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Oculus Rift pre-orders to open on January 6 8am pacific time

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cybropm

Member
Anyone think at Sony's press conference they will announce the price for PSVR and then that might determine the Oculus price tomorrow?
 

Bsigg12

Member
Anyone think at Sony's press conference they will announce the price for PSVR and then that might determine the Oculus price tomorrow?

No. Oculus knows the price they're selling the Rift for, Sony announcing the PSVR's price won't change that.
 

Enordash

Member
Probably because there wasn't any real content for the dev kits aside from tech demos and underdeveloped indies. The few real games with any kind of support were usually a bitch to get working right.

This will be different. It will be a much more polished user experience with a lot more polished content to actually dive into.

This is a rather fair assessment.
 
So what content will be available day one besides what ships with it?

Can I even use my Elite Horizons Steam version with it or is that not compatible?
 

YuShtink

Member
This is a rather fair assessment.

Yea I'm really just hoping that Oculus's flagship games like Valkyrie and Lucky's Tale are substantial games, with some deep mechanics and real length. The tech is getting good enough to stay comfortable, we just need games with meat that will convince us to stay there.
 

Bsigg12

Member
So what content will be available day one besides what ships with it?

Can I even use my Elite Horizons Steam version with it or is that not compatible?

Frontier recommends a 980ti for Elite Dangerous VR, which you can do already. Tomorrow should have a huge list of day one content.
 

RoyalFool

Banned
I bet you $5 they spend more time talking about the facebook oculus store than the hardware tomorrow, and a load of social integration software rather than AAA titles.

If sony announce Knack VR the wars already won.
 

Bsigg12

Member
I bet you $5 they spend more time talking about the facebook oculus store than the hardware tomorrow, and a load of social integration software rather than AAA titles.

If sony announce Knack VR the wars already won.

No real need to talk hardware. They've done that extensively, and we know almost everything about the headset.
 
So what content will be available day one besides what ships with it?

Can I even use my Elite Horizons Steam version with it or is that not compatible?

Elite will definitely be compatible; they've announced their CV1 specs. Whether it'll work day 1 or not, I'm unsure. They should announce a lot of the launch content tomorrow. Most of the currently announced rift games just have a tentative "2016" release date.
 
I bet you $5 they spend more time talking about the facebook oculus store than the hardware tomorrow, and a load of social integration software rather than AAA titles.

If sony announce Knack VR the wars already won.

What Facebook Oculus store? They are using Oculus Home, based on what they are using for the Samsung GearVR; they've already shown what it will look like.

pYUKx3V.jpg


Also, Facebook really has almost nothing to do with Oculus, they are taking a hands-off approach for the first few years.
 

Plum

Member
So where can we expect to preorder (in the UK)? Despite my dislike for the company I'd like a simple solution like Amazon, I really don't want to worry about crashing websites or anything tomorrow.
 
What Facebook Oculus store? They are using Oculus Home, based on what they are using for the Samsung GearVR; they've already shown what it will look like.

pYUKx3V.jpg


Also, Facebook really has almost nothing to do with Oculus, they are taking a hands-off approach for the first few years.

People have this notion of Facebook being an evil megacorp when it reality they are no more evil than any other media congolomerate such as Sony or Microsoft.
 
Frontier recommends a 980ti for Elite Dangerous VR, which you can do already. Tomorrow should have a huge list of day one content.

980, not 980 ti

I bet you $5 they spend more time talking about the facebook oculus store than the hardware tomorrow, and a load of social integration software rather than AAA titles.

If sony announce Knack VR the wars already won.

It's odd to see people swing into these threads and make declarations that reveal they haven't been following VR at all and have no idea what they're talking about.
 

diablos991

Can’t stump the diablos
So what content will be available day one besides what ships with it?

Can I even use my Elite Horizons Steam version with it or is that not compatible?

Elite Horizons stated they won't be compatible with CV1 at launch.
CV1 doesn't support SDK 0.6 and they won't be using the new SDK on time for reasons unknown.

People have this notion of Facebook being an evil megacorp when it reality they are no more evil than any other media congolomerate such as Sony or Microsoft.

Neither Sony or Microsoft tried that internet basics bullshit.
 
Elite Horizons stated they won't be compatible with CV1 at launch.
CV1 doesn't support SDK 0.6 and they won't be on the new SDK on time for reasons unknown.

Wait, did they just say this? Because to my knowledge they never said anything like that before, what they said was they were waiting to start supporting Rift again for Oculus to release SDK 1.0, and it's out now.

Having said that, you can already play the game on a DK2 using Steam's OpenVR, which the game supports (I've been playing Elite Horizons this way). If it doesn't get native Rift support in time for launch for whatever reason, you can probably play it that way.

Note that Elite Horizons takes a hell of a powerful system, I've got a system based around a 780ti, and I have to keep the quality at Low in my DK2, which has a lower resolution and framerate than the consumer Rift.
 

RoyalFool

Banned
980, not 980 ti



It's odd to see people swing into these threads and make declarations that reveal they haven't been following VR at all and have no idea what they're talking about.

Or maybe I'm just a burnt by the xbox one reveal still, I think as a gaming forum we often project what we want and forget that for many people VR is going to be about social experiences, and for Oculus it'll be about returning that investment to Facebook over the next few years. I'm sure they'll have a 'megaton' of sorts but I wouldn't be surprised if the focus of the presentation was on social interaction rather than gaming, especially given the sort of coverage CES gets is more consumer electronics than say, E3.

I'm a software developer working on VR, I'm not clueless :(
 

KHarvey16

Member
Or maybe I'm just a burnt by the xbox one reveal still, I think as a gaming forum we often project what we want and forget that for many people VR is going to be about social experiences, and for Oculus it'll be about returning that investment to Facebook over the next few years. I'm sure they'll have a 'megaton' of sorts but I wouldn't be surprised if the focus of the presentation was on social interaction rather than gaming, especially given the sort of coverage CES gets is more consumer electronics than say, E3.

I'm a software developer working on VR, I'm not clueless :(

But gaming is what will drive it early on, which is precisely Oculus' viewpoint.
 
Or maybe I'm just a burnt by the xbox one reveal still, I think as a gaming forum we often project what we want and forget that for many people VR is going to be about social experiences, and for Oculus it'll be about returning that investment to Facebook over the next few years. I'm sure they'll have a 'megaton' of sorts but I wouldn't be surprised if the focus of the presentation was on social interaction rather than gaming, especially given the sort of coverage CES gets is more consumer electronics than say, E3.

I'm a software developer working on VR, I'm not clueless :(

The vast majority of Oculus pre-orders tomorrow will be going to hardcore gamers. The 970+ requirement pretty much ensures that. Social is definitely part of VR's future, but it has a long, long road ahead and I'm not sure why that would be such an overwhelming focus tomorrow.
 

RoyalFool

Banned
The vast majority of Oculus pre-orders tomorrow will be going to hardcore gamers. The 970+ requirement pretty much ensures that. Social is definitely part of VR's future, but it has a long, long road ahead and I'm not sure why that would be such an overwhelming focus tomorrow.

Do you count their in-house title Luckys Tail as a hardcore game?
 

diablos991

Can’t stump the diablos
Wait, did they just say this? Because to my knowledge they never said anything like that before, what they said was they were waiting to start supporting Rift again for Oculus to release SDK 1.0, and it's out now.

Having said that, you can already play the game on a DK2 using Steam's OpenVR, which the game supports (I've been playing Elite Horizons this way). If it doesn't get native Rift support in time for launch for whatever reason, you can probably play it that way.

Note that Elite Horizons takes a hell of a powerful system, I've got a system based around a 780ti, and I have to keep the quality at Low in my DK2, which has a lower resolution and framerate than the consumer Rift.

https://forums.frontier.co.uk/showthread.php?t=221107
They mentioned it yesterday.
 
I'm a software developer working on VR, I'm not clueless :(
Saying that Oculus is going to basically acting as Facebook shows you are clueless in this matter, as well as saying that Oculus will be trying to pay back their investment over the next few years. Facebook sees VR as the long-game, taking up to 10 years to become profitable, and Facebook is leaving Oculus alone, letting them do their own thing for at least 3-5 years.
 

RoyalFool

Banned
It's a game. I'm not sure why any other labeling matters.

Because you've missed the point that a lot of the games on the store, including Luckys Tail - are designed to work on Gear VR and PC, so the hardware requirement for the vast majority of the software is going to be very low. The barrier for entry isn't a super expensive graphics card unless you want those big hardcore PC only titles which I (suspect) will be the minority of the software announced tomorrow. Lets see!
 
Already planning to fill a NewEgg cart with some memory and a 980 or better a couple days before the preorder ends up shipping.
 
So to be an enjoyable experience, do you have to run near or at the 90fps consistently?

Absolutely. Fluctuations or even a rock-steady framerate at below 75 hz is absolutely nauseating, instant discomfort. It's not a matter if being "optimal", a steady 90 hz framerate is mandatory.
 

Helznicht

Member
Is it Elite Horizions only that take the I7 & 980+ to run in VR? I run Dangerous on my i5 970 rig at full settings 1080p at a smoth 60fps. I though for sure I could turn down some settings and get smooth VR on Dangerous?
 
Is it Elite Horizions only that take the I7 & 980+ to run in VR? I run Dangerous on my i5 970 rig at full settings 1080p at a smoth 60fps. I though for sure I could turn down some settings and get smooth VR on Dangerous?

You can probably make it work. It's going to be a game-by-game basis, though, so expect higher and lower recommended specs from other games.
 

Bookoo

Member
Is it Elite Horizions only that take the I7 & 980+ to run in VR? I run Dangerous on my i5 970 rig at full settings 1080p at a smoth 60fps. I though for sure I could turn down some settings and get smooth VR on Dangerous?

It may not even run on the CV1 since they only support SDK 0.6.

Hey everyone,

With the news that Oculus are starting pre order of their consumer version tomorrow, I wanted to just make a quick post to confirm that we are still actively working with Oculus but currently the only SDK we are able to officially support is 0.6.

We wanted to make sure you had as much up to date information as possible and will let you know as soon as we have any more information.

Fly safe, Commanders!
 
Because you've missed the point that a lot of the games on the store, including Lucky's Tail - are designed to work on Gear VR and PC, so the hardware requirement for the vast majority of the software is going to be very low. The barrier for entry isn't a super expensive graphics card unless you want those big hardcore PC only titles which I (suspect) will be the minority of the software announced tomorrow. Lets see!
What are you talking about? The vast majority of announced rift games, including Lucky's Tale, are not on Gear VR nor could they be. Tell me how many of these games or these games are on Gear VR? How many require "very low" hardware? Oculus themselves have said a 970 is the recommended card. That an Oculus + a VR ready PC is a $1500 purchase. That is anything but a "very low" barrier to entry. It is not easy to render two 1080x1200 images at 90fps.
 

RoyalFool

Banned
What are you talking about? The vast majority of announced rift games, including Lucky's Tale, are not on Gear VR nor could they be. Tell me how many of these games or these games are on Gear VR? How many require "very low" hardware? Oculus themselves have said a 970 is the recommended card. That an Oculus + a VR ready PC is a $1500 purchase. That is anything but a "very low" barrier to entry. It is not easy to render two 1080x1200 images at 90fps.

3 of those games are also coming to Gear VR, and the list of games that support both Gear VR and PC is almost four times as long. Not sure how you can argue the majority of games are not for Gear VR.

My point is that the Oculus store isn't focused just on AAA titles for PC gamers with SLI graphics cards, they are catering to a far wider range of people (and devices). The 970 requirement is for some of the PC games, not for the entire store ecosystem.
 
3 of those games are also coming to Gear VR, and the list of games that support both Gear VR and PC is almost four times as long. Not sure how you can argue the majority of games are not for Gear VR...

I have no idea what point you're trying to make and I don't think you do either.
 
What are you talking about? The vast majority of announced rift games, including Lucky's Tale, are not on Gear VR nor could they be. Tell me how many of these games or these games are on Gear VR? How many require "very low" hardware? Oculus themselves have said a 970 is the recommended card. That an Oculus + a VR ready PC is a $1500 purchase. That is anything but a "very low" barrier to entry. It is not easy to render two 1080x1200 images at 90fps.

This was my initial reaction to their post, though I do expect some crossover between titles and cross compatibility, though I'm very skeptical most devs would leave their games at the same asset level as the gear versions. I expect to see games like Dead Secret and Dreadhalls on cv1 for sure, ditto for things like Ocean Rift. Two of those obviously having their dev roots on dk1. It'll certainly be nice not having to buy twice.
 

ValleyJoe

Neo Member
Absolutely. Fluctuations or even a rock-steady framerate at below 75 hz is absolutely nauseating, instant discomfort. It's not a matter if being "optimal", a steady 90 hz framerate is mandatory.
I know that this is the general rule of thumb regarding the Oculus, and the vast majority of games I've played on the DK2 definitely turn into a juddery mess when the framerate goes below 75hz, but I've probably put 60 hours over the last 2 weeks playing Flight Simulator X using Flyinside which uses Asynchronous Timewarp and it has been absolutely amazing. FSX's framerate fluctuates wildly all the way down to sub 50 fps sometimes and yet it stays perfectly smooth in the rift. No Judder at all. I don't even start to get Judder until the framerate gets into the 30-35 range with max density around a ton of buildings. I'm not sure why other demos aren't using Timewarp to the extent that Flyinside does, but it works incredibly well to keep FSX smooth even when the framerate has gone to shit.
 

Jarmel

Banned
People ask about Touch+Rift discount - Everyone with Touch needs a Rift, consider discount built into price of the subsidized Rift hardware.

hahaha

Well we'll see how uh subsidized the price is tomorrow.
 
I know that this is the general rule of thumb regarding the Oculus, and the vast majority of games I've played on the DK2 definitely turn into a juddery mess when the framerate goes below 75hz, but I've probably put 60 hours over the last 2 weeks playing Flight Simulator X using Flyinside which uses Asynchronous Timewarp and it has been absolutely amazing. FSX's framerate fluctuates wildly all the way down to sub 50 fps sometimes and yet it stays perfectly smooth in the rift. No Judder at all. I don't even start to get Judder until the framerate gets into the 30-35 range with max density around a ton of buildings. I'm not sure why other demos aren't using Timewarp to the extent that Flyinside does, but it works incredibly well to keep FSX smooth even when the framerate has gone to shit.
Sure, but async time warp is directly countering the dropped framerate. It's disingenuous to say a VR game is "playable" at lower framerates when it's using time warp.
hahaha

Well we'll see how uh subsidized the price is tomorrow.
Subsidized doesn't mean cheap, it means subsidized.
 
3 of those games are also coming to Gear VR, and the list of games that support both Gear VR and PC is almost four times as long. Not sure how you can argue the majority of games are not for Gear VR...

It's not surprising that most Gear VR developers are taking advantage of the small VR market and porting to Oculus. Your point though was that Oculus has a low barrier to entry and most games shown tomorrow will reflect that, as if people with weak hardware are going to buy an Oculus for GearVR ports. That's not the audience Oculus is targeting, and it's not the audience that's going to buy it. It's the dozens of PCVR-only titles; the ones people are talking about and Oculus is advertising that is going to be the focus. You cannot sustain a platform on thousands of 10 minute unity demoes, even though they will inevitably exist, and there is more to gaming than just "AAA titles" and "GearVR/mobile" titles.
 

Kelsdesu

Member
3 of those games are also coming to Gear VR, and the list of games that support both Gear VR and PC is almost four times as long. Not sure how you can argue the majority of games are not for Gear VR.

My point is that the Oculus store isn't focused just on AAA titles for PC gamers with SLI graphics cards, they are catering to a far wider range of people (and devices). The 970 requirement is for some of the PC games, not for the entire store ecosystem.

Is SLI even going to matter on either platforms?
 
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