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Kaz: PSVR will have over 100 titles

papo

Member
Sounds like some PR BS right there. I'm sure there won't be that many VR games, maybe the list is inflated by games that could have a VR mode, but not really optimized.

Another things that amazes me is how open many of you guys seem to be to this new tech and are willing and giving reason why it is worth $400, but when the PS4/X1 where announced those price points were too much. It's disappointing really.
 

Nafai1123

Banned
First of all the Oculus rift is 2160×1200. Plus Pascal is this year which I think will be enough juice for these type of massive open world incredibly detailed games to run at that performance. I've tried Assetto Corsa in VR which to me looks as good as Project Cars and it was insane. I like those small indie VR experiences too but I much prefer the high graphical fidelity games.

And who do you think is going to be making these massive open world incredibly detailed VR games? Oculus released the min specs so devs have something to target. Nvidia said there are what....13 million PCs out there capable or running OR right now. Why would a big AAA developer go "ya know what, fuck these minimum specs Oculus recommended, we're going to make a game that requires an even beefier rig so we can sell to an even smaller audience!"

It just ain't gonna happen this early in the VR lifecycle.
 

Sky Saw

Banned
And who do you think is going to be making these massive open world incredibly detailed VR games? Oculus released the min specs so devs have something to target. Nvidia said there are what....13 million PCs out there capable or running OR right now. Why would a big AAA developer go "ya know what, fuck these minimum specs Oculus recommended, we're going to make a game that requires an even beefier rig so we can sell to an even smaller audience!"

It just ain't gonna happen this early in the VR lifecycle.
Well they don't have to be made exclusively for VR do they?
 

DeepEnigma

Gold Member
This has been my experience as well, and to me is one of the most exciting things about VR. Graphics, at least in the way we've come to know and appreciate them, don't matter anymore. I put the headset on and whatever is displayed, whether it's 8-bit or cartoony or Dali-inspired, becomes my world. Photorealism is boring.

This.
 
Well they don't have to be made exclusively for VR do they?

And who is going to spend million of dollars to make them VR compatible just to sell to a very small subset of people ?
That is not happening in the next few years .
By the time we see that sort of stuff PS5 will be out and a new Sony head set .
 

Dodecagon

works for a research lab making 6 figures
Sounds like some PR BS right there. I'm sure there won't be that many VR games, maybe the list is inflated by games that could have a VR mode, but not really optimized.

Another things that amazes me is how open many of you guys seem to be to this new tech and are willing and giving reason why it is worth $400, but when the PS4/X1 where announced those price points were too much. It's disappointing really.

What? I think a lot of people were elated at how cheap the ps4 was. And a lot of people advocating for the price not only have tried out the devices and deemed the experiences worth the price of entry, but also understand that the components that make up a VR system are relatively custom when compared to consoles and therefore come at a premium to manufacture currently.
 

TalonJH

Member
I have tried VR quite a few times, my close friend owns a DK2. At first, anything blew my mind, even the sightline demo. But that stuff doesn't cut it anymore after trying Assetto Corsa those jump in graphics was insane and I wanted even more. I imagine playing a big open world game with super good IQ to be absolutely insane and it will totally be possible on PC with Pascal just around the corner.

I agree. I was replying to what I took as you not being interested at all in VR and even less so in a "lower tier" of it. Sorry
 
Sounds like some PR BS right there. I'm sure there won't be that many VR games, maybe the list is inflated by games that could have a VR mode, but not really optimized.

I'm certain it is. That doesn't make the VR-centered experiences that are being developed for PSVR less compelling. The ones that I played were more than enough to convince me (and more importantly, my girlfriend) to pick this up at launch.


Another things that amazes me is how open many of you guys seem to be to this new tech and are willing and giving reason why it is worth $400, but when the PS4/X1 where announced those price points were too much. It's disappointing really.

Bruh, it's fine if you aren't sold on VR-- PS or otherwise-- but you come off as super patronizing by saying you're "disappointed" in people in this thread that are excited for VR.
 

Nafai1123

Banned
Well they don't have to be made exclusively for VR do they?

Depends on the genre. Open world racing game? Sure, that could easily have VR ported in without changes. Open world first person game? That has significantly more challenges. Just look up all the developers trying to figure out how to do character mobility in VR. It's no mystery why all of the players (Oculus/Sony/Valve) are saying games should be made from the ground up with VR in mind.
 
Sounds like some PR BS right there. I'm sure there won't be that many VR games, maybe the list is inflated by games that could have a VR mode, but not really optimized.

Another things that amazes me is how open many of you guys seem to be to this new tech and are willing and giving reason why it is worth $400, but when the PS4/X1 where announced those price points were too much. It's disappointing really.

What? People were absolutely ecstatic when the PS4 was revealed as $400. With the 8GB GDDR5, the Xbox One's price tag, and everything else, many were certain they were bound to repeat the Five Hundred and Ninety Nine US Dollars debacle (or something similar).

Were you not on GAF at the time? I really don't see where you might have seen a majority decrying $400 as too much.
 

whitehawk

Banned
Sounds like some PR BS right there. I'm sure there won't be that many VR games, maybe the list is inflated by games that could have a VR mode, but not really optimized.

Another things that amazes me is how open many of you guys seem to be to this new tech and are willing and giving reason why it is worth $400, but when the PS4/X1 where announced those price points were too much. It's disappointing really.
Well he's not talking about launch games. And he said titles, not games. That can include apps.
 

DieH@rd

Banned
Like what?

I don't even need to post text description of these gameplay moments :D

tumblr_nfcfx3gMSi1s5oxc0o1_500.gif


equilibrium_john_preston.png
 
Sounds like some PR BS right there. I'm sure there won't be that many VR games, maybe the list is inflated by games that could have a VR mode, but not really optimized.

Another things that amazes me is how open many of you guys seem to be to this new tech and are willing and giving reason why it is worth $400, but when the PS4/X1 where announced those price points were too much. It's disappointing really.

Who said the ps4 x1 was too much. I was in day 1. And I'll be in day 1 with PSVR.
 

Toparaman

Banned
VR is more than the sum of its parts. Going from looking at a 2D box in your living room, to the feeling of "presence" or actually being transported to another world, are two wholly different experiences.

The PSVR I tried at the Playstation Experience did not give me the feeling of being transported to another world. The field of view was too narrow, and the image quality was roughly the equivalent of what 480p Wii games look on an HDTV: jaggies and blurriness galore.

I think VR has a lot of potential, but PSVR doesn't seem to be it.
 

papo

Member
Bruh, it's fine if you aren't sold on VR-- PS or otherwise-- but you come off as super patronizing by saying you're "disappointed" in people in this thread that are excited for VR.

What? I think a lot of people were elated at how cheap the ps4 was. And a lot of people advocating for the price not only have tried out the devices and deemed the experiences worth the price of entry, but also understand that the components that make up a VR system are relatively custom when compared to consoles and therefore come at a premium to manufacture currently.

What? People were absolutely ecstatic when the PS4 was revealed as $400. With the 8GB GDDR5, the Xbox One's price tag, and everything else, many were certain they were bound to repeat the Five Hundred and Ninety Nine US Dollars debacle (or something similar).

Were you not on GAF at the time? I really don't see where you might have seen a majority decrying $400 as too much.


I'm sorry if that makes me come of as an ass or patronizing, but I feel that people if people were as vocal about the hardware inside the PS4/X1 and it's launch price as they are about the specs in the VR headsets and the high price point we could have gotten better consoles. Like I would have rather paid $600 for a better spec'ed PS4 than I am willing to do for these headsets, but I know people would not have been as accepting of that price point as they are with VR. If it doesn't make sense then just ignore stupid comments.

I'm am 100% interested in VR, but the price point seems to high for something that is totally unproven beyond some wonderful demos.


Who said the ps4 x1 was too much. I was in day 1. And I'll be in day 1 with PSVR.

I was in day 1 with the consoles, but people weren't too happy about the $499 price point for the X1 and they were only focused on how cheap the PS4 was, even if we got mostly outdated hardware on them.

Sadly I haven't seen enough for me to consider PS VR as a day 1 option.
 

Sky Saw

Banned
Depends on the genre. Open world racing game? Sure, that could easily have VR ported in without changes. Open world first person game? That has significantly more challenges. Just look up all the developers trying to figure out how to do character mobility in VR. It's no mystery why all of the players (Oculus/Sony/Valve) are saying games should be made from the ground up with VR in mind.

I'm mainly talking about the graphical fidelity of those kind of games, not the movement. After my experience with VR I wanted more from the graphics and trying higher fidelity games like Assetto Corsa really got me hooked.

The PSVR I tried at the Playstation Experience did not give me the feeling of being transported to another world. The field of view was too narrow, and the image quality was roughly the equivalent of what 480p Wii games look on an HDTV: jaggies and blurriness galore.

I think VR has a lot of potential, but PSVR doesn't seem to be it.

Which game did you play?
 

Toparaman

Banned
I'm mainly talking about the graphical fidelity of those kind of games, not the movement. After my experience with VR I wanted more from the graphics and trying higher fidelity games like Assetto Corsa really got me hooked.



Which game did you play?

Unfortunately I didn't get to choose the game, so it ended up being VR Playroom (the one with those little robot guys).

Now here's the thing: the game looked nice and clean on the TV (which was mirroring the VR display), albeit with black bars on the sides. Plus this is not a game with complicated geometry or super-detailed textures. Yet it still looked assy on the VR display. If a cartoony game looks that bad, I can't imagine desiring to play a more realistic game on PSVR unless it is a novel experience that flat out can't work on a TV screen.
 

jbug617

Banned
I was wondering if we would see any major 3rd Party games this Fall use VR like when they had "Better with Kinect" last gen for some games. VR wouldn't be needed to play the game but feature some kind of VR mode.
 
Sure but how many of those are just simple glorified tech demos?
You tell me:

Let's Talk About PlayStation VR: List of Upcoming Titles

It depends on your point of view I guess. To me there's enough there to dive in day one. Certainly more than there was for Gear VR; I got that at launch as well and have been very happy with it.

Yet it still looked assy on the VR display. If a cartoony game looks that bad, I can't imagine desiring to play a more realistic game on PSVR unless it is a novel experience that flat out can't work on a TV screen.
Why did it look assy to you? Was it the resolution? Screen door effect? Is it possible the lenses were out of focus?
 
I'm sorry if that makes me come of as an ass or patronizing, but I feel that people if people were as vocal about the hardware inside the PS4/X1 and it's launch price as they are about the specs in the VR headsets and the high price point we could have gotten better consoles. Like I would have rather paid $600 for a better spec'ed PS4 than I am willing to do for these headsets, but I know people would not have been as accepting of that price point as they are with VR. If it doesn't make sense then just ignore stupid comments.

I'm am 100% interested in VR, but the price point seems to high for something that is totally unproven beyond some wonderful demos.




I was in day 1 with the consoles, but people weren't too happy about the $499 price point for the X1 and they were only focused on how cheap the PS4 was, even if we got mostly outdated hardware on them.

Sadly I haven't seen enough for me to consider PS VR as a day 1 option.

I could see how people could be unhappy with the xbox one price given the price of the Ps4.

Give it some time for the software to catch up. Sony been working this tech for a while starting with their non vr hmds so i have no doubt the hardware will be sound.

I don't expect VR to set the world on fire but I believe it will appeal to the enthusiast and people like me who wants all the new toys. Hopefully they can ride the Ps4 wave and word of mouth will get the ball rolling. It's unfortunate that the OR is price on the high end cause I believe it's beneficial for all VR variants to succeed in order for continued support.
 
I'm am 100% interested in VR, but the price point seems to high for something that is totally unproven beyond some wonderful demos.

I was in day 1 with the consoles, but people weren't too happy about the $499 price point for the X1 and they were only focused on how cheap the PS4 was, even if we got mostly outdated hardware on them.

Sadly I haven't seen enough for me to consider PS VR as a day 1 option.


We certainly could've gotten better consoles if the market was willing to bear the price tag of what that would look like. In hindsight I think Sony guessed correctly that it wouldn't and crafted a console that was a step up from the PS3 (but not a leap) but still kept the price reasonable for the wider market at launch. I totally feel ya on willing to pay more for better; I skew older than their target demographic, work full-time, etc.. and can easily adjust my finances to save enough to pay for something more expensive if I think it's worth it, but I think I'm the minority.

With the secondary box that'll be included with PSVR, I think Sony is saying "look, the PS4 isn't powerful enough for the experience we want to provide in VR. We get that.", which is the right move, imo.

As far as not being convinced to jump in day 1. Great! That's smart. I would never recommend buying anything-- tech or otherwise-- on hype alone, especially if there's a hefty price tag attached. I just have played both tech demos and what are billed as vertical slices of full games on PSVR and feel for what I want out of my first home VR experience, that it is something I'm willing to pay $400 for right out of the gate. Perhaps a bit more depending on what comes packed in it (e.g. Move controllers, games, etc..).
 
This has been my experience as well, and to me is one of the most exciting things about VR. Graphics, at least in the way we've come to know and appreciate them, don't matter anymore. I put the headset on and whatever is displayed, whether it's 8-bit or cartoony or Dali-inspired, becomes my world. Photorealism is boring.

In VR? Hell no. Though I will say realism is less important than lighting for it. Just gawking at the way light falls across a door frame in VR can be transfixing. One of the more impressive things I've tried in VR was Titanic: Honor and Glory, a Cryengine 3 made recreation of the entire Titanic, every room, nook and cranny navigable. I stared at a bloody firehose on a wall for about a minute, so realism can def enhance the experience.

08.jpg

10990877_944160882263512_805782563877515694_o.jpg
 

Toparaman

Banned
Why did it look assy to you? Was it the resolution? Screen door effect? Is it possible the lenses were out of focus?

I think the resolution was the number one issue. I don't think the lenses were out of focus, because the jaggies were quite sharp. But it's definitely possible.
 
In VR? Hell no. Though I will say realism is less important than lighting for it. Just gawking at the way light falls across a door frame in VR can be transfixing. One of the more impressive things I've tried in VR was Titanic: Honor and Glory, a Cryengine 3 made recreation of the entire Titanic, every room, nook and cranny navigable. I stared at a bloody firehose on a wall for about a minute, so realism can def enhance the experience.

08.jpg

10990877_944160882263512_805782563877515694_o.jpg

I want to see stuff like this on PSVR. Non-games, but rendered in real-time.
 
What? People were absolutely ecstatic when the PS4 was revealed as $400. With the 8GB GDDR5, the Xbox One's price tag, and everything else, many were certain they were bound to repeat the Five Hundred and Ninety Nine US Dollars debacle (or something similar).

Were you not on GAF at the time? I really don't see where you might have seen a majority decrying $400 as too much.

Yup.

And as for his other point. On the over 100 titles thing, I'd say Kaz obviously means in the works at the moment, and while obviously some of the game catalog will be inflated by games with VR modes, there's a whole thread with a list of games currently in the works for PSVR and that's already a ton of announced projects. It's not hard to believe there are over 100 projects in development.
 

Mifune

Mehmber
In VR? Hell no. Though I will say realism is less important than lighting for it. Just gawking at the way light falls across a door frame in VR can be transfixing. One of the more impressive things I've tried in VR was Titanic: Honor and Glory, a Cryengine 3 made recreation of the entire Titanic, every room, nook and cranny navigable. I stared at a bloody firehose on a wall for about a minute, so realism can def enhance the experience.

08.jpg

10990877_944160882263512_805782563877515694_o.jpg

Okay, that does sound awesome too.
 

Raist

Banned
499 pretty sure.
100 games at launch? First year? Second? Until support is dropped?
Not very specific. Hopefully there will be a killer app, but I doubt that's enough.

100 games currently in development. They obviously can't give a time for 100 games.
 

DeepEnigma

Gold Member
In VR? Hell no. Though I will say realism is less important than lighting for it. Just gawking at the way light falls across a door frame in VR can be transfixing. One of the more impressive things I've tried in VR was Titanic: Honor and Glory, a Cryengine 3 made recreation of the entire Titanic, every room, nook and cranny navigable. I stared at a bloody firehose on a wall for about a minute, so realism can def enhance the experience.

08.jpg

10990877_944160882263512_805782563877515694_o.jpg

Agreed with this as well. I am just as, if not more excited for the tech to be used for this, and other historical, cultural places to explore. Like being at the Pyramids, or museums you are unable to see at the moment in person.

BRING IT ON!!!
 

5taquitos

Member
Agreed with this as well. I am just as, if not more excited for the tech to be used for this, and other historical, cultural places to explore. Like being at the Pyramids, or museums you are unable to see at the moment in person.

BRING IT ON!!!

I think it will finally be able to give a sense of scale to some of these places that you only see as images and video.
 

DeepEnigma

Gold Member
I think it will finally be able to give a sense of scale to some of these places that you only see as images and video.

Exactly!

Now I am even more excited. Was going to wait it out, but the itch for day one pre-order is there.

Yes it is
Blanket statements.. We can all make them with out backing them up with A reason we think so.. ;)

I agree with you. This is the biggest evolution in gaming for the mainstream since 2D to 3D.

The majority on the fence or disagree, did not try the tech, or still view it as a peripheral and not it's own platform, which it will be billed and marketed as.
 

HardRojo

Member
I just want to play that game Guerrilla is developing. RIGS right? If they can get more titles like that on a regular basis then I'm definitely on board.
 

Piggus

Member
In VR? Hell no. Though I will say realism is less important than lighting for it. Just gawking at the way light falls across a door frame in VR can be transfixing. One of the more impressive things I've tried in VR was Titanic: Honor and Glory, a Cryengine 3 made recreation of the entire Titanic, every room, nook and cranny navigable. I stared at a bloody firehose on a wall for about a minute, so realism can def enhance the experience.

08.jpg

10990877_944160882263512_805782563877515694_o.jpg

Damn, I had no idea that was finished! Can't wait to try it out.
 
Sounds like some PR BS right there. I'm sure there won't be that many VR games, maybe the list is inflated by games that could have a VR mode, but not really optimized.

Another things that amazes me is how open many of you guys seem to be to this new tech and are willing and giving reason why it is worth $400, but when the PS4/X1 where announced those price points were too much. It's disappointing really.
I'm sure the list is inflated but I don't think you "get" the allure of VR.

Firsthand accounts are nothing short of amazing experiences with proper VR games. Its not hype anymore when the experience is confirmed legit.

Second, VR isn't just a "game" changer - its an everything changer and can do a lot more for an entire interactive medium than touch, waggle or camera based peripherals ever have.

People have tried VR and spoken - stop acting like nobody has a clue or its all just BS. That's extremely disingenuous.
 

malyce

Member
I don't give a fuck if it's $600. As long at GT Sport and GT7 are compatible I'm there.. and with AC coming to PS4.. PSVR @ $600>>>>>>>>>>>>>>>>A triple monitor setup + 980/970Sli.. Some of you are probably not into genres that makes PSVR instantly worth it, but to a genre like sim racing.. VR is revolutionary.
 

Sky Saw

Banned
PSVR @ $600>>>>>>>>>>>>>>>>A triple monitor setup + 980/970Sli.
What kind of comparison is that? And yes AC is incredible with VR, I've tried it. Not sure how scaled back the PS4 version will be though especially if theres a PSVR version.
 
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