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MArio 64 Parallel Universes and Timecubes - A masterclass in how to TAS/Glitch

Keikaku

Member
Just watched this video by pannenkoek2012 and my mind is broken. I've enjoyed speedruns for a while now but I've never had an appreciation for glitching or TAS runs until now! The amount of work that went into breaking down Super Mario 64 is seriously impressive. This video might just be one of the best uses of your 25 minutes today.

Holy poo poo!
 
What a fucking good ass video. Like, ignoring that its a TAS breakdown (which is interesting enough in its own right), just the fucking work and detail put into describing everything, with good visuals and a great VO, holy hell, absolutely captivated for the full 25 minutes. Love it.
 
My reaction to the "half press" explanation:

FZcLKbW.gif
 

//ARCANUM

Member
holy mother of god.

this really is the greatest platform of all time, right?

edit - OMG "WE NEED TO TALK ABOUT PARALLEL UNIVERSES"

WHAT.
 

georly

Member
holy mother of god.

this really is the greatest platform of all time, right?

edit - OMG "WE NEED TO TALK ABOUT PARALLEL UNIVERSES"

WHAT.

It's absolutely fascinating the level to which people have deconstructed this game. Adore all of these videos.


Just walk backward into a wall for twelve hours to go to an alternate dimension. o_O
 
Why is this guy obsessed with how many times the A button gets pressed? When does the crazy stuff start?

I think his main goal is to minimize actual jumping in a game clearly designed around jumping as the main mechanic. It makes for a large challenge that requires lots of creativity.
 
Ooh, love this guy's videos but I don't believe I've seen this particular one yet.

Edit: Jesus Christ. He lost me around the T1-6 floor triangles part but damn that was impressive.
 

georly

Member
Ok just finished. Absolutely fascinating. I really really want him to have a twitch stream of the entire TAS once he gets the whole game down. 12 hour backward running and all.
 

//ARCANUM

Member
I just finished it. There isn't a mind blown gif in existence that can properly capture what I'm feeling right now.
 

Amneisac

Member
This shit is literally mindblowing and completely amazing. Thanks for sharing. I am constantly amazed at how much time and effort communities can pour into every minute aspect of a game like this.
 

Myriadis

Member
I thought I know quite a few things about this game since I'm doing some light mods for that game but now I realize that I know barely anything.
That's just crazy.
 

Pandy

Member
I love glitch-type videos when they're well explained like this one. Far more interesting than just watching a bunch of weird stuff happening. Great stuff.
 

KarmaCow

Member
What a fucking good ass video. Like, ignoring that its a TAS breakdown (which is interesting enough in its own right), just the fucking work and detail put into describing everything, with good visuals and a great VO, holy hell, absolutely captivated for the full 25 minutes. Love it.

Yea I was amazed that the video was actually that long by the end. He did a great job of cleanly explaining ultra specific details while also be entertaining when talking about dry stuff like how Mario 64 handles collision detection. I laughed when he casually dropped that he'd be walking up that ramp for 12 hours only to go into another tangent. :p
 

border

Member
I think his main goal is to minimize actual jumping in a game clearly designed around jumping as the main mechanic. It makes for a large challenge that requires lots of creativity.

There's already something a little sad about speedrunning, but I understand why there are any% runs, no-glitch runs, 100% runs, etc.

But seeing such thought and effort poured into such an asinine goal is extra depressing somehow.
 

KarmaCow

Member
There's already something a little sad about speedrunning, but I understand why there are any% runs, no-glitch runs, 100% runs, etc.

But seeing such thought and effort poured into such an asinine goal is extra depressing somehow.

It must be tough for you.
 

KemoSabe

Member
Omg. Some people just have too much free time...
I dont get it: why would you spend thousands (?) of hours to figure this out.
Learn SAP or different languages if you have this level of dedication.

( whish i could do something like that...)
 

georly

Member
There's already something a little sad about speedrunning, but I understand why there are any% runs, no-glitch runs, 100% runs, etc.

But seeing such thought and effort poured into such an asinine goal is extra depressing somehow.

It's absolutely fascinating that someone chose this, of all things, to dedicate countless hours of their lives to. I adore the mind that can latch on to an idea and fully explore every facet of it, regardless of how useful that idea is. Beautiful.

Omg. Some people just have too much free time...
I dont get it: why would you spend thousands (?) of hours to figure this out.
Learn SAP or different languages if you have this level of dedication.

( whish i could do something like that...)

That's what I love the most. He could do anything with his free time. Imagine all the engineering problems he could solve. Instead, he's deconstructing mario 64. Fascinating.

That said, I have no idea what he does for a living, for all I know, he *IS* solving tons of major engineering challenges or something important. But in his free time? Mario 64 alternate universes.
 

Hinchy

Member
As a programmer this was absolutely fascinating. I was grinning from ear to ear when I realized what the float => short conversion was doing for the floor collision. This guy's fantastic.

If some day I make something that people deconstruct to just one percent of this level, I can die happy.
 

border

Member
It's absolutely fascinating that someone chose this, of all things, to dedicate countless hours of their lives to. I adore the mind that can latch on to an idea and fully explore every facet of it, regardless of how useful that idea is. Beautiful

I suppose it's more troubling because I have to end up worrying how deep the rabbit hole goes for someone like this. If a person's obsession with this game (or any game) runs so deep, will it ever end? At what point does it stop just being wasted time and start being something legitimately damaging?

There's kind a finite set of goals for traditional speedruns, but when you have all these weird arbitrary goals you create then there's really no limits to how much a past-time can consume you.
 

Randdalf

Member
Well that's certainly the first time I've heard integer overflows called parallel universes, but it makes perfect sense in the context of this video.
 

also

Banned
I don' remember the last time I watched a 25 minute narrated youtube video. Really fascinating stuff.
 
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