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The Division - 15 minutes of new gameplay

Jolkien

Member
Because the Tom Clancy name and the realistic weapons and third person cover based gameplay comes with its own set of natural expectations.

Again, this is akin to removing the tombs from the new Tomb Raider. It removes the gameplay heart of the series. Its not even about ultra-realism, there's no realism to the gameplay here at all, which means the setting and license are just a backdrop.

I take it more as the Tom Clancy's in it will be the story, I can see how it can bother people, personally it doesn't.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
So I'm watching these videos, and uh.... wtf with these bullet sponges? They are the same level as the player!

This should have the Tom Clancy name revoked.

Edit: Apparently others have said it better than me already .
 

oti

Banned
Not sure if I should get PC for the graphics and the frames and the control options, or PS4 for the community.

Same problem here. PC should offer the best performance + free multiplayer but ALL OF MY FRIENDS are on PS4. What to do?

What aspect of the RPG does it say bullet sponge? Just because it is an RPG doesn't mean bullet sponge.

To me - I played the Alpha - this game feels a lot like Mass Effect 1. Sure you're shooting at their head but in the end the game rolls some dice in the background and determines the damage. Mass Effect 2 was better in that regard and even if I would like The Division to be more like Mass Effect 2 I can understand why it is as spongy.

Or let me rephrase that. I see what the problem for some people here is, but I'm OK with it. They could always change the sponginess but I don't expect 1-hit headshots to be a thing here.

(This is also why the shooting here doesn't feel as good as it does in Destiny in my opinion but that's another topic.)
 

Jolkien

Member
What aspect of the RPG does it say bullet sponge? Just because it is an RPG doesn't mean bullet sponge.

It kinda defeats the purpose to finding better gear if you land a headshot with a sniper rifle, why would I want to find another one ? So I can one shot things better ??

It's not the first game that is like this. There's a lot more of low TTK (Cod, Battlefield and the hundreds other FPS) games than there is ''sponge'' type (Borderland, Mass Effect, Destiny etc). Personally I'm glad this is an RPG foremost and a shooter second. I wish Destiny wasn't so light on it's RPG element.
 

Jolkien

Member
Do we know if the game will use dedicated servers on PC ? I'm tempted to go on PC but cheaters could be rampant and ruins the experience (at least for me) if it's local.

At the moment I have the game pre-ordered from last E3 at 30% off on PS4 but depending how it run on PC I could be tempted.
 
It kinda defeats the purpose to finding better gear if you land a headshot with a sniper rifle, why would I want to find another one ? So I can one shot things better ??
Why would you ever want a different sniper rifle in actual warfare? Because different sniper rifles have different strengths and weaknesses and are tailored for use in different situations.

All this MMO style of gear hunt design manages to accomplish is to impress players by a number going up by a small amount rather than any new gameplay possibilities. Gotta get that 318 gear up to 320 before the expansion comes out that raises all the numbers by another 250 points.

Just saying that being an RPG doesn't mean it has to follow the very same design tropes we've played in so many games.

There are ways to merge RPG design elements with contemporary weapons and the Tom Clancy name, but you have to design systems that respect the setting and get players to make grounded tactical decisions - that's not what I'm seeing in the gameplay here. Its Destiny without the cool enemy designs, jetpacks and supers.
 

Theorry

Member
Did they out the multiple bases?

I haven't seen any videos that mentioned there would be new bases as areas opened up?

There is one base of operations wich acts like the new command center to gain control of the city. Next to that there are small hubs where you see other players run arround and you can restock etc.
 
Because the Tom Clancy name and the realistic weapons and third person cover based gameplay comes with its own set of natural expectations.

Again, this is akin to removing the tombs from the new Tomb Raider. It removes the gameplay heart of the series. Its not even about ultra-realism, there's no realism to the gameplay here at all, which means the setting and license are just a backdrop.

It's the brand. Not the series. This is the first game of a new series. The tech and story are still very much in line with The brand. I should argue that the R6 Vegas games and R6 3 and black arrow (xbox) were bad games too since firing bullets point blank at people didn't seem to kill people. People needed to duck walk and fire their guns like in real life.

The game has been developed with the rpg elements in my from day 1. Clearly the game isn't for you, no need to continuously go into every thread to state it.
 

Zeta Oni

Member
I don't know, saying that just because Tom Clancy's name is used, it has to be a realistically styled game just seems like a shitty excuse to dislike the game.

Tom Clancy wrote stories, he did not develop games the last time I checked, so im not exactly understanding the disconnect.

Not to mention like I've said previously, there's already an upcoming Tom Clancy open world TPS with much more "realism" for you to enjoy, so now it seems like you've got your cake and your unhappy some others are enjoying their own.
 

Trace

Banned
Another thread, another "muh downgrades" conspiracy. Anyone that thinks that it was going to look like the reveal on Xbox One is mental, it does not have the power to render that.

I don't understand why Ubi doesn't just release some 4k Ultra PC footage to put it to rest, otherwise we're left with shitty quality youtube comparisons.
 
The game has been developed with the rpg elements in my from day 1. Clearly the game isn't for you, no need to continuously go into every thread to state it.
I haven't been jumping into every thread. It was a worry early on, and now there's actual gameplay footage that shows the problem directly, and in the worst light.

I answered a question. I'm not trying to change the game or talk you out of it.
 
Another thread, another "muh downgrades" conspiracy. Anyone that thinks that it was going to look like the reveal on Xbox One is mental, it does not have the power to render that.

I don't understand why Ubi doesn't just release some 4k Ultra PC footage to put it to rest, otherwise we're left with shitty quality youtube comparisons.

microsoft marketing deal, that's why.
 
Higher ttk puts new emphasis on gear and actual strategy during fights. Movement and cover tactics.

Lower ttk puts emphasis on placement prior to engagement and aim.

Neither is worse or better. Just different.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Because the Tom Clancy name and the realistic weapons and third person cover based gameplay comes with its own set of natural expectations.

Again, this is akin to removing the tombs from the new Tomb Raider. It removes the gameplay heart of the series. Its not even about ultra-realism, there's no realism to the gameplay here at all, which means the setting and license are just a backdrop.
Imho ofc there are natural expectations yes but going away from that makes the game more unique than if it were played completely like a super realistic game. It also doesn't help how severely misinformed some people seem about the mechanics, like the fact that normal enemies go down much faster than the boss and mini boss enemies seen in those gifs. Speaking of, here's two more gifs, meant to show different environment density in different areas of the map, because it seems that many expected the environment to constantly be as cluttered as that initial area in the reveal demo.
Emptier street
SlipperySpanishCoot.gif

Cluttered street.

Apologies to mobile GAF.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
Its a Tom Clancy game where guns don't provide anywhere near the feedback or effects that they'd have on human targets. Once you throw out real world weapons you throw out real world tactics and AI behaviors and this becomes a sci-fi gear-check wearing a Tom Clancy skin.

Its akin to remove the tombs from Tomb Raider. At least for me. My biggest draws to the Tomb Clancy line are completely absent here.
IMO Tom Clancy's name was merely added for the sake of brand recognition because apparently they were afraid to treat this as a new IP. Personally speaking until very recently I had forgotten this was even a Tom Clancy game and I referred the game as The Division because nothing they showed in the original 2013 reveal screamed "Tom Clancy game" to me.

I get that your judging the game as a Tom Clancy game because it has Tom Clancy in the title but it's very clear this isn't catering specifically to that player base and to me this is a middle ground between Borderlands and Destiny.
 

Portman

Member
Now that I've seen some of it in action I'm leaning towards jumping onboard. Have been much more interested in this compared to Destiny and bonus that it's getting a PC release. Just have to find people to play it with since I don't have any friends wanting to get it :(

Eh who am I kidding. I'll get it ordered today. Was on the fence and the previews and video gave me what I wanted to know. Hopefully I don't regret it.
 
Imho ofc there are natural expectations yes but going away from that makes the game more unique than if it were played completely like a super realistic game.
Grounded or realistic shooters would be unique these days, at least on the consoles. Shooters with RPG elements are everywhere now, with many more to come.

Whats the closest one now, Rainbow Six Siege? Its multiplayer-only but its carrying the torch, even with the gameplay being very different from previous R6 titles.
 

squidyj

Member
As a Canadian living in Calgary I'm honestly just glad that there's finally a game that makes snow and ice and slush all look reasonably correct.
It's an environment I have to live with 8 months of the year, glad to see it look so good.
 
Imho ofc there are natural expectations yes but going away from that makes the game more unique than if it were played completely like a super realistic game. It also doesn't help how severely misinformed some people seem about the mechanics, like the fact that normal enemies go down much faster than the boss and mini boss enemies seen in those gifs. Speaking of, here's two more gifs, meant to show different environment density in different areas of the map, because it seems that many expected the environment to constantly be as cluttered as that initial area in the reveal demo.
Emptier street


Cluttered street.


Apologies to mobile GAF.

I'm not usually one to defend Ubisoft games but, I'm going to have to add to this and say that I saw plenty of extremely cluttered streets in the Alpha I played. There was a clear downgrade, but I still think the game looks impressive in person.

The only thing that I think is significantly worse is the character models, weirdly enough. Seem to have taken a big hit.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Grounded or realistic shooters would be unique these days, at least on the consoles. Shooters with RPG elements are everywhere now, with many more to come.

Whats the closest one now, Rainbow Six Siege? Its multiplayer-only but its carrying the torch, even with the gameplay being very different from previous R6 titles.
Ghost Recon Wildlands. They went for a realistic aesthetic instead of following the sci-fi torch like the rest of the shooter industry. (THough when they started, realistic aesthetics for shooters were the norm).
 

Theorry

Member
Imho ofc there are natural expectations yes but going away from that makes the game more unique than if it were played completely like a super realistic game. It also doesn't help how severely misinformed some people seem about the mechanics, like the fact that normal enemies go down much faster than the boss and mini boss enemies seen in those gifs. Speaking of, here's two more gifs, meant to show different environment density in different areas of the map, because it seems that many expected the environment to constantly be as cluttered as that initial area in the reveal demo.
Emptier street


Cluttered street.


Apologies to mobile GAF.

There are even way more cluttered streets like that. If you go into the more neighbourhoods its was filled with trashbags wich pilled up to windows even, and cars middle on the streets. It was way more a mess there.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
There are even way more cluttered streets like that. If you go into the more neighbourhoods its was filled with trashbags wich pilled up to windows even, and cars middle on the streets. It was way more a mess there.
Exactly. The point was that there is a lot of variety in terms of environment detail. Some areas are emptier and others are more cluttered, then you take into account things like the weather affecting the environment as well as the day/night cycle. There's not one area that you can just make a blanket statement about the entire game with.
 

Grief.exe

Member
After Battlefront I'm going PS4 for the community/population.

Wish PC had as big of an audience.

Simple games like Battlefront with a low value proposition tend to struggle heavily on PC.

Division is already in the top sellers on Steam and would appeal to a demographic that enjoys MMOs, DayZ, etc.
 
On pcs. This is the xb1 version. Which not so shockingly, doesn't look as good as the pc version.

Actually, it'll likely be on nothing.

Recall the same thing happening with Watch Dogs. Initial gameplay, then downgrade.

Not even the PC version on ultra settings matched the initial Watch Dogs gameplay.

https://youtu.be/sX4HTUuCy3k?t=32s

I don't understand why Ubi doesn't just release some 4k Ultra PC footage to put it to rest, otherwise we're left with shitty quality youtube comparisons.

Because like the above analysis from DF showed, even they were to do that it would likely still look different than what they showed.
 
I am pretty let down by the footage today. It looks a lot like destiny honestly, which turned out to be just not my type of game.

I hope im wrong and that it's very different from destiny, otherwise I'm not super interested.
 

Rembrandt

Banned
I know, it looks nice and not bad at all.. but their engine vid last year impressed me a lot..

Ubisoft is really terrible with it. Siege was surprisingly accurate to the clips before release. I still think this will be less of a disappointment than Watch_Dogs and the E3 clip.
 
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