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N64 and 3DS ports: missed opportunities

PantsuJo

Member
After OoT 3D, Majora's 3D and Starfox 3D I was hoping for other releases of N64 games on 3DS. But nothing happened. Even on eShop, nothing.

I was hoping for a "F-Zero 64 3D".

But this train has passed long time ago and the NX age is near.
What are the N64-games you'd like to see on 3DS?
 

bman94

Member
Is started playing Sin and Punishment recently on the Wii U and damn did the controls not age well. The 3DS touch screen would have been a much better control scheme for that game.
 

Piers

Member
I'm fine with more original games. Not that keen on another GBA where the majority of titles are ports/remasters etc.
 

Boney

Banned
F zero would've been a better fit for an hd remake on Wii u despite me liking X over GX.

What I would've killed for is a Wave Race 64 remake with blue storm levels remade on the N64 engine.
 
Pokemon Snap would have been perfect with the 3DS's motion controls and camera.

Hey You Pikachu using the mic on the 3DS

Pilot Wings 64 (much better than that junk Pilot Wings 3D)

Beetle Adventure Racing....just because!
 
DS games support the Circle Pad.

But it's still just the circle pad deciding to push one or two of 4 directional inputs, so you still get only 8 possible directions. (Not much else they can do, the games wouldn't be coded to see analogue input at all from the DPad)

Edit : Beaten, of course =P
 

maxcriden

Member
DS games support the Circle Pad.

SM64 was built with the d-pad and run button (or touchscreen thumbpad) in mind, though, so even with the circle pad you still need to use the run button and it felt very weird to me to play. It definitely feels like an antiquated port at this point and one that was always inferior to the feel of playing the original.

(I see I was beaten to saying this several times, lol. Sorry, didn't mean to pile on at all.)
 

ash_ag

Member
Is started playing Sin and Punishment recently on the Wii U and damn did the controls not age well. The 3DS touch screen would have been a much better control scheme for that game.

Gotta agree with this one. The original Sin and Punishment was designed with the N64 controller way too much in mind. A 3DS remaster would really benefit it. The only problem is that it's a bit short and I can't imagine it as a retail title by today's standards.
 

Glass Rebel

Member
F-Zero X was a huge missed opportunity imo. The original looks really rough and would have benefitted from the bump in hardware. Same goes for Sin & Punishment although that one holds up a lil better thanks to the artstyle.

And while the game certainly doesn't need it, it would have been cool to have the original Paper Mario in the Sticker Star engine. Something like this:

large.jpg
 

BigTnaples

Todd Howard's Secret GAF Account
Plenty of easy money missed oportunities on the 3DS.



For instance why the hell can I not play ALttP on my 3DS or N3DS.



No excuse.
 

deleted

Member
I'm just gonna go ahead and mention my daily Bomberman 64. Even without the Multiplayer, which was great, it had a more than solid Single-Player component.

I also don't know if it's just around this place, but the demand for a return to the N64 era seems to get more traction every week. Hopefully Nintendo notices and put their VC into overdrive.
 
Or, you know, Mario 64 (DS) with actual analog controls

I would happily take this. Some sort of mix between the original and the DS version, with extra levels and stars but without being forced to run back to the room and change characters when we all knew that the best character was Luigi and we were only the others when we really, really had to be.
 

ash_ag

Member
For instance why the hell can I not play ALttP on my 3DS or N3DS.

The lack of Super Metroid is even worse, because it's one of the few core SNES titles to never receive a rerelease outside the Virtual Console. Mario, Donkey Kong Zelda and Earthbound were on GBA, Kirby on DS, and even many third-party series like Mega Man and Chrono Trigger have received rereleases.

The additional fact that Super Metroid would work so damn well with 3D parallax scrolling is like insult to injury. :(

Let's be honest here, is it really too late for this? It's clear that a real Metroid game isn't happening this generation, so how about giving Super Metroid a new definitive edition? Heck, they can even bundle it up along with Federation Force! It would make the latter feel more acceptable to many fans, and the whole deal would be very similar to A Link to the Past + Four Swords!
 

EricB

Member
DS games support the Circle Pad.

The circle pad just mimics the dpad and not the touchscreen control scheme. It is better, but still a far cry from the original N64 controls. Personally, I find the game a chore to play even on 3DS.

As for my choice, definitely the Goemon games. Unfortunately: konami.
 
I'm sure a ton of N64 games the source code is looooong gone for... The exceptions seem to be ones by EAD, the other first, second, and third party titles are probably all lost to history and/or in a completely unrecoverably state.

Heck I was honestly surprised that they ported (remastered) OoT and MM, the amount of effort put into it was likely as much or more than simply remaking the game from scratch even with the source available to them... The latter reason is probably a big part too, most third parties would rather make new games with modern gameplay sensibilities than rely so heavily on nostalgia for the same effort.
 

ramparter

Banned
But it's still just the circle pad deciding to push one or two of 4 directional inputs, so you still get only 8 possible directions. (Not much else they can do, the games wouldn't be coded to see analogue input at all from the DPad)

Edit : Beaten, of course =P

And not to mention the fact that dpad controls require running with button.

Thats a Microsoft joint now.

Also Wave Race or Tetrisphere would be fun with only shoehorned in.
We had Rare games in Nintendo consoles before. No impossible.
 

magnetic

Member
Mario 64 was the perfect game to make people realize how useful and satisfying analog control is.

The DS port was great proof that you can't replace a stick with a dpad or wonky touchscreen controls without sucking all elegance and ease out of the game.

While it is easier to play on 3DS, it still feels wrong. A stereoscopic, fully analog Mario 64 3D would have been such a no brainer, especially with the DS assets already available.

I'm not the biggest fan of that game, but that the only remake of it is on a system without an analog stick is also crime.
 
Thats a Microsoft joint now.

Also Wave Race or Tetrisphere would be fun with only shoehorned in.

I was just thinking how it would be ideal, game is still fun, tiny in size and most of the stages share textures.
most likely be a very cheap game to port, if they got the engine running well on 3ds.
 

Zalman

Member
Most of my favorite N64 games have been updated at some point now, so I'm not really craving anything. I'd love to see Pokémon Snap, Mario 64 and Paper Mario at higher resolution though.
 
Yeah but that doesn't create an analog input. It just the circle pad replicates the Dpad is all, so while better it isn't proper analog.

But it's still just the circle pad deciding to push one or two of 4 directional inputs, so you still get only 8 possible directions. (Not much else they can do, the games wouldn't be coded to see analogue input at all from the DPad)

Edit : Beaten, of course =P

but not "with actual analog controls" from what I understand.
Would've been nice if Rogue Squadron was on eshop.

edit: double hamburgers!

SM64 was built with the d-pad and run button (or touchscreen thumbpad) in mind, though, so even with the circle pad you still need to use the run button and it felt very weird to me to play. It definitely feels like an antiquated port at this point and one that was always inferior to the feel of playing the original.

(I see I was beaten to saying this several times, lol. Sorry, didn't mean to pile on at all.)

That makes sense.

Quadruple smashed, lol
 

kunonabi

Member
Pretty much all konami's output would have been perfect for the 3ds especially Castlevania and the Goemon games.
 
If they can't even bother to port them to Virtual Console, what hope was there for a remake?

Really hope they finally change that with the NX.
 

poodaddy

Member
First post got it right with Mario 64.

Now as far as F Zero goes, I know it's not 3ds but I hope you guys picked up Fast Racing Neo on Wii U if you're pining for F Zero. It's not the same, no, but it's damn good and it invokes the same kind of feeling to me.
 

Azriell

Member
The N64 library is the library that would benefit most from remakes and enhanced ports, because of how badly the graphics and controls have aged.

My number 1 is probably Bomberman 64. I loved that game for all the secrets it had. I'd also really like Rogue Squadron, Donkey Kong 64, and Jet Force Gemini (with updated controls).
 

Madao

Member
After OoT 3D, Majora's 3D and Starfox 3D I was hoping for other releases of N64 games on 3DS. But nothing happened. Even on eShop, nothing.

I was hoping for a "F-Zero 64 3D".

But this train has passed long time ago and the NX age is near.
What are the N64-games you'd like to see on 3DS?

it hurts with F-Zero X because that game has actual extra content already complete that is locked to 64DD and could make the game a better sell than practically any other port.

to this day i still wish FZX got a 3D remaster. looks like the time has passed and F-Zero is too dead for even a remaster.
 
Wave Race 64 and 1080 Snowboarding would have been great.

For the hell of it, I'd love to have seen International Superstar Soccer 64 on the 3DS. I loved that game so much.
 
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