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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Aselith

Member
wbr9OuQ.gif

Yeah dude, they do better without guns.

tumblr_mamy9hxML71rb8fpgo1_500.gif
 

Wookieomg

Member
Has there been any response from Firaxis about the save corruption glitch and their efforts on working to fix it? Been playing the last couple of days and I'm inching my way to the ending... Kinda unsure if I should wait or try and finish :/
 

Hazaro

relies on auto-aim
Legendary Ironman... You can't stop me now!!! First two mission cleared without losing anyone. There's so many damn guys compared to Veteran.

But so I understand there's an aim penalty right? But it's hidden and not reflected in the chance to hit? That's kind of BS.

The second mission was literally more tense than the entire game on Veteran. This is exhilarating.
No, the other difficulties give you BONUSES. Implying Legendary is what it should be.

I'm worse than you apparently. 3 rookies on mission 2 didnt help.
 
No, the other difficulties give you BONUSES. Implying Legendary is what it should be.

I'm worse than you apparently. 3 rookies on mission 2 didnt help.

I usually bring higher level soldiers on the first few missions to get them strong, then begin to pepper weaker soldiers in after.
 

Hazaro

relies on auto-aim
I usually bring higher level soldiers on the first few missions to get them strong, then begin to pepper weaker soldiers in after.
Same since you need to snowball 0-1 wounded the first few missions. I gave 4 alive, 3 wounded start a shot. :(

Gotta relearn things like Psi Zombie walk+melee range.
 
Same since you need to snowball 0-1 wounded the first few missions. I gave 4 alive, 3 wounded start a shot. :(

Gotta relearn things like Psi Zombie walk+melee range.

They have increased movement and melee range?

Edit: I came away from the second mission with 1 gravely wounded, but it was a fairly simple mission thankfully (3 seperate squads I could pick off with overwatch etc.) . One captain almost killed my level 2. 4 damage, if it had been a rookie they'd be dead.
 

Gothos

Member
Finally did my first Black Site mission on Commander. Took 3 grenadiers and fucking destroyed the place, hahahah. Love the class.
 

Hazaro

relies on auto-aim
They have increased movement and melee range?

Edit: I came away from the second mission with 1 gravely wounded, but it was a fairly simple mission thankfully (3 seperate squads I could pick off with overwatch etc.) . One captain almost killed my level 2. 4 damage, if it had been a rookie they'd be dead.
Don't think so, I just haven't fought one seriously in like 25 hours.

My 2nd mission had 2 sectoids :(
 

kionedrik

Member
How is the severity of wounds calculated? Is it random or is there something I'm missing?

On several occasions I've had soldiers get hit and end up either wounded or gravely wounded but never thought too much about it but last night I had 3 guys with the same hp pool and armor get hit for the same amount, never healed any of them and in the end of the mission one was lightly wounded, one wounded and the last one was gravely wounded.
 

Falk

that puzzling face
Legendary Ironman... You can't stop me now!!! First two mission cleared without losing anyone. There's so many damn guys compared to Veteran.

But so I understand there's an aim penalty right? But it's hidden and not reflected in the chance to hit? That's kind of BS.

The second mission was literally more tense than the entire game on Veteran. This is exhilarating.

There's what you call 'streak breakers' on lower difficulties. In that if you miss, your next shot will have a hidden improved chance. The reverse is also true for aliens - if they connect, the next shot has a reduced chance to hit.

It's something that isn't so subtle, but theoretically removes a LOT of 'RNG frustration' a little more transparently than hitting one over the head that there are indeed training wheels built into the game, since the chances of a bad streak move down to zero as it gets longer.

Legendary doesn't have any of that though.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
All I'm saying is that if getting hit with a stun baton puts you out of commission for nearly a month, maybe special ops isn't for you. Perhaps vegan flower arranging is more your speed. Rassum frassum.
 
There's what you call 'streak breakers' on lower difficulties. In that if you miss, your next shot will have a hidden improved chance. The reverse is also true for aliens - if they connect, the next shot has a reduced chance to hit.

It's something that isn't so subtle, but theoretically removes a LOT of 'RNG frustration' a little more transparently than hitting one over the head that there are indeed training wheels built into the game, since the chances of a bad streak move down to zero as it gets longer.

Legendary doesn't have any of that though.

I didn't even know that. It makes the system kind of opaque and off-putting when people step up to the new difficulties without the knowledge.
 

Echoplx

Member
I'm either going crazy or I found another ridiculous bug, a pod of enemies appeared on a rooftop where one of my soldiers was but I didn't see them until their turn started, scared the shit out of me.
 
5 missions down no losses... but last round 3 injuries. Damnit

All because I positioned my sniper while we were in concealment and apparently I got spotted from a roof above the enemy where they should have LOS :(
 

Rentahamster

Rodent Whores
You know, whenever I sword attack an enemy from higher elevation, I wish my guy would jump down and gank the alien from two stories up like a fucking ninja assassin.
 
Guys, how do you handle these missions where you have to fight indoors? The geometry is so fucked most of the times that I might be outside the building with locked doors, but suddenly two pods inside a small building will activate and two sectopods will charge my squad. I'm at a loss about how to handle these indoor missions. I haven't lost a soldier on one of these maps but it's been close most of the times. In open areas with small building that you can climb and cut into the aliens from a good vantage point or forest areas, I can mop up every pod I activate within a single turn, but when it comes to fighting INSIDE a building, the game just lets loose half a dozen end-game aliens and expects you to somehow survive even with the awful geometry. I'm guessing I could create a SECOND mimic beacon, but usually, I don't even use the one that I have my Specialist carry and different ammo types are way more useful to have.
 

Jintor

Member
You know, whenever I sword attack an enemy from higher elevation, I wish my guy would jump down and gank the alien from two stories up like a fucking ninja assassin.

They should get a sword upgrade that allows attack through high cover and just fucking gank a dude right through the wall
 

McNum

Member
Oh, I just found out something useful for downed UFO missions.

You know that when you get discovered, the UFO attempts to send out a distress call and you have to get inside and shut off the signal? Well, let's say you suddenly activate all the aliens and going to the objective is suicide, what do you do? You throw a grenade and blow the distress beacon up. Problem solved, turn counter disabled. Found that one out by accident.

Also, my gun focused shredder Grenadier rolled Rapid Fire for her hidden ability. So... should I respec her and delete Chain Shot now, or is there a reason to have both?
 

ShaD321

Member
Great, when all starting to went smoothly i've got an Extract VIP mission...Right from the start there was a Archon with 2 guys, and of course overwatch ambush killed no one...
Then archon took 4 hit streight in the face and dodge graze them all...I misclick one last soldier instead of throwing a mimic beacon and i got bleeding soldier
i manage to kill them in next turn but i didn't realized how FAR this fucking landing zone was...
When i realized i went full sprint in that direction but even then i didn't manage to do so. ( 2 more pods pops up ) 1 of them i completly ignored.
Finally i managed on last turn to run landing zone with 1 soldier. Rest was captured..
All of my gear was lost...
Damn it...
This is so game over i think..
For me this is the worst mission type in whole game...even if You fuck up, You cannot save You guys, and when game decide to construct a map in which exit landing is so far ahead and no way to bypass guards then You lost...You cannot evacuate..nothing :(
I hope they will change this type of mission.
Ironman Commander history

Question:
Any of You know maybe how to use Advanced warfare Center ?
I didn't receive a single new skill while having it.
How to use it then ?
Should i assign soldier there ?
Or soldier assignment just respec them ?
 

Jintor

Member
i think part of the difficulty of a mission is knowing when to say 'fuck the mission objective' and bug out. sometimes because of random map generation that can be when you see that the landing zone and the VIP and your starting zone are like a marathon apart

on the other hand, yeah, that sounds real shitty :(
 
Question:
Any of You know maybe how to use Advanced warfare Center ?
I didn't receive a single new skill while having it.
How to use it then ?
Should i assign soldier there ?
Or soldier assignment just respec them ?

AWC automatically gives you new skills, but not every soldier will get 'em. I only get around 4-5 soldiers maximum with the bonus skills per playthrough. Assigning the soldier there doesn't matter for the random skills, afaik. I'm not sure if respeccing the soldiers grants them another chance at a bonus skill.

The best way to assure that maximum possible soldiers get the bonus skill is to construct AWC as quickly as possible. Personally, it's the second facility I make, after GTS.
 

Maledict

Member
AWC automatically gives you new skills, but not every soldier will get 'em. I only get around 4-5 soldiers maximum with the bonus skills per playthrough. Assigning the soldier there doesn't matter for the random skills, afaik. I'm not sure if respeccing the soldiers grants them another chance at a bonus skill.

The best way to assure that maximum possible soldiers get the bonus skill is to construct AWC as quickly as possible. Personally, it's the second facility I make, after GTS.

I don't think it matters when you build the AWC - once I had built it, several of my existing promoted crew instantly gained new skills when I inspected their ability trees. It's seems to retrospectively apply once built.

(Weirdly enough haven't had a single bonus skill since then).
 

milkham

Member
Oh, I just found out something useful for downed UFO missions.

You know that when you get discovered, the UFO attempts to send out a distress call and you have to get inside and shut off the signal? Well, let's say you suddenly activate all the aliens and going to the objective is suicide, what do you do? You throw a grenade and blow the distress beacon up. Problem solved, turn counter disabled. Found that one out by accident.

Also, my gun focused shredder Grenadier rolled Rapid Fire for her hidden ability. So... should I respec her and delete Chain Shot now, or is there a reason to have both?

there are downed ufo missions? i just finished the game and i never saw one
 

Falk

that puzzling face

As far as I can tell (and I may be wrong) you get a chance of getting up to 1 skill from another class, and it appears to be retroactive, meaning when you build AWC your existing soldiers may get their extra skill with their existing levels.

'respeccing' a soldier in the AWC also seems to give another chance to get a skill/reroll it even if they didn't have one prior.
 

Hazaro

relies on auto-aim
As far as I can tell (and I may be wrong) you get a chance of getting up to 1 skill from another class, and it appears to be retroactive, meaning when you build AWC your existing soldiers may get their extra skill with their existing levels.

'respeccing' a soldier in the AWC also seems to give another chance to get a skill/reroll it even if they didn't have one prior.
Was a Reddit post that said they did testing and it appears to NOT be retroactive

Says it is: https://www.reddit.com/r/Xcom/comments/44br88/the_advanced_warfare_center_appears_to_work/
Says no: https://www.reddit.com/r/Xcom/comments/44zi5y/psa_the_perks_from_awc_are_not_retroactive/
When you build the AWC, it rolls a value for every character in your barracks between 2 and 7. That is the level which your character will earn a random perk from AWC. The reason people have been thinking it's retroactive is because sometimes they build it and their character rolls a 3 and they just happen to be on that level so they get the perk.

Mod to make it retroactive: http://steamcommunity.com/sharedfiles/filedetails/?id=620586407
 

Echoplx

Member
As far as I can tell (and I may be wrong) you get a chance of getting up to 1 skill from another class, and it appears to be retroactive, meaning when you build AWC your existing soldiers may get their extra skill with their existing levels.

'respeccing' a soldier in the AWC also seems to give another chance to get a skill/reroll it even if they didn't have one prior.

Lol well now I feel like an idiot for intentionally not promoting my soldiers is until I got the AWC D:

Edit; or maybe not :D
 
I don't think it matters when you build the AWC - once I had built it, several of my existing promoted crew instantly gained new skills when I inspected their ability trees. It's seems to retrospectively apply once built.

(Weirdly enough haven't had a single bonus skill since then).

Well, that's good to know. I doubt I'll change the build order for my facilities though, coz AWC is way too useful as soldiers get wounded way too often in this game.
 

Echoplx

Member
Well, that's good to know. I doubt I'll change the build order for my facilities though, coz AWC is way too useful as soldiers get wounded way too often in this game.

I'm not sure if the wound system is broken or not but it seems ridiculous that you can lose your soldiers for half a month from the first mission. Though it has forced me to have a more varied roster so it might not be a bad thing.
 
Just finished up the campaign. The performance issues were really bumming me out, but despite that, I had so much fun with it, can't wait to see what's next!
 
I'm not sure if the wound system is broken or not but it seems ridiculous that you can lose your soldiers for half a month from the first mission. Though it has forced me to have a more varied roster so it might not be a bad thing.

I was talking about this same thing, the other day as well. It doesn't make sense if my soldier who is wearing an armour that provides 4 extra health, takes 4 damage and gets wounded after the mission. In EU and EW, your soldiers only got injured if the damage was MORE than what your armour and vest/chiting plating provided. The change in XCOM 2 seems intentional though I'd love to be wrong.
 

LiK

Member
I had loads of issues in the final 2 missions. The last mission especially performed like shit. A little tip tho:
Bumrush the avatars. Don't clear the trash you don't have to because you will never catch up. Also mind control an Archon if you can. They have high dodge and the enemy wasted a lot of their turns trying to shoot at it. Blazing Pinions is good against enemies, too.

My tips: Don't waste your items leading up to the boss. When you get to the last area
try to take out the Avatars on the turn that they come out. In my game, they spawned with Vipers and Mechs LOL which meant that they were orders less threatening than the other stuff that spawned. You also need to take up aggressive positions in this last part... defensive turtling will only get your squad overwhelmed

thanks for the tips. i'll try your methods. def need to conserve healing and other powers until I get to the end. might also switch out one of the guys for another sniper. the range def helps.
 

Hazaro

relies on auto-aim
Well that's nice, but it's weird that they're just looking into it now because you could see that thing hitching on preview builds and review builds. Sure, too late for release, but a patch should have been spearheaded ahead of time.
Performance optimizations are always at the tail end, yadda yadda

Just hope patch doesn't take too long and it is fixable.
 
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