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Has amiibo gone too far? (Twilight Princess HD)

If people hate how Amiibo are done then I wonder how they feel about mobile games where people would go far enough to spend over $100s to get a specific virtual animal. Or hell even in console games where you have a freaking paywall on top of it
They probably hate those things, too. Shitty practices are shitty practices, and the existence of alternatives doesn't negate the shittiness of the one we are currently discussing.
 

Kriken

Member
I've said it a few times, I really feel like a handful of the problems people have with Amiibo would be rectified if there was a digital version that would be tied to a NNID. Buy the Digital Ganondorf Amiibo for $10 and it automatically will activate with any compatible game
 

exfatal

Member
Im just happy i get something little extra for the figure i bought. Its like a season pass for that character for all his games, and im fine with that. Plus i get to unique mode/costume cause people to stubborn to buy or borrow a toy is icing on the sweet sweet amiibo cake ;)
 

TheJoRu

Member
There is good and bad usage of amiibo. Overall I think it's been fine.

Mario Party 10 was poorly implemented I feel, because as mentioned in the thread before they went in some weird mid-direction where the game wasn't dependant on amiibo, but you were missing a big chunk of the game without it.

Splatoon also was kinda bad. The campaign in that game was good, but the replay value was really low. So to see these challenges only available through amiibo was unfortunate. I also think they didn't do a good enough job of making you feel as though the content was tailored for that specific amiibo. The Wolf Link amiibo usage is pretty similar to the Splatoon amiibo, except here it has a very obvious connection to the figure itself.

There is some pretty great implementation as well. Amiibo functionality in Super Mario Maker is perfect. Absolutely flawless. It incorporates a huge selection of figures, whether they're from the Mario-series or not. The bonus you get makes perfect sense for the figure you're scanning. The bonus from the 30th Anniversary Mario amiibo is insignificant, but it's a lot of fun. The figure itself is also pretty gorgeous, so there's still plenty of value in having one. Smash Bros. and Yoshi's Woolly World are two other good examples of amiibo done right.
 

Tidalwave

Member
Amiibo do nothing.

Amiibo do too much.



There is no winning. I don't mind but I'm planning on getting the bundle so I'm probably not the right person to comment on it.
My thoughts as well. Would be more angry though if my amiibo wasnt getting its money worth, though.
 

Alex

Member
26 bucks for a disc locked extra dungeon and difficulty mode on an already feature slim, single game remaster is pretty awful.

People can do what they want with their money, I mean I buy some pretty goofy DLC for games but I do hope no one buying these things has the gall to poke at any other publisher for similar concerns as Nintendo seems to be the new kings of this shit.
 

JCH!

Member
26 bucks for a disc locked extra dungeon and difficulty mode on an already feature slim, single game remaster is pretty awful.

Plus a decent enough looking figurine (that maybe you already paid for months ago). Some people may not like/want them so they conveniently forget this point but for some people this is added value, sometimes even greater than the actual game unlocks.
 

Costia

Member
Smash DLC and Mario Kart DLC got made after release while in disc DLC has NO reason at all to exist because it's already finished and should be there in the first place.
Do you work at Nintendo? Because I didn't see any of nintendo's production plans and schedules.
You could also say they should have set the release date of the game a month later in the first place so they wouldn't have to "cut" this content from the base game and sell it after the release as paid DLC.
Those types of things are planned in advance. They only look different from the point of view of the consumer who wont see the downloaded content until the servers are up(while you might see the on disc dlc right away, even if it's just assets and not the complete DLC).
From my point of view paid DLC is paid DLC, and the distinction between "on-disc" and "downloadable" is meaningless.
 

Syril

Member
Plus a decent enough looking figurine (that maybe you already paid for months ago). Some people may not like/want them so they conveniently forget this point but for some people this is added value, sometimes even greater than the actual game unlocks.
That's the issue though. To some people the figures are added value, but for other people they're diminished value because all they want is the thing it unlocks, but it's tied to a figure that takes up physical space and can be lost.
 

jahasaja

Member
It was always shit. With their constantly dwindling fanbase, Nintendo had two routes to take. Either take drastic steps to massively expand the user base for their games (i.e. go multiplatform) or double down on squeezing as much money as possible out of their very small but also very loyal fans.

They seem to have chosen the second option, and I guess, at least in the short term, it's working well for them. I scratched my head at the positive response back when Amiibos were announced as it was obvious to me that it would be horrible for consumers in the end but it seems many fans accept it, so more power to them I guess.

You have to wonder though, which of the two approaches outlined above would have actually been better for Nintendo fans in the long term?

Perfect post.

It might work for a while. But the idea that Nintendo stands for quality I think is dwindling. Part of the fan base obviously like amiibos but a big part is indifferent or dislike them. So the fact that you have to get an amiboo if you get the TP disk seems unwise by Nintendo.

Likewise, locking gameplay content behind amiibos will alienate part of the fan base.

The logical route would be cosmetic content for amiibos but right now Nintendo seems to experiment with all kinds of content.
 

Regiruler

Member
I think an important factor that is sometimes glossed over is that you can share amiibo between people for unlocks with little repercussion. This is probably intentional, so that kids with friends can poll their figures and unlock things on each others systems and whatnot. As such, Nintendo may be hesitant to create an alternative paid gate for these unlocks, possibly even to the point of potential legal trouble for requiring payment for content others get "for free".
I've said it a few times, I really feel like a handful of the problems people have with Amiibo would be rectified if there was a digital version that would be tied to a NNID. Buy the Digital Ganondorf Amiibo for $10 and it automatically will activate with any compatible game

That's not a terrible idea.
 
I honestly wish I had it in me to get this worked up about optional bullshit in videogames.

The wallet is dumb. Like all Zelda games, rupees are mostly useless anyway.
 

TheJoRu

Member
Smash DLC and Mario Kart DLC got made after release while in disc DLC has NO reason at all to exist because it's already finished and should be there in the first place.

DLC is, on disc and ready for day 1 release or not, often budgeted separately and therefore should be sold separately. That the content exists doesn't mean you're entitled to it. Regardless, cost of development is going up, so the alternative to them selling you a bunch of DLC is jacking up the cost of the original game.

It was always shit. With their constantly dwindling fanbase, Nintendo had two routes to take. Either take drastic steps to massively expand the user base for their games (i.e. go multiplatform) or double down on squeezing as much money as possible out of their very small but also very loyal fans.

They seem to have chosen the second option, and I guess, at least in the short term, it's working well for them. I scratched my head at the positive response back when Amiibos were announced as it was obvious to me that it would be horrible for consumers in the end but it seems many fans accept it, so more power to them I guess.

You have to wonder though, which of the two approaches outlined above would have actually been better for Nintendo fans in the long term?

They've chosen both routes, you just haven't seen the effects of the first one because it's long term investments and most of the initiatives (mobile, NX, theme park attractions, unified ecosystem) haven't yet launched. Amiibo is a mainly short term solution that may become long term with time; it's bound to be dropped like a rock as soon as sales become poor, though.

The best option is of course to vote with your wallet, and buy amiibo when you like the implementation, and don't when you don't like it. The way amiibo is used will evolve accordingly.
 

BGBW

Maturity, bitches.
How to buy Amiibo:

Do you like the character, want a small figurine of it and like the quality of the Amiibo on offer? - Buy the Amiibo; as a bonus you may unlock something in a game you own like a costume in Mario Kart 8.

Do you just want to unlock a costume in Mario Kart 8 which you'll likely never use because you should be driving as Daisy or Isabelle anyway? - Don't buy the Amiibo; none of the content is worth shelling out money for unless you also want the Amiibo itself.


Here's a cheap alternative to the Ganondorf Amiibo - just damage yourself so you only have quarter of a heart left. Congrats, you unlocked OHKO mode! Now don't get hit once.
 
Nintendo has already said they won't have physical versions of the game without the WL amiibo, so no one will get locked out unless you just buy the game used.
 

Acerac

Banned
Yes it's gone too far. Not buying this £40 port if half the new features are locked behind 3 different fucking plastic toys.

I get you, the ability to refill hearts and arrows for free endlessly are two pretty key features that you wouldn't want to robbed of.

Fuck Nintendo for locking such essential game elements behind Amiibo. They totally would have had all these options without Amiibo, but now the game is ruined. :(
 

jroc74

Phone reception is more important to me than human rights
It was always shit. With their constantly dwindling fanbase, Nintendo had two routes to take. Either take drastic steps to massively expand the user base for their games (i.e. go multiplatform) or double down on squeezing as much money as possible out of their very small but also very loyal fans.

They seem to have chosen the second option, and I guess, at least in the short term, it's working well for them. I scratched my head at the positive response back when Amiibos were announced as it was obvious to me that it would be horrible for consumers in the end but it seems many fans accept it, so more power to them I guess.

You have to wonder though, which of the two approaches outlined above would have actually been better for Nintendo fans in the long term?

I agree with this. On another forum I mentioned as far as home consoles take away Amiboo and Nintendo wouldnt be looking so great right now. Amiboo is kinda keeping them relevant....and I dont know if thats a good or bad thing. Yea Splatoon is doing great but still.
 

chemicals

Member
Skylanders, Disney Infinity, Lego Dimensions, Amiibos. I dont know what irks me more.. The fact that these money-grabbers exist, or the fact that people actually fall for it and buy the crap. It is all crap.
 
I get the point, and it is bullshit, but it's so insignificant I don't understand why there's such fuss about it.

So no, amiibo hasn't gone too far... yet.
 

p0rl

Member
"How far is this Amiibo thing going to go?" is the question that will stop me from buying an NX day one. The content in this instance isn't something I'll miss, but nor is it completely trivial and it does raise my eyebrows.

Skylanders, Disney Infinity, Lego Dimensions, Amiibos. I dont know what irks me more.. The fact that these money-grabbers exist, or the fact that people actually fall for it and buy the crap. It is all crap.

I actually think toys-to-life is a cool idea if it's confined to a game that's designed for it (and would be even better if the base game was free.) At least then you know what the deal is.

I'm worried about buying a game where some cool feature is locked behind a figure I don't want to buy. "Surely you can live without that?" isn't really a good defense to me.
 

BGBW

Maturity, bitches.
Skylanders, Disney Infinity, Lego Dimensions, Amiibos. I dont know what irks me more.. The fact that these money-grabbers exist, or the fact that people actually fall for it and buy the crap. It is all crap.

Yes, people buying a figurine of a character they like are crap. They should be ashamed of their words and deeds.
 

Acerac

Banned
I'm worried about buying a game where some cool feature is locked behind a figure I don't want to buy. "Surely you can live without that?" isn't really a good defense to me.

Neither the free arrows, nor the free hearts, nor the extra difficulty level would be included without the amiibo. Wolf Link comes with the game.

This "cool thing" you want either comes with the base game or wouldn't have ever been made if not for the Amiibo. You are losing out on nothing that you would have had access to otherwise (unless you buy digital, that part is lame I agree).

I said it before but having people buy toys/figures to unlock content is literally microtransactions in another form. Sure you get a nice figure but those who arent interested, must pay up to get said content.

Microtransactions in this case being a thing you buy once and get value out of for years.
 

Darknight

Member
I said it before but having people buy toys/figures to unlock content is literally microtransactions in another form. Sure you get a nice figure but those who arent interested, must pay up to get said content.
 

Papacheeks

Banned
Yes, people buying a figurine of a character they like are crap. They should be ashamed of their words and deeds.

It's crap if the collectible in question doesn't do anything but unlock dlc, that either should be in the game, or be available to purchase without having to buy a figurine.

Infinity and skylanders, though have their issues, have dedicated games, maps that get either downloaded from the toys or bought separate, for said games that were built to support added content.

Nintendo literally had no forward thinking when making these. They had ton's of issues when they launched them with quality control, supply chains, and retailer issues. Most of those have all been corrected.
The biggest issue is the elephant that these are not adding anything big or relevant to the games Nintendo is putting out. They don't have a Nintendo Infinity game that would justify the purchase.

Disney infinity's character's and stats cane be used across all versions. ANd each character is different, different attacks, and sometimes add's new map content along with adding the character to the game.
Nintendo created these for the sake to have a source of income that would offset the money they were losing on problem they did not fix, which was their console.

And now in a way forcing people to pay full price for Twilight HD just to have an amiibo. There should be a cheaper version without the figure. Sure you can get it digital, but even then they are asking 49.99 for a game that doesn't show the same effort as let's say Wind Waker HD.

I really hope they don't focus on these going into NX unless they have some kind of Mario infinity type game that supports them. They made these "toys" to in a sense exploit the die hard fanbase.
 

Oversoul

Banned
Do you work at Nintendo? Because I didn't see any of nintendo's production plans and schedules.
You could also say they should have set the release date of the game a month later in the first place so they wouldn't have to "cut" this content from the base game and sell it after the release as paid DLC.
Those types of things are planned in advance. They only look different from the point of view of the consumer who wont see the downloaded content until the servers are up(while you might see the on disc dlc right away, even if it's just assets and not the complete DLC).
From my point of view paid DLC is paid DLC, and the distinction between "on-disc" and "downloadable" is meaningless.

You really want to go down this road?


Really?
 

Pyrokai

Member
The only problem I have with any of this is that I wish the normal non-mirrored mode could have 4x damage instead of max 2x damage
 

Oversoul

Banned
I get the point, and it is bullshit, but it's so insignificant I don't understand why there's such fuss about it.

So no, amiibo hasn't gone too far... yet.

It's not really the content, more the precedent it set's for future Nintendo games.
 

Dr. Buni

Member
It has gone too far a long time ago, with Mario Party 10 and a few other games. But every time I said that, the defense force was quick to throw me rocks from every direction.

Personally, I am not supporting games with content locked behind amiibo anymore. Splatoon was the last one and I only purchased it because supporting a neat new IP was more important than not supporting amiibos. Unfortunately, Nintendo rarely release new IPs as interesting as Splatoon, so I am not doing it again anytime soon.

I will wait a few years before hoping on the NX, if I ever do it. I need to be sure they will not release half games with the other half locked behind amiibo pay wall first.
 

ghibli99

Member
Could argue in circles all day. Nathan Drake Collection is $60, and you don't get anything besides the games.

In this case, none of the things mentioned in the OP are things I care about. I think the Amiibo the game comes with looks fantastic, so I would have bought it anyway. $48 with GCU basically makes it a pretty cheap game that happens to come with a nice Amiibo. The Midna one essentially gives you what collecting all the Poes did originally, right? Maybe memory isn't serving me correctly, but if that's the case, hallelujah... that was the worst part about TP.

Nintendo is also responding to how successful these things have been. I have a bunch of them, but rarely -- if ever -- do I use them for any game-related stuff. I just buy the ones I like, just like any collectible figure. Even though the Disney Infinity ones are more impactful in terms of in-game use, I also just buy the ones I like, whether I'm going to play with them in-game or not.

I also realize that I'm not the target market, but I guess I just don't give a damn.
 
This game wouldn't have had as many difficulty options if not for the Amiibo implementation. It sucks but let's be realistic, Nintendo would not had all these options if they didn't have the extra incentive to create them.

For anyone who owns a Ganon Amiibo this is a purely beneficial situation. For those who do not own the Amiibo there is no change. When many benefit and nobody is worse off it feels like a net gain to me.
Yeah, I agree! The Ganon amiibo is the only well used amiibo in this game, but it's just like barely good.
 

fernoca

Member
It's not really the content, more the precedent it set's for future Nintendo games.
What "precedent"? The one established last year with Mario Party 10 and an entirely new line of amiibo?

This is no precedent and this is neither going too far.

******

This kind of extras are mostly done for people that already have the figures more than forcing people to buy them. If that was the case you bet said content would be considerably longer and even be attached to brand new figures (see amiibo festival, Mario Party 10) rather than use the millions of Links and Gannondorf they've already sold.

A problem in this kind of threads is the exagerations and extremes. If anything some has given more thought on this implementation than what Nintendo did during development.

Nintendo probably decided to make Gannondorf cause more damage because he's evil...and yet the extreme puts it as a scheme to force people spend $13 on an additional difficulty and $13 more on new arrows and $13 more to replenish hearts.

The main OP is even contradictory because right in the beginning he admits to not have problems with the implementation of 2 of the amiibo.

Sorry but if you don't mind one implementation you shouldn't mind the other. Accusing Nintendo of locking content with amiibo as some evil scheme and going too far...but admitting to not mind locking certain content with amiibo because "is no biggie", is contradictory.

Basically sounds like "is okay, as long as I don't like the content it's locked".
 
I like how people are defending this because they like amiibo. If Sony or Microsoft did this people would be throwing a fit lol
 

fernoca

Member
I like how people are defending this because they like amiibo. If Sony or Microsoft did this people would be throwing a fit lol
If Sony and Microsoft (and Ubisoft and Activision like the exact same posts from others) did this, probably the same people "defending this" would be "defending them"; same with the opposite.

This has nothing to do with Nintendo avatars or Nintendo fans.
 

TheRook

Member
I like how people are defending this because they like amiibo. If Sony or Microsoft did this people would be throwing a fit lol

People would defend them too because If Sony/Microsoft had a platform for consumers to buy figures of their favorite characters and those figures had some kind of interaction with current/future titles, I'm sure that people will justify their purchase. It's not the amiibo itself that is the problem, it's how it's being used to interact with the games that is. Some examples of Amiibo is fine (Smash Bros, Code name: S.T.E.A.M , Fire Emblem Fates), Others aren't so(Mario Party, Hyrule Warriors).

At the end of the day, it's a matter of perception. I could argue that amiibo's need incentives to increase their "value", but what a person sees as "value" is subjective.
 

DeathPeak

Member
So with the "locked" content of TPHD, does that mean the GC/WII TP is considered an incomplete game because it lacks the supposed "essential game elements?" (This is not meant to be snarky. I'm genuinely curious if this is the general consensus.)
 
So with the "locked" content of TPHD, does that mean the GC/WII TP is considered an incomplete game because it lacks the supposed "essential game elements?" (This is not meant to be snarky. I'm genuinely curious if this is the general consensus.)

I think TPHD will be considered the definitive version. I doubt any fan of TP will want to go back and play the GC/Wii version unless its to speed run the game (assuming those versions have some kind of unique glitch)
 
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