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What went wrong with Marvel vs Capcom 3 ?

ZeroCDR

Member
In a world where this trash makes a million dollars a day, it's pretty easy to see why Disney and marvel don't want to pursue traditional gaming.

Yeah I get that, but this game is done deal, it can just sit on a storefront server and generate revenue indefinitely for no effort at all.

In fact it's still sitting on such a server for Xbox 360 so people can redownload their digital copies any time they want. It's nonsense.
 

vg260

Member
Stupid H&H mode. What a waste of recourses that could've been spent on a patch. Overpowered healing card combinations meant only 1 hit kill characters/teams were viable.

H&H came out about a month after launch, so it was in the works and there is certification lead time. There's little evidence to suggest that mode had anything to do with the game not getting a patch later on.
 

qcf x2

Member
I loathe the VS games and even I think it sucks that Capcom lost the license. Superhero stuff is as big right now as it's ever going to be, and it would get more people into fighters.

Skilletor hit on the main point though, Capcom is broke. Otherwise they could just do a spiritual successor with either a cheaper comic book franchise, a manga series (I can dream) or do an internal crossover... just don't call it Jam or All Stars.
 

JeTmAn81

Member
What makes you think 3 isn't as popular as 2? I'm pretty sure Marvel 3 outsold 2, and we don't really have hard numbers for tournament attendance for MVC2 back in its heyday.
 

univbee

Member
This too.. Why is this even a thing? With the digital marketplace, you theoretically have an evergreen game. Marvel hates making money instead of kids buying up overpriced used copies?

An unfortunate after-effect, could have been avoided if they released an all-content-on-disc edition of the game but they never did. Licensing is always super-complicated and I'm sure Capcom would have love to keep selling an unlock code of a few hundred KB but they are prohibited from doing so (without opening themselves up from getting sued by Disney which, trust me, you don't want to take the slightest chance on).

Even weirder to me is cames like the HD remastered Turtles in Time which is impossible to buy now short of buying someone's entire PSN or XBL account on the grey market. A lot of people worked on that game. And it's just completely fucking gone. Or P.T.
 

DuffDry

Member
As soon as they asked me to buy another disc less than a year after I forked over 80 bucks to them is when I walked away. It's a shame too, because it was a hell of a game. But I said to myself if Capcom does another disc-only update I'm not taking part and I stuck to my guns, no matter how bummed I was.
 

DrArchon

Member
What's crazy to me is that new players who get a physical copy can never get the two DLC characters.

I can't believe they never made Shuma and Jill normal characters for UMvC3. "Oh, we don't want to rip off the players who bought them for MvC3!"

And now you can never get them. So sad.
 
I found the art style to be off putting from jump, but then there's the imbalanced ass roster which MvC players seem to love.
 

ZeroCDR

Member
I can't believe they never made Shuma and Jill normal characters for UMvC3. "Oh, we don't want to rip off the players who bought them for MvC3!"

And now you can never get them. So sad.

Indeed, this was terrible reasoning, and that's coming from someone who bought MvC3 CE on day one for Jill and Shuma. Having to buy a brand new disc for Ultimate should have entitled you to ALL of the previous characters.
 

Bleepey

Member
Phoenix fucked up the balance of original, Capcom went full Capcom and forced everyone to upgrade to Ultimate after less than a year, and then they lost the license. It's a shame too, 'cause I would play the shit out a PC version if it existed.

I could be misremembering but I think Capcom wanted more time to add more characters to ultimate but Marvel refused to give them more time because reasons. I magine if Capcom were given more time to add characters like Starlord, Captain Marvel, Daredevil, Groot etc.
 
I felt burned by the lack of any kind of support post-release. Even when they did, they nerfed the hell out of my characters (See: Phoenix Wright.)
 

Lulubop

Member
Anyone it doesn't seem like it was because Capcom went broke. More like Marvel contractually tied Capcom's hands down when it came to post release support.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
I dunno about the premise. Wiki (always to be trusted) says the sales for both were about equal, with MvC3 even edging out the second one. What numbers are you looking at OP?
 
I loathe the VS games and even I think it sucks that Capcom lost the license. Superhero stuff is as big right now as it's ever going to be, and it would get more people into fighters.

Skilletor hit on the main point though, Capcom is broke. Otherwise they could just do a spiritual successor with either a cheaper comic book franchise, a manga series (I can dream) or do an internal crossover... just don't call it Jam or All Stars.

The fact that there hasn't been one in recent years is astonishing to me. In fact, if I recall, didn't Seth Killian push really hard for one when he was working at Capcom and they just wrote him off? I remember him saying something like that in an interview not long after MvC3 came out. It's been awhile though, so I don't remember exactly.
 
Anyone it doesn't seem like it was because Capcom went broke. More like Marvel contractually tied Capcom's hands down when it came to post release support.

I always kind of thought that too. I felt like, for some reason, Marvel was way too restrictive with their brand in regards to MvC3.
 

danwu

Banned
Was okay but the game got old. The online connection was below average, so wasn't a great fighting experience.
 

Kai Dracon

Writing a dinosaur space opera symphony
I've tried searching, but seem to remember Capcom saying they were screwed 40 ways from sunday by the licensing: Shuma had to stay DLC because they only had a license for the character for one product (vanilla MVC3). They only had one "DLC Patch" in the paperwork after the release of UMVC3, so any further patches would have required a new contract with Marvel and more $$. Guys at Marvel Comics were fans of the game, I had heard, and knew that players wanted it supported.

The entire situation is crazy given that unlike SFxT, Marvel 3 isn't dead and it has a community behind it. But, that's the danger of dealing with a corporate empire like Disney-Marvel.
 
I dunno about the premise. Wiki (always to be trusted) says the sales for both were about equal, with MvC3 even edging out the second one. What numbers are you looking at OP?

Regardless of the sold units, I thought Marvel Vs Capcom 2 was more loved/popular than 3.
I could be wrong, but it just seems that way.
 

Skilletor

Member
What makes you think 3 isn't as popular as 2? I'm pretty sure Marvel 3 outsold 2, and we don't really have hard numbers for tournament attendance for MVC2 back in its heyday.

Tourneys are way bigger than they ever were in MvC2's heyday. I'm pretty sure that there are more people playing marvel 3 competitively even on its down-turn than there were entering tourneys in Marvel 2's hey-day.
 

Neoxon

Junior Member
Your thread premise is wrong. The game never died.

What went wrong? Capcom went broke. Marvel got super popular. That combination meant the license was too expensive to pursue further games, I'd guess.
This. The Marvel license became too expensive for Capcom to renew, so they let the license lapse.
 
Everyone wanted an updated version. Aka super mvc3 or something....but since capcom lost the right any hope of a future update was lost too....thus people abandoned the game :(
 

vg260

Member
This. The Marvel license became too expensive for Capcom to renew, so they let the license lapse.

or perhaps Marvel simply wanted a closed-ended contract from the get-go with no option to extend, and it wasn't a money issue.
 
I don't know how else you'd quantify popularity besides sales.

LOL I guess your right, I got to experience all the Marvel vs Capcom 2 at the local arcade and almost underground tourneys people held, now the noami board was perfectly ported to dream cast right? The game was super popular in Dream cast also.

So I'm not sure how many arcades were sold,
how many people held tournaments,and how many ps2,dreamcast and ps3 MVC2 units were sold worldwide.
 

Skilletor

Member
Needed that 2D charm to be timeless

Yep, that good old 2D charm of reusing sprites and cutting tons of animation from the orginal games the sprites came from.

MvC2 is an ugly ass game compared to just about every other Capcom 2D game of that era.
 

Mesoian

Member
Yep, that good old 2D charm of reusing sprites and cutting tons of animation from the orginal games the sprites came from.

MvC2 is an ugly ass game compared to just about every other Capcom 2D game of that era.

Yurp. "HEY PHIL! DOES ANYONE KNOW WHO TO DRAW MORRIGAN? NO? Eh we'll just use her sprite from VS".
 

Shig

Strap on your hooker ...
The game needed balance tweaks for one.
I don't really understand this criticism, considering that Mahvel 2 stayed hype with the FGC for a decade and yet out of its enormous roster, top play devolved into the same 5 or 6 characters in almost every match. Marvel 3 saw a much bigger percentage of the cast being used, and being viable, in tourneys.

The balance wasn't perfect between all characters, but that's... never the case for any fighting game ever? It was a massive, MAAAASSIVE improvement on MvC2 balance-wise, and that should be a win for it. Seems weird the scene seems hung up over a few balancing duds in 3 when 90% of 2's cast was weeded out of high-level competition.
 

miserable

Member
whatever happened with it, it still gave us the best FGC gif :

Fchamplooksgoodenoughtoeat.gif
 
So much misinformation in this thread.

Capcom re acquired the marvel rights for a very short time. That's why they pushed all the marvel vs games and mvc3/ultimate out all within the year.

Marvel 3 sold very well.

Patches and dlc stopped because they were no longer able to sell or promote the game.

Marvel isn't dead. It's very alive. It's problem is similar to what smash melee faces. The companies don't want to promote it because they want you to buy the latest and greatest.

Marvel 2 was popular for so long because there was nothing else. As soon as 3 dropped marvel 2 instantly died.

The game doesn't even need a patch anymore. People have figured out new teams and mechanics to beat the "broken" teams.
 

Neiteio

Member
Man, wished I snagged a copy of UMvC3. Really enjoyed vanilla and would love the extra characters, especially Nemesis now that RE3 is one of my favorite games.

Didn't foresee all the whacky crazy bullshit involving Marvel, Disney, etc.
 

ShirAhava

Plays with kids toys, in the adult gaming world
Same thing that went wrong with the 2nd one MvC hasn't been good since the 90s
 

I-hate-u

Member
Your thread premise is wrong. The game never died.

What went wrong? Capcom went broke. Marvel got super popular. That combination meant the license was too expensive to pursue further games, I'd guess.

This. Game-wise, it was one of the best games last gen until the TAC infinites came out, which would have been easily removed with a patch.
 

BiggNife

Member
Regardless of the sold units, I thought Marvel Vs Capcom 2 was more loved/popular than 3.
I could be wrong, but it just seems that way.

MvC2 was a cult hit and like any cult hit you will get a super vocal fanbase that will sing its praises at any opportunity (just look at Third Strike). Having said that, I am pretty sure MvC3 eclipsed 2 both in terms of sales and the size of its tournament community.
 
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