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Fear Effect: Sedna |KS| Isometric, Real-time Tactical 'Revival', €100k goal

Krafter

Member
My guess would be yes, as Kronos was making Inferno and it seems like the same staff would be involved, they were a small outfit. So if they got the original writer on board, he could have very well done all three games. But I don't know for sure.

EDIT: Now looking at it more closely, the KS page lists John (the original writer) as Story Consultant and writer, while Lucie (presumably Sushee staff) is just listed as writer. Seems to be in good hands.
 

cj_iwakura

Member
My guess would be yes, as Kronos was making Inferno and it seems like the same staff would be involved, they were a small outfit. So if they got the original writer on board, he could have very well done all three games. But I don't know for sure.

EDIT: Now looking at it more closely, the KS page lists John (the original writer) as Story Consultant and writer, while Lucie (presumably Sushee staff) is just listed as writer. Seems to be in good hands.
No doubt my mind of that, at least on the writing front.
 

Du2andal

Banned
No doubt my mind of that, at least on the writing front.

The writing breakdown on the first Fear Effect was always a little bit of a mystery to me. John Zuur Platten got the writing and directing credit on the first game with Stan Liu getting a story credit alongside Platten. But by the second game Liu was unquestionably the head creative guy on the series. He wrote and directed Fear Effect 2 (my personal favorite) and was writing and directing Inferno when it was cancelled.

Needless to say Liu is the guy I most associate with the series and he is the person that I really want to see involved in the project but oh well. I think he was working at Disney doing mobile stuff the last time I googled him.
 

Morfeo

The Chuck Norris of Peace
Why havent I heard about this, looks pretty decent. But it wont reach its goals now, will it?
 
You know, this makes me wonder if they could do a Kain game cheaper by using a isometric style ala Blood Omen 1, and just bring back the lead writers (for the cyrstal/eidos games) and voice actors and such.
 
Nothing, because no one will bother with Gex.

Why do you say that? I mean, it's a fairly easy franchise to do.

One part 3d platformer, one part parody of modern and classic media. With modern shaders, filters and such, you could pretty easily do a wide range of different media styles.

Given the changes to network TV, and popular movies since the last game, not to mention the internet, there is a ton of potential parody to mine with it. The only thing that really sucked about the older games was their camera controls, but that's no longer really an issue in this day and age.
 

Shard

XBLAnnoyance
Now that I think about it some more, a 16-bit re-imagining that remakes the original Anachronox and adds some additional scenarios might have promise. Would probably be a much easier sale than doing a straight sequel to a 15-year old game.

I could see that and on the note of the original dev, I talked to Tom Hall, creator of the game some months back about, well, a lot of things but he is interested in making sure Anachononox follows continuity and such no matter who might end up developing a new entry.
 
I get that they probably don't have the budget for it, but to me Fear Effect was always about being a cinematic game. A more refined Dragon's Lair, with a mix of Big Trouble in Little China, La Femme Nikita, and cheesy lesbian eroticism as a hook. This looks like they're trying to make a game with actual gameplay and pretending that anyone took the characters and "lore" seriously. Kinda disappointed. Would have preferred some wacky Euro studio to do something funky, trashy, cheesy, and fun with it instead.

This.

I wanted a 90's cinematic game, a new Time Commando, something like that.
 

Corpekata

Banned
Why do you say that? I mean, it's a fairly easy franchise to do.

One part 3d platformer, one part parody of modern and classic media. With modern shaders, filters and such, you could pretty easily do a wide range of different media styles.

Given the changes to network TV, and popular movies since the last game, not to mention the internet, there is a ton of potential parody to mine with it. The only thing that really sucked about the older games was their camera controls, but that's no longer really an issue in this day and age.

There is little to no appeal to Gex anymore for someone to bother to reboot it. All the ideas you're talking about can easily be done without the IP. It'd be like rebooting Bubsy, Ristar, or Vexx. At this point anyone would be better off not saddling it with the baggage of a failed mascot.

Anachronox and Fear Effect at least have the world and stories that are somewhat unique to them that might attract people looking to work in those universes. It's not about difficulty with Gex, it's about appeal and the disadvantages gained with saddling yourself to an old IP, not owning the game, and publisher royalties, versus the benefits.
 
There is little to no appeal to Gex anymore for someone to bother to reboot it. All the ideas you're talking about can easily be done without the IP. It'd be like rebooting Bubsy, Ristar, or Vexx. At this point anyone would be better off not saddling it with the baggage of a failed mascot.

Anachronox and Fear Effect at least have the world and stories that are somewhat unique to them that might attract people looking to work in those universes. It's not about difficulty with Gex, it's about appeal and the disadvantages gained with saddling yourself to an old IP, not owning the game, and publisher royalties, versus the benefits.

How was it a failed mascot? And isn't this line of thinking that certain things are 'dead' and not worth reviving basically what lead to the rise of kickstarters for such games?

Gex had decent reviews for a mascot platformer with iffy camera controls (2 and 3 were in the high 70's low 80's), and I actually have a lot of fond memories for it as a kid. Properly done, it could be pretty fun, and there is obviously a market for it, given the success of similar kickstarters for old IP considered dead.

Rystar only had one game, and vexx wasn't as well received as Gex was back in the day. Bubsy, well, was never a great series and 3d was so awful as to serve as an example of what not to do with a 3d game.
 

Shard

XBLAnnoyance
How was it a failed mascot? And isn't this line of thinking that certain things are 'dead' and not worth reviving basically what lead to the rise of kickstarters for such games?

Gex had decent reviews for a mascot platformer with iffy camera controls (2 and 3 were in the high 70's low 80's), and I actually have a lot of fond memories for it as a kid. Properly done, it could be pretty fun, and there is obviously a market for it, given the success of similar kickstarters for old IP considered dead.

Rystar only had one game, and vexx wasn't as well received as Gex was back in the day. Bubsy, well, was never a great series and 3d was so awful as to serve as an example of what not to do with a 3d game.

Gex was gameplay wise a rather soild B-Tier series of mascot games, I figure why Gex didn't survive outside the 1990s is because holy shit those games are like 1990s distilled.
 
Gex was gameplay wise a rather soild B-Tier series of mascot games, I figure why Gex didn't survive outside the 1990s is because holy shit those games are like 1990s distilled.

That pretty much applies to all mascot platformers though. At least gex had something of a gameplay theme, rather then just being animal with a 'tude number 95.

I'm looking at you, Punky skunk.

Gex's biggest issue, to me, was camera/controls, which is honestly the same issue Fear Effect had. It was a pretty major issue with a lot of 3d games till the rise of twin stick controls actually.

Though, I will have to admit, trying to work around the issues of early 3d and ps1 power lead to some really interesting game design. Fear effect, like the ps1 final fantasies, is really a giant stack of photos/fmv with your character running around on top of it.
 

SlyRebirth

Square Enix Collective
We're not considering any pitches from either Gex or Anachronox, just to manage expectations. To be honest, it was only Fear Effect that attracted serious pitches.
 

cj_iwakura

Member
The writing breakdown on the first Fear Effect was always a little bit of a mystery to me. John Zuur Platten got the writing and directing credit on the first game with Stan Liu getting a story credit alongside Platten. But by the second game Liu was unquestionably the head creative guy on the series. He wrote and directed Fear Effect 2 (my personal favorite) and was writing and directing Inferno when it was cancelled.

Needless to say Liu is the guy I most associate with the series and he is the person that I really want to see involved in the project but oh well. I think he was working at Disney doing mobile stuff the last time I googled him.
Funny I think Fear Effect 1 has a much stronger story... and way more twisted endings. The sequel is saddled by Rain. I like the character but the first was stronger without her.
 

Du2andal

Banned
Funny I think Fear Effect 1 has a much stronger story... and way more twisted endings. The sequel is saddled by Rain. I like the character but the first was stronger without her.

Yeah, that's totally fair. I think there are reasons to love both of the games. They were so strong that I was really quite shocked when Inferno went dark. I hope that one day either Stan Liu or Sandy Abe will open up about the studio and how it all went down at the end. Such a crazy story going from the so-called "Trilogy of Terror," those suuuper bad fighting games, to one of my absolute favorite series on psx, then gone.
 

mao2

Member
Hoxi52S.jpg


First batch of stretch goals with PS4 and Xbone versions set at €250K. Also free wallpapers!
https://www.kickstarter.com/projects/sushee/fear-effect-sedna/posts/1547321
 

Dascu

Member
We're not considering any pitches from either Gex or Anachronox, just to manage expectations. To be honest, it was only Fear Effect that attracted serious pitches.

I suppose it's going beyond your ability to talk about it in public, but still, did you get any pitches that were more in line with Fear Effect's traditional gameplay? Or more survival-horror-ish games or anything like that?

That aside, you guys ought to organizing pitches for Commandos.
 
Wow, I completely forgot about the Squeenix Collective had opened up to licence IP's. Incredible that Fear Effect is coming back! Will be very interested to see where this goes.
 

Lain

Member
The stretch goals look pretty approachable given the right push, though I wish Italian was considered for the localization goal (and Spanish too).
 

SlyRebirth

Square Enix Collective
I suppose it's going beyond your ability to talk about it in public, but still, did you get any pitches that were more in line with Fear Effect's traditional gameplay? Or more survival-horror-ish games or anything like that?

That aside, you guys ought to organizing pitches for Commandos.

We did not get anything like that, no.

Realistically, the game type (isometric vs 'trad' FE style) can be the difference between a budget that is hundreds of thousands of dollars vs into the millions. There's a big difference there.

Regarding Commandos, I'd have to check if we even own that IP...
 
You know, I'm starting to wonder if we should have a Square Enix General thread to talk about what's been pitched, what legacy up we'd like to see, as well as the status of previously funded kickstarters attached to the collective.

As for the stretch goals, they sound pretty reasonable so far. Hopefully they have a good impact on funding amounts.
 

Shard

XBLAnnoyance
You know, I'm starting to wonder if we should have a Square Enix General thread to talk about what's been pitched, what legacy up we'd like to see, as well as the status of previously funded kickstarters attached to the collective.

As for the stretch goals, they sound pretty reasonable so far. Hopefully they have a good impact on funding amounts.

A Square Enix Collective thread may be a good idea because they also publish original works like Goetia from Sushee which just released today.
 
A Square Enix Collective thread may be a good idea because they also publish original works like Goetia from Sushee which just released today.

Indeed. Some of the games pitched and funded look quite interesting.

I'm actually a huge fan of what S-E is trying to do with it the program. Lots of publishers have legacy ip with no plans to do anything with them, so farming them out to indies is a neat idea. Not to mention, who knows what indie dev will spawn the next massive title or such, so funding this or that could not only give a indie a major boost, but also be massively profitable for S-E if they hit jackpot.
 
I tried to play some FE2 last night via my fat ps3.

It...wasn't pretty. It was actually so pixalated I couldn't really make out the characters anymore.

I know it's available in EU, but any plans anyone seen for a US PSN release? I think vita woudl be the way to go with this one, else i'll have to break out a psone emulator for my pc to play it.

40k is actually pretty good so far. It was looking pretty dire the first few hours, but it seems like folks are slowly warming up to it.
 

Shard

XBLAnnoyance
https://www.kickstarter.com/projects/sushee/fear-effect-sedna/posts/1548344

In less than 3 day, you helped us raise more than 40% of the game. If everything goes well, we might even have to find new stretch goals! But first things first, please continue on spreading the word, on Twitter, Facebook, to your friends and family!
New character

Today, we want to introduce you another protagonist. The name’s Iluak, he’s an inuit-native guy, former Glas’ brother-in-arm, and he will emerge once again in his life. He seems to be related to a certain Inuit statue Hana is looking for.

Destiny, you said? Maybe it is time for Glas to fight his inner demons, once and for all.

Are you looking forward to meeting him? Because we are!
 
The isometric view is a huge turnoff for me. You'd think they would have just taken inspiration from RE 4 and made it behind the shoulder view :/
 

Lain

Member
Yeah the KS is moving up well enough to get to the goal and then some. I just hope they'll decide to enlarge a bit the localization scope (adding some more languages, like mine) if they reach that stretch goal.
 

Shard

XBLAnnoyance
I would kickstart this if they remastered the first two games.

That wouldn't do much actually. Fear Effect is one of those pre-rendered games that basically used backdrops as its environmental art. Said backdrops are tied to a specific resolution and can't be changed so at best you could see more detailed polygon models with better lighting. This is what happened with the Grim Fandango remaster.
 
That wouldn't do much actually. Fear Effect is one of those pre-rendered games that basically used backdrops as its environmental art. Said backdrops are tied to a specific resolution and can't be changed so at best you could see more detailed polygon models with better lighting. This is what happened with the Grim Fandango remaster.

Well FFIX for PC and mobile looks much better than the original game. At least do that much.
 
The isometric view is a huge turnoff for me. You'd think they would have just taken inspiration from RE 4 and made it behind the shoulder view :/

Money yo. Full 3d games costs a ton more to make then an isometric game.

Well FFIX for PC and mobile looks much better than the original game. At least do that much.

Makes me wonder what resolution they had for the original files. Fear effect was already sub-native in aspect ratio, i've no idea if they even have higher res version of any of the files at this point.

I'd settle for psone classic versions to finally release here, so I could play them on my vita or such.
 

kulapik

Member
They reduced the early bird from 2k users to 1100. Guess I won't be backing this one if they're going to be doing stuff like this.
 
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