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Colin Moriarty of Kinda Funny: source says "most developers are not happy with PS4.5"

generic_username

I switched to an alt account to ditch my embarrassing tag so I could be an embarrassing Naughty Dog fanboy in peace. Ask me anything!
I still can't grasp why you're comparing a boost in specs to PS3's Cell.

Yes, it's going to be more work for the developers (no shit) but man, the hyperbole in your posts keeps growing.

Wrong quote. Never mind...
 

MK_768

Member
Maybe the 20 million people that bought a ps4 in the last year. If you think those people are gonna be jumping the gun at a new upgrade for a gaming console you're pretty insulated in the hardcore community.

As one of those people(got it 7 months ago) I can safely say fuck no lmfao. I ain't rich. My gaming hardware purchase is most likely going to NX. I got no business buying another PS4.
 

DeepEnigma

Gold Member
Look, I enjoy the Kinda Funny casts, etc., but Colin has already made his stance known he is against this model, so his tweets are not going to be one of non-bias. Not saying they are not true, but if you have something to dispell what you are against, no matter if the evidence is anecdotal or not, one will let it be known.

I will wait for the Greg Miller tweets saying most of his buddies are okay with it. ;)
 

RoboPlato

I'd be in the dick
Expected.

The PS4K seems like a system made for nobody. Bad for consumers, bad for developers.
Posts like this make no sense

If Sony is selling a UHD blu ray player for $399, which is what UHD blu players cost, that has added benefits for gaming, their strongest market, it's a smart release. It happened to be timed well with AMD's die shrinks to allow for a larger jump in GPU power.
 

sono

Member
Yeah, the business guys will be concerned with this aspect. they want ROI.

For them to develop for two platforms they will want to know what are the platform sales and potential sales percentages. At this time, no one has Neo , but there are ballpark 40m PS4 out there..
 

Asd202

Member
tcxlXAI.png

Holy shit.
 

SerTapTap

Member
I wonder if it's too late to pull out. If devs and what seems to be a large amount of consumers aren't happy...what the fuck is the point? Minor improvements really don't seem to be worth all this fuss.

Yeah, the business guys will be concerned with this aspect. they want ROI.

For them to develop for two platforms they will want to know what are the platform sales and potential sales percentages. At this time, no one has Neo , but there are 60m PS4 out there..

Developers wont' be happy either. Or QA. ...basically no one company-side is going to be happy lol. It's more product for the same price. Why would anyone.
 

Quonny

Member
They were never gone. They were just making some seriously good decisions for a hot minute.

And then VR.

And then PS4K.

::Shrug::

Wait, wait, wait.

How is having the cheapest option for VR and trying to push the platform forward arrogant?
 
it says he talked to a source and it was that source who talked with the devs.
So? Dude tweeted this live and ready for everyone to see, guess he trusts his source.

Correct me if i'm wrong, but i believe he is one of those "PS i love you" podcast guys. Would mean that he isn't really biased against Sony, right? (Disclaimer: I don't listen to this or other podcasts)
 

orochi91

Member
Curious to see what Sony does to tackle some the angst that's cropped up, regarding NEO.

It would be embarrassing if they got booed at E3, while Andrew House is showing it off.
 

Deadstar

Member
Sony <3 developers so much, they've graciously given them not one, but two targets to hit, at the same time! Lazy developers should step up and respond to such graciousness.

You realize pc developers have a million targets to hit? Two is not a big deal. Sure, it's more work and it's a weird situation but surely developers will enjoy the better performance for their games. How do you think the Dragon's Dogma team felt when their game was running at 15 fps on the ps3 in letterbox?
 
I feel i'm missing something very fundamental here - don't many developers have to account for the myriad of PC variations/console versions already? Don't they have different graphical settings already depending on which to optimize for? Like, I understand this is more work, but isn't developing for the PC audience like exponentially more difficult compared to having just two Playstation models to code for?
 
This isn't hard to believe, I mean why would developers be happy about it? It just muddies the water. And if the GB leak is all accurate, there's a lot of bullshit obligations being put on them.
 
Curious to see what Sony does to tackle some the angst that's cropped up, regarding NEO.

It would be embarrassing if they got booed at E3, while Andrew House is showing it off.

I won't be at E3 but being the salty fuck that I am I'll probably be booing them when it is unveiled
 

Audioboxer

Member
PS4K/XB1.5 idea seems to get worse and worse.

Devs are unhappy because they have even more work and players are unhappy because they get to pay 400&#8364; for rather underwhelming tech (spec wise) again.

Of course MS and Sony are the ones making money from having consumers pay 800&#8364; rather than 400&#8364; per gen.

Actually an all in one box with a potential 4K BR player is not necessarily technically underwhelming. It's about what you'd expect for the console size/cooling ratio to what a PS4 would be if it launched in 2016 instead of 2013.

Now the incremental jump may be underwhelming for you from PS4 to PS4k, but to expect a decently high end PC in a console box in 2016 is wishful thinking and unrealistic expectations. You'll have to wait a few more years till PS5 for that.
 
Posts like this make no sense

If Sony is selling a UHD blu ray player for $399, which is what UHD blu players cost, that has added benefits for gaming, their strongest market, it's a smart release. It happened to be timed well with AMD's die shrinks to allow for a larger jump in GPU power.

I'd buy one for the UHD player alone, as Sony are not releasing a stand alone UHD player anytime soon, the gaming upgrades are a bonus to me.
 

Alucrid

Banned
So? Dude tweeted this live and ready for everyone to see, guess he trusts his source.

Correct me if i'm wrong, but i believe he is one of those "PS i love you" podcast guys. Would mean that he isn't really biased against Sony, right? (Disclaimer: I don't listen to this or other podcasts)

because i'm correcting you on him talking to devs, and him being told by a source about devs not being the same thing
 
Wouldn't devs be worry about any change though? The notion of having to take into consideration a new system/console/architect would mean that there work will now differ from what they are so use to?

I'm not calling devs lazy at all, just pointing out that from their point of view it seems like any change would be unwanted especially when they do not consider it a generational shift in the industry.

It's my profession to help suggest innovative ideas to client. Innovation isn't always welcomed by those that will have to change their working habits and learn something new, and it is understandable. Humans like familiarity and routines. Something new = learning a new routine and being unfamiliar.

I still am hoping someone could explain to me the PC development process and explain how devs will have a harder time than they currently do with PC game development.
 

Clockwork5

Member
Curious to see what Sony does to tackle some the angst that's cropped up, regarding NEO.

It would be embarrassing if they got booed at E3, while Andrew House is showing it off.

They will do nothing. Announce it, release it and put it on shelves.

No one is getting booed
 

MK_768

Member
And they don't have to. They can continue to play their current ps4 and games. No problem

Except it could be a problem if a PS4 game runs below 30fps but a PS4K version doesn't. Problems most definitely could arise when testing the games out start happening.

If you are gonna ignore this possibility then that shows your bias. You are already showing your bias, and arrogance, by belittling those who think this is a bad idea.
 
Not saying his source is wrong, but Colin is adamantly against the idea of NEO (to an obnoxiously shouty degree) so the information he seeks out and shares is going to be biased in that direction. I like Colin generally but I had to turn off PS I Love You today because the 25 minutes I listened to were nothing but him yelling in my ear.

I love Colin. Having said, he's vastly, vastly overreacting to this.
 

ironcreed

Banned
Not surprising when no one really asked for it.

That is my thing. I honestly have zero problems with this option existing, as nothing changes for me. But I already have a PS4 and an Xbox One and have not even been into this generation for 2 years yet. I am waiting for the games, not more hardware.

Anyway, I do feel for the extra 'crunch' time that the devs will have to go through. Two of each platform to balance around? Kind of fucked up when you think about it.
 

Apples_89

Member
It's been fascinating listening to Colin talk about his stance on this topic since murmurings of the PS4K hit the general public. I too, greedily welcome the prospect of a iterative console on a shorter cycle which boosts game performance to the highest achievable level, but the fact is that this is a troubling trend to set; one which will have positive effects for some, while splitting the general gaming population even further and having negative repercussions on gaming in general.
 

OneUh8

Member
You actually have to define what "better" means, though. It's something that only Sony developers will know in all likelihood, and you won't be able to code in simple things that are taken care of on the driver-end of things--in all likelihood. It's why AMD and Nvidia regularly put out new drivers for the newest games. The devs aren't doing that work, the card-makers are.

My concern is that Sony won't go, "Eh, good enough," and is going to have a certain standard for neo mode. On PC you don't have that.

Plus, again, there's the cert problems. PC games and patches can just be released into the wild. Steam doesn't have a process to make sure the game runs to their specifications.

Sorry for late reply but that all makes sense. Thanks.
 

Mit-

Member
Hopefully it leads to them becoming more proficient with flexible graphics and thus more/better PC ports! Wooooo!

And I mean really, if you hate it, just develop for the original PS4, and then let the Neo have whatever natural improvements that come with the better hardware, right?
 

HoJu

Member
Comparisons with iPhone upgrades are bad because people don't use consoles as much as mobile. and iPhones are not focused on gaming, so they have other additions/improvements.
 

Clockwork5

Member
Hopefully it leads to them becoming more proficient with flexible graphics and thus more/better PC ports! Wooooo!

And I mean really, if you hate it, just develop for the original PS4, and then let the Neo have whatever natural improvements that come with the better hardware, right?
I don't like it though. I don't want improvements.
 

Jonboy

Member
I feel i'm missing something very fundamental here - don't many developers have to account for the myriad of PC variations/console versions already? Don't they have different graphical settings already depending on which to optimize for? Like, I understand this is more work, but isn't developing for the PC audience like exponentially more difficult compared to having just two Playstation models to code for?

I asked the exact same thing. I don't get it either.

This is the closest I've gotten to a legit response that makes sense.

The only thing I can think of is there are going to be firm requirements in place for PS4/NEO whereas on PC those variables can be... well, variable. A ton of PC games come out with middling options and they can get away with it because there isn't really a standard.

Plus you're looking at extra cert time for 2 separate versions of the same game (and possibly double cert process for patches), where PC doesn't really go through certification. Devs are either gonna have to submit to Sony earlier, or Sony's gonna have to hire a shitload more people to keep the pace.
 
You realize pc developers have a million targets to hit? Two is not a big deal. Sure, it's more work and it's a weird situation but surely developers will enjoy the better performance for their games. How do you think the Dragon's Dogma team felt when their game was running at 15 fps on the ps3 in letterbox?
Maybe they should have delayed the PS3 release so they could better optimize the game or otherwise reduce effects so the game could run smoother?

In a NEO world wouldn't we still have those same issues on base spec, and with the game performing only as intended on the latest hardware?

What if Fallout 4 had come a few six months after the NEO launched? How do you think the PS4 audience would accept the game's performance on the base model as opposed to a NEO version? I think it'd be a shitshow.
 

MK_768

Member
Lol

What if NX costs 400 bucks?

I have a PS4. I'll have the same games as PS4K. I'm covered there.

Also, that's why I said most likely lmfao. I got burned on the 3DS getting that shit at launch. If it is 400, I may just wait and see how it does.

I rather spend 400 getting a new system with franchises I like whilst having access to PS4 games. The value is better to me.
 
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