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Best Version of FFVI?

butalala

Member
Even the new map sprites that people hate are based on official artwork from the time...

latest

I've always thought this art style was terrible.

The tragic thing about the mobile/PC version is that they went to a high-resolution art style but in a way that actually shows less detail than the SNES version.
 

Aru

Member
I don't like or hate the mobile remake art style, so if I had to choose one version I'd go with that one for the simple fact that it features auto-battle and fast forward. That's a huge plus in turn-based games for me.
 

antitrop

Member
I've always thought this art style was terrible.

The tragic thing about the mobile/PC version is that they went to a high-resolution art style but in a way that actually shows less detail than the SNES version.

I love FFVI's original barrel-chested sprites. They were right to use that style as the base for new sprites in Record Keeper.

Xte5QnI.png
 
A nasty problem with PSX is loading in the worst moments. Like using the chi blast with Sabin and stopping to load in the middle of the attack. Or added issues like the countdown during the opera not stopping during the battle load times.

Still it is not as bad as the pal psx version. That's the freaking worst, a nice match for PSX chrono trigger.

I have played FFVI too many times already, but never beaten it on snes. Emulation during my penniless days, the psx version (twice), GBA... And them the battery died on the snes cart. Tried to restart using a flashcart with a bug fixed ROM, but in the end I got tired of the game.
 

Sapiens

Member
IMO - an original snes cart played through a SNES/SF on an RGB monitor.

2nd best: Same as above but though a good CRT

3RD best: Same as above but through an XRGB

Otherwise, don't bother.
 
The SNES version is superior. But honestly I found the GBA and mobile ports just fine. It's just too great of a game. Unless you're particularly picky with respect to sprites or sound then I'm sure you'll be just fine.
 
The GBA version with the graphics/sound patches is probably the best overall. The translation makes up for the graphical shortcomings, IMO.

Can't go wrong with the original cart or the VC release, though.

The PSX version only if you're really, really desperate. Load times are horrific.

If you were trapped in a room with only about 50 hours worth of air, and a PC that only had the PC/Mobile version of FFVI and Catfight for DOS installed, I'd recommend spending all of that time playing the latter.
 
If you were trapped in a room with only about 50 hours worth of air, and a PC that only had the PC/Mobile version of FFVI and Catfight for DOS installed, I'd recommend spending all of that time playing the latter.

And I honestly didn't think the hyperbole could get any more over the top...

The next time someone says "graphics don't matter" I'll make sure to point them to this thread, since that is literally the only thing keeping this version from being the best version of the best final fantasy game.
 

Olli128

Member
Mobile is the best if you don't have any nostalgia for the old graphics. I never played it when it came out and I'm perfectly happy with the artwork.
 
Any suggestions on mods that improve the experience?

I've heard nothing but good things about Brave New World. Has bug fixes, script improvements, and rebalances the gameplay.

The next time someone says "graphics don't matter" I'll make sure to point them to this thread, since that is literally the only thing keeping this version from being the best version of the best final fantasy game.

They are rather bad though.

 
How is it, anyway? I don't think I've ever actually finished VI, but BNW sounds intriguing.

It bolts a new system onto the Esper stuff, and not in a way that's particularly fun or interesting, IMO. It feels half-baked, partially because the game wasn't really missing anything in the first place.

Particularly, I find it exposes the degree to which FF6 lacks interesting abilities for most of the non-caster types, something remedied with the jobs in FFV and just about every FF game after that.
 
I'm 99% sure this line (or a near identical one) was used in both the mobile and GBA ports. It's like Spoony Bard in FF4, you just can't remove the classics.

Best of two worlds,a keeping balance between the new translation and the most iconic phrases (thankfuly no "puffed-up areobics teacher). Oddly, I remember there was less censorship in GBA. The european version, maybe? (It happened the same with Tales of Phantasia).
 

Mcdohl

Member
OG Snes.

Even with the rom patches, the FF GBA ports have a smaller screen size and that leads to less things on the screen.

There are parts of maps, battle backgrounds, etc. you will never get to see in the GBA version.

That impedes it from being the perfect experience.

Here are the comparisons:

SNES/PSX
70294.jpg


GBA
hqdefault.jpg


Look at the space below and above Atma. If the fact that there will be some pixels you will never ever see in the GBA version doesn't scare you, then go for it. Keep in mind this is also true for maps (outside of battle).

This is from FFV but you get the point.
maxresdefault.jpg


Look at how much of the castle you never get to see in the GBA version.

A shame.
 

Indelible

Member
SNES will always be the definitive version in my eyes, it is sad that we never got a HD version for PSP or Vita similar to what they did for IV.
 

Muffdraul

Member
Isn't the Snes translation really crappy and full of errors?

It was the best they could do with the files size restrictions at the time. Not full of errors per se. More like full of compromises.

The best version of FFVI doesn't actually exist- The original JP version on SFC/SNES (i.e. uncensored graphics) with the GBA version localization patched in.
 

jennetics

Member
People complain about GBA's music but it was the best version for me solely for the portability. I don't think the music was that bad anyways.
 

dan2026

Member
It was the best they could do with the files size restrictions at the time. Not full of errors per se. More like full of compromises.

The best version of FFVI doesn't actually exist- The original JP version on SFC/SNES (i.e. uncensored graphics) with the GBA version localization patched it.

What was censored?
I know Nintendo was very censor happy at the time. (and still is to some degree)

It is a damn shame there is no 'definitive' version of FFVI.
Every version has downsides in their original form.
 

Gren

Member
You can also make the case that the blurring does more damage than good...

ffvi_whynot-1.png

Looks a lot better without the blur. I'd probably check out the Steam port if it didn't have that.

And I actually like that "native" variant. To me what looks most "off" about the modern sprites is that they're standing in perfect profile (while in the OG ones you can clearly see both legs). The native render sort of obfusticates that.
 
What was censored?
I know Nintendo was very censor happy at the time. (and still is to some degree)

It is a damn shame there is no 'definitive' version of FFVI.
Every version has downsides in their original form.

There was a great SNES romhack that shot to make a definitive version of the game without messing with the core

http://slickproductions.org/forum/index.php?topic=1115.0

Not sure if they ever finished it

EDIT - I believe I actually have a working patch of this hack that lets you play from start to finish if anyone is interested (Just the patch not the required rom)
 

Syril

Member
What was censored?
I know Nintendo was very censor happy at the time. (and still is to some degree)

It is a damn shame there is no 'definitive' version of FFVI.
Every version has downsides in their original form.

The usual 90's Nintendo censorship (pub->cafe, Holy magic->Pearl magic, etc). The most notable case I can think of apart from that was a reference to suicide being changed but in a way where the context of the scene made still made it an obvious euphemism for suicide. Also one of the esper sprites to have less revealing clothing

The later versions have censoring even on the Japanese side, so the only completely uncensored version in English would have to be a romhack.
 
I may be biased in my answer having recently rebuilt my Snes Collection with my most desired 45 carts or so, but SNES is the only way to play this game.
 
Whats great about the bug patch complete versions is just how much of the originally intended gameplay depth is revealed

A huge chunk of the Turn Based strategy got buried in bugs and the Vanilla Game is STILL one of the greatest games of all time

That really says something about how special this game is

GBA is probably the closest officially released version but even that has significant sacrifices

FF6 never really got the attention it deserves in the remake department

Brave New World is AMAZING mechanically as a sort of remake.... unfortunately they took WAY too many liberties with the script
 

Muffdraul

Member
What was censored?
I know Nintendo was very censor happy at the time. (and still is to some degree)

It is a damn shame there is no 'definitive' version of FFVI.
Every version has downsides in their original form.

They covered up some skin on certain sprites that were showing too much, e.g. Siren's bare butt. They changed signs that said "BAR" (edit: er, "PUB") to "CAFE," which goes hand in hand with changing sake to cider. Not that big of a deal, but it does offend the weeaboo purist in me.

EDIT: A full rundown of changes: http://finalfantasy.wikia.com/wiki/Final_Fantasy_VI/Version_differences
 
Yeah. I do have a certain fondness for the Woolsey translations of FFVI and Chrono Trigger. There's a bit of charm to the goof.

On89qsr.png

The translation patch in this hack

http://slickproductions.org/forum/index.php?topic=1115.0

Is still my favorite. It takes the BEST parts from the GBA, Japanese, and Lina DarkStar translation all in one

It unfortunately conflicts with various other bug fix patches so its a toss up to get it working and still be able to play the game in bugfixed form


MODDED STEAM VERSION

https://www.youtube.com/watch?v=o4x0UF2m_8s

http://steamcommunity.com/groups/ff-modding/discussions/10/

Various projects going on in this Steam community give me hope... but development is slow
 
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