The ContentID bait this week is pure gold.
If Nintendo released Star Fox 64 2 (as in a sequel that plays EXACTLY like SF64) people would be complaining about that as well.
Basically, Nintendo will never win so long as they don't somehow allow for a completely standard control scheme on top of an "experimental" one. The thing is, if a game's design principles revolve around alternative control methods then it's kind of hard to nail both at the same time. If the game is designed with standard controls in mind, the motion controls will feel tacked on, and if the game is designed with motion controls in mind, then the standard controls will feel limited.
I kinda get the point Jim is making here,
But I disagree heavily that Star Fox's controls are as bad as he's making them out to be, or that it has to be as black and white as it is. One of the few episodes in a while I find myself disagreeing with more than I agree.
Nintendo fans will defend anything. I have played it and it's trash. Just like the Kid Icarus controls. It actually might be worse than Kid Icarus because of the weird two screen thing.
I kinda agree but those games need options, let us try the new controls and if it don't click, switch to standard one.
New controls method as the major selling point for a game is not really great.
"controls are more precise than gyro controls" tell that to the bow and arrow minigames in oot and majora's. he may not liked the controls in star fox, but i never felt that aiming with IR or gyro were worse than analog aiming. In the remakes and remasters of zelda, i much prefer to use gyro rather than the analog.
It depends what level you're playing. Corneria's phase 1? Controls are fine. Great!
Titania's boss? That was fucking god awful and I can't BELIEVE they shipped it. The controls turn to shit any time the "cinematic" camera kicks in and they're very often bad in All Range Mode.
Interestingly enough one of the most common complaints about the game aside from the controls is that the game itself is way too derivative, even though the amount of levels in the game that are straight carbon copies are only a few.
Nintendo fans will defend anything. I have played it and it's trash. Just like the Kid Icarus controls. It actually might be worse than Kid Icarus because of the weird two screen thing.
It depends what level you're playing. Corneria's phase 1? Controls are fine. Great!
Titania's boss? That was fucking god awful and I can't BELIEVE they shipped it. The controls turn to shit any time the "cinematic" camera kicks in and they're very often bad in All Range Mode.
I might be misremembering, but doesn't the "cinematic" camera mostly only kicks in when you lock-on an ennemi? That's why I rarely lock-on unless I want to use the gamepad view for more precise aiming.
I might be misremembering, but doesn't the "cinematic" camera mostly only kicks in when you lock-on an ennemi? That's why I rarely lock-on unless I want to use the gamepad view for more precise aiming.
The levels are pretty much derivative in name only. Corneria in Zero is like three times the length and variety of Corneria in SF64.
If your argument is "It's a great game once you get used to the control scheme", I think you've kind of missed the point on what controls in a game should be(intuitive).
I dunno man, are Nintendo fans living in a different reality where everything they release has to be perfect? The controls are garbage, at least admit to that
I kinda agree but those games need options, let us try the new controls and if it don't click, switch to standard one.
New controls method as the major selling point for a game is not really great.
I'm a multi-plat gamer who was vocally critical of pretty much everything in Zero leading up to its release.I dunno man, are Nintendo fans living in a different reality where everything they release has to be perfect? The controls are garbage, at least admit to that
If your argument is "It's a great game once you get used to the control scheme", I think you've kind of missed the point on what controls in a game should be(intuitive).
It depends what level you're playing. Corneria's phase 1? Controls are fine. Great!
Titania's boss? That was fucking god awful and I can't BELIEVE they shipped it. The controls turn to shit any time the "cinematic" camera kicks in and they're very often bad in All Range Mode.
Meanwhile they're happy to churn out Mario spinoffs without any innovation.
If your argument is "It's a great game once you get used to the control scheme", I think you've kind of missed the point on what controls in a game should be(intuitive).
I haven't played Star Fox Zero yet so I can't comment on that, but I can say that Kid Icarus: Uprising had god awful controls and I can't see how anyone can still defend it. That should have been a Wii U game with dual analog controls. If this game has similar issues, I can already tell I'm going to have a problem with it. Still, I'm excited to play it.
I dunno man, are Nintendo fans living in a different reality where everything they release has to be perfect? The controls are garbage, at least admit to that
Go give someone who has only played single stick/D-pad games a dual stick game and you'll see how intuitive the controls we've all gotten used to are. The only reason we don't have issues learning how most games released are controlled is because we've all spent years training ourselves how to play them. Any new control scheme will be deemed "unintuitive".
It took quite a while for me to get used to dual analog aiming the first time I played Halo. Does that mean the controls aren't intuitive?
IR can be pretty bad because of the narrow-ass cone you have to maintain, and sudden switches from not aiming to aiming. Gyro is great though...when...not implemented like Star Fox Zero does it. It's great in WWHD. But trying to operate the LAndmaster while the "cinematic camera" is actively working against me AND I have to twist and turn the gamepad to struggle to target on something is...god awful.
It's also a massive amount of player effort to badly emulate something that Metroid Prime's lockon system already does perfectly. Prime's lockon strafe controls like a dream. Star Fox Zero's "target camera" is a nightmare. The camera actively works against you in most fights, it's ridiculous. It even does it in the aquarosa fight for no reason at all.
It took quite a while for me to get used to dual analog aiming the first time I played Halo. Does that mean the controls aren't intuitive?
Go give someone who has only played single stick/D-pad games a dual stick game and you'll see how intuitive the controls we've all gotten used to are. The only reason we don't have issues learning how most games released are controlled is because we've all spent years training ourselves how to play them. Any new control scheme will be deemed "unintuitive".
Yeah, it's annoying that we don't have a new F-Zero because they want to do something "innovative" with a new installment. How about just make a new kick ass F-Zero game?
Their 'for innovation!!' mindset can get in the way of what fans actually want.