A Link to the Past
Banned
I'm getting real tired of Nintendo letting gimmicks ruin things.
Metroid: Other M (along with everything else) used the Wii Remote only, even though most people who would get Other M probably had a Classic Controller or a Nunchuk.
Twilight Princess used motion control (to mixed response, bordering on positive I'd say), and thus most people who played it had to deal with that. It also delayed the game by years, which was sad.
Skyward Sword is obvious, as is Star Fox Zero since it's the subject of the thread.
Phantom Hourglass and Spirit Tracks ultimately made for a lesser experience for enough people.
Kid Icarus: Uprising I liked a lot, but acknowledge that anyone who didn't like the controls are perfectly within their right to do so.
Donkey Kong Country Returns' motion controls are just the worst.
Diddy Kong Racing DS added the most pointless touch controls to ever grace a Nintendo game.
Perhaps the best gimmick in a Nintendo game has been A Link Between Worlds' rental system, which completely defined and dictated the way pacing is done in the game, and made the game more memorable for it - and for the right reasons, as opposed to remembering how Donkey Kong Country Returns was great, but had a terrible gimmick.
Metroid: Other M (along with everything else) used the Wii Remote only, even though most people who would get Other M probably had a Classic Controller or a Nunchuk.
Twilight Princess used motion control (to mixed response, bordering on positive I'd say), and thus most people who played it had to deal with that. It also delayed the game by years, which was sad.
Skyward Sword is obvious, as is Star Fox Zero since it's the subject of the thread.
Phantom Hourglass and Spirit Tracks ultimately made for a lesser experience for enough people.
Kid Icarus: Uprising I liked a lot, but acknowledge that anyone who didn't like the controls are perfectly within their right to do so.
Donkey Kong Country Returns' motion controls are just the worst.
Diddy Kong Racing DS added the most pointless touch controls to ever grace a Nintendo game.
Perhaps the best gimmick in a Nintendo game has been A Link Between Worlds' rental system, which completely defined and dictated the way pacing is done in the game, and made the game more memorable for it - and for the right reasons, as opposed to remembering how Donkey Kong Country Returns was great, but had a terrible gimmick.