Ah, the good old days where weapon durability meant something in Souls games. It's been utterly useless since then, I don't know why they kept it in.
The WT mechanic was brilliant too.
only if you're looking at the american covers
the japanese covers for every game has been SO much better
the original souls game.
i feel like a lot of people forget that
nothing is bro.It's not immune to criticism.
I feel like a lot of people forget that.
Edit: The upgrade system is borked though. It's way too difficult to get the items you need without farming or duping.
Poorly imo, but my main draw to the series has always been the visual design and its just not as strong in his one as it is in later iterations. Level deign is still there though if that is what you like about souls.
I think the graphics support the design poorly compared to other games. The detail just isnt there.I, alternatively, disagree pretty strongly. Prior to Bloodborne, I would have said it has the most focused design out of the 3 games but Bloodborne definitely gives it a run for its money. It really leans heavy on the dark fantasy and never lets up while I think Dark Souls in general has a much more higher fantasy weird and zany slant to it that I just never cared for (crystal dragons, fancy gold intricate armor, etc.).
Same here. It wasn't until Yahar'gul that another area in a Souls game made me feel deeply unnerved
I played the first half of Demon's Souls about a year after clearing Dark Souls 1, then went back to finish it over a year later, after beating both DS2 and Bloodborne.
I think it feels very much like a proof-of-concept/developer sandbox style of game when compared to the newer Souls games. There is a lot of experimentation in the game, and things that aren't as tweaked as tightly as they are in later games. Difficulty-wise, it's a lot less forgiving because its bonfires and shortcuts are MUCH rarer than they are in the newer games. Both level design and bosses are a lot more gimmicky in general and can be very hit or miss as a result. Combat animations feel floatier in general but the central feeling of deliberate slowness is there.
Many of the ideas that didn't work or weren't interesting enough simply weren't repeated in the later games, while the ones that did work were usually improved in some way.
Having said all that, it's still a good game - just not as great as DS1, or Bloodborne. I still think some areas in DeS (Tower of Latria in particular) is easily the most atmospheric part of any Souls game I've played, and feels super creepy. It's great.
did you play dark souls 2? it absolutely meant something in that game
I think the graphics support the design poorly compared to other games. The detail just isnt there.
Why do you think it was like that in DeS? I was always under the impression that it was just a tuning choice that the devs decided to scale back a bit in later Souls games. I mean sure, I learned to fight my way through the whole fucking level every time I wanted to make an attempt atThis is something I want to see people deal with who just started with DS3 and its very Soulsian shortcuts...what happens to them in 1-2, 1-4, 4-2, and 5-1 where there IS no shortcut. Willl those be seen as "mandatory"? Will they get why it was like it in those?
Probably going against the grain but i think it ages terribly. Status effects have no meter to tell you they're affecting you. Level design is muddled and confusing. The levels are entirely disconnected from each other. Game is a lot floaty-er than the rest. Bosses are generally less interesting, and most have little significance to plot or lore. They added a carry limit that in hindsight makes very little sense other than to be annoying (although at the time it was taken terrible idea). World tendency basically does absolutely nothing except lock you out of certain events.
All in all the game just feels like a worse version of Dark Souls. A lot of people point to atmosphere and stuff and whilst it personally did nothing for me I guess I can see some people liking it for that. But ultimately Demons souls is almost a game made out of all the stupid decisions from the rest of the series. But I guess that's the nature of a first try.
Why do you think it was like that in DeS? I was always under the impression that it was just a tuning choice that the devs decided to scale back a bit in later Souls games. I mean sure, I learned to fight my way through the whole fucking level every time I wanted to make an attempt ator thatAllant, but I just tried not to think about the repetition back when I was doing it.fucking blue dragon right before him
"you've got a heart of gold, don't let them take it from you"
Probably going against the grain but i think it ages terribly. Status effects have no meter to tell you they're affecting you. Level design is muddled and confusing. The levels are entirely disconnected from each other. Game is a lot floaty-er than the rest. Bosses are generally less interesting, and most have little significance to plot or lore..
Just started Dark Souls, and it feels alot easier so far, and the camp fire stuff really makes the whole thing so much simpler feeling. I never finished Demon's, but is it true that Demon Soul is a harder game in general?
There's stuff I disagree with in this post VEHEMENTLY but this is just factually incorrect.
There's like, two bosses that play similar to each other. Hell, some misappropriate them as being too gimmicky!
Lol hell yes it is. It's dark souls with monocles and top hats. It takes the literal exact same mechanics, calls them blood echoes instead of souls, lamps instead of bonfires, even the weapon upgrade systems uses the same shard, chunk and slab naming system. The health, levelling, currency system, weapon scaling, stamina management and online summoning mechanics are all exactly the same as souls. On what basis, other than superficial, is it not a souls game? It has the exact same risk reward mechanic, bloodstains, the trademark level design and shortcut system, identical npc and quest structure as souls. It shares a modified engine with dark souls 2 and 3. It's made by the exact same group of people that made the souls games. It has the same voice actors. The same localization team. An nearly identical control scheme. The same new game plus mechanic. The same system of leaving messages on the ground and rating them. Same boss mechanics. Fog doors. Invasions. Same Audio cues and enviromnental clues. Same method of storytelling. It's a souls game.bloodborne isn't a souls game.
I forgot to say...
World Tendency was something awesome online feature.
I loved it.
I've actually never played a Souls game below 30 FPS, so it's going to be jarring to go back to Bloodborne and Demon Souls one day.
The fact Dark Souls didn't have it make me letdown playing the gameadded so much to extending the gameplay and replayability!
Definitely agree with that last part. The newer Souls games are formulaic to the point where you have a mental timer where you can guess that there is probably a shortcut or another bonfire nearby. That sense wasn't there in DeS because the level design was less formulaic. I also didn't have it in Dark Souls 1 because it was my first Souls game and I didn't know how the games worked yet. I also completely missed a few mid-level or pre-boss bonfires (like the one in Sen's), which further threw off the sense of "I'm pretty deep in. Shouldn't there be a shortcut or a bonfire by now?"I don't know. The Soulsian Shortcuts always made for brilliant level design so maybe they dug down on that? It doesnt feel I guess like kowtowing to tears.
The usefulness of "there IS no shortcut here (although 1-2 and 2-2 had ones they were...unorthodox heh), is good for a "testing" reason. You're going into things you hate but can overcome. Poison swamps, patch with archers a plenty, big risk of falls, mandatory boss that is rough against your build, etc). Occasionally it just ain't gonna be there. "Oh FWEW, a shortcut!" is how it should be seen.
I'll wait to replay for the remaster. This has to be a thing eventually, right?
I think it's rather up to Sony, but probably they will rather push their new game with From.Don't count on it given From's recent comments.
I'll wait to replay for the remaster. This has to be a thing eventually, right?
Still the best NPCs aswell
I think it's rather up to Sony, but probably they will rather push their new game with From.
Item burden was the absolute worst though. What a stupid idea.
lawl hell no it is not.Lol hell yes it is.
on the basis that all the official people involved have taken steps to point out that bloodborne is not only a separate IP but separate entity altogether from the souls seriesIt's dark souls with monocles and top hats. It takes the literal exact same mechanics, calls them blood echoes instead of souls, lamps instead of bonfires, even the weapon upgrade systems uses the same shard, chunk and slab naming system. The health, levelling, currency system, weapon scaling, stamina management and online summoning mechanics are all exactly the same as souls. On what basis, other than superficial, is it not a souls game?
a lot of these same exact elements are things that can be said about tlou in relation to the uncharted series. is tlou an uncharted game?It has the exact same risk reward mechanic, bloodstains, the trademark level design and shortcut system, identical npc and quest structure as souls. It shares a modified engine with dark souls 2 and 3. It's made by the exact same group of people that made the souls games. It has the same voice actors. The same localization team. An nearly identical control scheme. The same new game plus mechanic. The same system of leaving messages on the ground and rating them. Same boss mechanics. Fog doors. Invasions. Same Audio cues and enviromnental clues. Same method of storytelling. It's a souls game.
Best soundtrack and best story in the series.
This soundtrack never clicked with me :/
it always gives me a bad feeling.