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Games do really need a Pause mode.

D

Deleted member 752119

Unconfirmed Member
Part of the tension in those games comes from no pause mode. And how would it work with matchmaking? You could just smash the pause button every so often to interrupt invaders, like a big jessie.

Those games don't need pause buttons. Deal with it.

They could just make it available only in offline mode and when not in combat/no enemies aggroed.
 

Atomski

Member
Imagine if online games had pause.. It would be infuriating.

Join a match someone pauses the game.. Everyone waits. Guy never comes back.. Search a new game join someone pauses. Ahhhh!

So many controllers would be broken.
 

sappyday

Member
They could just make it available only in offline mode and when not in combat/no enemies aggroed.

but if you're not in combat or if there are no enemies aggroed then you don't have to pause. You can get up leave for an hour and come back and the game will be right where it was.

There's been 5 games and it's really a non situation. I've had terrible moments where I was in a middle of a boss fight and I had an emergency in real life. I just took the loss and tried again later. At this point it's the nature of the Souls games.

My biggest complaint are cutscenes you can't pause or skip.
 

Novocaine

Member
There are plenty of really good games, too many even for even the biggest game junkie to complete. Just skip games that can't be paused if that's going to be problem for you.
 
is this even a real concern for the devs? i dont remember this issue being rampant. also, those are all single player games, there are far easier and more effective ways to cheat if thats the user's intention.

It would be a real concern if people can abuse a function that wasn't intended. People have done it dozens of times. Let's not forget the glitch that allowed you to replicate items in DS one, for example. Even with a "minor" thing like pausing to regain your composure, If a dev doesn't want to give you that, they may remove the option to do it entirely. That's what happened with DS. Those games are so carefully crafted that I'm kind of surprised to see people hadn't thought about devs having this conversation regarding how a typical player can use the pause function as a resource rather than just a function.

I don't know if that's intentional so much as a happy side effect for the hard core and exasperating for anyone who wants to never be offline. Though I think the fact the game is always active in that you can still run around, use the inventory, etc is probably a key factor for why it's not there in that it might require more of a careful reworking to ensure as few issues as possible, and when the AIM is to make it a persistently online game it's not worth it to them, fairly or not to us.

Happy side effect or not, a pause function can be used for the purpose I stated above. I've used it a lot of times while playing action games. It's another resource for the user so I find very logical that a game developer doesn't want to add it to its games when they don't want it to be abused as the way I described it.

From Software has made action games that work traditionally and do have a pause function/menu, like Otogi. They didn't want Dark Souls to work in the same way. You cannot make fromsoft to do it if they don't want to.
 
It's like 5 games out of the thousands that have a pause mode.

The Souls games are online games. You can't pause a fucking pause call of duty match, why can you think you should pause this?

get over it
 
Part of the tension in those games comes from no pause mode. And how would it work with matchmaking? You could just smash the pause button every so often to interrupt invaders, like a big jessie.

Those games don't need pause buttons. Deal with it.

This been answered a million times. No pause to create tension is a dire design choice, the game should be able to do that with a pause, like so many other games do and have done for decades.

Matchamaking just like how Diablo III works, someone has joined, no pause, still alone, can pause.
 

Shifty

Member
The fuck is this 'but the online though' shit? This problem has already been solved by every game that ever had distinct SP and MP modes.

It's simple.

If you don't have any other players in your world, allow pause.
If you're playing with someone else or in the process of connecting to them/being connected to, don't allow pause.

For shame, GAF.
 

Zafir

Member
Part of the tension in those games comes from no pause mode. And how would it work with matchmaking? You could just smash the pause button every so often to interrupt invaders, like a big jessie.

Those games don't need pause buttons. Deal with it.

Simple. You pause the matchmaking too, even Street Fighter V with it's barebones release managed to do that. As soon as you matchmake with someone then make it so either, you can't pause - or the pause screen doesn't pause the game at all, just brings up the screen(as the menu does at the moment).
You can pause the souls games by just quitting to the menu.

Hardly a good solution.

In Dark Souls 3 when you press it, it means you have to go through all the start up rigmarole again, ie publisher logos, start menu stuff(notifcations w/e) and then load up the game again.
 

Jingo

Member
Some online games have pause button, Pes its one of them, like a minute or so in a game and it never pissed me off, like some people said already, i cant see the advantage of not having a pause button, the thrill still sustains, back in the old days every game had pause and i never lacked enjoyment or the relaxation that pause can offer, maybe its just me.
 

Oneself

Member
I'd like to have a way to pause a game like Bloodborne, especially when I have the choice to select "offline" mode in the main menu. I understand that an always online game can't be paused, but it doesn't make sense that I can't when I'm playing solo.
 

Syril

Member
It's not too bad in Souls since it saves your place if you quit. You want to talk pain in the ass, I still haven't played anything more annoying with that than Monster Hunter 1.
 

Glix

Member
I mean... it can't be done in a lot of situations.

I was playing EASHL last night and the laundry guy came to pick up and my girl was out and it was a total shitshow for me.

It sucks, but thems the breaks.
 
I don't quite get why people think the Souls games / Bloodborne couldn't have a pause function on account of the online functionality. As it is, the games must already be constantly communicating your current state and location to the server in order to suspend / resume "matchmaking" at appropriate times, meaning that the server-side prerequisites for pausing a client are already in place. And of course, you would simply disable pausing during actual online interactions.
 

nOoblet16

Member
Ah the monthly pause function thread.

Aren't those like the only games to not have pause modes?

I can't think of 1 other game that doesn't.

Pretty much any game with online functionality won't let you pause. Division, Destiny, NFS, FFXIV etc etc.
Then there is the fact that none of the MP games can be paused, so that includes pretty much 80% of the games out there with a mode that can't be paused.

This thing about "I have a phone call", "There's someone at a door" or "I need to go take a piss" applies to all those games yet it only shows up for Souls like games.

Guess it's because those games can be played offline, but doubt anyone plays these games without connecting to internet these days, the messages and all are so helpful. Regardless it kills the tension in the game and the one thing about Souls games is that if you are in an area with no enemies you can just keep you character standing there for hours and no one will come and do anything..even if it's right before a boss battle.
 

Aeana

Member
Souls games save constantly. To pause, all you have to do is open the menu and find the "return to main menu" option. Now your game is paused.
 
Ucchedavāda;202224349 said:
I don't quite get why people think the Souls games / Bloodborne couldn't have a pause function on account of the online functionality. As it is, the game must already be constantly communicating your current state and location to the server in order to suspend / resume "matchmaking" at appropriate times, meaning that the server-side prerequisites for pausing a client are already in place. And of course, you would simply disable pausing during actual online interactions.

No.

It doesn't work.

If it did, it would get abused.
 

Mihos

Gold Member
I dated a girl who used to pause movies all the time for every little thing, even in the middle of the climax... it drove me insane.
 
It bothers me Souls games don't have it even if your offline. Like really? Let me pause the damn game. Shouldn't have to quit out to the menu.
 

Zafir

Member
Pretty much any game with online functionality won't let you pause. Division, Destiny, NFS, FFXIV etc etc.

Then there is the fact that none of the MP games can be paused, so that includes pretty much 80% of the games out there with a mode that can't be paused.

This thing about "I have a phone call", "There's someone at a door" or "I need to go take a piss" applies to all those games yet it only shows up for Souls like games.

All the rest of those games are online only. Even NFS which, yeah, you can play solo, but you still can't play offline. (Though I don't know why you can't pause the game in the solo play mode of NFS, that's also a silly omission, and I'm pretty sure I saw plenty of people complain about it).

You aren't going to get a good pause system while playing multi-player, I think most people accept that. Dota 2 does have one, and it's pretty useless really. In most cases the enemy team will moan and instantly un-pause, and you just end up with a pause war.

The difference with Soulsborne games is there is a massive amount of the game that can be done totally solo, and even offline. There is no "good" reason that there isn't a pause option.

Tension when managing inventory and the idea of pausing somehow helping you in the game can be fairly easily solved. Make the pause menu a totally solid screen which doesn't let you do anything but pause. You can't see the environment then to plan your progress, nor can you manage your inventory.

Other games have also managed to do a smart matchmaking system which allows you to pause as well, so it's not like that's somehow stopping them from implementing such a thing in any Souls game.
 

Elandyll

Banned
You think action/ adventure games need pause?

Try RTS games where several things come at you simultaneoulsy on multiple battlefields across a map. Its not just pause that's nice, but being able to issue orders while paused too! (I'm looking at you, Homeworld: Deserts of Kharak ;) )
 

Syril

Member
isnt sitting at a bonfire in souls games sort of a pause? can u get inviaded while sitting down at bonfire?
I don't know about invasions, but I can attest that sitting at bonfires does not reset the spawns of enemies that may or may not be chasing you all the way back there.
 
would there honestly be that much of an outcry from players if the game offered an offline-only pause that blacks out the screen to give no advantage?

The games are not designed to be played offline, optionally. That can of course be achieved, but it drastically alters the experience for better and for worse.

It bothers me Souls games don't have it even if your offline. Like really? Let me pause the damn game. Shouldn't have to quit out to the menu.

Why are you offline?

Ucchedavāda;202224745 said:
Why not?
And how?

People would pause when being invaded, for one.
 

Alucrid

Banned
What about the lack of being able to quit the game when somebody has been summoned (either an invasion or a helper). That's frustrating when I have to quit the game go to work then the game moans that I didn't quit the game and autosave like I'm supposed to. Well, they're not really letting me, so how can I?

in you're invaded, then guess what, you have to deal with the invader first. or die. if you have a summon there's an item to banish them and then you can quit to the main menu.
 

Zukkoyaki

Member
Always online is the only decent excuse for not having a pause option as far as I'm concerned. It has nothing do to with how hardcore a game is or adding to the tension or anything. It's a standard feature and honestly a basic human courtesy because god-forbid life happens and you have to answer the phone or you have someone knocking at the door or your kid hurt themself.
 

Shifty

Member

Ferrio

Banned
Plenty of people have already answered that.

You just make it so pausing isn't available once the system has found someone.

What about messages, phantoms etc? The game is in constantly accessing online features.. Fundamentally I don't think the system could handle a pause unless they redesigned it from the bottom up.
 

Shifty

Member
What about messages, phantoms etc? The game is in constantly accessing online features.. Fundamentally I don't think the system could handle a pause unless they redesigned it from the bottom up.

When you pause, tell the server to set a 'no matchmaking' flag on your IP. When you unpause, tell the server to unset that flag. Job done. All the other systems can continue running in the background.
 
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