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EA DICE Environment Artist Recreates Bloodborne’s Environment In Unreal Engine 4

Bedlam

Member
Really don't understand the "original game looks better because it looks dream like" arguments - being constantly reminded by a visual filter that you're playing a dream just seems like it would immerse you less, the game's visual design and art should be enough to convey this message. The Chromatic abberation just makes the game look like 90s VHS tape at times :p
What I don't understand is some gamers' complete aversion against any kind of filters (noise, CA etc.) and the craving for clean visuals. Hide behind snarky comments, circle-jerk and sarcasm all you want but (not you particularly, several other posters in here), but that's just extremely narrow-minded to me.

Are you similarly offended by movies using filters in order to achieve "dirty visuals"? Because there are tons of those out there. I do not mean cheap looking stuff like 90s color grading etc. but very similar stuff such as noise filters. Depeding on the subject matter of the respective movie, those often benefit the atmosphere greatly.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Was it though? CA was absent from some promo screenshots, presumably for marketing reasons (because screenshots look cleaner and therefore typically more attractive without CA), but what about game footage? Was CA absent from all trailers/footage showing gameplay too?

(Genuinely asking, since I avoided most trailers and went in blind.)
Original leaked trailer had no CA. Neither did the Story trailer. Or this one. At least, not nearly to the extent as in the final game.

What I don't understand is some gamers' complete aversion against any kind of filters (noise, CA etc.) and the craving for clean visuals. That's extremely narrow-minded to me.

Are you similarly offended by movies using filters in order to achieve "dirty visuals"? Because there are tons of those out there. I do not mean cheap looking stuff like 90s color grading etc. but very similar stuff such as noise filters. Depeding on the subject matter of the respective movie, those often benefit the atmosphere greatly.
Because the way they're used is often at the expense of the game's visuals. No one complains about filters that are well done. BB, just like Dying light, has a completely overblown CA filter. Which has been pretty common this gen in the same way that the first round of shooters had closeups that were way too close just to show off the next gen skin shaders. Not to mention the fact that we straight up know what the game looks like without the visual filter making that "it lacks soul" excuse bullshit when you can probably find a post from each and every person using that excuse in previous bloodborne new screenshot threads praising the look of the game. Plus this:

Its because the CA filter in this thread has been attributed to being "the soul" or the "the dream" part of the game that is missing from the UE4 version. Not the actual assets, or the lighting, shadow quality, or anything else. The post processing CA, a plugin used as a bandaid for poor IQ, is what makes it, apparently.
It's so incredibly transparent and a seemingly desperate way to defend the game's visuals in comparison to this UE4 environment.
 
So... add CA and worse IQ = So dreamy, all the soul

Alright-y

I mean, come on. The shadowing in the UE4 version looks way better and has a massive amount of coverage! It has a major effect on the 2D foliage, vs BB which looks barren by comparison.

Yeah pretty much.

I reposted a shot used in marketing that lacks the chromatic aberration. I seriously dare someone to tell me that it is somehow "lacking" the proper atmosphere. It is absurd how many people with no understanding of what they're talking about will bother to post about what does or doesn't make the atmosphere in something work.

What I don't understand is some gamers' complete aversion against any kind of filters (noise, CA etc.) and the craving for clean visuals. Hide behind snarky comments, circle-jerk and sarcasm all you want but (not you particularly, several other posters in here), but that's just extremely narrow-minded to me.

Are you similarly offended by movies using filters in order to achieve "dirty visuals"? Because there are tons of those out there. I do not mean cheap looking stuff like 90s color grading etc. but very similar stuff such as noise filters. Depeding on the subject matter of the respective movie, those often benefit the atmosphere greatly.

So do you have an actual retort to his comments about CA not being needed or are you just pushing that goal post?

Once again, do you even NOTICE the lack of CA in that image posted? I 100% don't believe your argument.
 
What I don't understand is some gamers' complete aversion against any kind of filters (noise, CA etc.) and the craving for clean visuals. Hide behind snarky comments and sarcasm all you want but (not you particularly, several other posters in here), but that's just extremely narrow-minded to me.

Are you similarly offended by movies using filters in order to achieve "dirty visuals"? Because there are tons of those out there. I do not mean cheap looking stuff like 90s color grading etc. but very similar stuff such as noise filters. Depeding on the subject matter of the respective movie, those often benefit the atmosphere greatly.

I think an option should still be provided to turn off filters for those who don't like them.
 
What I don't understand is some gamers' complete aversion against any kind of filters (noise, CA etc.) and the craving for clean visuals. That's extremely narrow-minded to me.

Are you similarly offended by movies using filters in order to achieve "dirty visuals"? Because there are tons of those out there. I do not mean cheap looking stuff like 90s color grading etc. but very similar stuff such as noise filters. Depeding on the subject matter of the respective movie, those often benefit the atmosphere greatly.

Its because the CA filter in this thread has been attributed to being "the soul" or the "the dream" part of the game that is missing from the UE4 version. Not the actual assets, or the lighting, shadow quality, or anything else. The post processing CA, a plugin used as a bandaid for poor IQ, is what makes it, apparently.
 

Lulubop

Member
What I don't understand is some gamers' complete aversion against any kind of filters (noise, CA etc.) and the craving for clean visuals. Hide behind snarky comments, circle-jerk and sarcasm all you want but (not you particularly, several other posters in here), but that's just extremely narrow-minded to me.

Are you similarly offended by movies using filters in order to achieve "dirty visuals"? Because there are tons of those out there. I do not mean cheap looking stuff like 90s color grading etc. but very similar stuff such as noise filters. Depeding on the subject matter of the respective movie, those often benefit the atmosphere greatly.

Fucking gamers and their cravings for clear IQ.
 

Bedlam

Member
I think an option should still be provided to turn off filters for those who don't like them.
I'd have no problem with such an option.

Its because the CA filter in this thread has been attributed to being "the soul" or the "the dream" part of the game that is missing from the UE4 version. Not the actual assets, or the lighting, shadow quality, or anything else. The post processing CA, a plugin used as a bandaid for poor IQ, is what makes it, apparently.
Yeah, no. The filter enhances the art to certain effect. And the filter missing in the recreations is the reason for a noticeably different mood.

Fucking gamers and their cravings for clear IQ.
I stand behind that assertion. There is a tech fetish in gaming communities that is to some degree detrimental to the art aspect of the medium.
 

sobaka770

Banned
z9lT5Cl.jpg


This image must really disgust you.

Oh yes, it definitely does. The whole thing looks too crisp, and non dream-like as it is supposed to be. It's so funny that, despite the obvious fact that environment is more detailed in UE4 with better textures, geometry, occlusion etc., in motion it looks much worse - it's sterile. Some of it is simply the lack of fog, but a lot of it is lack of CA.

I find people who pursue the clenliness of every image despite the obvious artistic benefits of filters and other blur/bloom effects simply misguided and this video is a great example. I don't care how clean the IQ is in every game, CA added a lot to the overall feel of Bloodborne in motion and please stop this campaign to remove it from every game. It can look bad at times, and overused, but From Software used it perfectly in Bloodborne. (also after rewatching the original trailer without any CA - thanks for the link -, yes it's worse, I can't belive you can't see it. It's easy to spot how environments are too bright, the colors are off, terrain looks bad at times and how the models stand out - try 0.44 .)
 
Its because the CA filter in this thread has been attributed to being "the soul" or the "the dream" part of the game that is missing from the UE4 version. Not the actual assets, or the lighting, shadow quality, or anything else. The post processing, a plugin, is what makes it, apparently.

Yep.

That or even worse, people just going "it lacks that From Software touch" and leaving the thread. Like yeah no shit a port from one dude looks a bit different than an actual game worked on by a team of people.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Oh yes, it definitely does. The whole thing looks too crisp, and non dream-like as it is supposed to be. It's so funny that, despite the obvious fact that environment is more detailed in UE4 with better textures, geometry, occlusion etc., in motion it looks much worse - it's sterile. Some of it is simply the lack of fog, but a lot of it is lack of CA.

I find people who pursue the clenliness of every image despite the obvious artistic benefits of filters and other blur/bloom effects simply misguided and this video is a great example. I don't care how clean the IQ is in every game, CA added a lot to the overall feel of Bloodborne in motion and please stop this campaign to remove it from every game. It can look bad at times, and overused, but From Software used it perfectly in Bloodborne.
If it was used perfectly in BB it wouldn't have been one of the main complaints among the fanbase along with requests to add the option to remove it like other games do.
 

Lulubop

Member
I'd have no problem with such an option.


Yeah, no. It enhances it.


I stand behind that assertion. There is a tech fetish in gaming communities that is to some degree detrimental to the art aspect of the medium.

Or people just have a preference for clean visuals and no smear. You answered your own question.
 

Bedlam

Member
If it was used perfectly in BB it wouldn't have been one of the main complaints among the fanbase along with requests to add the option to remove it like other games do.
In my opinion the film grain filter in SH2 was used perfectly and some gamers still complained.
 
If it was used perfectly in BB it wouldn't have been one of the main complaints among the fanbase along with requests to add the option to remove it like other games do.

I'm looking forward to BB2 lacking it and not seeing any of these hipsters any where. No one would be making the argument that the game needs CA if it didn't already have it.

This "dreamy" argument is so baffling to me. There's a billion ways to create a dreamy feel to an image that doesn't include a weird filter that basically functions as a poor replacement for anti aliasing.
 
Yeah, no. The filter enhances the art to certain effect. And the filter missing in the recreations is the reason for a noticeably different mood.

So you ... agree with the supposition in this thread that the filter is "the thing"? The killing blow. The Ultimate.

That exactly what I just said was going on.
 

Frodo

Member
It looks so much better without CA. It also seems to have better IQ.



I don't think BB is a good looking game, though. It has terrific art, let that be clear, but it's not a graphics show piece, in my opinion.
 
This "dreamy" argument is so baffling to me. There's a billion ways to create a dreamy feel to an image that doesn't include a weird filter that basically functions as a poor replacement for anti aliasing.

The CA in Bloodborne is not even real lens CA, rather, it is just a colour shift based screen coordinates (a filter). Real CA is a function of depth of field and focus settings on top of the lens itself.

Almost no game does it that way though and it just looking incorrect in my minds eye.
 

Bedlam

Member
I'm looking forward to BB2 lacking it and not seeing any of these hipsters any where. No one would be making the argument that the game needs CA if it didn't already have it.

This "dreamy" argument is so baffling to me. There's a billion ways to create a dreamy feel to an image that doesn't include a weird filter that basically functions as a poor replacement for anti aliasing.
Dude? Can you make a single non-obnoxious post in this discussion? You know, without being condescending all the time, name-calling, sarcasm-spewing and so on?

You just will have to deal with the fact that some people like BB's CA filter. And there is nothing wrong with that.

There wouldn't be anything wrong with an option to disable it either.

So you ... agree with the supposition in this thread that the filter is "the thing"? The killing blow. The Ultimate.

That exactly what I just said was going on.
No, is there a reason why you seemingly want to talk in extremes only? The filter is obviously one part of the whole picture - a crucial part for the dreamlike feel of BB though. That does not mean that BB completely and suddenly loses "all" of its atmosphere without the filter.
 

Gitaroo

Member
original is still better, game looks best in action, but it can definitely benefit from the TAA from UE4 to eliminate all the aliasing.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
In my opinion the film grain filter in SH2 was used perfectly and some gamers still complained.
Not nearly to the same extent as people complained about BB. In fact, when one of the most important visual features was toned down in the HD version, (the fog), the majority complained. 100% sure that wouldn't happen if there was a re-release of BB with CA removed/the option to remove it.

I'm looking forward to BB2 lacking it and not seeing any of these hipsters any where. No one would be making the argument that the game needs CA if it didn't already have it.

This "dreamy" argument is so baffling to me. There's a billion ways to create a dreamy feel to an image that doesn't include a weird filter that basically functions as a poor replacement for anti aliasing.
Exactly. They created the image without the CA. I've never seen such a flimsy excuse for a visual filter. I mean ffs it made the aliasing worse.

Dude? Can you make a single non-obnoxious post in this discussion? You know, without being condescending all the time, name-calling, sarcasm-spewing and so on?

You just will have to deal with the fact that some people like BB's CA filter. And there is nothing wrong with that.

There wouldn't be anything wrong with an option to disable it either.


No, is there a reason why you seemingly want to talk in extremes only? The filter is obviously one part of the whole picture.
No one has an issue with someone liking the filter itself, rather the flimsy excuse for it's use presented in this thread. i.e "it lacks the soul."
 

sobaka770

Banned
If it was used perfectly in BB it wouldn't have been one of the main complaints among the fanbase along with requests to add the option to remove it like other games do.

Yes there was a HUGE outcry. I count only one highly upvoted post about it on official reddit. Most people don't care and a lot of people like it. This is a classic case of a hurt vocal minority, mostly localised here on NeoGAF. As DS3 shows they didn't need to use CA that much, it was a deliberate choice, so there is no toggle, it's how the game is presented. And once again look at that UE4 video and tell me that it has the same atmosphere, it's just not true.
 

Alienfan

Member
What I don't understand is some gamers' complete aversion against any kind of filters (noise, CA etc.) and the craving for clean visuals. That's extremely narrow-minded to me.

Are you similarly offended by movies using filters in order to achieve "dirty visuals"? Because there are tons of those out there. I do not mean cheap looking stuff like 90s color grading etc. but very similar stuff such as noise filters. Depeding on the subject matter of the respective movie, those often benefit the atmosphere greatly.

Not at all! Although I don't think films are a good comparison,and games that follow their lead typically forget what makes games unique as a medium. Games are all about giving the player agency and control; filters that make the game more blurry, by extension, can make the game more difficult to play. And so it's best implementation in games is when you don't notice it - it's not distracting and ends up complimenting both the art design and the "feeling" the game is trying to convey, without being detrimental to the player's enjoyment. Looking at those screenshots I just don't see what CA adds to Bloodborne. Also, as this thread demonstrates, filters can be a site of contention - so many differences of opinion make a strong case for giving gamers the option to turn on/off these filters.
 
The CA in Bloodborne is not even real lens CA, rather, it is just a colour shift based screen coordinates (a filter). Real CA is a function of depth of field and focus settings on top of the lens itself.

Almost no game does it that way though and it just looking incorrect in my minds eye.

I feel like this just further drives home how badly used the filter is.

I'm just gonna repeat what I've already said: People making this argument about what the visuals do or don't need with these weird ideas are 10/10 times people who are not coming from any sort of educated stance on this matter. They've never worked with the tools, never cared to learn how any of this stuff works, and instead will attach themselves to the most minor and benign stuff and decide that is the "soul" of the image. Not the lighting, the assets, the various visual effects in the level, no, it's a filter to blur the image. A filter I don't think they could properly explain if they had to, hence the vague platitudes about the "dreamlike" quality of it.

As someone already put it, all my dreams are in chromatic aberration!

Dude? Can you make a single non-obnoxious post in this discussion?

There's too much willful ignorance from people trying to talk like they totally "get it" when they literally don't know what they're talking about, how it works, etc. Bad arguments are being presented and rather than use facts you go for "it's the atmosphere you guys have tech fetishism".
 
Amazing work, it loses a bit of the atmosphere of what makes that area so special.

BB is truly the artistic pinnacle of From Software. Nothing in DS3 ever comes close to the artistry at display in that game. When they aren't put within the confines of a medieval setting you can just see their imaginations going crazy.
 

SigSig

Member
Fanart is 2D or highly stylized?
Everything is dandy.

Fanart is 3D or inengine?
Doesn't look as good as the game, why did they put film grain? Nintendo would be clean, Legend of Zelda was never supposed to be realistic, this has no soul etc.

every time
 

tuxfool

Banned
Yeah pretty much.

I reposted a shot used in marketing that lacks the chromatic aberration. I seriously dare someone to tell me that it is somehow "lacking" the proper atmosphere. It is absurd how many people with no understanding of what they're talking about will bother to post about what does or doesn't make the atmosphere in something work.

But it all makes perfect sense. We all know marketers have no Soul, so that is why they took out the CA.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Yes there was a HUGE outcry. I count only one highly upvoted post about it on official reddit. Most people don't care and a lot of people like it. This is a classic case of a hurt vocal minority, mostly localised here on NeoGAF. As DS3 shows they didn't need to use CA that much, it was a deliberate choice, so there is no toggle, it's how the game is presented. And once again look at that UE4 video and tell me that it has the same atmosphere, it's just not true.
It's fanart in a different engine made with different assets. Ofc it's not gonna be a 1:1 recreation, this sort of fanart rarely is. Most people don't care about the frame pacing either, doesn't mean it's not an issue.

Fanart is 2D or highly stylized?
Everything is dandy.

Fanart is 3D or inengine?
Doesn't look as good as the game, why did they put film grain? Nintendo would be clean, Legend of Zelda was never supposed to be realistic, this has no soul etc.

every time
Honestly shame on me for expecting a different reaction. It's like people suddenly forget what the point of fanart is and take it as an attack on the thing they like when it's rendered in a different engine.
 
Oh yes, it definitely does. The whole thing looks too crisp, and non dream-like as it is supposed to be. It's so funny that, despite the obvious fact that environment is more detailed in UE4 with better textures, geometry, occlusion etc., in motion it looks much worse - it's sterile. Some of it is simply the lack of fog, but a lot of it is lack of CA.

I find people who pursue the clenliness of every image despite the obvious artistic benefits of filters and other blur/bloom effects simply misguided and this video is a great example. I don't care how clean the IQ is in every game, CA added a lot to the overall feel of Bloodborne in motion and please stop this campaign to remove it from every game. It can look bad at times, and overused, but From Software used it perfectly in Bloodborne. (also after rewatching the original trailer without any CA - thanks for the link -, yes it's worse, I can't belive you can't see it. It's easy to spot how environments are too bright, the colors are off, terrain looks bad at times and how the models stand out - try 0.44 .)

It does looks sterile in the ue4 shots but it's not because of a lack of CA lol

I play ds3 without CA and it looks as far away from sterile as it could.



On topic: I prefer the lighting and use of color in the screenshots of the original, even though the ue4 version is vastly superior on a pure graphics level. If you combined from's art with this type of fidelity it would be amazing though.

Fuck CA though, CA is cancer.
 
It's fanart in a different engine made with different assets. Ofc it's not gonna be a 1:1 recreation, this sort of fanart rarely is. Most people don't care about the frame pacing either, doesn't mean it's not an issue.

This really enforces my belief the defenders of CA are looking past everything they can to defend it. There are so many reasons you can point to why it isn't a 1:1 recreation and if you think CA is the main element there you genuinely don't know what you're talking about.
 

Plum

Member
Oh yes, it definitely does. The whole thing looks too crisp, and non dream-like as it is supposed to be. It's so funny that, despite the obvious fact that environment is more detailed in UE4 with better textures, geometry, occlusion etc., in motion it looks much worse - it's sterile. Some of it is simply the lack of fog, but a lot of it is lack of CA.

I find people who pursue the clenliness of every image despite the obvious artistic benefits of filters and other blur/bloom effects simply misguided and this video is a great example. I don't care how clean the IQ is in every game, CA added a lot to the overall feel of Bloodborne in motion and please stop this campaign to remove it from every game. It can look bad at times, and overused, but From Software used it perfectly in Bloodborne. (also after rewatching the original trailer without any CA - thanks for the link -, yes it's worse, I can't belive you can't see it. It's easy to spot how environments are too bright, the colors are off, terrain looks bad at times and how the models stand out - try 0.44 .)


That's not UE4, it's a promotional image from before launch. Notice that the UE4 shots don't have the Doll.
 

sobaka770

Banned
It does looks sterile in the ue4 shots but it's not because of a lack of CA lol

I play ds3 without CA and it looks as far away from sterile as it could.



On topic: I prefer the lighting and use of color in the screenshots of the original, even though the ue4 version is vastly superior on a pure graphics level.

Fuck CA though, CA is cancer.

I also like the look of DS3, but it definitely has a different palette and feel than Bloodborne, mostly due to lack of CA. In DS3, it wouldn't work because it needs to look real. In Bloodborne, I do believe it adds to the look of the game, I don't care if it's cheap, as a final consumer should I really care about how amazing the use of tech is if I like or don't like the final result?


UE4 demo also lacks dome DoF or at least some blurring, too crisp everywhere. Anyway it's a demo, and technically with proper enhancements it will look better. Good job to the artist.

That's not UE4, it's a promotional image from before launch. Notice that the UE4 shots don't have the Doll.

Thanks for pointing it out! The point stands, though, as for the shot as for the video, both look worse than final product, in my opinion. Gimme some motion blur and a bit of CA to spice it up. /Flameshield up.
 

Bedlam

Member
I feel like this just further drives home how badly used the filter is.

I'm just gonna repeat what I've already said: People making this argument about what the visuals do or don't need with these weird ideas are 10/10 times people who are not coming from any sort of educated stance on this matter. They've never worked with the tools, never cared to learn how any of this stuff works, and instead will attach themselves to the most minor and benign stuff and decide that is the "soul" of the image. Not the lighting, the assets, the various visual effects in the level, no, it's a filter to blur the image. A filter I don't think they could properly explain if they had to, hence the vague platitudes about the "dreamlike" quality of it.

As someone already put it, all my dreams are in chromatic aberration!
Now that you've repeated this condescending nonsense multiple times, I will just say that I studied arts history at Uni (among other things) and I've been into creating 3D art for more than a decade. Not saying that it qualifies me more than you or others for this discussion (and I wouldn't have said it at all) but yeah ... just stop being a jerk, will you?

There's too much willful ignorance from people trying to talk like they totally "get it" when they literally don't know what they're talking about, how it works, etc. Bad arguments are being presented and rather than use facts you go for "it's the atmosphere you guys have tech fetishism".
Sounds like you're projecting.

This really enforces my belief the defenders of CA are looking past everything they can to defend it. There are so many reasons you can point to why it isn't a 1:1 recreation and if you think CA is the main element there you genuinely don't know what you're talking about.
No one said there aren't other differing elements as well.
 
Bedlam, I feel like you are talking in complete paradoxes. Or that we are talking about different things that sound the same.

Yeah, no. The filter enhances the art to certain effect. And the filter missing in the recreations is the reason for a noticeably different mood.

The Filter is an enhancement (an incremental addition in a positive context).... that causes a noticeably different mood that makes the UE4 version not BB. Sounds stronger than just an enhancement.

No, is there a reason why you seemingly want to talk in extremes only? The filter is obviously one part of the whole picture - a crucial part for the dreamlike feel of BB though. That does not mean that BB completely and suddenly loses "all" of its atmosphere without the filter.

The filter is one part of the whole picture, and yet it is a crucial part of that dreamlike feel. That's what people have been arguing. But

Yeah, no.

As in that's not what people have been arguing ITT? OR am I misinterpreting that?

Then,

The filter enhances the art to certain effect. And the filter missing in the recreations is the reason for a noticeably different mood.

I'm confused.

I feel like you're mixing in when what you feel, rather than the summation of this thread, which is what I'm talking about.
 
Now that you've repeated this condescending nonsense multiple times, I will just say that I studied arts history at Uni (among other things) and I've been into creating 3D art for more than a decade.

And please tell me at what point did they say using chromatic aberration to blur the image by making the colors look wonky was a good artistic thing to do? How is that a technique that you can attribute to enhancing a gothic horror look? Especially seeing how it's basically improper CA used to cover up anti aliasing, ie probably something they wouldn't use on stronger hardware?

Sounds like you're projecting.

¯\_(ツ)_/¯

No one said there aren't other differing elements as well.

Actually someone has already said it was the soul of the game's visuals and you yourself called it a "crucial" part of the feel of it. So crucial they excluded it from marketing and it would not have been missed if it didn't make it in. Crucial!
 

Morrigan Stark

Arrogant Smirk
Original leaked trailer had no CA. Neither did the Story trailer. Or this one. At least, not nearly to the extent as in the final game.
Yeah that does look better.

I really wonder why they added it last-minute then. Apparently someone (high ranked at From to have such creative decision power) decided that it'd improve the looks of the game somehow. Can't say I agree, but oh well. It wasn't a big problem when playing, at least not to me -- I almost never noticed it. I only see it when taking screenshots.

Oh yes, it definitely does. The whole thing looks too crisp, and non dream-like as it is supposed to be. It's so funny that, despite the obvious fact that environment is more detailed in UE4 with better textures, geometry, occlusion etc., in motion it looks much worse - it's sterile. Some of it is simply the lack of fog, but a lot of it is lack of CA.

I find people who pursue the clenliness of every image despite the obvious artistic benefits of filters and other blur/bloom effects simply misguided and this video is a great example. I don't care how clean the IQ is in every game, CA added a lot to the overall feel of Bloodborne in motion and please stop this campaign to remove it from every game. It can look bad at times, and overused, but From Software used it perfectly in Bloodborne. (also after rewatching the original trailer without any CA - thanks for the link -, yes it's worse, I can't belive you can't see it. It's easy to spot how environments are too bright, the colors are off, terrain looks bad at times and how the models stand out - try 0.44 .)
And I can't believe you think it's worse. The footage in those trailers definitely look better.

Dark Souls 3 has no CA and the environments and background vistas look nicer and crisper. Even if you prefer the art direction of Bloodborne, as I and many others do, the image quality is far superior in DS3.

No atmosphere or "soul" would be lost if you toggled off the CA. Bloodborne's incredible atmosphere is achieved by its assets (geometry, textures, lighting) created by all these fine artists, and its incredible sound team, not by its use of a stupid post-processing effect that adds nothing but a weird, annoying blur.

And again; I don't even mind the CA. I think people ranting about it forever are a bit crazy as it doesn't detract from the gameplay experience at all. But, I admit, I don't know why they added it to begin with, because it definitely looks better without it.

AHow is that a technique that you can attribute to enhancing a gothic horror look?
I agree. Those making the atmosphere argument are being weird because it doesn't even fit. Film grain might work on Silent Hill to go for that gritty horror movie, sure. CA might work in stuff like Alien Isolation (disclaimer: haven't played it and don't know if it does work well or not, but I can see the argument) to give it an 80's movie VHS vibe like the old Alien movies. Okay.

But for Bloodborne? Uhhh... no.

Especially seeing how it's basically improper CA used to cover up anti aliasing, ie probably something they wouldn't use on stronger hardware?
I don't agree here, I don't think it's related to AA, since a) the aliasing is still pretty noticeable in the game and b) DS3 uses the same engine and runs on the same hardware and doesn't have the CA. I think whoever decided on adding the CA really thought it looked cool and enhanced the mood, but I just don't agree with that artistic decision.
 
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