Original leaked trailer had no CA. Neither did the
Story trailer. Or
this one. At least, not nearly to the extent as in the final game.
Yeah that does look better.
I really wonder why they added it last-minute then. Apparently someone (high ranked at From to have such creative decision power) decided that it'd improve the looks of the game somehow. Can't say I agree, but oh well. It wasn't a big problem when playing, at least not to me -- I almost never noticed it. I only see it when taking screenshots.
Oh yes, it definitely does. The whole thing looks too crisp, and non dream-like as it is supposed to be. It's so funny that, despite the obvious fact that environment is more detailed in UE4 with better textures, geometry, occlusion etc., in motion it looks much worse - it's sterile. Some of it is simply the lack of fog, but a lot of it is lack of CA.
I find people who pursue the clenliness of every image despite the obvious artistic benefits of filters and other blur/bloom effects simply misguided and this video is a great example. I don't care how clean the IQ is in every game, CA added a lot to the overall feel of Bloodborne in motion and please stop this campaign to remove it from every game. It can look bad at times, and overused, but From Software used it perfectly in Bloodborne. (also after rewatching the original trailer without any CA - thanks for the link -, yes it's worse, I can't belive you can't see it. It's easy to spot how environments are too bright, the colors are off, terrain looks bad at times and how the models stand out - try 0.44 .)
And
I can't believe you think it's worse. The footage in those trailers definitely look better.
Dark Souls 3 has no CA and the environments and background vistas look nicer and crisper. Even if you prefer the art direction of Bloodborne, as I and many others do, the image quality is far superior in DS3.
No atmosphere or "soul" would be lost if you toggled off the CA. Bloodborne's incredible atmosphere is achieved by its assets (geometry, textures, lighting) created by all these fine artists, and its incredible sound team, not by its use of a stupid post-processing effect that adds nothing but a weird, annoying blur.
And again; I don't even mind the CA. I think people ranting about it forever are a bit crazy as it doesn't detract from the gameplay experience at all. But, I admit, I don't know why they added it to begin with, because it definitely looks better without it.
AHow is that a technique that you can attribute to enhancing a gothic horror look?
I agree. Those making the atmosphere argument are being weird because it doesn't even fit. Film grain might work on Silent Hill to go for that gritty horror movie, sure. CA might work in stuff like Alien Isolation (disclaimer: haven't played it and don't know if it does work well or not, but I can see the argument) to give it an 80's movie VHS vibe like the old Alien movies. Okay.
But for Bloodborne? Uhhh... no.
Especially seeing how it's basically improper CA used to cover up anti aliasing, ie probably something they wouldn't use on stronger hardware?
I don't agree here, I don't think it's related to AA, since a) the aliasing is still pretty noticeable in the game and b) DS3 uses the same engine and runs on the same hardware and doesn't have the CA. I think whoever decided on adding the CA really thought it looked cool and enhanced the mood, but I just don't agree with that artistic decision.