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Should order 1886 get a sequel?

Clockwork

Member
Sometimes I wonder if this game is a victim of the hype that surrounded it.

I avoided picking this up at release time and paid little attention to its reception and reviews.

Yesterday I finally picked up a copy of the game for $20. Based on my initial playtime I could have done with less of the QTE stuff, but the rest has been entertaining so far.

*shrug*

EDIT: So yeah, the game seems okay enough that I would like a sequel. Sure.
 

sankt-Antonio

:^)--?-<
Bought the game for cheap over ps plus. I played it for 2-4h and love it. Right now I can't really see why it got panned the way it did by critics.
 

codhand

Member
picked it up for twenty bux on Saturday, finished it Sunday. Bored me to tears. I mean graphics, and voice work, yay, but that rote, flabby, tired, ass gameplay. UGGHH, I vote, no sequel.
 

byropoint

Member
If they kept the art direction, engine and gunplay while improving and expanding other elements, yeah, I think it could be great.
 

ironcreed

Banned
Bought the game for cheap over ps plus. I played it for 2-4h and love it. Right now I can't really see why it got panned the way it did by critics.

Yeah, it is fun to play, it looks gorgeous, it keeps you interested and the characters are great. Just open it up a bit, have a longer story and more of the great feeling gameplay and I think a lot of the sour opinions would vanish. It has huge potential.
 
No way Sony will make another The Order game when the first one already left so many bad impressions. This is just my opinion but I see no future in this IP.
 

Fbh

Member
If games were free to make then sure. The world was interesting and I'd like to see what chapter 1 is all about after playing the prologue.

Bun in the real world, no way. AAA games are expensive to make and there are better ways to use that money than to give it to RAD for a second chance.
Invest it into a new IP by one of their first party studios, use it to finance a collaboration with a more talented third party dev (Platinum, From Software, hell even Kojima is free now), invest it in a bunch of smaller scale yet still awesome games like Journey and Rime, etc
 

foxuzamaki

Doesn't read OPs, especially not his own
I don't think there's much to the game that makes it deserve a sequel, the story isn't anything spectacular
 
I would be almost offended that something so critically panned and just completely dead inside when it came to any vision for gameplay, story, or characters got a sequel. It had a weird world idea and did nothing with it and people call that "potential". The game is not a victim of hype, people started calling it out the instant it revealed what it was. Amazing how many people went from "ehh you don't know til it's out" to "actually it's pretty good for what it is!" Cover based regen health shooter with incredibly dull enemies with an incredible lack of options is not good in any sense of the word.

Give the engine to someone who is actually interested in designing a game and let them do whatever.
 

Corpsepyre

Banned
Does Sony own the IP?

If so, they should get a different studio on it and actually make an interesting game.

The game's world is ripe with possibilities. RaD just couldn't pull anything worthwhile off with the gameplay design they chose. Game really shouldn't have been a third person cover-based shooter either.
 
I wouldn't mind seeing a sequel that was more gameplay than presentation. I'm enjoying my time with it, but have mixed feelings about the fact that I can get up and make a sandwich without worrying about missing anything.
 
I'm almost done with it. The thing I've hated the most so far is how long those shooting sequences are. Some of them fell like I'm killing 50+ enemies before the game advances. Maybe this was to artificially extend the game but none the less it's horrible.
 

sankt-Antonio

:^)--?-<
Don't know guys. The first time I got to use the termite and got to blow half a house to pieces or used the shotgun for the first time I had such a feeling of "fuck yes" - can't really get why you would hate on that. The setting the beards the smokey gunplay. Would really like to see this for round two.
 
Don't know guys. The first time I got to use the termite and got to blow half a house to pieces or used the shotgun for the first time I had such a feeling of "fuck yes" - can't really get why you would hate on that.

No one hated on that moment. People hated on the fact that you almost never get access to those kinds of guns outside of incredibly short moments, the shit ai, the bad story, the bland as hell characters, how much the game holds your hand...you know...everything else outside of moments that last like 2 minutes?
 

Fbh

Member
Don't know guys. The first time I got to use the termite and got to blow half a house to pieces or used the shotgun for the first time I had such a feeling of "fuck yes" - can't really get why you would hate on that. The setting the beards the smokey gunplay. Would really like to see this for round two.

Because I can dislike a game without disliking every single aspect of it
The gunplay and overall feedback of weapons in this game is awesome. Doesn't mean that it doesn't have a ton of other issues
 

Kosma

Banned
Because I can dislike a game without disliking every single aspect of it
The gunplay and overall feedback of weapons in this game is awesome. Doesn't mean that it doesn't have a ton of other issues

Thats why people say it has potential
 

Cleve

Member
I feel like the engine and assets were incredible and what gameplay there was created a solid enough foundation. If they got to approach it again with a goal of a better plot, more content, and some exciting boss fights it could be incredible. Too bad it flopped and almost universally disappointed so that will never happen. There's no way costs were recouped on the first one.
 
Thats why people say it has potential

The game has potential in the way me saying "hey what if someone made an atmospheric sci fi game" has potential. There was absolutely no "potential" for anything to be good shown by the devs in terms of mechanics or story, and even the world is barely ever explained or incorporated in an interesting way.

It's kinda baffling how people find potential in things where the devs showed absolutely none of that shit. Imagine a comedy show with zero funny actors or writers and someone says "it had potential!". You're confusing the word with "it had a lot of money and marketing behind it".
 

IvanJ

Banned
Well, it seems we have two groups of people:
Group A - says No! Game sucked!

Group B - says Yes! If they change this, this, this and this...and this.
Not a single person said "Hell Yeah! I'll have more of the same!"

Just based on those answers, we are never getting a sequel, as it is obvious that the game was bad no matter how you slice it.
 
I only have an xbox so far this gen, but I gotta say that The Order is going to be one of the first games I pick up once I get a PS4. It looks gorgeous and the setting looks really cool, I probably wouldn't have picked it up at release for the full $60 but now that it is down to about $20, count me in. Would love to see a sequel because I think the issues this game did have are very fixable and I'd be sad to see all the work that RAD put in to the foundation of this series be thrown away. Too bad the chances of a sequel are not looking good.
 
The game was... alright.

I mean, the graphics were incredible. The textures and the lighting were all stellar. Problem is, the actual gameplay was boring. It felt like a steampunk Gears of War. And instead of fighting werewolves and vampires, you just fought wave after wave of people. Plus, it was extremely short of course.

I'm sure a sequel will be made, the ending teases it. Hopefully they fix these issues, because I like the idea behind Order 1886, just not the execution.
 
I definitely think it should. The problems with the game were gameplay related which could be taken care of in future iterations. The locale, the characters, the story and engine were all great. Voice actors were superb.

They had all the right pieces in place they just need to change the gameplay formula around a bit
 

Paganmoon

Member
Well, it seems we have two groups of people:
Group A - says No! Game sucked!

Group B - says Yes! If they change this, this, this and this...and this.
Not a single person said "Hell Yeah! I'll have more of the same!"

Just based on those answers, we are never getting a sequel, as it is obvious that the game was bad no matter how you slice it.

I didn't say it in so may words before, but I guess I'll do now:

Hell yeah! I'll have more of the same please.

I thoroughly enjoyed my time with the game, length, story, gameplay, yes even the stealth section.
 

Osiris397

Banned
I mean, should based on what metric? It seems like it was a commercial disappointment and RAD have moved on to other things, so, no?

I know this is an old post, but over a million copies sold is NOT a failure by any metric. Had the Order been given the same time as Quantum Break or Sony Bend, or Santa Monica it's seems fairly likely a lot of things that a lot of people complain about would have been added. (except the morons wanted it to be a Victorian era GTA, but claimed they didn't)
 

Hexa

Member
I know this is an old post, but over a million copies sold is NOT a failure by any metric. Had the Order been given the same time as Quantum Break or Sony Bend, or Santa Monica it's seems fairly likely a lot of things that a lot of people complain about would have been added. (except the morons wanted it to be a Victorian era GTA, but claimed they didn't)

Wat? Yes it is. For a AAA game just over a million copies sold is usually a failure. :/
For Capcom 2 mil is usually the cut off, and I'd expect it to be similar for Sony for games like this.
 

mechphree

Member
Short answer yes.

I think they deserve a chance to expand on the ideas that they started. I also highly doubt they want to waste that great technology they used for a one off.

I haven't played the game but from what I heard it's main issues is it's linearity and extreme short play time.

The sequel should be opened up more (like others have stated) and they can iterate from their.
 
I know this is an old post, but over a million copies sold is NOT a failure by any metric. Had the Order been given the same time as Quantum Break or Sony Bend, or Santa Monica it's seems fairly likely a lot of things that a lot of people complain about would have been added. (except the morons wanted it to be a Victorian era GTA, but claimed they didn't)

There's so much wrong with this post it's not even worth bothering.
 
I didn't say it in so may words before, but I guess I'll do now:

Hell yeah! I'll have more of the same please.

I thoroughly enjoyed my time with the game, length, story, gameplay, yes even the stealth section.
Me too. Thought it was a great experience. Though, I only paid $9 for it..
 
Haven't played it, but I think it's an interesting enough IP that's worth visiting a second time.

Apparently, the "knights" seem pretty capable in dealing with the werewolves. They're still a huge threat, but not as much as they would have been just a century before. I'd like to see them in a more primitive Era with less powerful weapons. Turn up the survival horror element and I'd be down.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I know this is an old post, but over a million copies sold is NOT a failure by any metric. Had the Order been given the same time as Quantum Break or Sony Bend, or Santa Monica it's seems fairly likely a lot of things that a lot of people complain about would have been added. (except the morons wanted it to be a Victorian era GTA, but claimed they didn't)
Ok 1, 1 million copies for the type of game that the order is, is not a financial success, it was in development for five years and had an awful drop off. 2.Wtf is the second half of that post? They had five years to make the game, they had ample time to do better from a game design perspective. And who the fuck wanted a Victorian Era GTA? Who even implied that?
 

Shang

Member
I think the main issue with the Order was the incompleteness of its story. Other than that, it kind of acts as a second-class Naughty Dog game
 

Gono

Banned
I was expecting some epic battles against hordes after hordes of werewolves, vampires, and gargoyles and whatever cool shit they could come up.

But no, you just shoot soldiers and people wearing pajamas.

Storyline sucked ass. Way too poor for being "the ultimate cinematic experience" they wanted to sell us.
 

nib95

Banned
Absolutely. Excellent premise, amazing graphical engine and very solid gunplay. I enjoyed the game a lot even though it has its flaws. If a sequel had far more gunfights, better level design and less hand holding, I think it'd fair far better critically.
 

daman824

Member
Absolutely. Excellent premise, amazing graphical engine and very solid gunplay. I enjoyed the game a lot even though it has its flaws. If a sequel had far more gunfights, better level design and less hand holding, I think it'd fair far better critically.
Well sure, if a game was better, it would do better critically and arguably commercially. But the fact is, The Order 1886 has bad enemy encounters/scenarios, a bad story, bad boss fights, and aside from graphics, is completely and utterly subpar. This team was given money and quite a bit of time to make a successful game, and they failed. Which is why they shouldn't get the chance to make a sequel. They were given a ton of resources and didn't succeed at anything outside of visuals.

Playing Uncharted 4, and seeing what a game like The Order should have been only reinforces this.
 

daman824

Member
yes. uncharted1 was good enough and look at uncharted2.

there's a good game in here that needs a good director to shape
No there isn't. Aside from the graphics, EVERYTHING in the order has been done better in other games. And even the environments were pretty bad. Like sure the game looked good, but with the setting they had and the liberties they took, they could have done so much better.
 
I'd love a sequel.

I really enjoyed the premise of the story and the acting was fantastic.

I do think they overdid the 'cinematic' direction though which could be perceived as a touch contrived.

The motion blur was also not quite right also imo as on bigger screens (pj), it really showed to be too much to see correctly although it is still the best image quality on the ps4 in terms of consistency at least imo.

Funnily, I've just come from thread of bullshit ND pulled with UC4 vs previous demos and I think this has hit this game a touch too because it originally gets hype up and the only way it finished was hype down! - IIRC, the developer was spouting originally how destructible everything was going to be when the final game was nothing like that.

Who knows, perhaps the ps4 just isn't strong enough for what the developer wanted but at least they didn't show us any bullshit videos unlike ND...

Having multiplayer probably hurt too but no doubt Sony wasn't prepared to fund the budget.

I think a sequel could be fantastic and deserves to happen but I'd be really surprised if it did.

Shame.
Brilliant concept.
Brilliant story premise.
Brilliant graphics.
Brilliant premise to the characters.
 
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