If that's a driver issue then there's nothing id should've been paying attention to.
Sorry if this has been posted already, but has anyone been able to pint point any sort of common settings AMD users can tweak for optimal performance?
No, not really, shadows and smoke apparently are the killers but setting them to low still doesn't fix the microstutters or the tearing for me.
What's the tearing issue you're having? Does it happen with both control panel and in game(non adaptive) vsync? and as for the stuttering, have you tried rtss frame limiting?
Please read the OP.
Well, first of all don't lock to 60(without vsync at least). That's a recipe for tearing. Have you tried forcing control panel triple buffering with control panel (or maybe in game) vsync? The drops to 30 are exactly what you should expect anytime you can't maintain 60. Triple buffering will fix that if you can get it to work.
Edited
Yes.
I also think that you are totally wrong on what you think my view is on consumer rights. There is a difference between what my rights ultimately are and what services or people could do that would be better for the consumer. There is no reason that we shouldn't advocate for that. Unless you are more for the corporations than the consumers.
Well, first of all don't lock to 60(without vsync at least). That's a recipe for tearing. Have you tried forcing control panel triple buffering with control panel (or maybe in game) vsync? The drops to 30 are exactly what you should expect anytime you can't maintain 60. Triple buffering will fix that if you can get it to work.
Edited
Try capping slightly above or below your refresh rate. Might help tearing a bit.
I'm a consumer too, but I hold no illusions about what corporations will do if given a choice between doing what is good for the shareholders and what is good for the consumers. Since I know what the corporation will decide already, I simply adjust my expectations accordingly and only buy products where I know the corporation's interests will actually align with mine. To do otherwise is tilting at windmills.
Already rode that bull. It bucked me off.
It didn't help.
I had tripple buffering enbled and still the game would lock to half the refresh rate a lot of the times. =/
I played a bit without v-sync and I didn't notice any tearing but I was getting 70+ fps on a 144 hz monitor though.
Well what about the adaptive v sync?
Yeah, it's probably just not working.
Yes. This should be filed under, "doesn't matter what setting I change" lol.
Ok last try. Have you tried v sync or frame limiting through radeon pro yet?
Isn't Radeon settings the same thing?
Alpha means alpha. Rough stuff. Not release. You really need to stop reading a site like this if you can't remember that. The idiot who wrote that was just trying for page hits or clicks or whatever. And again. Don't preorder. Wait to see how the game works and reviews. If need be wait till a driver for your card is out. Or skip it if it won't be there. I feel for you on the disappointment. I am sure the good folks at AMD are working hard to fix it.
From the site:
"The results above show a direct vindication of my recommendations since I joined the industry. I have always firmly believed that when you build your system, you need to build the top end graphics card, followed by as much system memory and fastest storage you can buy." Unbiased reporting! Glad the data set proved his vindication of you need a high end system. Wow.
I've just tried it with a 290. Had no issues. I enabled OpenGL triple Buffering and forced Vsync. Had all my settings on high and some on ultra at 1080p. It never drops below 60 except on control panels. I haven't pushed it yet and I suspect it performance it won't bench as well as it should, but it works just fine.
Can you tell me exactly what programs you have used to set these settings? I have downloaded Radeon Pro and will tinker after I eat. Again though, you might want to check the comments above me or at the bottom of the last page, there was a guy who thought there were no problems but there actually where, he just wasn't sensitive to them.
If you want to make them feel the pain, throw your AMD card in the trash and buy an Nvidia card and never buy AMD cards again. Your only right as a consumer is to do what you want with your wallet. You have no other rights.
Id Software is literally the only game dev using OpenGL. Id has released 3 games in the last 15 years. AMD is broke, why would they invest into OpenGL to support 3 games over 15 years?
And yes, the Vulkan renderer is coming, hopefully soonish. I think they said they wanted it out within weeks of release somewhere?
No. Neither Nvidia nor AMD have multi-GPU working. SLI is promised, though nobody knows when. There hasn't been a game for OpenGL since Rage (2011) so it's not clear how much work Nvidia would need to put in or how long it will take to implement SLI for DOOM.
What is this even supposed to mean?If id Software chose to go with Nvidias fork of OpenGL instead of the Khronos group standard that would explain a lot.
That depends on what you mean by "sorted". AMD's CPU performance overhead in DX11 is still significantly higher than NV's, and their driver still sucks at DX11-style parallelization.Edit: Kinda dumb that AMD dropped the ball on OGL performance when they did get their DX11 drivers sorted eventually
What is this even supposed to mean?
That depends on what you mean by "sorted". AMD's CPU performance overhead in DX11 is still significantly higher than NV's, and their driver still sucks at DX11-style parallelization.
E.g.
A fix for the 290/390 performance will be coming in the next hotfix driver. Or so says a little bird.
He means the practical problem that Nvidias drivers in some cases accept things which are not OGL conformant.What is this even supposed to mean?
Does this little bird have an eta? Also, is it African or European?
What is this even supposed to mean?
It means of all the OpenGL Adopter companies {AMD, Intel, Microsoft, and Nvidia} Nvidia is the only one with Conformant products for the 4_5 release . Whether or not they implemented more or alternate procedures on top of what conformance requires is guesswork.
Why the Fuck would any Studio choose to release a game based on a spec that is only conformant with products offered from a single company? Even when Mantle was a brief blip on the scene titles like Battlefield & Civ still performed as intended and on Nvidia products using the default rendering API.
Ok last try. Have you tried v sync or frame limiting through radeon pro yet?
I used Crimson settings. Just toggle OGL triple buffering and forced vsync.
e: I also put shadows at medium as per the tweet.
Anyone playing this on a i3 with a 380/380X?
Should be next week.
Remind me next time a game comes with similar "driver issue" on Nvidia's side so we can come back to this. The performance of their game is their business, of course it's something they should be paying attention to. If they add new graphics features for the PC port at a late stage, and those potentially break performance, they should ensure there's enough time for Nvidia/AMD to get it fixed, and not just release it as is and fix it whenever. This has been a problem with some games on both sides of the fence. It's simply not something that any self-respecting developer should be doing. They should try to support all their potential customers and not be a part of some Nvidia vs. AMD pissing contest.
In my experience nv is better at releasing drivers specifically for games right at launch, amd takes a bit.
Amd in general use has been more stable. Less driver crashes, black screens, and weird resolution scaling issues that nvidia has had problems with in my experience over the last couple years. My displays are somewhat unique though. A Samsung 28" 4k and a Panasonic 65" 4k through displayport.
I don't usually buy games right at launch, wait a bit for sales typically.
Ok, I just tried both of these and no luck. Seems like the game ignores both Radeon Pro and Crimson Radeon Settings.
Sure thing, next time I'll see such driver issue on NV I'll let you know. Just to put things into context - haven't seen them on NV for some years at the moment.
I got Radeon Settings triple buffering & forced vsync to work by using the Global profile settings. I still had the drops to 30fps that I got with in-game vsync, though the game would snap back to 60fps much quicker. Still super jarring though.
Right now I'm playing with vsync totally off, which sucks because I hate screen tearing. But drops from 60fps straight to 30fps are the absolute worst. Hopefully fixes are coming. :[
Nah, sounds to me like you've just given up which isn't actually helping IMO. If the consumers of a certain brand speak out they can keep that brand honest. I've seen this happen and have been a part of this several times but it is rare.
This is how I personally treat these situations. I advocate first and give a chance for change. If nothing happens then I move. But only if the other options are actually better for the consumers in my eyes. Lesser of two weevils and all that jazz.
I don't hold a flag for anyone but the consumer. To give up advocating for the consumer is to let the corporations have control.
If you always just choose the lesser of the two evils first and don't try to advocate then things will just keep getting worse for everyone. Insert Proverbial boiling frog analogy of choice here...
I was in the alpha last October (and the last couple Betas), back then the game was running at a solid 60fps on my 290x at the Alpha & Betas "Ultra" preset. I didn't preorder or even bother purchasing, because I pretty much know what to expect with an AMD card from id Software... this wasn't my first rodeo and id Software has shown to given a little less than two fucks to ATI/AMD users for over a decade. I was simply shocked that the game performance looks like it fell apart for AMD users in the last few months.
Some of the tweets getting tossed about makes it look like they increased the bar of some of the setting presets, but it still doesn't explain why some of the top 10 cards on the Market (390/390X) which are typically competitive with 780/780ti & 970s even sometimes 980s are now not even keeping up with 960s and similar mid tier cards even from AMDs previous GCN cards.
If id Software chose to go with Nvidias fork of OpenGL instead of the Khronos group standard that would explain a lot. Shit like that happens when you don't follow specific standards and follow specialized forks. It's amazing how some devs can't even get C/C++ code to compile (on a gnu compiler) after they spend too much time playing around in the Microsoft camp of Compilers. I'm assuming a similar game is being played at the id house, they went too far down the Nvidia rabbit hole and simply forgot or continued to not give any fucks about AMD users.
False. Doom 3 was a incredible on a Radeon 9700 Pro. It was one of the first PC games at the time where it just worked outbid the gate without serious tweaking. Ran like a dream.I remember Doom 3 couldn't even run on Ati cards due to using OpenGL instead of Directx you had to download some kind of fix but a friend of mine was never able to get it to run on his rig.
I remember Doom 3 couldn't even run on Ati cards due to using OpenGL instead of Directx you had to download some kind of fix but a friend of mine was never able to get it to run on his rig.
Really? I'm pretty sure dark souls 3 was crashing on 700 series cards and it was a driver issue, or did I hear wrong.
The game uses 4.5 on Nvidia and 4.3 on AMD. I'd say that's basically ideal. Are you saying that they should hold back everyone since one vendor hasn't yet implemented the latest version of the standard?It means of all the OpenGL Adopter companies {AMD, Intel, Microsoft, and Nvidia} Nvidia is the only one with Conformant products for the 4_5 release . Whether or not they implemented more or alternate procedures on top of what conformance requires is guesswork.
Why the Fuck would any Studio choose to release a game based on a spec that is only conformant with products offered from a single company? Even when Mantle was a brief blip on the scene titles like Battlefield & Civ still performed as intended and on Nvidia products using the default rendering API.
https://twitter.com/idSoftwareTiago/status/731668811565260803Well, first of all don't lock to 60(without vsync at least). That's a recipe for tearing. Have you tried forcing control panel triple buffering with control panel (or maybe in game) vsync? The drops to 30 are exactly what you should expect anytime you can't maintain 60. Triple buffering will fix that if you can get it to work.
Edited
The game uses 4.5 on Nvidia and 4.3 on AMD. I'd say that's basically ideal. Are you saying that they should hold back everyone since one vendor hasn't yet implemented the latest version of the standard?
(A version for which the spec was released almost a year ago mind you!)