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Team Fortress 2 |OT4| Official Halo Thread of Polearms and High Fashion

Bluth54

Member
B4nny, the competitive player that has been working with Valve on comp matchmaking visited Valve/the TF2 team today and posted this on twitter:



Based on that I'm thinking it's pretty likely Valve his hoping to ship the final version of comp matchmaking with the big summer update we usually get.

Edit: He also says:



Edit2:
He also posted:


Sounds like the next big update is going to be pretty great.
 
I FINALLY GOT CLEARCUTTER.

Clearcutter has my been my nightmare achievement. Just, thank goodness for medieval servers and the generous crits of the fire axe.
 
B4nny, the competitive player that has been working with Valve on comp matchmaking visited Valve/the TF2 team today and posted this on twitter:

https://twitter.com/4G_b4nny/status/729824004215689217

Based on that I'm thinking it's pretty likely Valve his hoping to ship the final version of comp matchmaking with the big summer update we usually get.

Edit: He also says:

https://twitter.com/4G_b4nny/status/729824627355062272

Edit2:
He also posted: https://twitter.com/4G_b4nny/status/729839464684490752?

Sounds like the next big update is going to be pretty great.

He's probably telling them to nerf Pyro again.
 
Imaginary future update:

"Soldiers and demos have doubled clip sizes.

Scouts were complaining that they sometimes touched the ground. We've fixed that by letting them fly."

They'll probably just revert Demo to vanilla stats. Stickies do 185 base damage with no falloff and have 40 spare shots, and the Grenade Launcher carries 6 shots and rollers explode on contact.

Ugh, seriously. The only semi-viable Pyro loadout left is Reserve Shooter - Degreaser, and God knows how long that will be a thing, because no doubt B4nny will cry about that too.
 

Bluth54

Member
Imaginary future update:

"Soldiers and demos have doubled clip sizes.

Scouts were complaining that they sometimes touched the ground. We've fixed that by letting them fly."
I would actually like to see Valve slightly adjust the ammo count of the needle gun. It annoys me so much it holds 40 needles but he has 150 extra needles. Up that reserve ammo to 160 so medic gets 4 full reloads Valve.
 
I would actually like to see Valve slightly adjust the ammo count of the needle gun. It annoys me so much it holds 40 needles but he has 150 extra needles. Up that reserve ammo to 160 so medic gets 4 full reloads Valve.

If you've shot 190 needles at your enemies and haven't killed one to get an ammo drop, you've got more problems than the fact that you're playing medic and have shot 190 needles at your enemies.
 

Yeef

Member
This just reminded me. What da frig happened to the Scout & Medic Dr. Grordbort items?
up-dog.jpg
 

Bluth54

Member
If you've shot 190 needles at your enemies and haven't killed one to get an ammo drop, you've got more problems than the fact that you're playing medic and have shot 190 needles at your enemies.

Yeah I know the 10 extra needles wont do much and are pretty unnecessary but it still annoys me for some reason.
 
HEa6add.jpg


I've always thought that claims of hats making it hard to tell classes apart are exaggerated, but this is getting ridiculous. Dude looks exactly like a Pyro without the mask. Valve plz.

EDIT: At least Valve tested it before they pushed it out:

D48468FFF6A9FE5552E96D2D5D73127D1968FED2

088F68E653A48D3BBED4423ACCD484E900C6B930
 

Bluth54

Member
Yeah that must be it. The black box and the loch n load not having an even ammo count bothers me as well but not as much as the needle gun for some reason.

A hidden change I noticed in the last patch was that Valve updated the disciplinary action speed boost to not go away after touching a resupply cabinet. I had emailed Valve about that a long time ago and had given up on it ever being fixed.
 

Bluth54

Member
It looks like B4nny wasn't kidding when he he said Valve was going to focus on the community aspects of TF2 in the next big update. They sent out this email to server owners today:

Hey everyone,

I wanted to give a heads-up about some upcoming changes to the way server accounts work in TF.

In an future update, we are going to be introducing features that will only be available to game servers that have a registered game server SteamID, via the Game Server Login Token (GSLT) system. This system has existed for some time, but is currently only used in TF for persistent favouriting in the server browser. It has also gained some more restrictions recently that you should be aware of.

Game server accounts are tied to an owning Steam user account
This Steam account must not be currently community banned or locked.
This Steam account must not be limited.
This Steam account must have a qualifying registered phone.
Game servers that violate the community guidelines for the game they are hosting may have their access suspended or revoked.
Game server account suspensions or bans also apply to all other game servers tied to said Steam user

More info and management tools are here: https://steamcommunity.com/dev/managegameservers

For TF specifically, being free-to-play, access to some upcoming features may eventually depend on the qualifications the owning Steam user account. So, while creating dedicated individual user accounts to own individual game servers is possible, it may lead to an increased burden in the future. We recommend game server accounts be registered to the Steam account of the acting server owner -- GSPs should require clients to provide their own tokens.

This change will allow us to have a greater level of confidence in game servers, by making it easier to revoke access for bad actors and better tying game servers to their owners. The increased persistence gives us many more opportunities to assign trust to community servers, and to provide them access to features that would otherwise be too open for abuse. It also provides a much better mechanism for dealing with abuse than the current IP-ban system that is both less effective and more painful for server providers that share IPs between clients.

We will have more information once we are ready to begin rolling out these features, but I wanted to send this heads up such that current admins and server providers can look into integrating this support into their setups.

Let me know if you have any questions or concerns and I will try to address them,

- Neph


I'm not sure what they're going to do (maybe default good community servers to quickplay?) but after how they killed off a lot of community servers this makes me optimistic. I guess we'll have to wait and see what they do.
 

Russ T

Banned
Ooooh I want to believe, I want to believe. GAF server comin' back, RIGHT YEEF?? Or JAVAMAN?? Or who was that guy who ran the first one, ice whatever. The one that got banned. Hoo boy.
 

Spaceb0y

Neo Member
Ooooh I want to believe, I want to believe. GAF server comin' back, RIGHT YEEF?? Or JAVAMAN?? Or who was that guy who ran the first one, ice whatever. The one that got banned. Hoo boy.

This looks interesting, and hopefully promising. Current NeoGaf TF2 server is at NeoJank.com. I'd love for it to show up in quick plays.
 

Bluth54

Member
B4nny said a little bit more about this update while he was streaming, which was summarized in the newest episode of Backcap

The main reason B4nny was invited to Valve was to look at weapon rebalances.
The current TF2 team has 10+ active members.
TF2 may get majors (CSGO Valve sponsored tournaments with $250k+ prize pools) if matchmaking is well received but but the comp community shouldn't expect direct financial support from Valve anytime soon.
Valve is actively looking at the performance of TF2 so optimization seems to be a big priority for the TF2 team.
The update will be a new take on things - competitive is the main driving force behind the update but it will be beneficial to all aspects of TF2.
 

Russ T

Banned
This is some exciting shit. O:

I'm still holding out hope for an eventual port to Source 2. That's a big project though so it probably won't happen. ):
 

commissar

Member
Sometimes I wonder if Valve are secretly holding back Half Life 3, Portal 3, Left 4 Dead 3 and Team Fortress 3 until they are all near complete, just so they can make a "our finest technicians have researched numerals for years" joke and announce them all at once.
 

Bluth54

Member
Sometimes I wonder if Valve are secretly holding back Half Life 3, Portal 3, Left 4 Dead 3 and Team Fortress 3 until they are all near complete, just so they can make a "our finest technicians have researched numerals for years" joke and announce them all at once.

Team Fortress 3 isn't happening anytime soon. Team Fortress 2 has a thriving in game economy, is run as a game as a service. Same with CSGO and DOTA2.

As for games like Half Life 3, L4D3 and Portal 3 it's no secret Valve has been working on Source 2 for the past few years and I know I personally didn't except them to release another game after DOTA2 until Source 2 was ready to go. Based on leaks from Valve it seems like L4D3 is probably much more heavily in development then Half Life 3 right now. As far as I know nothing has been found in any leaks about Portal 3.
 

Bluth54

Member
Dota 2 is already on Source 2, in fact.

Which is why I have hope for TF2.

Dota 2 was really badly broken by Source 2 (and they're still fixing it).
If anything I would guess CSGO would get ported to Source 2 next since it's Valve's next biggest game.
 

Russ T

Banned
Dota 2 was really badly broken by Source 2 (and they're still fixing it).
If anything I would guess CSGO would get ported to Source 2 next since it's Valve's next biggest game.

That's a massive overstatement haha. It was broken for maybe a month but it's good now. Any major bugs that exist these days were introduced post engine switch.
 

Yeef

Member
lowered my mouse sensitivity on a whim, suddenly i can play scout semi-competently again

woah?!
Real players have different sensitivities for different classes in their class ini files!

Bears get new mouses with lower DPI and don't bother changing sensitivity settings!
 

Sianos

Member
Real players have different sensitivities for different classes in their class ini files!

Bears get new mouses with lower DPI and don't bother changing sensitivity settings!

I really should have done that all along. My mouse also has a million different settings that I've barely experimented with and really should.
 

Spaceb0y

Neo Member
So does anyone else besides myself use a trackball for FPS games? I have to say I feel it's better for some classes (Pyro, Heavy) than others (Sniper).
 
So does anyone else besides myself use a trackball for FPS games? I have to say I feel it's better for some classes (Pyro, Heavy) than others (Sniper).

Pesonally I prefer DDR pads and guitar hero controllers to play tf2. They are better for some classes because I too have confirmation bias.
 

Firestorm

Member
I basically came to this thread to see if anyone from the old TF2 server were left and looking at Overwatch. I was thinking about it and the TF2 GAF serveris some of the most fun I've ever had with a shooter. CS 1.6 on my regular server was the only thing that came close. Really hoping Overwatch fills that void.
 
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