How About No
Member
Bring on Mecha/Pulse Rifle Souls From
DS3 does everything well, but feels creatively exhausted.
Its not the series, it's the game itself that's lacking. A key part of the appeal of the games is the sense that you are exploring an unknown and mysterious world, DS3 feels more like a nostalgic theme-park. Its not too damaging the first time through because at least you have bosses to anticipate, but on replay when you know the lay of the land and where big encounters happen it falls flat.
At which point I found myself keenly aware of how lacking in ideas, character, and innovation this new entry was... and my interest fell off a cliff.
What's doubly damning to me is the feeling that there's very little FROM can do to make DS3 a title that stands on its own feet with patches and DLC. Its simply too mired in past glories to ever become its own thing; its constant call-backs to past glories simply remind me of how great and memorable those games were, whereas DS3 itself is fairly anonymous and uninteresting.
I'm stuck on. I'm not burnt out but I'm f'n frustrated as hell. None of my shit does any damage at all. I have tried summoning bros to help but they all die quicker than I do!Yhorm the Giant
I'm stuck on. I'm not burnt out but I'm f'n frustrated as hell. None of my shit does any damage at all. I have tried summoning bros to help but they all die quicker than I do!Yhorm the Giant
I'm stuck on. I'm not burnt out but I'm f'n frustrated as hell. None of my shit does any damage at all. I have tried summoning bros to help but they all die quicker than I do!Yhorm the Giant
I'm surprised your summoning bros didn't know the trick
DS3 does everything well, but feels creatively exhausted.
Its not the series, it's the game itself that's lacking. A key part of the appeal of the games is the sense that you are exploring an unknown and mysterious world, DS3 feels more like a nostalgic theme-park. Its not too damaging the first time through because at least you have bosses to anticipate, but on replay when you know the lay of the land and where big encounters happen it falls flat.
At which point I found myself keenly aware of how lacking in ideas, character, and innovation this new entry was... and my interest fell off a cliff.
What's doubly damning to me is the feeling that there's very little FROM can do to make DS3 a title that stands on its own feet with patches and DLC. Its simply too mired in past glories to ever become its own thing; its constant call-backs to past glories simply remind me of how great and memorable those games were, whereas DS3 itself is fairly anonymous and uninteresting.
I really hope more people make that distinction.
I genuinely think DS3 will have a bit of a backlash once the new feeling wears off. And when it does I dont want that to hamper the chances of a new game in the series. I think there is some great stuff From can do with this series, they just chose not to with DS3.
DS3 does everything well, but feels creatively exhausted.
Its not the series, it's the game itself that's lacking. A key part of the appeal of the games is the sense that you are exploring an unknown and mysterious world, DS3 feels more like a nostalgic theme-park. Its not too damaging the first time through because at least you have bosses to anticipate, but on replay when you know the lay of the land and where big encounters happen it falls flat.
At which point I found myself keenly aware of how lacking in ideas, character, and innovation this new entry was... and my interest fell off a cliff.
What's doubly damning to me is the feeling that there's very little FROM can do to make DS3 a title that stands on its own feet with patches and DLC. Its simply too mired in past glories to ever become its own thing; its constant call-backs to past glories simply remind me of how great and memorable those games were, whereas DS3 itself is fairly anonymous and uninteresting.
They're just that good. Every time I try to get invested in another game, I get bored and go back to Souls.
Posts like this are what make Miyazaki's decision to move on look smart. There's nothing wrong with Ds3, its probably my favorite Souls game(excluding BB) but it definitely feels like they've stretched the ideas they can implement in this series thin.
Taking a break is a good thing for us and FROM, which is why I'm more excited for the announcement of their new IP than Ds3 DLC.
I know that feeling OP. I felt the same fatigue back when the BB DLC came out, I got maybe half way through and just stopped. DS3 kinda got me back on board though and if this wasnt such a busy month Id probably go back to the BB DLC.
This. I also feel like people who try a bit more to get into the lore will find the game more engaging. It's what I've been doing since beating it multiple times. And new discoveries which help shape Ds3s own world are being made everyday.-Words-
You are pretty spot on but I thought there was enough going on with how damn refined the gameplay was to keep me playing. The pvp in particular, even with the flaws has me seriously hooked. I'm sure the dlc will add some great new ideas and areas as well as capping off the lore in a satisfying waySame here. This game just doesn't feel like it has the intrigue, the secrets, the sense that you're truly discovering something new. It's very much like the Force Awakens, in that it's a very faithful tribute to the original. More of a remix/remaster than a true continuation.
Not a bad game at all, but sadly predictable and lacking ideas. I'd much rather see an entirely new class introduced in the DLC than new areas, a new way to experience the existing game rather than yet more cathedrals.
I don't think it's us that's burned out on Souls, it's Miyazaki who's fatigued with the franchise. I hope if he is doing a sci-fi game next, it's not just DS with lightsabers.
BB had a sick lore to make up for it, though.I don't know why, but Souls formula felt the most worn out with Bloodborne for me.
It felt like they tricked me into believing that BB wasn't yet another Souls games with it's different theme and visuals....
...but it ended as exactly that, with some superficial changes just to make stuff a bit different on top.
With DS3, at least, I came in expecting more Souls (and it's genuinely fantastic and probably the best in the series).
I definitely agree, the series/ Souls formula needs a long 3+ years rest. It already lost what made it special, there is no need to go Ubisoft on us.
This. I also feel like people who try a bit more to get into the lore will find the game more engaging. It's what I've been doing since beating it multiple times. And new discoveries which help shape Ds3s own world are being made everyday.
BB had a sick lore to make up for it, though.