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Capcom Japan blames Capcpom USA for misinformation regarding Ibuki's release

Intel_89

Member
I'm trying to understand what exactly happened but haven't found a post with the info (I didn't read most of them due to being at work), can someone give me the gist of it? Thanks.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
I'm honestly curious how many Capcom games someone who shouts stuff like this has played over the last 5...or 10 years.

The company is a mess, true. But "almost all their talent left" is hyperbolic nonsense when they are still capable of releasing Dragon's Dogma, Revelations 2, Monster Hunter 4-tier games.

And even then, what little there is of SFV is really good.

Capcom is still capable of developing good games on a reduced scale, Monster Hunter, Ace Attorney and slimmed down titles like Revelations 2 certainly show that.

What they can't do is make genre-defining titles in the AAA console space, the modern Capcom could never make a game like RE4 or DMC3 and it doesn't seem like they can make another SFIV either.
 

lupinko

Member
Wait a minute, so the one character per month was decided by Capcom US without consulting or any agreement with the people working on the characters ?

WTF ?

Well to be fair to Capcom USA, they own the Street Fighter IP, not their Japanese parent company.

So the US branch has full say in how things go.
 

KingBroly

Banned
Sounds like Capcom USA is the one in the wrong here. Is it heavily run by fans? Or people who just don't get PR only works if you follow through?

Capcom was pitching SF5 as a 'Game as a Service.' There are tons of games like that nowadays. You know what SF5 doesn't have in common with those games?

Communication.

While Capcom started with a once-per-week blog entry, they quickly stopped and information dried up. This compounded frustration that players were having about a lot of issues that have popped up over time, including the input lag issue, ragequitting, the game's netcode and matchmaking. Every other 'service game' has communication, most 2-3 times a week in regards to what's going on.

With SF5, it just feels like they've used it as an excuse to hide the fact that they rushed it out the door (seemingly for Contractual obligations surrounding the Pro Tour) and can't fix the problems easily.
 

sonicmj1

Member
I'm trying to understand what exactly happened but haven't found a post with the info (I didn't read most of them due to being at work), can someone give me the gist of it? Thanks.

The gist of Capcom Japan's post on this subject is this:

  • People have been asking us why Ibuki is later than expected.
  • The information that created those expectations came out of Capcom USA with their content roadmap. Capcom Japan did not present this roadmap to the public.
  • The Capcom Japan team and the Capcom USA team presented different information based on their judgment of what would suit their local audience best.
  • Capcom Japan knew about the roadmap presented by Capcom USA. They judged that presenting information they weren't 100% sure about could create unsatisfied expectations.
  • We have come to the painful realization that giving different information to different regions only invites confusion and uncertainty among our players. We are deeply sorry.
  • Going forward, all updates about new content and characters will be the same for both regions. We'll keep you informed of new developments as soon as we can.
 

The Giant

Banned
Capcom Civil War.

This company is a mess.


Nintendo should just buy Capcom and we shall have peace.

swvillains_10_zpsbij6cgh7.jpg
 

KingBroly

Banned
I missed the boat on this meme. Can someone please explain this to me?

Some Capcom game a long time ago (I wanna say SFxT) had "Capcpom" in the trailer trademark lines at the end. So it kinda became the tagline for all Capcom mistakes as it was just one thing in a long line of mistakes they had done, particularly in regards to spelling.

First print copies of Resident Evil "Revelaitons" on 3DS was also a thing.
 
Some Capcom game a long time ago (I wanna say SFxT) had "Capcpom" in the trailer trademark lines at the end. So it kinda became the tagline for all Capcom mistakes as it was just one thing in a long line of mistakes they had done, particularly in regards to spelling.

First print copies of Resident Evil "Revelaitons" on 3DS was also a thing.

Awesome. Thanks! I do remember the "Revelaitons" snafu.
 

Yudoken

Member
CGP Grey explained Capcom perfectly in his recent video.

Left (Capcom USA) and right (Capcom JPN) hemisphere are separated, they don't communicate with each other and act on their own.

They need to be connected and functioning as one united company.
 
its not surprising this is still a mess.

Literally the first exposure anyone had to SF5 was an underwhelming trailer with Ryu vs. Chun that looked exactly like SF5 and was announced like right after the most recent SF4 expansion came out.

Everyone though it looked like shit and the release timing made no sense. Then a few months later we get new details and the game looked pretty good.

Now the PR team is a bunch of social media "experts" and a few guys from the gaming community who have no idea what they're doing when it comes to PR.
 

Tripon

Member
https://www.reddit.com/r/Kappa/comments/4mbd9w/blame_combofiend_capcom/d3u6cel

I translated the bit about capcom USA to this
"We are sorry for our international players. Capcom JP decided to allow each regions divison to choose when they would release update information regarding updates to the players. (This was problematic as the JP site had updates on ibuki and other ahead of USA). We have realized the problems that it has created and apologize. From now on, Capcom JP will make it so that every update like this one you are reading is available at the same time".
I wouldn't say they're burning out Capcom USA that much but yeah I can see how they're shifting the blame a bit.
.
 

Shito

Member
But...

The blog actually pretty much says "We didn't say we're releasing anything in May. Capcom USA said that. We didn't."
They're not apologizing for the timing of the Ibuki information, but rather they are saying the character wasn't "delayed" so much as that she wasn't supposed to be released in May to begin with.
... to which the OP of that reddit post replies that he didn't see that part.
 

ElFly

Member
Well, Capcom JP ain't wrong.

After all, we had to learn from them that Ibuki was delayed until the story mode.
 

GeeTeeCee

Member
I look forward to the third act reveal where it turns out Capcom Europe has been secretly manipulating the Japan and USA divisions against one another all along to further its own malevolent ends.
 

mbpm1

Member
I look forward to the third act reveal where it turns out Capcom Europe has been secretly manipulating the Japan and USA divisions against one another all along to further its own malevolent ends.

Better story mode than what they'll release in J̶u̶n̶e̶ October
 

ZenTzen

Member
pretty much trying to shift blame to the USA branch, the unity blog post made me hopeful they'd adress the issues, but we'll see what this all mean for SFV
 

ElFly

Member
But...


... to which the OP of that reddit post replies that he didn't see that part.

Capcom JP says that while Capcom USA released a content delivery roadmap, Capcom JP didn't, so the Japanese branch clearly didn't have the confidence the characters would be ready on that timeframe.

pretty much trying to shift blame to the USA branch, the unity blog post made me hopeful they'd adress the issues, but we'll see what this all mean for SFV

But Capcom USA is to blame here. They just showed a trailer for Ibuki and then we had to learn from a blog in japanese that Ibuki was delayed to next month. Capcom USA could have announced the delay along with the trailer, or could have simply refused to show the trailer and apologized. They did neither. So clearly they are the ones to blame.
 
The US branch certainly has to bear responsibility for the miscommunication, but Capcom Japan are hardly innocent; the whole flawed core of the entire project is on them.
 

ElFly

Member
Well to be fair to Capcom USA, they own the Street Fighter IP, not their Japanese parent company.

So the US branch has full say in how things go.

Do they own SF? That's odd.

The way I understood, Capcom USA paid for SF4 and had the helm in that project, but that's not the same as owning the franchise.

Dunno who paid for SF5, but seeing that Sony was involved, would not be surprised if the japanese branch was helming the project this time.

e: oh checking on it, it seems it's true and that Capcom USA somehow owns SF.

This only makes it funnier that Capcom JP will be ordering around Capcom USA on when to communicate.
 

ZenTzen

Member
Capcom JP says that while Capcom USA released a content delivery roadmap, Capcom JP didn't, so the Japanese branch clearly didn't have the confidence the characters would be ready on that timeframe.



But Capcom USA is to blame here. They just showed a trailer for Ibuki and then we had to learn from a blog in japanese that Ibuki was delayed to next month. Capcom USA could have announced the delay along with the trailer, or could have simply refused to show the trailer and apologized. They did neither. So clearly they are the ones to blame.

and yet, capcom jp being the main branch, never actually said anything about the roadmap until problems with the release schedule started to arise, and just went along with it, they could have simply said that the roadmap wasnt to be taken literally, that it was just what they expect when it'll release, but that there could be delays due to the nature of developing games and its expanding content
 

ElFly

Member
and yet, capcom jp being the main branch, never actually said anything about the roadmap until problems with the release schedule started to arise, and just went along with it, they could have simply said that the roadmap wasnt to be taken literally, that it was just what they expect when it'll release, but that there could be delays due to the nature of developing games and its expanding content

Well the roadmap put them in a bind. They just never acknowledged it -which can be seen as just as bad, sure-. The right thing to do was to correct the roadmap earlier.

Still, in the current disaster Capcom USA still acted like Ibuki was coming; certainly Capcom JP wasn't the one to put the Ibuki trailer at the end of a tournament. Capcom JP was the one telling the truth, that Ibuki was being delayed, so certainly I cannot blame them for that.
 

fader

Member
yea but we don't really know the full story here. I can't really say if Capcom JP or US is wrong because we don't know if there was a lack of communication between the two so Capcom US decided to jump the gun or if Capcom JP just operating on their own in leaving Capcom US out to dry. Something like this should have been handled internally and just tell the public that there will be btter communication instead of pointing fingers...

Please riot hurry with you fighting game...
 

ZenTzen

Member
Well the roadmap put them in a bind. They just never acknowledged it -which can be seen as just as bad, sure-. The right thing to do was to correct the roadmap earlier.

Still, in the current disaster Capcom USA still acted like Ibuki was coming; certainly Capcom JP wasn't the one to put the Ibuki trailer at the end of a tournament. Capcom JP was the one telling the truth, that Ibuki was being delayed, so certainly I cannot blame them for that.

still, they should have moved forward as a whole, instead of shifting blames

which is what i think was the whole unity blog post was about, where they adress this issue of being more transparent about the content, and the whole input lag issue

yea but we don't really know the full story here. I can't really say if Capcom JP or US is wrong because we don't know if there was a lack of communication between the two so Capcom US decided to jump the gun or if Capcom JP just operating on their own in leaving Capcom US out to dry. Something like this should have been handled internally and just tell the public that there will be btter communication instead of pointing fingers...

Please riot hurry with you fighting game...

and thats what capcom US did
http://www.capcom-unity.com/haunts/blog/2016/06/02/updates-on-street-fighter-v-development-vol-1
 
The angry mob demands the season pass be on sale for 10 bucks to make up for this botched handling! Rah rah! General Anger!

But seriously I just want to get the season pass for cheap lol.
 

ElFly

Member
still, they should have moved forward as a whole, instead of shifting blames

Don't think it is blame shifting, but blame accurate positioning.

It is ugly that they do this in public, but at the same time, this is even more openness from Capcom JP so yays. Capcom JP just dialed the transparency to 11. I am ok with that even if it at parts looks petty.

Maybe you guys can't handle this amount of transparency.
 

ZenTzen

Member
Don't think it is blame shifting, but blame accurate positioning.

It is ugly that they do this in public, but at the same time, this is even more openness from Capcom JP so yays. Capcom JP just dialed the transparency to 11. I am ok with that even if it at parts looks petty.

Maybe you guys can't handle this amount of transparency.

i think you're putting too much trust on Capcom Jp, when they should be equally blamed
 

ElFly

Member
still, they should have moved forward as a whole, instead of shifting blames

which is what i think was the whole unity blog post was about, where they adress this issue of being more transparent about the content, and the whole input lag issue

and thats what capcom US did
http://www.capcom-unity.com/haunts/blog/2016/06/02/updates-on-street-fighter-v-development-vol-1

Do you realize that this very same JP post we are talking about also mentions the input lag. It's in fact the same blog post as the one from Capcom Unity you linked, except for the part where they blame Capcom USA and the content roadmap shenanigans.

The japanese branch also mentioned the input lag. In fact, chances are the JP blog is the original post that Capcom USA just translated and edited out the japanese branch blaming them.

Capcom USA had never acknowledged the input lag issues until Capcom JP came down with the hammer saying they had to communicate more so I am going to say that

"and thats what capcom US did"

is wrong and it is "that's what Capcom JP forced them to do".

i think you're putting too much trust on Capcom Jp, when they should be equally blamed

Out of the two branches they were the ones more accurate to the truth. They informed of the Ibuki delay, they were the ones acknowledging the input lag issue.

Capcom USA instead prefers to dick the fans around. Remember that time they said they had a surprise for the end of a tourney, and then they just played the Rashid theme?

So yeah, I think I am putting the trust on the branch that didn't treat us like idiots.
 

Intel_89

Member
The gist of Capcom Japan's post on this subject is this:

  • People have been asking us why Ibuki is later than expected.
  • The information that created those expectations came out of Capcom USA with their content roadmap. Capcom Japan did not present this roadmap to the public.
  • The Capcom Japan team and the Capcom USA team presented different information based on their judgment of what would suit their local audience best.
  • Capcom Japan knew about the roadmap presented by Capcom USA. They judged that presenting information they weren't 100% sure about could create unsatisfied expectations.
  • We have come to the painful realization that giving different information to different regions only invites confusion and uncertainty among our players. We are deeply sorry.
  • Going forward, all updates about new content and characters will be the same for both regions. We'll keep you informed of new developments as soon as we can.

Thanks, now I understand it. It's pretty messed up that CJapan is attacking CUSA, I guess this just shows how fragmented both entities area despite being under the same company.
 

RuGalz

Member
Haven't really been following the debacle that is SFV. I bought it on the first day and pretty much haven't touched it after the first few days. How did they go from the success of SFIV to this so quickly...
 
Still baffling that this much miscommunication is possible in the year 2016 with the amount of technology available to make it much easier to work together. It's also kind of silly to throw Capcom USA under the bus because it just makes the entire company look divided. It would have been better to just not say anything at all.
 
yea but we don't really know the full story here. I can't really say if Capcom JP or US is wrong because we don't know if there was a lack of communication between the two so Capcom US decided to jump the gun or if Capcom JP just operating on their own in leaving Capcom US out to dry. Something like this should have been handled internally and just tell the public that there will be btter communication instead of pointing fingers...

Please riot hurry with you fighting game...
You know, instead of hoping Blizzard or Riot makes a fighting game to show Capcom how to do the genre justice you could just play Killer Instinct, MKX, Tekken 7, Skullgirls, Guilty Gear Xrd or KoF14.
 

Nephtes

Member
Well... I guess this is how the series I fell in love with all the way back in 1991 comes to an end.

Only released to one console, bare bones as can be, loading issues, no single player content like all the other entries have had since the beginning, match making issues, rage quit issues, no cash shop, failure to stick to published release schedule, PR failure and now internal company strife...

I'd be really surprised if we ever get a Street Fighter VI from Capcom after this...

Unless Capcom sells the IP or finally goes bankrupt and someone buys them and rights the ship...

Oh... and those jerks removed Ibuki's neck breaker move from the looks of it... that was like my favorite move in both SFIII and SFIV...
I can't abide by this...
 
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