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Mighty No. 9 review thread

Kysen

Member
The irony is that their other game Azure Striker is way better than this. That game fits the MM mold and is in line with the GBA games.
 

Card Boy

Banned
Sorry to the backers and for some of you that spent 100's of dollars on this but glad this is bombing. Inafune is a shyster and he needs to be taken down for snake oil 'buissness man' he truly is.

I knew this was going to be shit from the moment the initial footage was shown.
 
4 million dollars, where did the money go.

Inafune could have "rented out"cd project red for that much and paid them to make something 50x better. For $4 million I think they would have done it.
 

Danji

Member
This happens when you hype a game so much that it only can dissapoint.

No. As a game who's played a lot of MN9, I can tell you this game is shit regardless. This has NOTHING to do with hype. It has been a constant disappointment for 1 1/2 years now and the hype train derailed years ago.
 

KingBroly

Banned
What i'm saying is that bad PR wouldn't have meant anything if this was on the level of the old Mega Man games. The negativity that you see in threads about MN9 and the middling reviews aren't because of the PR. It's because people are disappointed in the end product. For comparison, look at Zelda right now. The PR for it at the moment is also terrible because of the comments about Link's gender. Yet when talking about the game specifically it's overwhelmingly positive. No one is going to hold bad PR against a game.

As for Shenmue, I was't necessarily say it was going to get a pass if it's bad. But I do think it can get away with being "more of the same", because more of the same with Shenmue is something people really haven't had in well over a decade.

I disagree. Inafune doing all this excess shit instead of making the game first off is a result of him trying to make a franchise before it got off the ground. Fans got increasingly irritated and tired of it. When the Red Ash Kickstarter happened, that was the boiling point. The game wasn't out yet, he's asking for more money, and to make matters worse, when the kickstarter ended the game got delayed again. That's terrible PR. The fact that the game looks like and plays like shit is just the cherry on top of the increasingly obvious outcome because of the bad PR. The game's mediocre, fine. But everything else compounds it into a gigantic shit-pile that Inafune is responsible for.
 

MaLDo

Member
I actually kept all of my Kickstarter emails. The update where they announce the Unreal demonstration (seven days work), shown in the below .gif:

D48ZJXE.gif


Link to the video on Youtube

well...I'll show you rather than tell you.



And I quote:

"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think? :D"

I'm looking back on this, but I'm definitely not laughing. Well, I might be, but not for the reason they might have thought...


Gold.
 

Delstius

Member
On the bright side it could have been worse. I mean the speedrun has potential to be somewhat interesting with the dash, there's dual audio, it's better than X7, and the MN2 boss voice acting is how to say it ? memorable ? pew pew pew !

Now I'm going to play some X2 to forget all about this.
 

Rhete

Banned
I really wonder if the documentary will be transparent about the trouble they've faced or if it'll be a fluff piece that ends with them patting themselves on the back saying "well done!"

It's a bummer that such great character design and concept art translated into such a visually bland mess. The documentary episode was filmed in 2014 and the game looks pretty much the same.
 

Paz

Member
I actually kept all of my Kickstarter emails. The update where they announce the Unreal demonstration (seven days work), shown in the below .gif:

D48ZJXE.gif


Link to the video on Youtube

well...I'll show you rather than tell you.



And I quote:

"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think? :D"

I'm looking back on this, but I'm definitely not laughing. Well, I might be, but not for the reason they might have thought...

Holy shit this is brutal, I'm so sorry backers :( You deserve better than this, Mega Man fans have been screwed for years.
 

zxcv11223300xi

Neo Member
I actually kept all of my Kickstarter emails. The update where they announce the Unreal demonstration (seven days work), shown in the below .gif:

D48ZJXE.gif


Link to the video on Youtube

well...I'll show you rather than tell you.



And I quote:

"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think? :D"

I'm looking back on this, but I'm definitely not laughing. Well, I might be, but not for the reason they might have thought...

This made me sad. :(
 
I don't understand how one can fuck this up.

The MegaMan formula is a fairly simple and satisfying one and it's already been copied very well with Shovel Knight. Yes, Design is hard, but if you already have been the producer of 20 or so games in that exact same style, you'd think you'd have it down by now...

That early Unreal demo is also mind-boggling to me. At which point did they look at this and go "Nah, fuck it, we'll make it look like an early PS2 game instead!"? Was it because they wanted it to work on handhelds? Then there are smarter ways to bake it all down and get a similar look, instead of making it look the way it looks.

This is beyond mind-boggling to me.
 
Backing a mediocre game you might get some fun out of is still better than backing a game that never makes it to completion

AND

$4 million are no guarantee or measurement for a game's quality. There have been better games with smaller budget and worse games with a bigger one...
 

doofy102

Member
I don't understand how one can fuck this up.

The MegaMan formula is a fairly simple and satisfying one and it's already been copied very well with Shovel Knight. Yes, Design is hard, but if you already have been the producer of 20 or so games in that exact same style, you'd think you'd have it down by now...

I had a bad feeling the moment I saw the dash, a huge departure from Mega Man.
 

breakfuss

Member
Backing a mediocre game you might get some fun out of is still better than backing a game that never makes it to completion

AND

$4 million are no guarantee or measurement for a game's quality. There have been better games with smaller budget and worse games with a bigger one...

Do you have a point you're attempting to make?
 

E-flux

Member
I just want to give people some reference on the games budget. Braid cost 200k to develop, the original Everquest had a 4 million $ budget, Resident evil 2 had 1-2 million $ budget.

I really want to see where they spent all of the kickstarter money.
 
I don't understand how one can fuck this up.

The MegaMan formula is a fairly simple and satisfying one and it's already been copied very well with Shovel Knight. Yes, Design is hard, but if you already have been the producer of 20 or so games in that exact same style, you'd think you'd have it down by now...

That early Unreal demo is also mind-boggling to me. At which point did they look at this and go "Nah, fuck it, we'll make it look like an early PS2 game instead!"? Was it because they wanted it to work on handhelds? Then there are smarter ways to bake it all down and get a similar look, instead of making it look the way it looks.

This is beyond mind-boggling to me.

I think its a little early to call it a fuck up, the game is most likely held back visually from being on every platform out there but the gameplay has yet to be judged. Sure we have these reviews but this feels like the kind of game that only a select community can really appreciate. If by next week there aren't more than a couple of fans on GAF it will be fair to call it a fuck up.
 
4 million dollars, where did the money go.

Inafune could have "rented out"cd project red for that much and paid them to make something 50x better. For $4 million I think they would have done it.

Now the hyperbole is running loose. I'd say CDs lengthy CGI launch trailer for Witcher 3 probably came close to M9s entire production budget.
 

dc89

Member
When I think of Mighty No 9 I immediantely think of when Phil Theobald announced he was involved with the game on the Player One podcast years and years ago.
Just how long has this been in development?
 

KingBroly

Banned
I think its a little early to call it a fuck up, the game is most likely held back visually from being on every platform out there but the gameplay has yet to be judged. Sure we have these reviews but this feels like the kind of game that only a select community can really appreciate. If by next week there aren't more than a couple of fans on GAF it will be fair to call it a fuck up.

Game seems to have framerate problems on every platform, too. Well, at least on PS4, XBO and Wii U from what I've been told/read.
 

duckroll

Member
I don't think people know how little money 4 million dollars really is when it comes to paying for professional development from actual game studios.
 
I am really truly fascinated by this games entire history. The amount of hype for this game was absolutely at critical level. I am curious to see an end of month synopsis of how the die hard fans actually feel about the game.
 
glad i didn't fall for the mindless hype. the KS hype was disgusting back then with lots of fanboyism.

hopefully bloodstained is the real deal. that's where my bet was placed.
 
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