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God Eater: Resurrection |OT| "You have three orders..."

UCBooties

Member
So far I'm loving the new weapon types. I love the rocket hammer for it's sheer ridiculousness but the scythe and lance are fun as well.

Honestly the standard blades don't do much for me, I mostly only equip them if I want a skill they have. I get the feeling that the long blade R+[ ] is supposed to be a parry but I have never gotten it to work. Light blades too little damage for how short their combo chain is and heavy blades don't do anything I can't do more effectively with the hammer.

Maybe I'll find a situation later where they are more useful. It would be nice since I love some of their designs and I also love going into combat with Aragami sets.
 

Edgeward

Member
I like the scythe but its swings make it hard to aim specific parts sometimes like tails.

This is compatible with the vita tv right?

Yes

http://www.gamefaqs.com/boards/171961-god-eater-resurrection/73945740

I get the feeling that the long blade R+[ ] is supposed to be a parry but I have never gotten it to work. Light blades too little damage for how short their combo chain is and heavy blades don't do anything I can't do more effectively with the hammer.

R + square allows you to use impulse edge, this allows you to use a launch a short range projectile that gives a different property depending on the type of long sword you use.

http://godeater.wikia.com/wiki/Blade_Mechanics

This is useful for Chi-yous and breaking their legs.

Short blades cause sunder damage which is different from hammers and crushing dmg. short blades also have the benefit of air dashing which is useful for when you need to hit high targets just need extra mobility for the aragami that won't stop moving or hit and runs. You will have to use different types for different aragamis later on because certain parts are only weak to certain things.
 

SkyOdin

Member
So far I'm loving the new weapon types. I love the rocket hammer for it's sheer ridiculousness but the scythe and lance are fun as well.

Honestly the standard blades don't do much for me, I mostly only equip them if I want a skill they have. I get the feeling that the long blade R+[ ] is supposed to be a parry but I have never gotten it to work. Light blades too little damage for how short their combo chain is and heavy blades don't do anything I can't do more effectively with the hammer.

Maybe I'll find a situation later where they are more useful. It would be nice since I love some of their designs and I also love going into combat with Aragami sets.

The Long Blade's R+square isn't a parry, it is a combo cancel called Zero Stance. Furthermore, if you press R+square during that Zero stance, you will fire a gun shot called the Impulse Edge. The Impulse Edge varies based on the specific sword, but it is pretty much always a point-blank elemental crush-type shot which matches the element of the sword. Useful if you want to bring a slashing-type weapon, but you still want to have a good crushing attack to break parts with.

Now, the strength of short blades lies in their aerial combat ability. The short blade gives you the highest jump, an air dash, the ability to jump cancel combos, and the longest air attack combos. So, its niche is fighting opponents where you want to hit higher targets. For example, a short blade wielder can actually jump up to attack a Quadriga's missile pod with melee attacks, or jumping up to attack the tail blade of a Susanoo.It is basically the weapon if you want to stay in the air a lot. The Hammer has much of the short blade's mobility, but not all of it. It is particularly lacking the jump height, air dash, and air combo ability.

The Buster Blade is the defensive weapon. A Buster Blade-user can use their shield to cancel out of attacks, and the weapon has a parry/counterattack move. Also, the Buster Blade has a powerful charged slash that can be used by holding down the square button. This attack is probably the single strongest attack a God Eater can use other than super-expensive Blast shells. Its vertical swing is good at hitting certain weakpoints too. Sunder/Crush hybrid-type attacks are also exclusive to the Buster Blade, and those are generally really useful at fighting a wide variety of Aragami.

Generally, if a weapon isn't doing much damage, then you are hitting the wrong body parts on your opponent or you are using the wrong element. Different body parts on an Aragami have wildly different vulnerability to different types of damage. For example, a Vajra's head and forearms are resistant to Sunder and Pierce-type weapons, but Crush-type weapons will deal serious damage against those parts. So, your overall fighting strategy will vary considerably based on what weapons you are using. Unbinds and Enrages will further change these weakpoints and defenses. For example, the rear legs of a Borg Camlain are normally vulnerable to Crush-type attacks, but when it enrages, its legs will resist Crush-type weapons. You will deal at least ten times as much damage if you land a hit on a weakpoint compared to a hitting a defended part of an Aragami's body. Thus, learning the defenses and weakpooints of the Aragami you fight is a critical part of learning any weapon.
 

ChrisDM

Member
Many of you may already have seen this, but our good friend from this very thread ChrisDM pointed it out to me on Twitter (I can't access GAF in the office), God Eater Resurrection is the #1 most sold game of June in the US! Pretty outstanding considering how late in the month it came our way. I'm sure the fact that there is no physical version is the reason why, regardless this is quite the feat!

Thanks to everyone who bought the game! God Eater is back in the game, and I couldn't be happier :')

Hey, thanks for the shout out man! :D Been so busy the past couple of days that I just saw this. Excited to hop back in once Pokemon Go removes its grasp from me and I become less enraged that my account won't let me log in... -_-

The Long Blade's R+square isn't a parry, it is a combo cancel called Zero Stance. Furthermore, if you press R+square during that Zero stance, you will fire a gun shot called the Impulse Edge. The Impulse Edge varies based on the specific sword, but it is pretty much always a point-blank elemental crush-type shot which matches the element of the sword. Useful if you want to bring a slashing-type weapon, but you still want to have a good crushing attack to break parts with.

Now, the strength of short blades lies in their aerial combat ability. The short blade gives you the highest jump, an air dash, the ability to jump cancel combos, and the longest air attack combos. So, its niche is fighting opponents where you want to hit higher targets. For example, a short blade wielder can actually jump up to attack a Quadriga's missile pod with melee attacks, or jumping up to attack the tail blade of a Susanoo.It is basically the weapon if you want to stay in the air a lot. The Hammer has much of the short blade's mobility, but not all of it. It is particularly lacking the jump height, air dash, and air combo ability.

The Buster Blade is the defensive weapon. A Buster Blade-user can use their shield to cancel out of attacks, and the weapon has a parry/counterattack move. Also, the Buster Blade has a powerful charged slash that can be used by holding down the square button. This attack is probably the single strongest attack a God Eater can use other than super-expensive Blast shells. Its vertical swing is good at hitting certain weakpoints too. Sunder/Crush hybrid-type attacks are also exclusive to the Buster Blade, and those are generally really useful at fighting a wide variety of Aragami.

Generally, if a weapon isn't doing much damage, then you are hitting the wrong body parts on your opponent or you are using the wrong element. Different body parts on an Aragami have wildly different vulnerability to different types of damage. For example, a Vajra's head and forearms are resistant to Sunder and Pierce-type weapons, but Crush-type weapons will deal serious damage against those parts. So, your overall fighting strategy will vary considerably based on what weapons you are using. Unbinds and Enrages will further change these weakpoints and defenses. For example, the rear legs of a Borg Camlain are normally vulnerable to Crush-type attacks, but when it enrages, its legs will resist Crush-type weapons. You will deal at least ten times as much damage if you land a hit on a weakpoint compared to a hitting a defended part of an Aragami's body. Thus, learning the defenses and weakpooints of the Aragami you fight is a critical part of learning any weapon.

Fantastic post. Thanks for this!
 

UCBooties

Member
The Long Blade's R+square isn't a parry, it is a combo cancel called Zero Stance. Furthermore, if you press R+square during that Zero stance, you will fire a gun shot called the Impulse Edge. The Impulse Edge varies based on the specific sword, but it is pretty much always a point-blank elemental crush-type shot which matches the element of the sword. Useful if you want to bring a slashing-type weapon, but you still want to have a good crushing attack to break parts with.

Now, the strength of short blades lies in their aerial combat ability. The short blade gives you the highest jump, an air dash, the ability to jump cancel combos, and the longest air attack combos. So, its niche is fighting opponents where you want to hit higher targets. For example, a short blade wielder can actually jump up to attack a Quadriga's missile pod with melee attacks, or jumping up to attack the tail blade of a Susanoo.It is basically the weapon if you want to stay in the air a lot. The Hammer has much of the short blade's mobility, but not all of it. It is particularly lacking the jump height, air dash, and air combo ability.

The Buster Blade is the defensive weapon. A Buster Blade-user can use their shield to cancel out of attacks, and the weapon has a parry/counterattack move. Also, the Buster Blade has a powerful charged slash that can be used by holding down the square button. This attack is probably the single strongest attack a God Eater can use other than super-expensive Blast shells. Its vertical swing is good at hitting certain weakpoints too. Sunder/Crush hybrid-type attacks are also exclusive to the Buster Blade, and those are generally really useful at fighting a wide variety of Aragami.

Generally, if a weapon isn't doing much damage, then you are hitting the wrong body parts on your opponent or you are using the wrong element. Different body parts on an Aragami have wildly different vulnerability to different types of damage. For example, a Vajra's head and forearms are resistant to Sunder and Pierce-type weapons, but Crush-type weapons will deal serious damage against those parts. So, your overall fighting strategy will vary considerably based on what weapons you are using. Unbinds and Enrages will further change these weakpoints and defenses. For example, the rear legs of a Borg Camlain are normally vulnerable to Crush-type attacks, but when it enrages, its legs will resist Crush-type weapons. You will deal at least ten times as much damage if you land a hit on a weakpoint compared to a hitting a defended part of an Aragami's body. Thus, learning the defenses and weakpooints of the Aragami you fight is a critical part of learning any weapon.

This is great, thank you.

Do you have any advice for dealing with multiple Aragmi at a time? I'm trying to use orders to get some of my AI teammates to keep one occupied while I work on the other but it doesn't work very well and they end up following me anyway. The level 4 urgent mission is a huge pain when trying to deal with both the Borg Camlann and the Quadriga at the same time. One time I've managed to lure the Borg Camlann into one of the side areas without attracting the Quadriga's attention but it usually ends up with a fight between both.
 

Nameless

Member
This game takes several hours to get going, and more hours still until it really opens up with deeper systems and mechanics, but boy is it something special once everything starts coming together. Having an absolute blast.
 

SkyOdin

Member
This is great, thank you.

Do you have any advice for dealing with multiple Aragmi at a time? I'm trying to use orders to get some of my AI teammates to keep one occupied while I work on the other but it doesn't work very well and they end up following me anyway. The level 4 urgent mission is a huge pain when trying to deal with both the Borg Camlann and the Quadriga at the same time. One time I've managed to lure the Borg Camlann into one of the side areas without attracting the Quadriga's attention but it usually ends up with a fight between both.

First of all, you need to pay attention to the map to see where the Aragami are, and make plans based on that. If you are facing two Aragami, and they are in seperate locations at the start of the mission, you can order the team to split up with the Search order. The team will then split up and engage the first Aragami they see. Your teammates should engage the two Aragami separately if it works out well. Once engaged, just pick one of the two to fight.

Now, if you are already engaged with multiple opponents and need to break them up, it gets trickier. First off, use a Flashbomb. Stunning an Aragami with a Flashbomb is the best way to break off from fighting one. Once the Aragami is stunned, give a Disperse order and run. Once the stun wears off, the Aragami will, with luck, split up and chase different members of your team. This might not work the first time, so it could take several attempts. Once they are divided, you can order your allies to re-engage combat with various other orders.
 
Ended up double dipping, also got it on my PS4. I never really used cross-save before, but now that I bring my Vita to work with me it makes sense. I can play on the big screen at home, and load my save at work during my lunch and play.
 

Abylim

Member
Alright, I am loving this, but lately I'm getting a bit frustrated.

I run a long sword mostly, but sometimes I goto the claymores. I just fought an Emperor for the first time and it was ok, but everything seems to move too damn fast for the claymore. I am struggling with the new quadrigas and Calman.

Any advice for me? What kind of abilities should i be running? What weapons are best?
 

Mejilan

Running off of Custom Firmware
Apologies for the stupid. Probably the fever. But is my understanding of these entries' respective American releases correct?

  • Preorders of GE:2 PS4 (physical or digital), which launches in August, will also net me a digital copy of GE:R PS4, which is digital-only and available now?
  • GE:2 Vita is digital-only, and does not include a copy of GE:R Vita?
  • GE:R Vita is digital-only, so I might as well just buy it now from PSN if I want it?
 
Apologies for the stupid. Probably the fever. But is my understanding of these entries' respective American releases correct?

  • Preorders of GE:2 PS4 (physical or digital), which launches in August, will also net me a digital copy of GE:R PS4, which is digital-only and available now?
  • GE:2 Vita is digital-only, and does not include a copy of GE:R Vita?
  • GE:R Vita is digital-only, so I might as well just buy it now from PSN if I want it?

1- Yes. PSN orders get it as soon as the pre-order is complete, physical orders only get the code in the case, which means they will only get to play this game when the second one releases on the 30th of August.
2- Yes, that is the case for the US.
3- Sure thing!

As an aside as I work on the OT for the second game, I've begun doing some research for myself on the Blood Arts system. Dear Lord, over 200. GER can arguably get a bit samey since a weapon always behaves the same. With Blood Arts you have crazy customization options for your attacks. I mean you can find a ton of info on the link I just posted, but take a look at how cool it is in motion with the Variant Scythe. Add on the fact that the game has a lot more content in terms of missions, weapons, upgrades, skills, outfits for both you and NPCs (more of them too), more and better environments... Man I'm excited. The fact that I haven't played the second game yet also has me stocked, since Resurrection is, shiny graphics, better controls,script and Predator Style aside, I've played this game for countless ours over the years with Burst. GE2RB, although it came before this game in Japan, is still a true sequel with much more packed inside. If you enjoy this one, it's safe to say you will love the second one.
 

Edgeward

Member
Alright, I am loving this, but lately I'm getting a bit frustrated.

I run a long sword mostly, but sometimes I goto the claymores. I just fought an Emperor for the first time and it was ok, but everything seems to move too damn fast for the claymore. I am struggling with the new quadrigas and Calman.

Any advice for me? What kind of abilities should i be running? What weapons are best?

For both of those I like using sniper rifles and aiming for the missile pods on the side and exhausts near his chest for Quads. And aim for the tail or mouth of the Calman.

I started using short blades on these guys and the extra mobility and air dash is working really well for me.

For long blades, you can attack the back legs for Calman I believe that works okay. But you would need to attack the front for the Quads at the exhausts.

You can check the aragami section in the wiki for better tips.

http://godeater.wikia.com/wiki/Aragami
 

ChrisDM

Member
Ended up double dipping, also got it on my PS4. I never really used cross-save before, but now that I bring my Vita to work with me it makes sense. I can play on the big screen at home, and load my save at work during my lunch and play.

I'm super tempted to do this as well once PoGO gets its beautiful claws out of me.

1- Yes. PSN orders get it as soon as the pre-order is complete, physical orders only get the code in the case, which means they will only get to play this game when the second one releases on the 30th of August.
2- Yes, that is the case for the US.
3- Sure thing!

As an aside as I work on the OT for the second game, I've begun doing some research for myself on the Blood Arts system. Dear Lord, over 200. GER can arguably get a bit samey since a weapon always behaves the same. With Blood Arts you have crazy customization options for your attacks. I mean you can find a ton of info on the link I just posted, but take a look at how cool it is in motion with the Variant Scythe. Add on the fact that the game has a lot more content in terms of missions, weapons, upgrades, skills, outfits for both you and NPCs (more of them too), more and better environments... Man I'm excited. The fact that I haven't played the second game yet also has me stocked, since Resurrection is, shiny graphics, better controls,script and Predator Style aside, I've played this game for countless ours over the years with Burst. GE2RB, although it came before this game in Japan, is still a true sequel with much more packed inside. If you enjoy this one, it's safe to say you will love the second one.

Man am I going to be playing these games forever... and I love it hahah.
 

Abylim

Member
For both of those I like using sniper rifles and aiming for the missile pods on the side and exhausts near his chest for Quads. And aim for the tail or mouth of the Calman.

I started using short blades on these guys and the extra mobility and air dash is working really well for me.

For long blades, you can attack the back legs for Calman I believe that works okay. But you would need to attack the front for the Quads at the exhausts.

You can check the aragami section in the wiki for better tips.

http://godeater.wikia.com/wiki/Aragami


Thanks for this. Going to try the short blades out a bit too, I think.
 

Mejilan

Running off of Custom Firmware
1- Yes. PSN orders get it as soon as the pre-order is complete, physical orders only get the code in the case, which means they will only get to play this game when the second one releases on the 30th of August.
2- Yes, that is the case for the US.
3- Sure thing!

Many thanks to you. I was blearily staring at the OP last night trying to parse the odd release schedule while tediously scanning planet after planet in Mass Effect 2 for resources I don't even need anymore. I wound up buying the digital Vita copy last night before seeing your reply, but appreciate your clarification. I prefer to play these games on the go anyway, so I can wait until GE:2 ships. Not even sure why I'm getting the PS4 versions. :)
 

Saoshyant

Member
How's the framerate in Resurrection and 2 on the Vita? I'm interested in getting them portable, but if it's bad, I'll either stick to console/PC or not bother at all.
 

Yasumi

Banned
How's the framerate in Resurrection and 2 on the Vita? I'm interested in getting them portable, but if it's bad, I'll either stick to console/PC or not bother at all.
I don't know if Rage Burst does anything ridiculous, but vanilla GE2 was solid.
 

Nameless

Member
Man am I going to be playing these games forever... and I love it hahah.

Kinda regretting not just pre-ordering GE2RB. Dug what I saw of the gameplay, but the Toukiden comparisons made me cautious of the $60 commitment as I wasn't much of a fan, but oh well, $80 is still worth it.

Alright, I am loving this, but lately I'm getting a bit frustrated.

I run a long sword mostly, but sometimes I goto the claymores. I just fought an Emperor for the first time and it was ok, but everything seems to move too damn fast for the claymore. I am struggling with the new quadrigas and Calman.

Any advice for me? What kind of abilities should i be running? What weapons are best?

It's tough to beat the speed, mobility, and most if all versatility of Long Blades for me. The Aeriel attack is fantastic and offers plenty of room to get creative with Predator combos using Downburst(combo) and Driving Jaw(Air), while the ground move set fits my aggressive 'blitz & run' play style perfectly. Busters are fine, I keep a decent one(and a spear) handy for certain situations, but 95% of the time I roll LB and haven't hit any walls yet.
 

phant0m

Member
Man this game is addictive. Fired it up at 9:30 or so figuring I'd play for a bit before bed. Turned it off after midnight!

How long are the difficulties? I'm still only at Difficulty 2 and I must have a dozen missions done under it. It's getting annoying that I can't upgrade my weapons =/
 

Teknoman

Member
Man this game is addictive. Fired it up at 9:30 or so figuring I'd play for a bit before bed. Turned it off after midnight!

How long are the difficulties? I'm still only at Difficulty 2 and I must have a dozen missions done under it. It's getting annoying that I can't upgrade my weapons =/

Yeah its got that one more mission lure.

Anyone know if voice chat is in by default? I still havent had time to really go online.
 

SkyOdin

Member
How long are the difficulties? I'm still only at Difficulty 2 and I must have a dozen missions done under it. It's getting annoying that I can't upgrade my weapons =/
Difficulty 3 is about as long as Difficulty 1 and 2 combined. I think that length is pretty typical for the rest that follow it. However, you only need to do the story missions in order to go up in difficulty, the rest are completely optional. So, if you are eager to progess, just skip the side stuff.
 

Edgeward

Member
Got to rank 4 today, and tried the boost hammer the first time. Really cool, the r square ability is neat when you down an aragami and can just wail on. And finally realized how blast guns have reserves and how to use them, now I can actually fire rockets lol
 
How's the framerate in Resurrection and 2 on the Vita? I'm interested in getting them portable, but if it's bad, I'll either stick to console/PC or not bother at all.

Resurrection seems fine to me so far. Seems to maybe go down a bit in some more hectic parts or larger, more open arenas with a lot of effects going on but the game handles it well and it's hardly noticeable.
 

preta

Member
How difficult is this game (and RB)? I keep hearing that it's easy to break the difficulty, but I was hoping for some degree of challenge.
 
Just popping into say damn I missed this game. All these new features improve upon the game so much albeit overwhelming. I hear God Eater 2 is even better so I look forward to finishing this before August.

I try to recommend the game to people but I'm not sure how to property convey the kind of game it is. "Monster Hunter" doesn't seem to do it its own justice. I'm glad whatever this is, is a thing.
 
Just popping into say damn I missed this game. All these new features improve upon the game so much albeit overwhelming. I hear God Eater 2 is even better so I look forward to finishing this before August.

I try to recommend the game to people but I'm not sure how to property convey the kind of game it is. "Monster Hunter" doesn't seem to do it its own justice. I'm glad whatever this is, is a thing.

People get stuck in the mindframe that anything remotely close to a hunting game is Monster Hunter. I like both properties and can even play them side by side because both are so different.
 
I went back to playing my Vita and I kinda want to get this on there too.

Is there any post / blog / comment that can sell me on this game? Something detailed, with mentions about the framerate and etc.
 

heringer

Member
Enjoying this more than Freedom Wars. Can't really tell why considering both games are very similar on the surface, and I only got to experience the surface of both games.

I think God Eater feels more polished, maybe? I like the dub and the fact that you are actually fitting monsters instead of... whatever it is that you fight in Freedom Wars.
 

ChrisDM

Member
I went back to playing my Vita and I kinda want to get this on there too.

Is there any post / blog / comment that can sell me on this game? Something detailed, with mentions about the framerate and etc.

Not to give you a 'typical response' but try skimming the pages of this topic. A lot of users have written high quality posts about everything you're looking for.
 
I went back to playing my Vita and I kinda want to get this on there too.

Is there any post / blog / comment that can sell me on this game? Something detailed, with mentions about the framerate and etc.

I too don't want to sound like an ass since I made the OT, but have you tried looking through all of the info that I put on the first post? Also, a lot of folks here have taken their time to write some tips for newcomers. We aren't a big thread, I'm sure you will find what you need within the few pages the OT has.

Just bought the game today, I can't believe I'm playing God Eater in english on my Vita.

Right? Never thought the day that I'd be Playing comfortably on my PS4 at home, and my Vita when I am at work, all in English with the sequel coming not too far away from now. It's perfect :')
 

heringer

Member
I too don't want to sound like an ass since I made the OT, but have you tried looking through all of the info that I put on the first post? Also, a lot of folks here have taken their time to write some tips for newcomers. We aren't a big thread, I'm sure you will find what you need within the few pages the OT has.

Huh?
 
Enjoying this more than Freedom Wars. Can't really tell why considering both games are very similar on the surface, and I only got to experience the surface of both games.

I think God Eater feels more polished, maybe? I like the dub and the fact that you are actually fitting monsters instead of... whatever it is that you fight in Freedom Wars.

Felt the same way. I think part of it is God Eater's bigger focus on hunting gameplay? Running around the panopticon got dull. Encounters feel a lot better designed too - I got bored of fighting the same three or four Abductors over and over again in Freedom Wars, even though I really enjoyed a lot of the gameplay ideas.

Anyways, since this is one of my first experiences with the hunting genre, I was wondering if anyone had any tips for making things go a bit smoother. I've been focusing on enemy weaknesses and the like, but fights still seem to take a good long while (7 minutes per monster sometimes) and a few enemy types (Chi-You, Gboro-Gboro) are really kicking my ass. Are there some techniques that I should be doing to increase damage input or finish off enemies faster? Any way to more quickly unbound Oracle cells?
 

heringer

Member
Felt the same way. I think part of it is God Eater's bigger focus on hunting gameplay? Running around the panopticon got dull. Encounters feel a lot better designed too - I got bored of fighting the same three or four Abductors over and over again in Freedom Wars, even though I really enjoyed a lot of the gameplay ideas.
Yeah, I guess they wanted to offer some gameplay variety, but everything outside the hunting feels rote and uninspired. The stealth sections... ugh, why?

Anyways, since this is one of my first experiences with the hunting genre, I was wondering if anyone had any tips for making things go a bit smoother. I've been focusing on enemy weaknesses and the like, but fights still seem to take a good long while (7 minutes per monster sometimes) and a few enemy types (Chi-You, Gboro-Gboro) are really kicking my ass. Are there some techniques that I should be doing to increase damage input or finish off enemies faster? Any way to more quickly unbound Oracle cells?

7 minutes per monster really isn't a lot in this genre. Some monsters in Monster Hunter can take almost an hour to be put down.
 
Ended up getting the game, I played the original on the PSP and damn, the visual changes. Framerate kinda crappy when it's raining but nothing too low. I'm liking the story parts even though they are not really that big so far. For 20 it is quite a deal to be honest.
 
I've started playing this game and put about an hour into it. Played the two tutorials and did about 3-4 missions.

I like it but I'm finding it overwhelming me with mechanics and stuff I simply can't remember everything it's telling me when it comes to all the controls. I mean you can press triangle in menus and start to bring yet more options. All the icons are confusing me in menus where it says level 3 next to skills. I'm not overly familiar with these types of games but would like to get into this one.

Im also finding combat overwhelming. What does pressing r2 and square do and why is that greyed out in the bottom right corner all the time? Sometimes I'm glowing yellowy what does that do?
What are link arts? And I don't really get the devouring mechanic? But I can also do a quick devour if I press square and r2 together?I can keep devouring even when the monster is dead? It's all overwhelming me.
 
is this game fun to play single player or co-op necessary?

Pretty sure 90% of folks here are playing solo, and so is everyone else out there. There is a campaign and you get AI that is very competent to help you out. Even better because you can issue commands for them, making that a part of the gameplay that can make your hunts more tactical.

What camera do you guys use? Near, medium or far?

Far all the way on both my TV screen and Vita.
 

ChrisDM

Member
I've started playing this game and put about an hour into it. Played the two tutorials and did about 3-4 missions.

I like it but I'm finding it overwhelming me with mechanics and stuff I simply can't remember everything it's telling me when it comes to all the controls. I mean you can press triangle in menus and start to bring yet more options. All the icons are confusing me in menus where it says level 3 next to skills. I'm not overly familiar with these types of games but would like to get into this one.

Im also finding combat overwhelming. What does pressing r2 and square do and why is that greyed out in the bottom right corner all the time? Sometimes I'm glowing yellowy what does that do?
What are link arts? And I don't really get the devouring mechanic? But I can also do a quick devour if I press square and r2 together?I can keep devouring even when the monster is dead? It's all overwhelming me.

I can at least answer one of these questions, and I may be wrong so someone please correct me if so, but the devouring when they are dead seems to be for collecting materials from their bodies and you can only collect materials once postmortem hah. As for devouring when they are alive, I am blanking on that. :(

Far all the way on both my TV screen and Vita.

Far camera on every game for life.
 

SkyOdin

Member
I've started playing this game and put about an hour into it. Played the two tutorials and did about 3-4 missions.

I like it but I'm finding it overwhelming me with mechanics and stuff I simply can't remember everything it's telling me when it comes to all the controls. I mean you can press triangle in menus and start to bring yet more options. All the icons are confusing me in menus where it says level 3 next to skills. I'm not overly familiar with these types of games but would like to get into this one.

Im also finding combat overwhelming. What does pressing r2 and square do and why is that greyed out in the bottom right corner all the time? Sometimes I'm glowing yellowy what does that do?
What are link arts? And I don't really get the devouring mechanic? But I can also do a quick devour if I press square and r2 together?I can keep devouring even when the monster is dead? It's all overwhelming me.

Okay, since it seems to be confusing some people, I will do my best to explain devouring, Burst, and Aragami Bullets.

Now, the Devour attacks are a key part of God Eater combat, and they have two key uses. When you Devour the remains of a defeated Aragami, you get three random items from that monster's loot table. This is similar to carving in Monster Hunter, for those people who are familiar with that game. In short, you should always devour every dead opponent once. This is pretty easy to do, since a quick Devour will work just as well as a full-length Devour.

Now, the real complexity is in using Devour as part of combat. When you land a Devour on an Aragami that is still alive, you get two key advantages: you enter Burst mode, and you gain one or more Aragami Bullets.

Burst mode is a huge advantage. Most importantly, it boosts your damage. Being in Burst mode also gives you other new options, such as the ability to double jump. It also enables all equipped skills that have a "B" marker in the skill list, and it also causes your OP gauge (your ammo) to slowly regenerate. To make it simple: you want to be in Burst mode as much as possible. You can tell that you are in Burst mode by the yellow glow that surrounds your character, and the gauge that appears at the bottom of the screen. When that gauge empties, you will exit Burst mode.

Now, this is where the difference between different types of Devour come into play. The charged Devour will give you a full Burst gauge if it hits. On the other hand, a quick Devour will give a third to one-half of a Burst gauge. At the most basic level, they give the same effect, but just give you a different duration. However, if you Devour an opponent while still in Burst mode, you can refill the Burst gauge and extend its duration.

Now, on to Aragami Bullets. When you Devour a living Aragami, you gain Aragami Bullets in addition to the Burst effect. An Aragami Bullet is a type of special bullet that doesn't use your OP gauge, but instead has finite ammo. A charged devour will give you three bullets, while a quick Devour will give you fewer (usually just one). On their own, Aragami Bullets are not that powerful. However, you can use R1+Triangle while in gun mode to fire the Aragami Bullet at your allies. Look for an ally that is marked with a triangular lock-on marker. Aragami Bullets fired with R1+Triangle will home in on that character, and it connects, that ally will gain a "Link Burst".

When an Aragami Bullet is passed to an ally, that ally's Burst gauge is immediately filled. That ally gains all of the normal effects of being in Burst mode, even if they are a character like Sakuya or Kota who can't Devour to gain Burst normally. However, if a character who is already in Burst Mode is passed an Aragami Bullet, something special happens: they Burst levels up to a higher rank. So, they go from a basic level 1 Burst to a level 2 Burst, or from a level 2 Burst to a level 3 Burst. Higher levels of Burst increase all of the stat gains from a Burst. However, if someone in level 3 Burst lets their Burst gauge empty, they immediately drop all the way out of Burst mode and must restart the process of improving Bust level from the beginning. On the plus side, they can still refill their Burst gauge via Devour and receiving passed Aragami Bullets to maintain that level 3 Burst for as long as the team can keep it up.

There is a second benefit to receiving Link Burst: you gain a Condensed Aragami Bullet. Whenever an ally passes Aragami Bullets to you, they don't just disappear. Instead, they become Condensed Bullets. These appear on the UI as text under the Burst gauge, rather than in the ammo listing like normal Aragami Bullets. You can only store one, and it is fired by pressing R1 + Square while in Gun form. It will vanish and be lost if you are passed another Aragami Bullet or your Burst Guage runs out, so it is best to just fire it immediately. Functionally, they work just like normal Aragami Bullets, except they deal much more damage.

So, to summarize it all:

In Blade Form, use Devour by holding the triangle button or hitting R1 + Triangle to build up your Burst Gauge and acquire Aragami Bullets. Devour can only be performed in Blade form.
In Gun form, pass those bullets to allies by hitting R1 + Triangle to raise their Burst level, and fire condensed bullets with R1 + Square when allies pass them to you in order to deal a lot of damage. Both of these action can only be done in Gun form.
Burst benefits both forms equally, and you want to be in Burst as much as possible. Enter and sustain Burst by Devouring foes and receiving passed Aragami bullets.

As a side note, only other New type God Eaters armed with both a blade and gun can pass Aragami Bullets. However, AI allies are very eager to do so, which is exactly why ally New types like Alisa are very useful. You should bring them on missions as much as possible.

And, now that the simple part is done, I'll move on to Predator Styles. This only really starts to matter when the Predator Style menu is unlocked later in the game, but it adds a lot more options and greater depth to the system. There are five kinds of Devour attacks in the game: Charged, Quick, Combo, Step, and Jump. Charged Devours are performed by holding triangle, and are slow and strong. The other four are activated by hitting R1 + Triangle while standing, attacking, step-dashing, or jumping respectively. For each of these five types, you can independently equip different Devour attacks, which do different things. For example, you can change it so that the Step Devour will rocket you forward at high speed and your Combo Devour will pull you away from the enemy to safety. These different options also adjust how much a successful Devour will fill your Burst Gauge and how many Aragami Bullets you will acquire, so there are some trade-offs to be made.

The second main functionality of the Predator Style system is the Control Units. In the original PSP version of this game, Control Units were a normal piece of equipment, right alongside the main parts and the upgrade units. Back then, they provided skills that would activate during Burst. This time around they are similar, but function in a more complex way. Each of the five Devour attack slots can be fitted with its own Control Unit, which determines a special benefit that you will receive when you hit with that particular Devour attack. For example, if you attach the Blaze Resist+ Control Unit to your Quick Devour, then you will gain the Blaze Resist+ buff after hitting an enemy with the Quick Devour attack.

This buff will last until your Burst gauge empties, and it won't stack with itself. However, it will stack with the buffs provided by other equipped Control Units. So, if you hit with a Quick Devour armed with Blaze Resist+, and then follow that up with a Step Devour equipped with Spark Resist+, you will benefit from both Blaze Resist+ and Spark resist+ until your Burst Gauge empties. You can track these by the small colored lines just above the righthand end of the Burst gauge. Each colored line indicates a buff from a different Devour attack (the same colors displayed next to the Devour attacks in the Predator Style menu). In other words, you want to arm each Devour with a different Control Unit, and then hit the enemy with all of your different Devour attacks to stack up a wide range of buffs. By keeping your Burst going, you can keep these buffs up as long as needed, but you will lose them all and have to restart from the beginning if the Burst Gauge empties.

There are also a few Control Units that behave a bit differently. For example, the first two available to you are attack buffs (one for Melee and and one for Ranged attacks), but rather than provide a constant buff, they only last until your next attack. Both the effect and the colored line marking the effect will vanish after a single attack, but can be regained with another successful Devour. These are good if used in combination with particular set-ups (like Blast guns loaded with expensive bullets), but in general I find the long-term buffs to be better.

As a final note, each Devour attack has a certain rank of Control Unit that can be attached to it, ranging from 1 to 3. A slow and simple Devour like the Type One can equip level 3 Control Units, and thus can equip any of them, while some faster and fancier Devours can equip only a level 1 Control Units, and thus are restricted to using only the weakest Control Units. So, you might need to make a trade-off between the Devours you like and the buffs you want.

In the early parts of the game, just focus on trying to land devours and get into Burst mode as much as you can, and try to get into the habit of passing Aragami Bullets to your allies as you get them. Those two actions are really the most important parts of the system. A team where everyone is in Burst mode will do a lot more damage than one where no one is in Burst. I hope this overview is useful to someone, but if you have any other questions, feel free to ask.

Just wondering, at what difficulty should you start to get invested in making custom bullets?
The simple answer is: whenever you get interested in messing with it. You don't ever have to mess with Custom Bullets in order to get through the game, but if you want to get involved with the system, there are a lot of simple tweaks to the basic bullets you can make to improve their efficiency. The system exists to let you modify things to match your own playstyle and preferences. If the current bullets work for you, you might never need to mess with them. On the other hand, if you favor really close range shooting, you can always modify your basic assault-type bullets to have less range and thus cost less OP per shot. If you don't like aiming, you can make so simple homing bullets. It can be daunting to really figure out the system and get bullets to work right, so I wouldn't blame anyone for wanting to avoid all of that. However, I think that some of the most significant and useful stuff you can do with the system is the simplest stuff.
 
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