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Jeremy Parish Presents: Retronauts Works (Chronological Retrospective Series)

butalala

Member
I recently finished all every video in each of Mr. Parrish's series and I can't wait for more. Thanks for creating these great videos!
 
III and X are weird, weird games. X is a split sequel from II and III is all about multiclassing.

During the PS2 era when they were reviving every IP in sight, I kept hoping for a modern Wizards and Warriors. Like the review says, they're pure 'B' games, but I beat every one to death.

Except this one, which it seems was a good thing.
 

@MUWANdo

Banned
During the PS2 era when they were reviving every IP in sight, I kept hoping for a modern Wizards and Warriors. Like the review says, they're pure 'B' games, but I beat every one to death.

Except this one, which it seems was a good thing.

The publishing rights to those games were bought up by a holding company that has tons of old Acclaim games, so even Microsoft can't re-release the old ones without cutting a deal.
 

Shard

XBLAnnoyance
The publishing rights to those games were bought up by a holding company that has tons of old Acclaim games, so even Microsoft can't re-release the old ones without cutting a deal.

Throwback Entertainment and as it turns out they have a really good relationship with Microsoft.
 

Shard

XBLAnnoyance
I am enjoying Good Nintentions a great deal more then Chrontendo, though that mostly has to do with the fact the episodes are an hour long each.
 
I am enjoying Good Nintentions a great deal more then Chrontendo, though that mostly has to do with the fact the episodes are an hour long each.

I enjoy Chrontendo, but it is a somewhat casually done fan project. Jeremy Parish does a lot more research into the cultural history surrounding the games he focuses on, and is able to present them in videos that are professionally edited and slickly presented.
 

Jazzem

Member
Yeah I love Parish's work on these, it's amazing all the fascinating historical context these seemingly simplistic games have.
 

Nerdkiller

Membeur
Good Nintentions #013: Gyromite [Nintendo, 1985]

Skipping a bit out of sequence for this one, as we jump ahead in the NES chronology to perhaps the most fascinating game to arrive in the U.S. in October 1985. Gyromite may not have been influential the way Super Mario Bros. would be, but it played an essential cornerstone role in Nintendo's eventual conquest of the U.S. And, believe it or not, when you play the game the way it was designed to be experienced — with a complete R.O.B. setup — it can be surprisingly entertaining.

For more on the history of the NES, check out www.goodnintentions.com. And please consider supporting this series through Patreon to make in-depth analyses like this possible: www.patreon.com/gamespite
On a related note, I'd like to give a shout out to Kim Justice who did a video covering the history of the Nintendo/Sega 8 and 16 bit era from a European (though still largely British) perspective, including why we often pronounce the NES/SNES as nezz/snezz and not en-ee-ess/ess-en-ee-ess.

https://www.youtube.com/watch?v=5LxrgiMrHXI
 

Nerdkiller

Membeur
Good Nintentions #014: Stack-Up [Nintendo, 1985]

Gyromite's companion release constitutes the only other game ever officially designed for R.O.B.... and, frankly, we'd all have been better off if R.O.B.'s library had begun and ended with Gyromite. Seemingly rushed to production (the game evidently hit Japanese store shelves a mere month after completion), Stack-Up makes poor use of R.O.B, of the NES, and of players' time and money. At least the music is catchy.
 

ItsTheNew

I believe any game made before 1997 is "essentially cave man art."
Love the work that goes into these videos. Even the most seemingly mundane nes/GB game has a little interesting history.
 

Nerdkiller

Membeur
Good Nintentions #009: Excitebike [Nintendo, 1985]

Designed by Shigeru Miyamoto, this motocross game is anything but your typical racer — with its side-scrolling design and emphasis on physics and jumps, it feels almost like a rough draft for Super Mario Bros. Ah, but there's a dark and terrible secret lurking in Excitebike, hidden just off the main menu... a sign of just how much Nintendo was making up the NES launch as they went along.
 

Megatron

Member
What does he mean there was nothing before the Game Boy? There was this:

Coleco-DonkeyKong.jpg


I had one as a kid and it was neat. It even had a back lit display.

And there was also the bad ass Vectrex from the early 80's, which used D batteries:

But for me the Game Boy was a love it and hate it system. I loved the games, but I hated the screen. That's why I asked my parents for a Game Gear instead. I didn't really get into Game Boy games until I bought the Super Game Boy for myself.

post a picture of that in your pocket and I will concede your point 😉
 

Nerdkiller

Membeur
I should mention that the end video teaser implies that the next game up for review is Kung Fu, which MovieBob made that same Jackie Chan connection almost a year back (along with a likely reason as to why Ninty doesn't really seem to acknowledge the game anymore).

https://www.youtube.com/watch?v=9hC_FgGHdHo

Also, it's pronounced "ree-oo", Bob.
 

ToastyFrog

Inexplicable Treasure Hate
Ah, unfortunately Kung-Fu isn't next after all. I got my order mixed up. It won't actually be for a few episodes. The Jackie Chan connection isn't some new, secret revelation, though. The Japanese flyer for the arcade version is plastered with stills from the movie, and the Famicom box features a pretty spot-on caricature of Chan. I'm pretty sure Chrontendo mentioned it years ago!
 

KimiNewt

Scored 3/100 on an Exam
This is nice, watched a few videos. Would have liked it if he went into more detail about the influences the game had-- how it fared sales-wise and clones-wise, etc.
 

daydream

Banned
glad this is back

shame that amazonDE only sells the b&w versions of the game boy world books. would buy the colour versions in a heartbeat
 

Nerdkiller

Membeur
Good Nintentions #012: Kung-Fu [Irem/Nintendo, 1985]

The very first third-party release for NES... mostly. Developed by Irem, based on an Irem arcade game, yet published by Nintendo in both Japan and the U.S., Kung-Fu is something of an edge case. Whatever the case, though, it sure did look awesome back in 1985, with its bold graphics and proto-fighting-game mechanics.

(Yes, the title card says "Episode 11." It's not a flaw, it's a charm point.)
 
The Coleco tabletop arcade games took four C-cells. Source: I have two of them, and my childhood Donkey Kong still works.

Oh, they did? I had the Donkey Kong one as well when I was a kid, and my younger brother had the Pac-Man tabletop, but I haven't had one of these things in my possession in decades. In my mind, I remember them taking huge D-cell batteries. But I will take your word on that.



Great video. Paperboy on the Game Boy was flawed because of the screen crunch and lack of colours.
 

joedick

Member
On a somewhat related note, for any fellow Canucks out there, Parish's Good Nintentions book is currently $37 on amazon.ca (normally $65).

This is a great deal for Americans as well, as it would be US$30 (normally $50 on amazon.com), though you'd have to pay shipping.
 
On a somewhat related note, for any fellow Canucks out there, Parish's Good Nintentions book is currently $37 on amazon.ca (normally $65).

This is a great deal for Americans as well, as it would be US$30 (normally $50 on amazon.com), though you'd have to pay shipping.

Bought, thanks for the heads up.
 

Nerdkiller

Membeur
Game Boy World Gaiden #002: X/Lunar Chase [Argonaut/Nintendo, 1992]

As a Patreon request, we're skipping ahead a couple of years for a quick look at one of the true technological marvels of the Game Boy library: Argonaut's X, a first-person, free-roaming, mission-based, ground and air shoot-em-up. While I'm saving a proper dissection of its game mechanics for whenever we get to Game Boy World 1992, there's more than enough history and trivia surrounding this release to make for a meaty discussion.

(Special thanks to David Morton for this episode request.)
 

Nerdkiller

Membeur
Game Boy World #69: Tasmania Story [Pony Canyon/FCI, 1990]

I would like to say this is some brilliant, undiscovered sequel to Taito's wonderful New Zealand Story, but that would be a lie. This odd little game is instead a remake of an old computer game dusted off to launch as a tie-in with a family-oriented Japanese film by the same title. Clumsy, ugly, and simplistic, there's very little to recommend about this game. Avoid it and stick with New Zealand Story instead.
 

BearChair

Member
My copy arrived yesterday. I flipped through for a bit, but I don't even know where to start... I don't think this is the kind of book you read from beginning to end, and it's a shockingly massive tome.

I ready it cover to cover around Christmas and found the transition over the NES' lifetime fascinating.

I hope Parish gives his Playstation books from GameSpite a similar full-color, high quality treatment someday. I still find myself flipping through my original copy every couple of months. But between the better layout and improved writing on Good Nintendations, I'd love to see what he could to for the PS1 volume.
 
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