Garrett Hawke
Member
Umm.Every single shemale model from Bethesda games.
Umm.Every single shemale model from Bethesda games.
Halo Wars 2 mentioned yet? I know they used the mocap actors' faces now, but the characters look nowhere close what they used to be and frankly much worse.
Capt. Cutter:
How does it not suit the character? Sm4sh Ike is just the Radiant Dawn version: bulked-up and older.Brawl Ike > Tr4sh Ike. It doesn't suit the character
The guy is a monster, even more like Guts than before!
What the fuck, dude.Every single shemale model from Bethesda games.
Sully in UC4 bothers me while the other characters don't, but hopefully will grow on me
Also
Game from 2003
Game from same series in like 2008
A good example of how it doesn't matter how many polygons you shove into a model, if the art direction is poor then your models will age horribly. A game from 13 years ago still has an incredible art direction.
Miki from Star Ocean 5
Characters from the recent Tales.
I know it's hard to convey without an image, but the way the mo-cap works and the fact that the Tales characters are inherently sort of stylized create this sort of uncanny dissonance between the more subtle movements of humanness in the way they hold their stance and position, but none of that is present in their face or clothes.
Some parts feel too rigid when the rest flows, and some parts feel too "real" for something that is on the stylization curve near a Mario character. Try comparing model movements in Zestiria to those of Vesperia.
This is art. Deserves to be in the "perfect character models" thread.
I think SH3 might straight up have better character textures tbh. They look super crisp on PC for a game its age
Glad somebody else noticed this. I can overlook the facial differences that come with increased power/improved tech, but he looked like a completely different person.
Daethtrap Dungeon
street fighter V, Ibuki. what did they do to her face?!
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Daethtrap Dungeon
Rayman. I never liked his haircut, huge nose or his floating limbs.
Ok real talk people. What do the words "character model" refer to? I'm seeing people post sprites and now straight up 2D art pieces. A lot of the complaints in here also have nothing to do with the quality of 3d modeling present and everything to do with the character design.
Couldn't you have spoiler tagged that? I only just finished the first game the other day :/
Too bad for you. They've already shown everyone appearing in the game. This is in no way a spoiler. Guess what? Junpei is in it, too.
Tsubasa in Tokyo Mirage Sessions looks fine a lot of the time. But depending on her stance or when the camera focuses on her side/is spinning around her I absolutely can't stop and look at her breasts. I can't put my finger on why, but they look really off, especially whenever she awakens a new power.
As if anyone isn't terrible looking in this game, Sonic is infamously troubling to look at in Sonic 06. Extremely lanky limbs, spikes almost longer than his body (and moves/clips around his body like real hair), washed out colors, that huge forehead, the almost constant scowl, that flap-mouth on the front of his face.. it's all pretty disgusting.
It's only further intensified by how instead of putting his arms behind him while running, he runs with them straight at his sides like he's pretending to be an airplane.
Oh, and since I might as well throw them in, here's the path down uncanny valley that is 06's human NPCs..
wake me up, wake me up inside (can't wake up)
Come on, man. I would have been pretty upset to see that before I had finished the other two games.Too bad for you. They've already shown everyone appearing in the game. This is in no way a spoiler.
Young Ciri from the Witcher 3. She looked more like a little person than a child, to me.
Most annoying model/character ever, omg.
:/Every single shemale model from Bethesda games.
This impostor they got to play Sully in Uncharted 4:
I mean, you aren't going to confuse him when you hear Richard McGonagle's voice coming out of his mouth, but in terms of facial features that's a completely different person.
Can't understand the art style for this game. Turned me off from playing entirely.
And the obvious one, Admiral Hood in Halo 3:
Any tales from Xilla all the to Bearsia new one, after Xilla don't why tales team decide to adopt the fully uglyness of it's art style instead of good looking Vespira.
Sully most of got a hair transplant, his got more hair on his sides.
Vulcan eyebrowsHe looks awful, especially in this outfit:
And the obvious one, Admiral Hood in Halo 3:
Main character of Ni No kuni 2. Suppose to be a young boy but looks like a little girl to me. For the record I don't care what sex the main character is, I just wish the character model reflected it better.
Looks like a human Mr. RaisinAnd the obvious one, Admiral Hood in Halo 3:
Pls stop hating on beautiful and innocent hunks.
Brawl Ike > Tr4sh Ike. It doesn't suit the character
As mentioned earlier, KH3's/next gen KH from what we've seen so far. Aqua's is pretty good but otherwise they've been very bad. Terra and Sora (in most angles besides where he's walking out towards Rapunzel's tower) are the worst so far. I really hope the Osaka team have seen the large amount of criticism of what we've seen so far and they make changes before it's too late. KH3 is still a while away (I'm guessing it comes out in September 2017 or later) so they still have a while to fix it thankfully.
Yasue is fluent in English and seems to be interested in the non-JP fan community so I think he might have at least heard/seen some criticism while he was at E3. But maybe not and even if he did take note of it I don't know if he would actually get it changed at all. The lighting definitely affects it. It might be too late for 0.2 but I wouldn't be surprised if the next time we see KH3 Sora's model is a bit different (hopefully it is).I do wonder if they will actually see this. Japanese press interviews have been very positive on the visuals, so I wonder if they actually realize the amount of hate towards the current character models.
I do think it is mainly a problem with lighting (except some characters) and Nomura did mention that they will be adjusting it until the release. So hopefully it looks better when it comes out.