Polioliolio
Member
Remember when Squaresoft games in the PS2 era had at least two models for each character?
So you'd have, in a cutscene, like one really well modeled character in front, and a crew of low poly zombies staring straight ahead with fudged up noses and their mouths barely moved. It looked terrible. Yuna's low poly model was especially awful. You could recognize it a mile away.
So you'd have, in a cutscene, like one really well modeled character in front, and a crew of low poly zombies staring straight ahead with fudged up noses and their mouths barely moved. It looked terrible. Yuna's low poly model was especially awful. You could recognize it a mile away.