Yup. Especially since I never had a game with MP yet where there wasn't some MP folder somewhere or some files including the tag. At least there should be more player characters/textures or some UI art.Yeah, I have to agree that in the face of there being a fair amount of pre-release breadcrumbs in the launch build that any and all traces of experimental multiplayer functionality simply not making the cut is decidedly unlikely. Not impossible, but certainly difficult to consider a distinct possibility.
Yeah its really there under "Testing". I guess it was some rendering test and the guy responsible found it funny to use this particular logoCool stuff! Is there really a Half Life 2 logo? If so that's really weird.
Usually there is both. Even in the case of NMS you would think there would be some assets for MP like player character variations, UI art etc.Surely multiplayer would be code, not graphical assets.
How did he load the .mbin files?
It's only a matter of time. Hello owns the game and IP, and self-publishes on both the PC and PS4; Sony was merely a marketing partner.
Hi all, I wanted to stress that I haven't seen everything yet, but on the surface I can't see any hints to multiplayer features, but I haven't dug (deep) into things like the executable of the game yet, so I can't anything for sure at this point.
I reversed the model format and wrote my own parser, I'll release it soon open source probably.
Who made the game $60? Sony?
Who cares?Either way I was doing the same thing after I saw someone on twitter doing this. Honestly this is bad project management. There is way too much leftover shit that essentially packed the filesize for the game.
The whole 'skittiness on exclusivity thing' is weird.
Over at Europe, NMS is promoted as a "console exclusive", and many marketing material has the console exclusive label which was given to SFV.
Over at America, NMS marketing doesn't mention any form of exclusivity.
I hate the fact that I get that reference nowoh shit waddup
How long would it feasibly take to find any multiplayer files at all?
forever
lmao. This is real!?
forever
Who cares?
This is pretty neat stuff. I don't see it as an indictment of the development process lol), just a sign that cleanup of extra assets that wasn't prioritized in favor of "get it out the door". Or maybe it was left in intentionally? Or maybe it was something as silly as, the build box doesn't clean up obsolete folders...
Yo, where's that NMS Crowbcat video you where talking about? Is it going to be different than this one? https://www.youtube.com/watch?v=AE0nuW-mQ8A
PS: Big surprise, no mentions of Multiplayer could be found so far in any of the files or folders.
Wait, there is content on the disk? why on earth didn't they put any in the game.
Does the source code concern shaders only? If so why exactly are we expecting references to multiplayer in them?
I wasn't referencing the shader code, instead I meant the game's executable (exe) for strings (debug, identifiers, etc) regarding multiplayer. Considering there's a lot of string you'd expect some of them to concern multiplayer, but so far I can't find anything.
You can pause the game. Of course there is no multiplayer.
Did the walkers make it into the game in the end?
There is no mention of MP. I have checked everything. It's not there and never was. They also said the engine was in house. But it's actually a modified version of Unity.
It's not there. I spent all night looking looking and documenting each pak file. None of them has anything MP related in them.
Do portals exist in the game?
Yo, where's that NMS Crowbcat video you where talking about? Is it going to be different than this one? https://www.youtube.com/watch?v=AE0nuW-mQ8A
No Man's Sky |OT2| Ate A Bug, It Gave Me Diarrhea
Did the walkers make it into the game in the end?
The list of locations displayed during the intro cinematic is stored in a plain list:
Maybe a minor thing but it really annoys me. I was under the impression Sean said those names where actual player discoveries being shown...
Are you sure about this? I did see references to NGui which is a Unity-only GUI library, but that's about it.
read the description of that video, he says he's making a full length video soon
He probably did.