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No Man's Sky Review Thread: The Scores Have Arrived (read OP)

ironcreed

Banned
I think it's okay if a game "hits its stride" after a few hours, but for it to go from bad to less bad after some larger period of time: that's not great.

It has actually gone from interesting, with a sense of wonder to pure drudgery for me. The exact opposite.
 

RMI

Banned
It has actually gone from interesting, with a sense of wonder to pure drudgery for me. The exact opposite.

That's exactly how I felt about Darkest Dungeon. Initially it seemed awesome but then digging deeper and there was nothing but a RNG modified grind underneath the surface.
 
I think it's okay if a game "hits its stride" after a few hours, but for it to go from bad to less bad after some larger period of time: that's not great.
I think the problem is that NMS doesn't have a narrative to distract you during that slow, leveling up period. Not saying it needs too. There's a lot of games where building and improving what you have is the draw. But if NMS had something that created a greater level of intrigue in its universe, it would give more people something to do during those long, uphill periods.
 

abundant

Member
It has actually gone from interesting, with a sense of wonder to pure drudgery for me. The exact opposite.

Same thing for me. It started out great. I'd spend hours on one planet, but now that I am deep into the game, the magic is basically gone. I'm still having a little bit of fun, but I can only play it for an hour or two before boredom hits.
 

Kacho

Member
Despite the mixed reaction for the PC version it seems to be selling well.

I believe the peak number of users today is down almost 100k players. Seems like a fairly steep drop for such a hyped game.
 

Z3M0G

Member
How do you think the planets get lit ? :p
The lightsource you see inside star system when you are going about in your ship is a star...it's not the centre of the galaxy. It wouldn't make sense for that lightsource to be the centre of galaxy as then it'd be lighting up the planets from hundreds of thousands of light years away.
Doesn't matter, it's all fake anyways.

- the sun is a sky box even in space
- position of the dun to planet has nothing you do with day/night cycle on planet
 

mokeyjoe

Member
Doesn't matter, it's all fake anyways.

- the sun is a sky box even in space
- position of the dun to planet has nothing you do with day/night cycle on planet

I don't know about fakery, but if I fly round the planet fast within the atmosphere I can make the sun rise or set.
 

Ferrio

Banned
About 12 hours in. So far I'm mostly disappointed with the wasted potential. I'm enjoying the game, but it could of been so much more. I guess that's always the case with games though.
 

ironcreed

Banned
Outside the novelty of landing on and leaving planets, I actually think that even Rebel Galaxy is more fun at the core. I am looking forward to playing a bit more of that.
 

Brandon F

Well congratulations! You got yourself caught!
Outside the novelty of landing on and leaving planets, I actually think that even Rebel Galaxy is more fun at the core. I am looking forward to playing a bit more of that.

Agreed plan to put down NMS and return to rebel Galaxy myself
 

Jobbs

Banned
It's Skyrim if you took away everything content-wise from Skyrim other than the Radiant AI quests -- And then took away those, too. And took away the challenging and fun combat of Skyrim.

I can't believe it's $60. I just can't believe it.
 
The game seems pretty impressive based on the size of the dev team- I think the Molyneux comparisons are a bit unfair because he made disappointing games even with access to large staffs and budgets. But the grinding sounds like such a chore I'm going to skip it for now. When it was announced I thought it was a cool experimental indie game, didn't think they'd charge $60 for it. I wonder if they tweaked the economy to pad the length after it got so hyped as a full price release?
 

Jobbs

Banned
The game seems pretty impressive based on the size of the dev team- I think the Molyneux comparisons are a bit unfair because he made disappointing games even with access to large staffs and budgets. But the grinding sounds like such a chore I'm going to skip it for now. When it was announced I thought it was a cool experimental indie game, didn't think they'd charge $60 for it. I wonder if they tweaked the economy to pad the length after it got so hyped as a full price release?

It was shocking how many lies were told about Fable and Fable 2 before they came out, and yet both of those games turned out to be actual games with actual stuff to do, which is more than I can say for NMS.

I know some people are enjoying NMS, something I can't understand, but just from my perspective I'm still in shock over it.
 
I felt bored with NMS and looked into Subnautica and it looked exponentially more interesting tbh.
Subnautica is a far more interesting game, I agree. It has a better opening segment and guides the player in a way that gradually reveals the enormity of the world. Plus it has a much more threatening environment which makes venturing out to harvest a challenging task. There are a lot of layers to Subnautica that makes it inherently exciting.
 

T.O.P

Banned
Subnautica is a far more interesting game, I agree. It has a better opening segment and guides the player in a way that gradually reveals the enormity of the world. Plus it has a much more threatening environment which makes venturing out to harvest a challenging task. There are a lot of layers to Subnautica that makes it inherently exciting.

I might grab that game, thalassophobia permitting :p
 

KingSnake

The Birthday Skeleton
Re-watching now the E3 2015 video and there was something that picked my interest, because I don't think I saw it mentioned in the impressions nor see it in streams. How often do you meat battling factions in space?

edit: answered in another thread.
 

T.O.P

Banned
Re-watching now the E3 2015 video and there was something that picked my interest, because I don't think I saw it mentioned in the impressions nor see it in streams. How often do you meat battling factions in space?

I can only speak for my 5-6 hours of playtime but i've only saw small groups of sentinel ships wich warped and tried to kill me

Never saw any "space battles" let's say
 

Karak

Member
Man the number of spams concerning that metacritic quote on my channel are insane. Luckily each counts as a comment and view. unluckily I have to clean them out manually lol
 

Ollie Pooch

In a perfect world, we'd all be homersexual
Subnautica is a far more interesting game, I agree. It has a better opening segment and guides the player in a way that gradually reveals the enormity of the world. Plus it has a much more threatening environment which makes venturing out to harvest a challenging task. There are a lot of layers to Subnautica that makes it inherently exciting.
Seconding this - Subnautica is super impressive, and really atmospheric. The draw distance isn't too great on my machine (not sure if it's always like that) but it's really great.
 
It's Skyrim if you took away everything content-wise from Skyrim other than the Radiant AI quests -- And then took away those, too. And took away the challenging and fun combat of Skyrim.

I can't believe it's $60. I just can't believe it.

& that's where you lost me :) ...
 

Reebot

Member
By that logic saying anything good about any game ever is "the epitome of privilege." Your favorite game probably took someone forever to find the fun in it... maybe even their entire life! You're basically the most selfish entitled privilege monster for saying good things about it and you should feel bad.

Lol no. Not even close. A for effort on that inane leap I guess.
 

Mossybrew

Member
It has actually gone from interesting, with a sense of wonder to pure drudgery for me. The exact opposite.

I feel you - though I don't find it quite drudgery yet, still enjoying the game, certainly a sense of tedium and lack of purpose has set in the longer I play (I'm probably around 15 hours playtime). Polygon's review hit on the very real limitations of the game and its universe. The things you actually do on planets is pretty much the same wherever you are, it gets repetitive.
 
About 12 hours in. So far I'm mostly disappointed with the wasted potential. I'm enjoying the game, but it could of been so much more. I guess that's always the case with games though.

I think NMS has more potential than any other game.
There are so many elements that could be added or improved. Survival, combat, creatures, items and weapons, more variety throughout the game, ...

I'm just really disappointed that star systems are fucking fake. Didn't Sean Murray emphasize how every other game fakes the day and night cycle but NMS is actually the real deal?
Imagine how cool it would be to have planets really orbit their sun. You would get hotter planets with fast day-night cycles close to the sun and colder further away from it. Planets and moons could cast shadows on other planets. You could crash into the sun. All kinds of cool stuff.
 

Ollie Pooch

In a perfect world, we'd all be homersexual
Replace laser with gun and you've just described a hell of a lot of FPS' and RPGs.
Fair point. Still, NMS is sorely lacking in any more detailed mechanics like ADS or scopes or aiming at different parts - and having to go into a menu to 'recharge' your weapon is a horrible design choice.

Still, Skyrim's combat was basically 'flail arms around' while running at your target so it wins no points there either :p
I'm just really disappointed that star systems are fucking fake. Didn't Sean Murray emphasize how every other game fakes the day and night cycle but NMS is actually the real deal?
Imagine how cool it would be to have planets really orbit their sun. You would get hotter planets with fast day-night cycles close to the sun and colder further away from it. Planets and moons could cast shadows on other planets. You could crash into the sun. All kinds of cool stuff.
Despite enjoying the general atmosphere and noodling around on planets, this feeling is always nagging at me - they really built this up as some insane new realm and most of it is clever fakery and smoke and mirrors. It's disappointing but to be expected with the marketing juggernaut behind it.

On that note - I've heard ads for this on radio, Spotify, seen mentions of TV ads, EB Games and JB Hifi here in Australia are pushing it HARD with banners all over their sites. I haven't seen such a massive marketing campaign for what's basically an indie game, ever. Can see where the $60 tag comes from.
 
It was shocking how many lies were told about Fable and Fable 2 before they came out, and yet both of those games turned out to be actual games with actual stuff to do, which is more than I can say for NMS.

I know some people are enjoying NMS, something I can't understand, but just from my perspective I'm still in shock over it.

There were lies about Fable 2?
 

Speely

Banned
Gave it a chance and found it ok but ultimately underwhelming and left a sour taste in my mouth after Sean's hype-xaggeration. Unfortunately I gave it too much of a chance given how much time you have to spend to experience the gameplay loop properly and now can't get a Steam refund :/ $60 lesson in hype swallowing, I guess.
 
I was still enjoying the game while playing even in spite of the honeymoon period ending for a lot of people I know playing but I finally felt that getting some time in yesterday. My big accomplishment in that session was finding all the species on a planet I landed on for a big payday and called it a day. The prospect of new planets has worn away. I already know what happens at "the end." The only reason for me to keep going is for the platinum trophy which seems fairly easy if not mundane like the rest of the game and I'm debating even that.
 

Aaron D.

Member
I think his review best described it, once I got to the 20 hour mark it got better.

Can you articulate why exactly? As in: Before 20 hrs. < After 20 hrs.

Honest question.

I want to believe.

Feel free to Spoiler it if you want. I'm not even worried about spoilers at this point.
 

RPGam3r

Member
Fair point. Still, NMS is sorely lacking in any more detailed mechanics like ADS or scopes or aiming at different parts - and having to go into a menu to 'recharge' your weapon is a horrible design choice.

Still, Skyrim's combat was basically 'flail arms around' while running at your target so it wins no points there either :p

Despite enjoying the general atmosphere and noodling around on planets, this feeling is always nagging at me - they really built this up as some insane new realm and most of it is clever fakery and smoke and mirrors. It's disappointing but to be expected with the marketing juggernaut behind it.

On that note - I've heard ads for this on radio, Spotify, seen mentions of TV ads, EB Games and JB Hifi here in Australia are pushing it HARD with banners all over their sites. I haven't seen such a massive marketing campaign for what's basically an indie game, ever. Can see where the $60 tag comes from.

To be fair Skyrim had a large variety of gameplay types. I literally stay in a corner calling enemies Skever butts and watching them walk in to traps that I had silently cast

Even if you play a warrior there is more to it than flailing your arms once you skill up a bit.
 

Kacho

Member
Seeing a steady flow of people today "waking up" from the magic of No Man's Sky. This next week should be interesting if that continues. Can't wait for the Jimquisition tomorrow.

I hope Sean/Hello Games make an effort to communicate about the future of this game and provide some kind of road map for future updates. The sooner the better too. I agree with those who say there is a great foundation here and massive potential for the future.
 
Seeing a steady flow of people today "waking up" from the magic of No Man's Sky. This next week should be interesting if that continues. Can't wait for the Jimquisition tomorrow.

I hope Sean/Hello Games make an effort to communicate about the future of this game and provide some kind of road map for future updates. The sooner the better too. I agree with those who say there is a great foundation here and massive potential for the future.

It's the reverse for me, I was extremely disappointed at first, but now I'm warming up to it. Despite the flaws.
 
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