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2016 PC Screenshot Thread of No Compromises

JuanmaWL

Member
28633017104_90b690db68_o.jpg


29221840096_aa0271970f_o.jpg
 

Lime

Member
I still need to finish the Dark Souls 2 DLC (with a completely new character because of SOTS update), and I don't even know how I'll get the time and energy to do Dark Souls 3 + all its DLC once it has released.
 

Nick Pal

Member
You know he has robot arms right?

He also suffers from Vertigo. You can see he's petrified in that shot..;)

The only way to get a natural looking pose is to initiate the typhoon sequence and then pause the game. I didn't have enough typhoon since I can't get the gibbed and debug burger menu to work anymore but thanks to Pheabus on flickr for that tip.

Vintage Novigrad, Witcher 3.

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Using ReShade 2.0.1, PTGui, Kputt''s CE Table (FoV, HUD toggle).

I'm never sure about the shadows and colors with these. I usually don't crush the dark areas that much but it fits cyberpunk a little. At least I think. I don't know.

:eek:
 

TheRed

Member
Got huge Riddick and Half Life vibes from this. Excuse the HUD and sharpening, I just like how it looks on my TV. I will do all the Reshade/ no HUD/ and 4k on my 2nd playthrough when I go back to playing on my monitor, right now I'm just focused on playing it through. Love it.

29171873822_384e74c22a_o.png


28991893230_981396de30_o.png
 

OtisInf

Member
Using ReShade 2.0.1, PTGui, Kputt''s CE Table (FoV, HUD toggle).

I'm never sure about the shadows and colors with these. I usually don't crush the dark areas that much but it fits cyberpunk a little. At least I think. I don't know.

:eek:
I think the dark areas look very dark because you have 2 very bright spots in the shot. The top bright spot is a bit unfortunate as the eye draws towards these spots, breaking eyeflow. You can see whether it fixes things by manipulating it a bit in faststone: colors -> adjust lighting: first decrease highlights (so the bright spots gets more in-tune with the rest), then increase shadows a bit to add detail to darker areas. This will increase saturation so you have to tune that too.

Doing that though (I tried it with your shot) you'll see that the character of the shot goes away, things start to turn flat. So I wouldn't change a thing, only perhaps crop off the top bright spot a bit :)
 

Nick Pal

Member
Yeah holy fuck what happened, MK's visuals just went up ten notches 0_0

Those Quantum Break screens are also the best I've seen so far..really great looking engine too.
 
I think the dark areas look very dark because you have 2 very bright spots in the shot. The top bright spot is a bit unfortunate as the eye draws towards these spots, breaking eyeflow. You can see whether it fixes things by manipulating it a bit in faststone: colors -> adjust lighting: first decrease highlights (so the bright spots gets more in-tune with the rest), then increase shadows a bit to add detail to darker areas. This will increase saturation so you have to tune that too.

Doing that though (I tried it with your shot) you'll see that the character of the shot goes away, things start to turn flat. So I wouldn't change a thing, only perhaps crop off the top bright spot a bit :)
Thx for the feedback! I redid it this morning and made it brighter plus added more bright spots.
I think the bigger issue is that it looks different on three different devices of mine. Which is not surprising since they all use different display panels, but still. On my pc it didn't look too dark tbh. The opposite somehow on my laptop and mobile though. It just makes you wonder how it looks to others.
 

OtisInf

Member
Man, love the composition on this one. Reminds me of the art from D&D rule books.
Thanks! :)

Thx for the feedback! I redid it this morning and made it brighter plus added more bright spots.
I think the bigger issue is that it looks different on three different devices of mine. Which is not surprising since they all use different display panels, but still. On my pc it didn't look too dark tbh. The opposite somehow on my laptop and mobile though. It just makes you wonder how it looks to others.
Yeah, that's always a problem, but even with calibrated displays you have that: others don't have a calibrated display, looks different etc. Same as with mixing/mastering music: you'll never know how it will sound on somebody elses speakers (which might suck terribly ;)).

The updated one on flickr is indeed better, good shot!
 
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