The problem with comparisons to Minecraft is that Minecraft lets you build without objective.
The only thing you can seemingly do in No Man's Sky without an objective is scan planets and look at stuff.
No Man's Sky = Aquairum/Zoo.
Minecraft = unlimited Lego Set.
Minecraft never really gets boring because of it's unlimited scope of user creation. No Man's Sky is already "built." All we're doing is flying through it on our way to something in the middle of the galaxy.
But how many times do people go back to the Aquarium/Zoo just to look around at variations of the same wildlife?
There's more to do in Minecraft than just build stuff.
And there's more to do in NMS than just look at stuff.
It's like people don't even read the OP.
A minor note of interest; Random number generators, even pseudo-random, make for a very bad basis for procedural content. What you want are coherent functions, meaning functions that, given small changes in inputs, give small changes in output (which is the exact opposite of what you want in a good PRNG).No, there's a single predetermined universe seed that's on everyone's disc/download. From this seed everything is generated pseudo-randomly (as in seemingly random, but the same every time) through a series of mathematical functions.
GI has a interesting read about the objectives in No Man's Sky: http://www.gameinformer.com/b/features/archive/2014/12/15/the-path-to-no-man-s-sky-s-end-game.aspx?
I just saw this in the concluding paragraph of a Game Informer article/interview with Sean Murray:
http://www.gameinformer.com/b/featu...itter.com&utm_campaign=buffer&PostPageIndex=3
Um... Not exactly shaking my pom-poms over that...
Haven't seen this one answered yet:
If a player makes changes to a planet (say they destroy something there), is that change reflected for the next player who lands on that planet?
even destruction?
if i fly through an asteroid belt and destroy parts of an asteroid to resemble a giant penis, this will forever be known as the boner-belt?
even destruction?
if i fly through an asteroid belt and destroy parts of an asteroid to resemble a giant penis, this will forever be known as the boner-belt?
Storing all of that small data for every hole, killed creature or ounce of mineral would stack up very fast for every player and every planet so it's not a really sensible thing to do.
Sean has said that small changes won't be recorded. I believe his example was if you kill a bird, it won't record it, but if you wipe out an entire species of bird, it will
Something like that.
I haven't read the entire thread so someone correct me if I'm wrong / redundant, but isn't the center of a galaxy a black hole? Could there be some Interstellar level stuff for the end game?
If you have played Terraria, Starbound, Edge of Space, and other games like them you should have an idea of what you do in NMS.
don't recall seeing this one before:
What? In those games you Dig, build stuff and explore. You don't dig or build at all in NMS.
don't recall seeing this one before:
*sniff* it was new to meE3 stage presentation footage.
There's a new Gameinformer 40 minute video - Managing the Hype of No Man's Sky - Extended Interview. I think it's a really good insight into how Hello Games are thinking, having no real PR plan, no additional funding or anything like that, working with a small team etc.
joe danger was shit
i dont trust this developer. looks like a boring game to me
joe danger was shit
i dont trust this developer. looks like a boring game to me
Nice to hear they don't read message boards Hearing people call it a "walking simulator" and "boring" would probably get to them. It's clear they have a vision for the game and I don't want random posters online influencing it.
Disagree. It was a good game and fun to play.joe danger was shit
i dont trust this developer. looks like a boring game to me
Another Game Informer article: http://www.gameinformer.com/b/features/archive/2014/12/19/the-secret-story-behind-no-man-s-sky.aspx
This one covers Hello Games and how No Man's Sky came to be. No new info about the game but it was a great read regardless and gives a good insight into the indie development process.
Next update is on the 22nd.
Destructible terrain? Awesome. Every time I read about this game I just get more excited
"So, a thing that we haven't really shown off yet is resources. We're not generally showing this - and it will look better in the finished game - but you can scan by pressing [the square button], and you can 'see' certain resources... You can look around..."
As Sean scans the environment, cubes of collectible materials are outlined against the terrain. He then fires projectiles towards them, destroying great chunks of the scenery with a shimmery sci-fi sound effect.
"You can see the terrain is destructible, which is something we haven't shown people before..."
So you can terraform?
"We're not sure how much we want to say because I don't want it to become the thing. Even showing this I'm nervous, because people will think, 'Oh, right - it's like Minecraft', and then it becomes that. 'It's the Minecraft in space game!'
"Resource gathering in every game is normally super boring, and people purposely make it like a chore. And we want it to be fun. It's something we're still playing about with. It's quite fun to be able to do it from a distance, and we also have this grenade thing. Now this isn't how it will look - it will be like plasma ball - you'll just have to trust me. And that blows holes in the terrain. And if you're really good... [Sean expertly levels the surrounding scenery]
"I find myself just doing this, being on a mountain and scanning and then just destroying everything around me. Doing the usual stupid things of drilling a hole and having an animal fall into it. Stuff like that keeps me amused. And when people are like, 'What do you do [in No Man's Sky]?', the reality is, for some people just that, and that's fine.
I also remember him saying that deciding on what circumstances a permanent change happens was a really hard task, because it changes a variable in the equation for that planet.
- Escort and Defend (escort ships on their journey, defend them from enemy attacks)
- Destroy Ships (destroy trader ships, lone or groups of traveler NPCs, choose sides in huge fleet battles or evade them altogether, kill the local police)
Participating in conflict between factions will win favors with one over the other, meaning one faction will give you wingmen for support or trader discounts while the other will actively attack you if you're in bad relations with them
Oh come on, what a terrible fucking bump.
There's like 12 other threads to discuss to topic you supposedly bumped this thread for.