JetSetRadio
Banned
Looks cool, getting death rally vibes.
If I have a 4K TV, but put the resolution of the Pro down to 1080p on the Pro, will I get the super sampling?
Also, Sony really needs to advertise what it can do for 1080p sets. I know they want to push 4K, but the messaging is messed up because of it.
Mantis Burn Racing?? are these articles paid by Sony or what?
If I have a 4K TV, but put the resolution of the Pro down to 1080p on the Pro, will I get the super sampling?
Also, Sony really needs to advertise what it can do for 1080p sets. I know they want to push 4K, but the messaging is messed up because of it.
I don't think some will be satisfied until there's an asterisk next to native 4k Pro games
*Not AAA enough
*Character models knees are too sharp
what part of the article or video even begins to make you think that?Mantis Burn Racing?? are these articles paid by Sony or what?
I don't think some will be satisfied until there's an asterisk next to native 4k Pro games
*Not AAA enough
*Character models knees are too sharp
Hey, to each their own.
Who were these people you distinctly remember?
There are plenty of indie games I would call impressive looking. Redout, Everspace, Wreckfest... but really, Mantis Burn Racing is a simple looking game. The cars aren't details, the models are basic, the textures are simple... it's a fine looking game with some charm, but that's about it.
You would get a 4k image shrunk to 1080 then blown back up to 4k and it would look horrible. Super sampling is a good improvement over 1080 native, but not over 4k native.
Why would you want to do that?...as for Sony's messaging for 1080p sets...I'm not really sure why people are confused. There really isn't anything for Sony to advertise because it's up to developers how they handle their game...
If a dev wants to stick to 1080p and crank the visuals up then they can do so...if they want to go for 4k they can do so...and they can do anything between those options..
I'm not sure I really understand your crusade here
People are always going to bitch. The YouTube comment section is a perfect representation of that.
Back to this half-precision stuff:
Neo will perform almost as if it was 8.4TF when you use FP16 & fit 2 16-bit instructions into FP32.
but because the FP16 is actually compressed from what would have probably been a 32-bit instruction it will actually be performing what seems like close to 8.4TF of FP32.
I'm aware that y'all think I'm crazy but watch this 4.2TF console do 4K when devs use FP16.
what part of the article or video even begins to make you think that?
I wouldn't consider Abzu simple for precisely the reason you stated so I don't see that as an argument against my point.Simple doesn't equal less impressive haha
Abzu could be considered simple on PS4 but damn if it's not super graphically impressive due to hundreds of fish in screen on screen among other graphical stuff.
Was being sarcastic. It just seems strange that such a low-profile indie game would get a whole article and an in-deph 10 minute video, because it's native 4k.
Cool AMD 480s will be outperforming 1080s any day now.
Yeah, might be a good way to gather some spotlight.Those Digital Foundry comment sections are really something.
Simple looking indie titles running at native 4K is a reasonable expectation. If I was on consoles only, I'd be excited for other indie titles potentially being native 4K.
Makes me wonder if previously released indie titles will get a Pro patch.
This is still complete and utter nonsense. That's not how FP precision works. That's not how any of this works.
I am unsure on what you are alluding to hear, could you explain your theory please?
Yeah, might be a good way to gather some spotlight.
Also I wonder if "Remasters" will get an other "remastered" version for Pro. Considering my 970 could play Remember Me at native 4k60 two years ago, I imagine that a lot of PS3/360 gen titles could be played at that quality too (CPU bottlenecked games excluded). Definitely more attractive from a visual point of view than this racer atleast.
But considering it struggles to maintain 60fps even at what's offered... I'm a bit confused as to where the problem lies (haven't watched the whole video yet).
What's not how FP work?
4K remasters of last gen first party games would be perfect.
Seems unlikely that it will happen. I'm sure Sony would have announced 4K support for the Uncharted collection if so.
Dear me, what the hell is it with threads like this these now? Digital Foundry do an amazing job and you don't have to enjoy them yourself but there's absolutely no sense in your comment at all. None, it's akin to auto generated junk mail.Mantis Burn Racing?? are these articles paid by Sony or what?
Compressing FPs doesn't increase operations as measuring flops is defined. As was discussed later in the thread, it was probably done to store more in the cache to decrease bus usage, which is a nice idea, but doesn't change the flop count. Actually, it uses up some of its op capability because the GPU and bus are so imbalanced and it needs all the help it can get. It may result in halfing how long certain tasks take, but it isn't actually increasing the flips. Just lessening the bus bottleneck.
There's no one magic bullet, one 'secret sauce ' to the Pro it seems. Based on what developers are saying, there seem to be a large number of techniques for Smart use of hardware that aren't major alone but maybe have a major impact together? Really looking forward to Cerny's presentation.
Brah look at the damn game before formulating nonsense.
we already knew that the Pro graphics core implements a range of new instructions - it was part of the initial leak - but we didn't really know exactly what they could actually do. As we understand it, with the new enhancements, it's possible to complete two 16-bit floating point operations in the time taken to complete one on the base PS4 hardware. The end result from the new Radeon technology is the additional throughput required to making Mantis Burn Racing hit its 4K performance target, though significant shader optimisation was required on the part of the developer.
In short, there's more to PS4 Pro's enhancements than teraflop comparisons suggest - and we understand that there are more 'secret sauce' features still to be revealed. At the PlayStation Meeting, Sony staff told me that the enhancements made to the core hardware go beyond the checkerboard upscaling technology, and the new instructions certainly support Mark Cerny's assertion that the PS4 Pro possesses graphics features not found in AMD's current Polaris line of GPUs. Interesting stuff, and we look forward to learning more.
What none sense?
What I been telling people is right there in plain words
http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-mantis-burn-racing-on-ps4-pro
They won't acknowledge any of that because it isn't in favour of their agendas.
Kudos to you for this. Everyone mocked you, even some respected PC high minds IIRC.
They won't acknowledge any of that because it isn't in favour of their agendas.
Kudos to you for this. Everyone mocked you, even some respected PC high minds IIRC.
I explained it so simple but they are stuck in the old ways.
Some people can only be taught & can't think on their own but they will be back after someone teach them about it trying to be experts again.