I know the game is compared to Micro Machines most often, but it also really reminds me of one of my all-time favorites, Virgin Interactive's Ignition:
Even a game this simple can't get locked 60fps at 4k lmao. I can't see any big game even getting 4k locked at 30.
I know the game is compared to Micro Machines most often, but it also really reminds me of one of my all-time favorites, Virgin Interactive's Ignition:
This, I guess thats why big games are using that checkboard thing instead of rendering in 4k
I know the game is compared to Micro Machines most often, but it also really reminds me of one of my all-time favorites, Virgin Interactive's Ignition:
No, that's true. Not a lot of games are completely drop free. But many drops framerates in occasiona when it feels like they really shouldn't. Regardless of whether the visuals are top notch or not.No console games are locked 30 or locked 60 to begin with, unless your Nintendo.
That doesn't mean solid 30 and solid 60 99% of the time are not possible.
To have a locked framerate, generally, your FPS has to be atleast 10 FPS higher than your target on average to account for any possible dips, which is generally not feasible when your optimizing down to the letter.
Was curious about the game, had seen it on SteamI played this game at EGX and, man, it really was a ton of fun. It only ended up on my radar due to 4K60 but the game is fantastic.
I know at least one long-time ex-Rare guy is working on it.
So the Pro is an 8TF machine which means the Scorpio is a 12TF machine?
These new consoles are going to skoosh native 4K....
Those YT comments though. Why do I read them...
No guess work is necessary, and you are incorrect. Precision does matter, but a lot of calculations can be performed at lower precision than fp32. It's worth noting that low-precision floats aren't some new thing, they are used widely when doing graphics programming for mobile devices. There, typically, there is support not only for fp32, and fp16, but fp8 too. There are some areas where high precision is absolutely necessary, and some where it is beneficial, but there are also a lot of areas where high precision simply isn't necessary.
If you want an obvious example of why high precision isn't necessary across the board, consider that the actual output of the graphics pipeline isn't that precise. We have, for the longest time, used 32-bit colour for output, which is 8 bits per channel. That doesn't mean you can use low precision throughout, absolutely not, but in my experience it's rare you can't take advantage of lower precision somewhere. (For what it's worth, HDR boosts us beyond 8 bits per channel, but still not beyond the middle precision of 16 bit).
when the graphics are this basic, there's nothing impressive about it. Quite sad that it can't hold 60FPS actually.
I can get ~4k/40fps with all settings at max on a 970m. Lowest dip I saw to 36fps and that was for a millisecond.
I don't think PS4 Pro is exactly struggling here and there are tons of games it can run native 4k, though clearly not the flashy AAA variety might be out of it's reach I would guess.
I know the game is compared to Micro Machines most often, but it also really reminds me of one of my all-time favorites, Virgin Interactive's Ignition:
I played and loved that as well
It was called Burnout Fun here
My GTX 970 can run Bioshock Remastered at 4K with 60fps locked with ease, this racing game is way less demanding than BR, i don't know why i should be impressed honestly
i5 3570K, 8 gigs of ram, pretty basic for today's standardsWhat's the rest of your system like?
This is dreaming to a level of unreasonability, but I thought it would be so cool if a person could connect his or her original PS4 to a PS4 Pro and have a psuedo-SLI setup harnessing two Jaguar's and two GPUs.
My GTX 970 can run Bioshock Remastered at 4K with 60fps locked with ease, this racing game is way less demanding than BR, i don't know why i should be impressed honestly
Why are you ignoring the reason you start talking about fp16 in the first place?What none sense?
What I been telling people is right there in plain words
http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-mantis-burn-racing-on-ps4-pro
I know the game is compared to Micro Machines most often, but it also really reminds me of one of my all-time favorites, Virgin Interactive's Ignition:
That is an Unreal Engine 2 game. How is that more demanding than this game?
What actually leads you to say that, though?My GTX 970 can run Bioshock Remastered at 4K with 60fps locked with ease, this racing game is way less demanding than BR, i don't know why i should be impressed honestly
This is dreaming to a level of unreasonability, but I thought it would be so cool if a person could connect his or her original PS4 to a PS4 Pro and have a psuedo-SLI setup harnessing two Jaguar's and two GPUs.
There might be a chance that they will let you do something like that with the next Gran Turismo for multi monitor set ups
4K@60FPS without loss of graphical effects (except of AA which isn't very needed at 4K Native). Very impressive.
This is the 4th native 4K Game on PS4 Pro.
I knew the list will grow.
Why are you ignoring the reason you start talking about fp16 in the first place?
To support your theory that Scorpio only has a 3tf gpu that uses fp16 to hit the 6tf number.
Well, I guess now it's 6tf against 8tf right?
I don't think this console is going to brute force it's way to 4K I think it's going to be by smart design & the main GPU will still be the same while there is hardware for pushing it to render at 4K.
my thought is that it will be a smaller GPU that's made for 4K rendering & maybe use half precision floating point & other things for higher performance while not being as big & power hungry as the main GPU.
Why are you ignoring the reason you start talking about fp16 in the first place?
To support your theory that Scorpio only has a 3tf gpu that uses fp16 to hit the 6tf number.
Well, I guess now it's 6tf against 8tf right?
Since we are talking about this game, it's Also worth noting they wanted to do cross console play but weren't allowed. They actually had to write code to disable it haha
i5 3570K, 8 gigs of ram, pretty basic for today's standards
Those YT comments though. Why do I read them...
Yet the jaguar of the PS4Pro, let alone to original PS4, is not even as strong as an i3, let alone an i5. Its important to keep that in mind when talking FPS on these jaguar based consoles
Is that So?
onQ123
Junior Member
(04-06-2016, 06:54 PM)
What are the other three? I thought this was the only one? Regardless, people are going to bitch about this game (As can already be seen) regardless of the developer achieving native 4K on the PS4 Pro (And yes, I understand that it is an Indie). Regardless of people's complaints, I am excited for this game.
Lol, dude has been talking about fp16 for PS4 pro. Some people just wanted to see what they wanted to see.Why are you ignoring the reason you start talking about fp16 in the first place?
To support your theory that Scorpio only has a 3tf gpu that uses fp16 to hit the 6tf number.
Well, I guess now it's 6tf against 8tf right?
Lol, dude has been talking about fp16 for PS4 pro. Some people just wanted to see what they wanted to see.
Some people like to project their fanboish tendencies unto him but onQ seems like a genuine enthusiast who loves gaming technology. Might not be a developer or well versed in these things but he likes to research this things and learn about it.
Where's that second smaller GPU though ? :")
See, that's about it again: You said : It's going to be the same GPU, helped with a smaller GPU helping for 4k rendering, optimisations and use of half precision and that it'll be smaller and less power hungry than the main GPU.
In the case of Mantis Burn Racing ? DF speculates that they MAY have reached 4K with slight optimisations through fp16 (which remains to be seen considering the GPU was likely strong enough to bruteforce this small simple game for at least 90 to 95 % of the job).
What's your conclusion ?
"See guys I was totally right !! They said FP16 !!! "
Consoles used to be more powerful than PC for gaming but it's not the case since a long long time.It seems like there are more people annoyed at PRO achieving 4k for this game than others pleased.
Pro will provide some 4k/60 games, Scorpio should provide larger number of 4k/60 games. Why angry?
Does Pro/Scorpio achieving 4k means they are more powerful than your mighty PC? Hell no, never was and never will be..even if they were 400TF machines..PC will always be a step ahead of consoles.
Once people realize that, having a civilized technical discussion will be so much easier.
Yes!! Trust me. Rendering a game at even 1440p produces an image that could be described as nearly pristine.Maybe not the best place to ask but...
Take GTAV on Ps4. During the night most objects in the world look pretty good. During the day nearly every obect, especially things with fine details, shimmers and crawls. In Mlb Show fine details shimmer & crawl. Same with The Witness.
Is that nasty, nasty effect " Aliasing"?
And, does Supersampling remove that effect?
I'm trying to figure out if the Pro will address my main pet peeve in most games.
Even a game this simple can't get locked 60fps at 4k lmao. I can't see any big game even getting 4k locked at 30.
Yes!! Trust me. Rendering a game at even 1440p produces an image that could be described as nearly pristine.
Is that So?
onQ123
Junior Member
(04-06-2016, 06:54 PM)
Wut?
Why?
Keys to the car in Sony's court.
A while ago I tried to explain to people that we can't just go by the 6TF number that MS gave out because the bigger GPUs was moving towards using FP16 like the mobile GPUs & that they could be using the peak number which would be the FP16 number & now Vega 10 is being shown with 24TF FP16 it's peak number. Everyone is expecting MS to be using Vega so if the smaller card also has a higher FP16 number they could be using the bigger number.
They would never have to address it as a 3TF SP box they could just use the higher peak number which is the FP16 number if the GPU is Vega.
Half of Vega 10 would be 6TF on PC if it's clocked as high as Vega 10
Yea and i thought PS4 would have a Cell with 2 4GHz PPE, 16 SPE, 1TF GPU, 4GB XDR RAM at 400GB/s.And also about dual gpu. Or same GPU with twice higher clock. Or magical 4k smaller chip.