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Behold Nintendo Switch (March 2017, Hybrid w/ Dock, Detachable Controllers, Nvidia)

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This is what worries me here. As it seems so complicated and i fear Ninty is going to had huge trouble making the storage works here.T_T

It really isn't that complicated though. They can have it act like storage on the 3DS, and put an SD card slot on the actual Switch itself, and boom you're done. Even the Wii and Wii U have SD card slots on them and you can get like 128GB cards for ~$50.

If anything it'd work like memory cards for PSX, PS2, and GameCube saves, and you'd have 1-2 SD cards with a handful of games on each that you'd keep with you instead of bringing 5-10 game cards with you.
 

EVH

Member
I don't see a problem if it has 32GB storage and they let us install everything out of it, including DLC.

The problem I see is that knowing Nintendo, the possibility to run DLC form an SD or USB flash memory will come in an update a year after launch or so.
 

Maogp

Member
So, some things that I've saw in the video and my speculations:

1: Backward compatibility Wii via VC
in this frame
GnzDNPS.png


we see something like an ir sensor, the same we had in the wiimote
And the sensor bar?
Switch:
nQ1VQ6t.png
Q7AZxHk.png



2: Jcon have L/R buttons

in the video everyone use the joycon like if they use L/R buttons
Nrbkmql.png

7IY0XlE.png

the guy in the right hit the R button, you can see clearly in this frames in the video
 
Unless I've missed something, what happened to the third party developpers that were supposed to announce games in development for Switch after the reveal? (can't remember who tweeted about that but that's not important)

Still under NDA?
 

marc^o^

Nintendo's Pro Bono PR Firm
Along with Zelda, I hope the Switch will launch with:

1. a new Wario Ware
2. a new 1080°, Wave Race, FZero or Excite
3. a perfectly playable port of FIFA 17

Is it too much to ask?
 

casiopao

Member
It really isn't that complicated though. They can have it act like storage on the 3DS, and put an SD card slot on the actual Switch itself, and boom you're done. Even the Wii and Wii U have SD card slots on them and you can get like 128GB cards for ~$50.

If anything it'd work like memory cards for PSX, PS2, and GameCube saves, and you'd have 1-2 SD cards with a handful of games on each that you'd keep with you instead of bringing 5-10 game cards with you.

I mean, lets said i use Storage on the console there. When i took the tablet out from the jack, won't i end up missing the game here? As there is no game data on the tablet?
 
Unless I've missed something, what happened to the third party developpers that were supposed to announce games in development for Switch after the reveal? (can't remember who tweeted about that but that's not important)

Still under NDA?

It seems that indies are free to announce their involvement in Switch, while big companies are hindered by NDA as there are no games announced by them except Just Dance from Ubisoft.
 
I doubt we ever see a new 1080 unfortunately

The rest seem unlikely any time soon but this is the thing I'm most excited about with nintendo combining their resources for 1 platform, the chances of seeing any of those is greatly increased by not having to fill two software channels almost exclusively by themselves
 

Branduil

Member
Yeah, the nature of the Switch means that if Nintendo allows for external HDDs, they could only be used for cold storage of games. You'd need to transfer them to the Switch itself in order for it to work properly.
 
So, some things that I've saw in the video and my speculations:

1: Backward compatibility Wii via VC
in this frame
GnzDNPS.png


we see something like an ir sensor, the same we had in the wiimote
And the sensor bar?
Switch:
nQ1VQ6t.png
Q7AZxHk.png



2: Jcon have L/R buttons

in the video everyone use the joycon like if they use L/R buttons
Nrbkmql.png

7IY0XlE.png

the guy in the right hit the R button, you can see clearly in this frames in the video
Wow. Good spotting with the possible ir sensor at the end of the Joycon. I don't think anyone has mentioned that yet.
 
I also think it pretty neat that the joycons each have L/R buttons hidden along the edge that get hidden when you slot them back on to the tablet
 

casiopao

Member
Along with Zelda, I hope the Switch will launch with:

1. a new Wario Ware
2. a new 1080°, Wave Race, FZero or Excite
3. a perfectly playable port of FIFA 17

Is it too much to ask?

U will get Game and Wario 2, FZero Nintendo Land edition and u will likey eat.^_^

Maybe we can get PES at least this time.^_^
 

Zedark

Member
I'm talking about these kinds of mockups. Remember, Nintendo is no stranger to multiple controller options.



I'm no PR expert, but I'm thinking names like Nintendo Dual, Nintendo Shift, Nintendo Bolt, Nintendo Stay'r'Go (hate that one tho) and the many alternatives that have popped up in threads here.

Names more catered to the fact that you can use it two ways, or catered to the fact that you can use it outside. I think there's more meaning to the name than we know right now.

Additional argument EDIT:

Also, the logo for Switch features the controllers/Joycons! Meaning the controllers and the word Switch may be related.

Right, I was actually thinking about those things when I mentioned this. I still think they won't allow any games to make exclusive use of those special joycons (so, every game must support original joycons and pro controller). They probably will introduce new joycons, but not as necessary Replaced entameren for certain games (which is why I called it a non-issue).

I don't know about those other names, maybe the Dual name is better? They don't seem that muchbetter and hardly any more illuminating than Switch imo (stay'r'go made me feel a little sick lol).
 

mAcOdIn

Member
Agreed, but he is right about the fact that flash storage has become alot cheaper and more viable as a replacement for Bluray's or Disc media, but that doesn't meant that it is straight forward.

The advantage that Nintendo has in using cartridge's with flash memory is that theoretically you shouldn't have to install the games you buy physically, so even if you wanted to play say RDR2 (probably won't happen on the Switch) and the game is say 85GB then even so in that situation all you'd have to do is pop in the cart and start playing within a matter of seconds (this is assuming Nintendo would use some decently fast flash storage in the cartridge's).

The disadvantage of using cartridge's is cost. Blu-rays back in 2007 cost around $2 per disc to print, now they probably cost around $1.50 per disc (depending on the size and complexity of course) and the standard price for a PS4/XB1 game (physically) is around $60 (USD), So let's say Nintendo's Cartridge's have a maximum size of 128Gb (remember Nintendo will have to pick some specific memory that meets their speed and reliability requirements for game storage) the cheapest I could see them manufacturing that memory for in 2017 is around $5-$10 (USD) per cartridge which is already 2.5x to 5x the cost of what Blu-ray's cost to make in 2007, so unless Nintendo is willing to take the extra hit on each cartridge sold we might see the Switch's games above the standard $60 price tag.

Now if all of the games you bought and played were on physical cartridge's there would be pretty much no need for the Switch to have anymore than 32Gb of internal storage but that's where this problem arises, Digital Games.

There is a reason why Microsoft and Sony opted for minimum of 500Gb of internal storage for their consoles this generation and that reason is twofold: Game installs and digital downloads, now Nintendo shouldn't have to worry about the first problem as that is already covered above but the only way to solve the second is to put a large amount of flash storage on board (which would be expensive) or hell now that I think of it they might even be able to fit a 2.5" HDD in the switch considering how thick it is, either way I'll be interested to see how Nintendo tackles this problem or if they do nothing and stick with 32Gb.

Edit: holy shit that post was long, my apologies.
Of course it could be more complicated, they could opt for 32GB of onboard storage, use carts, and allow external storage solutions but only the game or games that fit on the onboard storage or SD card have on the fly switch capability.

I can't see it also housing a hard drive, I don't see them having a 720p screen and a hard drive along with all the other internals and having good battery life. I'm not even sure I like the idea of a mechanical hard drive being in a handheld to be honest. I know we have portable hard drives and laptops but most of them aren't being swung around and shit while in use like a handheld game system.

I believe the dream of having your entire library on the go is dead. While they may, I hope to God so actually, allow you to use external storage while docked, or maybe all the time even when impractical(who'd want a USB drive hanging from their handheld on the go), I believe most of the time you're going to be picking and choosing what fits on your internal SD card and only those games will be playable between the dock and handheld.

A benefit to this being a handheld and console AND likely being weaker than the current PS4 and Xbox One is that games should be smaller on average so you should be able to fit more of them on your card!
 

KingSnake

The Birthday Skeleton
So, some things that I've saw in the video and my speculations:

1: Backward compatibility Wii via VC
in this frame

we see something like an ir sensor, the same we had in the wiimote
And the sensor bar?

Laura from LPVG will put today a new article on Switch and that might answer a bit your speculation:

https://twitter.com/LaurakBuzz/status/790497689645510656

Still not ready to talk ports on the Switch handheld, trying hard to lock down reliable sources on that, but today I'm talking IR functions.
 

Volotaire

Member
Anybody else really glad you can use the Pro Controller when using the Handheld mode on the go?

Because I sure am.

It's cool but if I'm on the go, it will probabaly be because of a commute/travel. I would probabaly just use the little joycons in that case. It's easier to carry 1 unit that fits together.

Laura from LPVG will put today a new article on Switch and that might answer a bit your speculation:

https://twitter.com/LaurakBuzz/status/790497689645510656

This should be interesting.
 

Volotaire

Member
I was thinking of a 'smartglass' style app on your phone to replace the touchscreen and send a feed to directly replicate what is on the screen, but that leads to the problem of juggling controllers around for something like Mario Maker.

Moreover, it would be mostly pointless it you want to play a mobile game on the NX in the dock on a smartglass app on your phone when you can just directly purchase it on a mobile store.
 
Of course it could be more complicated, they could opt for 32GB of onboard storage, use carts, and allow external storage solutions but only the game or games that fit on the onboard storage or SD card have on the fly switch capability.

I can't see it also housing a hard drive, I don't see them having a 720p screen and a hard drive along with all the other internals and having good battery life. I'm not even sure I like the idea of a mechanical hard drive being in a handheld to be honest. I know we have portable hard drives and laptops but most of them aren't being swung around and shit while in use like a handheld game system.

I believe the dream of having your entire library on the go is dead. While they may, I hope to God so actually, allow you to use external storage while docked, or maybe all the time even when impractical(who'd want a USB drive hanging from their handheld on the go), I believe most of the time you're going to be picking and choosing what fits on your internal SD card and only those games will be playable between the dock and handheld.

A benefit to this being a handheld and console AND likely being weaker than the current PS4 and Xbox One is that games should be smaller on average so you should be able to fit more of them on your card!

You make a very good point that I didn't think of, if the main storage options were in the dock and not the console itself then that would allow for external (or maybe even internal) storage options wether that would be SD cards, HDD's or USB drives and when on the go you would only be able to play the games that fit on the internal storage and the cartridge's you have on you physically.

That would work and keep costs down, that's a great prediction mAcOdIn.
 

moggio

Banned
So, some things that I've saw in the video and my speculations:

1: Backward compatibility Wii via VC
in this frame
GnzDNPS.png


we see something like an ir sensor, the same we had in the wiimote
And the sensor bar?
Switch:
nQ1VQ6t.png
Q7AZxHk.png

What if the controllers connect by IR and that's why the top peeks out the dock?

That would reduce battery consumption.
 
The fact the little Joy-Cons have L/R triggers is blowing my mind lol.

Those mock-ups are also awesome, and could easily add some fun and colour to the system.
 
She's joking...right?

That could actually work, you'd basically be using the same Wiimote pointer/hand function that's on the Wii/WiiU but for controlling touch based interfaces and games... Interesting.

That has me a little concerned as to the battery life of those small controller's though.

Edit:

The only problem I see with that approach is that the screen can't emit IR like the sensor bar can. And if you use the visible spectrum, you need more complex cameras.

Actually I wouldn't put it past nintendo putting some IR lighting/LED's inside the top bezel or even behind the LCD panel (although the latter would be much more expensive and less practical).
 

trugs26

Member
So, some things that I've saw in the video and my speculations:

1: Backward compatibility Wii via VC
in this frame
GnzDNPS.png
Interesting theory.

But what you're suggesting is that the right side (upside down) is supposed to resemble the Wiimote. Which doesn't seem right:
VMHyG74.jpg
 

kami_sama

Member
Actually I wouldn't put it past nintendo putting some IR lighting/LED's inside the top bezel or even behind the LCD panel (although the latter would be much more expensive and less practical).

I didn't think of that. That'd be genius. Two ir leds in the upper bezel is all we need, and there's space to spare!
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Also, I wonder. If the JoyCons have IR sensors, what would the signal receiver be? I mean, there is no Wii-like Sensor Bar in the trailer.

Crazy theory time: the "sensor bar" is included in the tablet unit itself. More specifically...

nQ1VQ6t.png


The black outline that edges out of the dock, right above the part of the screen not covered. There could be an IR-signal receiver sensor under the black outline, which functions when the JoyCons are separated by the unit. It would also mean that it's possible to have motion play gaming on the go, considering how you can play with the Switch on its stand, and the JoyCons in each hand.

EDIT: It seems I was too late with my theory, lol.
 

Volotaire

Member
Interesting theory.

But what you're suggesting is that the right side (upside down) is supposed to resemble the Wiimote. Which doesn't seem right:
VMHyG74.jpg

It does not match it the layout but in terms of number of buttons it does:

Stick can replace the D-Pad (not perfect)

Triggers can replace A and B (or A, B)

+ and home replaced by + and home / - and Share

1, 2, Home replaced by A, B , X, Y (extra button).

Power unnecessary. it would not be very comfortable but it there is sufficient buttons.

The nunchuck is a better 'layout' match: C and Z are matched by the trigger and back button and it has a stick (with extra buttons).

I can foresee them releasing Wii style Joy cons or just patching in Wii mote support down the line of the Switch's life.
 
I mean, lets said i use Storage on the console there. When i took the tablet out from the jack, won't i end up missing the game here? As there is no game data on the tablet?

No because the console is the tablet itself, not the dock. So as long as the storage is in the actual Switch unit, it doesn't matter if you're popping it in and out of the dock over and over, it won't affect anything.

The way I assume it works is that on the top of the Switch, the tablet itself, is the slot for the Game Card. Somewhere else on it, either the back or the bottom, there's another slot where you put an SD card. So it's just like the 3DS. Patches, DLC, digital games, maybe even game saves (unless they're written to the Game Cards) will all go onto that SD card, which is plugged into the actual Switch tablet unit, so there will be no loss of data or anything if you plug in/pull out the Switch from its dock.

Now, if you were to have a USB hard drive plugged into the dock, that's where the issue comes in. Because if you have a game downloaded to a USB hard drive and you're playing it and you pull the Switch out of the dock, what happens to the game you were just playing? That's why I assume, unless Nintendo has some kind of workaround to prevent that, that we'll only be able to use SD cards with the Switch, and they will only be able to plug in to the actual Switch tablet itself.

If that is the case, then I assume the 2 USB 2.0 slots on the Dock are for the GameCube Controller Adaptor, and the USB 3.0 slot is for the Supplementary Computing Device if they ever actually release one. Nintendo does tend to future-proof their consoles from expansion (N64DD and RAM slot on the N64, GB Player and Ethernet port on the Gamecube, I think even the NES and SNES had extra ports for expansions).
 

mAcOdIn

Member
You make a very good point that I didn't think of, if the main storage options were in the dock and not the console itself then that would allow for external (or maybe even internal) storage options wether that would be SD cards, HDD's or USB drives and when on the go you would only be able to play the games that fit on the internal storage and the cartridge's you have on you physically.

That would work and keep costs down, that's a great prediction mAcOdIn.
Well it's what WordAssassin and Casiopao are talking about.

As a handheld it'll undoubtedly have some built in storage. Like someone mentioned it'd likely be used for saves or small games. It'll also undoubtedly, like the 3DS have an internal swappable cartridge of some kind, whether it'll be an SD card or something fancier who knows. Those will all be within the switch. To even remotely function as a 3DS replacement it has to have those inside the switch itself. Just using the Vita as an example a SD card ill not be enough. Since the Switch is even more powerful than the Vita and will likely have games even larger, yeah storage space will be an issue.

From the onset, as a handheld, we can all but assume that not every game in your collection will fit on one card, let alone what'll likely be anemic built in internal storage. You're going to need multiple cards with you if you go digital.

The question then is for the people who use it as a console. If they never plan to use it on the go will they have an external storage option so that they can use their entire library at any time or not? If the answer is yes, then like WordAssassin and Casiopao were alluding to then clearly anything not on local storage(in this case a physical game cart, internal storage or removable SD card) will not continue to run when the system's removed from the dock, which is going to lead those owners to have to manually manage what games are on their external storage and what games are on their internal storage whenever they plan to use it as a portable device.

Again, that's assuming they even give us the option of using external storage. Granted, the ability to pick up the console and play on the move is something the other system's do not have, but having to prepare which games are portable ready would be an inelegant solution at best.

They could just as easily decide it's not worth dealing with angry consumers who've lost their game progress because they pulled the system from the dock, and thus the external storage holding the game itself, and lost all their progress and decide, "fuck it, no external storage for you at all" and people using it as a console only will also be limited to what fits on the built in storage, is on the game cartridge or removable memory card(again, whatever that may be be it SD card or some proprietary bull shit). Which is also an inelegant solution to say the least.

So what that means however is that no matter how you look at it this system is going to have some inconveniences from the get go if you plan to use it as advertised and constantly switch from console to handheld. Either:
a) There'll be no external storage so users who use it like a console will get annoyed at no longer being able to have their full collection available at the push of a button. A relatively new concept to be sure but a nice one.
b) There'll be external storage but anything on it won't be able to use the selling point of also being playable on the go on the fly without transferring it over first. An annoyance for sure that may also lead to lost game progress to people who try it on a game they haven't moved over to internal storage.
c) It doesn't work as advertised and you have to initiate something first before you can undock it that'd tell you to copy the game to internal storage if need be or tell you that it's ready if it's already there. In other words it's not quite on the fly.
d) Or the onboard storage only houses the game you're currently playing and a game played off any external storage is copied over during play to ensure that it's ready if you decide to pick the console up later. Which would mean you'd have to wait a bit before you could pick it up and play it portably but that'd be relatively transparent to the end user. I actually like this method best but it presents two issues.
d1) The size of the internal storage would then be the maximum file size of Switch games period.
or
d2) We'd see a weird situation where some games not bought physically on a cartridge or on internal storage wouldn't support portable play.

Seems likely you're going to have to manage storage on it pretty closely.
 

KingSnake

The Birthday Skeleton
That's kind of weird though. You have to hold the joy con upside down to use it. I'm not seeing how you can press the face buttons with one hand. I guess you'd have to use both hands, unless since it's only there to replicate the touchscreen you won't need them or you use both hands on it.

What if you don't press the face buttons but the side buttons (L/R for joycon)? If this is used just for touch screen functionality on the big screen it should be enough.
 
If you have a USB hard drive plugged into the dock, and you're running a game off of it, if you pull the Switch out of the dock you'd probably fuck it up and corrupt your file.
Unless it's in the middle of a save, I don't think it would be that dire. They could probably get away with an on-screen message similar to those on earlier machines when the disc cover was open or the disc tray was ejected. "Please reattach USB hard drive." or whatever.
EVH said:
The problem I see is that knowing Nintendo, the possibility to run DLC form an SD or USB flash memory will come in an update a year after launch or so.
Luckily for 3DS it's been there from the beginning.
Nice. I assumed pointer was just one thing lost from Wii. I guess the only disappointing thing is that not both joycons are equal in this regard.
Laura's article said:
We believe the handheld, when docked, will switch on two small IR lights similar to the Wii Sensor Bar at the top of the handheld screen, peeking out above the top of the dock.
So as some other people in here were suggesting. That's a nice solution for when only the tablet is an option, but I hope not the only one. The Switch definitely isn't going to sit on top of the TV like my sensor bar did, in front of the TV would start blocking the screen, and it would make an awful sensor bar where I place my Wii U Gamepad. I guess as long as it's simply some IR lights it's very easy to use something else, though.
 
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