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Behold Nintendo Switch (March 2017, Hybrid w/ Dock, Detachable Controllers, Nvidia)

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It doesn't feel like it make a lot of sense for VIIR. It's a game aimed at the nostalgia crowd and the new FF public, which plays on Playstation.

CloudDLCImpressionsSmash_Pic03-730x411.jpg
 
True then. Thanks for the pic :) (although I should have definitely googled this before!). But the question still remains: Is it really the nVidia logo what's on the back of the portable device of the NSwitch?

Nvidia_Switch.png

Interesting, it doesn't really look like the standard Nvidia logo although it still might be, maybe it's a variation of this?:
hUw5r1w8_400x400.jpeg
 

Pif

Banned
Can't wait to have this. Finally decided to put PSVR on hold and save the money for this instead.

The glorious Zelda bundle is mine.
 

Neper

Neo Member
True then. Thanks for the pic :) (although I should have definitely googled this before!). But the question still remains: Is it really the nVidia logo what's on the back of the portable device of the NSwitch?

Nvidia_Switch.png

Interesting, it doesn't really look like the standard Nvidia logo although it still might be, maybe it's a variation of this?:
hUw5r1w8_400x400.jpeg

Well, there is this variation, which could be tweaked a bit to reflect the new Tegra design specially created for this console:

NVLogo_B%26W.jpg
 
So she says

Laura Kate Dale
Laura Kate Dale‏ @LaurakBuzz
According to @KingAveryGames sources there IS a headphone port on the pro controller. I really hope he's right and I'm wrong here.

I'm not sure who this King Avery person is, but I want to believe him because again this system wasn't marketed to kids. It even showed eSports and they made sure to show the Switch Pro Controller for those type of gamers.

It doesn't feel like it make a lot of sense for VIIR. It's a game aimed at the nostalgia crowd and the new FF public, which plays on Playstation.

I really don't think Square cares about what "nostalgia" this is hitting considering many of the people who will buy it have never played FFVII. They need to make as much money back on this as they can.
 
So as far as no headphone jack on the controller, that is a bit of a bummer. However I can imagine they will do something similar to what Sony does. Offer a headset with a USB connector for wireless chat and audio, and include a 3.5 cable for the portable. Or the system can just have built in Bluetooth. However for now the first option will do. I'll still get it if either options are out. Still a bit of a bummer.
 
Cloud in Smash overrides the millions Square-Enix will lose by putting their game on the Switch. Makes sense to me.

Why would they lose them? It's even said FF7R is made for nostalgia crowd and new audience. It's only logical to seek for new audience on a platform series which didn't get the original. As for nostalgia crowd, many people who are nostalgic about PS1 and still actively play video games definitely can own multiple consoles or jump from one platform series to another.
 

Oregano

Member
Cloud in Smash overrides the millions Square-Enix will lose by putting their game on the Switch. Makes sense to me.

Because an FF remake would never sell on a Nintendo system? That seems like a weird assumption, just in Japan it could recover costs.

FFVII not coming to Switch will be because of technological reason or some BS about it being connected to PlayStation.
 

LordKano

Member
Why would they lose them? It's even said FF7R is made for nostalgia crowd and new audience. It's only logical to seek for new audience on a platform series which didn't get the original. As for nostalgia crowd, many people who are nostalgic about PS1 and still actively play video games definitely can own multiple consoles or jump from one platform series to another.

But the new audience is on Playstation. Because that's where they will play Final Fantasy XV. Now, if FFXV get a port on Switch, it will be an entirely different situation, but right now it's not the case. Nintendo didn't get anything major that's Final Fantasy-related since the SNES.
 
But the new audience is on Playstation. Because that's where they will play Final Fantasy XV. Now, if FFXV get a port on Switch, it will be an entirely different situation, but right now it's not the case. Nintendo didn't get anything major that's Final Fantasy-related since the SNES.

That doesn't mean it doesn't have at least a portion of Final Fantasy audience. Starting with GCN/GBA era, all Nintendo consoles and handhelds (aside from Wii U if Smash doesn't count) got plenty of FF games. Sure, they were remakes, spin-offs or side series, but there are still plenty of titles.

With all classic Final Fantasy remakes, it even makes more sense to port FF7R on Switch rather than FF15 or FF14.
 

LordKano

Member
That doesn't mean it doesn't have at least a portion of Final Fantasy audience. Starting with GCN/GBA era, all Nintendo consoles and handhelds (aside from Wii U if Smash doesn't count) got plenty of FF games. Sure, they were remakes, spin-offs or side series, but there are still plenty of titles.

With all classic Final Fantasy remakes, it even makes more sense to port FF7R on Switch rather than FF15 or FF14.

And they sold badly. Take the 3DS (since Wii U didn't have anything), it got exactly three FF games : Two Theatrythm (who barely sold more than 100k each in Japan and almost nothing in the west) and Explorers (again, not a commercial success).

What did the Wii had ? Some cheap Crystal Chronicles, made with the engine and assets from the gamecube game ?

Let's get back to reality. Square Enix don't care about Nintendo platformes when it comes to Final Fantasy. I see nothing to justify why it would change for FF7R.
 
JRPG audience is mainly on Nintendo consoles, especially 3DS and they will Switch. I don't think Square will ignore this audience. If it's technical possible all FF games will be on Switch.
 

shingi70

Banned
JRPG audience is mainly on Nintendo consoles, especially 3DS and they will Switch. I don't think Square will ignore this audience. If it's technical possible all FF games will be on Switch.

The Vita and PS4 still have reasonable RPG audiences. The question is will those games come to switch.
 
And they sold badly. Take the 3DS (since Wii U didn't have anything), it got exactly three FF games : Two Theatrythm (who barely sold more than 100k each in Japan and almost nothing in the west) and Explorers (again, not a commercial success).

What did the Wii had ? Some cheap Crystal Chronicles, made with the engine and assets from the gamecube game ?

Let's get back to reality. Square Enix don't care about Nintendo platformes when it comes to Final Fantasy. I see nothing to justify why it would change for FF7R.

The Switch is a portable and the PS4 isn't. The PS4 is selling subpar in Japan. Square is a smart company and if they can they will put it onto the Switch because it would easily outsell the PS4 version just on Japan being handheld dominant.
 

LordKano

Member
The Switch is a portable and the PS4 isn't. The PS4 is selling subpar in Japan. Square is a smart company and if they can they will put it onto the Switch because it would easily outsell the PS4 version just on Japan being handheld dominant.

Major Final Fantasy games ain't made for Japan only anymore.
 
No it's not the same thing. One is Wii the other one is resembling a controller. If what you're saying was the case, why would the Grip even exist then?
Because there are people like you who don't like to play with it split. But whether you've got a piece of plastic connecting them in the middle or not, the button inputs work the same.
Vena said:
Uhhh... that's... not a common thing to do for a project that you are "considering"...

In fact, that's kind of a big deal.
If it's a game some people are even doubting can be done, seeing how well you can get one part going could help determine feasibility?
LordKano said:
But the new audience is on Playstation. Because that's where they will play Final Fantasy XV. Now, if FFXV get a port on Switch, it will be an entirely different situation, but right now it's not the case. Nintendo didn't get anything major that's Final Fantasy-related since the SNES.
If we expand our view to handhelds, there were a number of FF games on DS that were kind of a big deal.
 

Principate

Saint Titanfall
It doesn't feel like it make a lot of sense for VIIR. It's a game aimed at the nostalgia crowd and the new FF public, which plays on Playstation.
Well it's definitely not exclusive so whereever else SE decided to port it to will that exact same problem
 

Oregano

Member
And they sold badly. Take the 3DS (since Wii U didn't have anything), it got exactly three FF games : Two Theatrythm (who barely sold more than 100k each in Japan and almost nothing in the west) and Explorers (again, not a commercial success).

What did the Wii had ? Some cheap Crystal Chronicles, made with the engine and assets from the gamecube game ?

Let's get back to reality. Square Enix don't care about Nintendo platformes when it comes to Final Fantasy. I see nothing to justify why it would change for FF7R.

The DS had two million selling FF remakes and FF Explorers sold much better in Japan than World of FF will.
 
Major Final Fantasy games ain't made for Japan only anymore.

And? Does Square not care about the dominant market in Japan now? If FFVIIR is capable of running on the Switch I expect to see it.

Just like DQXI is coming to the Switch and not just the PS4. (This is a different situation of course).

This would make more sense if an Xbox One port of FFXV didn't exist.
Ouch. I forgot about this. So much for FF only being on PlayStation since that's where all the nostalgia is at lol
 

majik13

Member
How can they be pointless when they allow you to play the console while docked lol. Pro controller will not come with the console.

I meant the idea of them being detachable is somewhat pointless(with what has only been officially shown to and told to us so far). The average consumer isnt going to find the detachable controllers preferable or valuable to the alternatives.
Sure they provide more playing options in a variety of situations, but will many actually use that, or perfer to use them, if they weren't forced to?
Are the compromises in ergonomics,size, and potentially less buttons worth it?

Dont get me wrong, I still dig he system and will be buying it, and looking forward to hearing more about the features of Switch and their controllers. I just dont imagine I will hardly ever be using the joycons(except for motion or pointer controls). But I would prefer a stand alone wiimote 2.0 instead
 

AdanVC

Member
Oh man if FFXV and FF7R appear on Switch... GOAT console for me. A console having the best JRPGs with the best of Nintendo, all in one and freaking on the go! Ulala.
 

Penguin

Member
Change of topic or maybe something that has been discussed before, would people be willing to accept like 3DS level graphics/assets on the Switch if the game itself costs less? Like there are some companies that stuck with the 3DS (and guess mobile can be included here too) because it was cheaper to develop for so if they kept similar budgets and just had like a better resolution would you buy at 30/40 bucks?
 
Lol at Square Enix losing money if they put FF7 remake on switch
It'll make them a ton more, I imagine homer going "you just lost a customer" to moe as people who will be hurt by that decision
 

Oregano

Member
For the record I don't think Switch will see any FF games but I also don't think they would bomb or anything.

Change of topic or maybe something that has been discussed before, would people be willing to accept like 3DS level graphics/assets on the Switch if the game itself costs less? Like there are some companies that stuck with the 3DS (and guess mobile can be included here too) because it was cheaper to develop for so if they kept similar budgets and just had like a better resolution would you buy at 30/40 bucks?

I'm willing to give any game a chance.
 

Malus

Member
Change of topic or maybe something that has been discussed before, would people be willing to accept like 3DS level graphics/assets on the Switch if the game itself costs less? Like there are some companies that stuck with the 3DS (and guess mobile can be included here too) because it was cheaper to develop for so if they kept similar budgets and just had like a better resolution would you buy at 30/40 bucks?

I'm definitely expecting many games to still be low budget-looking, but at least with much better image quality than 3DS.

If they seem like good games with good value for the money than that's what matters. Though personally i'm not buying many games full price either way.
 

LordRaptor

Member
For the record I don't think Switch will see any FF games but I also don't think they would bomb or anything.

I'm fairly confident the FFs ported to Unity are going to get Switch releases if nothing else, because its pretty easy money for work thats already been done
 

lenovox1

Member
Change of topic or maybe something that has been discussed before, would people be willing to accept like 3DS level graphics/assets on the Switch if the game itself costs less? Like there are some companies that stuck with the 3DS (and guess mobile can be included here too) because it was cheaper to develop for so if they kept similar budgets and just had like a better resolution would you buy at 30/40 bucks?

Here are screenshots taken from the Citra emulator. The Citra emulator upscaled 3DS game and adds some filtering.

https://citra-emu.org/screenshots

VHqFV5Z.jpg


HkPZmvU.jpg


LH47RYb.jpg


3DS level graphics and assets are pretty bomb.
 

Richie

Member
Short of the hypothetical FFVII remake port being a visual/functional catastrophe, why wouldn't one of the most highly anticipated games, one of gaming's mythical unicorns for years now, sell well on the Switch? Offer a bundle with the Smash Cloud amiibo and watch it print moolah.
 

LordKano

Member
The DS had two million selling FF remakes and FF Explorers sold much better in Japan than World of FF will.

You have a point. Final Fantasy games managed to sell on the second best-selling console ever made. If the Switch manages to pull such an impressive number, or at least approach it, Square Enix would surely put everything they have on it. I'm not holding my breath for this situation to happen again tho.

And? Does Square not care about the dominant market in Japan now? If FFVIIR is capable of running on the Switch I expect to see it.

Just like DQXI is coming to the Switch and not just the PS4. (This is a different situation of course).

Completely different situation. Dragon Quest games have always been on Nintendo (with two exceptions, that have been later remaked on 3DS), and they will always be. Because Nintendo push them in the west and because it fits the public. It's absolutely not the case of Final Fantasy.

This would make more sense if an Xbox One port of FFXV didn't exist.

Well, it kinda prove my point actually. The Xbox One port was announced way before the console came out, it was a hasty (and bad) decision, as the Xbox One port will likely cost more than it will make money back. Just look at FF-Type 0HD, nobody bought it on Xbox One (and I really mean nobody, the sell-ratio was like 9-1 for the PS4), and nobody will buy FFXV on Xbox One.

Look, I want to be proven wrong. I'll be as happy as you if FFXV or FFVIIR are being ported to the Switch. I'm way more confident in the third-party potential for this machine than for the Wii U, only because Dragon Quest XI, Skyrim and Sonic are announced for it and it's already insanely better than everything the Wii U got. But I'm not blinding myself, I seriously doubt Square Enix has any point in bringing their major FF games to a Nintendo console in 2017.
 
Short of the hypothetical FFVII remake port being a visual/functional catastrophe, why wouldn't one of the most highly anticipated games, one of gaming's mythical unicorns for years now, sell well on the Switch? Offer a bundle with the Smash Cloud amiibo and watch it print moolah.
Switch owners won't have any nostalgia for the game/series. Apparently nobody who owns a Switch ever played the original.

TIL
 
Short of the hypothetical FFVII remake port being a visual/functional catastrophe, why wouldn't one of the most highly anticipated games, one of gaming's mythical unicorns for years now, sell well on the Switch? Offer a bundle with the Smash Cloud amiibo and watch it print moolah.

I think the major argument against FFXV is that they recently came out and said it would take a year to port it to PC, which likely means just as much time (and money) to port it to Switch. So it might sell decently, but it might not sell enough to have porting make sense.

Ya never know though!

EDIT:

Wait, FFVIIR? Yeah that should make it onto Switch barring any contract shenanigans with Sony since it's a UE4 game and should be a straightforward port.
 

Zedark

Member
Here are screenshots taken from the Citra emulator. The Citra emulator upscaled 3DS game and adds some filtering.

LH47RYb.jpg


3DS level graphics and assets are pretty bomb.

This mario game looks pretty good (not a technical showcase, obviously, but still quite good. Still, games originally designed for handhelds will look rough compared to console games running on the same hardware. They might need to up their game somewhat to put out a decent IQ on the TV screen.
 
I think the major argument against FFXV is that they recently came out and said it would take a year to port it to PC, which likely means just as much time (and money) to port it to Switch. So it might sell decently, but it might not sell enough to have porting make sense.

Ya never know though!

EDIT:

Wait, FFVIIR? Yeah that should make it onto Switch barring any contract shenanigans with Sony since it's a UE4 game and should be a straightforward port.

I still can't understand this comment about one year of work to port to PC... Aren't PS4 and One the same architecture as PCs? does it perhaps mean they would just put one lonely trainee on the port?
 

Hoo-doo

Banned
FFVIIR would take a tremendous effort to port to Switch. It's not at all a safe bet in terms of investment and the industry is more risk-averse than ever.

And the same rhetoric goes for a lot of other developers currently.
 
I still can't understand this comment about one year of work to port to PC... Aren't PS4 and One the same architecture as PCs? does it perhaps mean they would just one trainee on the port?

It probably has more to do with how big of a mess development on FFXV and their Luminous engine has been overall, and how many iterations it's likely gone through.

Or it could just be an exaggeration, yeah.


FFVIIR would take a tremendous effort to port to Switch. It's not at all a safe bet in terms of investment and the industry is more risk-averse than ever.

And the same rhetoric goes for a lot of other developers currently.

Why? It's on probably the most scalable game engine there is, which is being supported by Switch.
 

Zedark

Member
I think the major argument against FFXV is that they recently came out and said it would take a year to port it to PC, which likely means just as much time (and money) to port it to Switch. So it might sell decently, but it might not sell enough to have porting make sense.

Ya never know though!

EDIT:

Wait, FFVIIR? Yeah that should make it onto Switch barring any contract shenanigans with Sony since it's a UE4 game and should be a straightforward port.

The reason porting to PC would take so long is because they wanted to make it a technical showcase if they would port it. So, they are doing more than just porting, whereas the Switch would just be a port down from the Xbox One version (I think, probably not PS4). They should be able to do that a lot faster.

Edit:
FFVIIR would take a tremendous effort to port to Switch. It's not at all a safe bet in terms of investment and the industry is more risk-averse than ever.

And the same rhetoric goes for a lot of other developers currently.

How do you define this? Relative to other console versions or rather as a general statement that creating a port would take a lot of effort? Asking this since porting to the Switch should not require any more effort than other ports, right? Would it really be THAT much of a risk?
 
I think the major argument against FFXV is that they recently came out and said it would take a year to port it to PC, which likely means just as much time (and money) to port it to Switch. So it might sell decently, but it might not sell enough to have porting make sense.

Ya never know though!

EDIT:

Wait, FFVIIR? Yeah that should make it onto Switch barring any contract shenanigans with Sony since it's a UE4 game and should be a straightforward port.
Tabata said that because he want to do a port that will take full advantage of the pc and not a straight basic port of the ps4/one version.

Tabata said the studio would “work to provide a better version” of what coming to consoles.
 
The reason porting to PC would take so long is because they wanted to make it a technical showcase if they would port it. So, they are doing more than just porting, whereas the Switch would just be a port down from the Xbox One version (I think, probably not PS4). They should be able to do that a lot faster.

you know I don't believe the "we don't do it because we want it to be the best and it wouldn't" argument...
 
Was this something confirmed back in April?

The features/specs and price of NX as well as details about the launch games will be unveiled this year.

I was trying to look for Kimishimas quote and ran into this. Not sure if this was from an interview or just a report Nikkei was making. Of course things can change, but if this were true....hmm
 

LordRaptor

Member
I still can't understand this comment about one year of work to port to PC... Aren't PS4 and One the same architecture as PCs? does it perhaps mean they would just put one lonely trainee on the port?

A cynic might think its the same scenario as GTAV was, and after they maximise their sales with the 'vanilla' edition on PS4 and XB1, they release the 'GOTY' enhanced edition with PS4Pro / PC / Scorpio improvements in a year and get a bunch of double dippers.
 

Hoo-doo

Banned
Why? It's on probably the most scalable game engine there is, which is being supported by Switch.

Because downporting any game is still a huge investment of time and money regardless of UE4. Especially with a huge game like this.

I amazes me that a lot of people always seem to act like creating a port for a brand new platform is just a matter of pressing a button.
 
The reason porting to PC would take so long is because they wanted to make it a technical showcase if they would port it. So, they are doing more than just porting, whereas the Switch would just be a port down from the Xbox One version (I think, probably not PS4). They should be able to do that a lot faster.

Tabata said that because he want to do a port that will take full advantage of the pc and not a straight basic port of the ps4/one version.

Ah, never saw that quote, thanks. It does sound a bit like a BS reason though, where they just don't see a good ROI for a PC port.

No idea how this translates to Switch, but I guess we'll see before too long if they see a good ROI for that.

Because downporting any game is still a huge investment of time and money regardless of UE4. Especially with a huge game like this.

I amazes me that a lot of people always seem to act like creating a port for a brand new platform is just a matter of pressing a button.

But as we just established on the last page, Final Fantasy games have sold quite well on Nintendo handhelds. I would be shocked if a port to Switch didn't make enough money to cover porting costs.

As for the "tremendous effort" I just don't see why that port would be any harder than any other port Switch will receive. Especially since it should be easier than non-UE4 games.
 
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