AHA-Lambda
Member
Think he's absolutely correct
So, like Kinect then?
Do we know that it's selling well? It seems pretty readily available rather than hard to find. I'm not sure we can say one way or the other of how well it's selling at the moment.
I think VR will find its spot in gaming; I would make that bet, he continued. We designed Scorpio as a VR-capable console. Whether that happens this year, next year or the year after like I said, I still think the creative community has to get its arms around what are these new tools, and this new feeling this new immersion.First of all, we are in the very early stage of VR. PSVR had a successful launch for all we know, and now we are all eagerly waiting for news about new PSVR titles besides RE7 and GTS. Because at the end, it's the games library / constant flow of new VR titles which will decide PSVR's fate. Three weeks after PSVR's arrival is a liiiittle bit too soon to make any conclusion about how that will turn out.
But the thing here is: While MS and Nintendo are waiting on the sideline Sony is already gathering a lot of information about what works in VR and what doesn't, they learn a lot about technical implications and can design the next PS5 to address these issues, and of course they are building up their reputation as VR market and mind share leaders, both for consumers and game developers.
MS had high hopes for AR, but I suppose they realized by now that if any of the two, it's VR which is going to become the next big thing. That's why they keep telling people that Scorpio will be VR-ready, not AR-ready.
I think Sony and the other players in the VR space would have to pinch themselves if gen 1 VR got to that level in sales.
If you want to equate availability across retail channels with overall sales performance (which is silly), it was sold out across Japan and Amazon UK had sold out of stock since launch, with a projected restock for the middle of November. If an organisation with that sort of supply chain muscle isn't getting stock, it's a safe bet to say that demand isn't insignificant. Units sitting on store shelves doesn't exactly suggest that it bombed.
He's not wrong. Sony are doing a terrible job supporting the headset so far, nothing but tech demos and relying on third party support for what are essentially overpriced mobile games, it's pretty much the Kinect all over again. And just like the Kinect, as impressive as it is technical, I'm still not convinced its place is in the home. VR has a long, long way to go. And we're not going to get there on tech demos, the headset companies need to start taking risks
What? You don't think MS is gathering that same information? It's not like Windows isn't the go to place for VR content. It's not like they aren't working closely with partners who are directly involved with VR hardware. It's not like their own studios aren't internally toying with VR.
A company doesn't have to assume the risk of releasing their own HMD in order to learn what does/doesn't work for VR.
Also, it's pretty clear that MS recognized that VR and AR will converge, that's why the headsets they've endorsed support both approaches simultaneously.
'We're going to support VR at some point in the future but right now I'm taking this opportunity to put down the PSVR.'
What? Are you really saying "toying around internally with VR" gets you the same kind of insights than releasing a full-fledged VR headset on the market? There's a reason why the first mover is ready to pay them market development costs.
Did it? Seemed a solid 7 to 8 with some dips and some highs. The list of games needs to be bigger, sure, but is there any indication that sales have flatlined?
I think he's wrong. I'm having a blast with RIGS, Eve Valkyrie, and Driveclub. Those aren't tech demos to me. In fact, I much prefer playing DCVR to playing vanilla DC. I can't wait for more VR games to sink my teeth into.
What? Are you really saying "toying around internally with VR" gets you the same kind of insights than releasing a full-fledged VR headset on the market? There's a reason why the first mover is ready to pay them market development costs.
He can't be more wrong. But carry on. As for me I can't even play old gen games anymore, because yes, that's how it feels to game in the future. See you there when/if Scorpio catches up I guess?
He can't be more wrong. But carry on. As for me I can't even play old gen games anymore, because yes, that's how it feels to game in the future. See you there when/if Scorpio catches up I guess?
'We're going to support VR at some point in the future but right now I'm taking this opportunity to put down the PSVR.'
Yeah, judging from a lot of the responses here already, I'm going to guess most people didn't read the article. Phil's answers are all worded pretty carefully. He clearly has no problems with VR, and he even brings up Kinect.If people bothered to read the interview you would see he isn't bashing the PSVR, as a matter of fact he seems quite favourable of it. I don't think anyone's going to argue that a) there aren't many full fledged titles for it (YET) and b) that anyone wants to see anything other than the technology flourish in terms of sales and scope.
So, like Kinect then?
I'm basing it on ease of availability and knowing how nobody tries to over produce units to place into the market because of a number of factors. Selling well to me would have been sold out for at least a few weeks which means Sony couldn't keep up with the initial demand. But hey maybe they shipped 10 million and they sold 8 million of them. So without actually having numbers it's hard to quantify. So I think either way it's hard to say how well it is selling or how well it isn't selling. Based on all the hype about Oculus and Vive, and how hard it was to get them, and how fast they sold out, you would have thought the numbers would have been higher, so even selling out isn't an indicator.
Fixed.
That tune will change come E3 2017 obviously.
edit: In case you missed it, Microsoft announced last week their own VR headsets releasing in 2017: http://www.neogaf.com/forum/showthread.php?t=1300443
You mean in the future, when it's no longer "right now"? Shocking to think that technology can improve with time...That tune will change come E3 2017 obviously.
edit: In case you missed it, Microsoft announced last week their own VR headsets releasing in 2017: http://www.neogaf.com/forum/showthread.php?t=1300443
A lot of posts in this thread seem to think his comments were inflammatory but I'm not seeing that at all.
Most of these things Im playing now feel like demos and experiments, which I actually think its absolutely the right thing to have happened. Thats not a criticism at all, but should be happening
'We're going to support VR at some point in the future but right now I'm taking this opportunity to put down the PSVR.'
"Immersion" is a cheesy buzz word for VR, but I keep using it lately because it's apt. Playing Rez and Thumper on my PSVR is way more intense than anything I've played on my TV in ages because they're able to entirely trick my brain into being somewhere else. A game on a 2D screen might try to put the player into thinking about some fictional setting, but VR actually puts the player in whatever alternate setting it wants to.I agree about the demos and experiments part. Thing is, though... these experiments are often more compelling than the best AAA non-VR games.
I didn't say or suggest that it bombed. I'm questioning how well do we know it sold without any numbers, ratio of SKUs, ratio of territory distribution, etc? Selling out isn't always an indicator either of how well something sold. Too many times simply selling out has little meaning on how well it's really selling. I was simply observing that I'm surprised how readily available it is in the US. I expected it to be hard to get for at least some period of time. So that observation has me wondering how well it is or isn't selling and really none of us really know because we don't have any other data to tell us one way or another.
Uncle Phil ain't wrong and rustle all the fanboy jimmies
What?Phill spencer interviews are all over the place, when MS has no product this year (VR, against PRO). It gets annoying and it's called FUD, so that people hesitate to buy a competing product. So obvious.
Wowzers! After less than 3 weeks? It must be real dusty in your house!And with the PSVR as the second VR Device I own already collecting dust