Phil might have a point, but I'd rather spend my time experiencing fresh, experimental ideas rather than rehashed cover shooters and racers.
I'm into new and fresh ideas but I can't justify tossing $500-$800 at a new and fresh idea that may or may not be a long term success/supported peripheral.
VR has a long way to go. But! It has to start somewhere, and it definitely is cool to see this iteration as it begins to grow. How much it grows, however, remains to be seen.
Phil is being absolutely reasonable with his comments. He sees the potential, but the risk isn't one they are ready to dive into yet. They are looking at years down the road and where technology is heading, instead, as far as a first party offering is concerned.
Will Scorpio support VR day one? It's possible, via their third party partners. That's not what Phil is referring to, though. If and when Microsoft decides to full market a VR/MR device, it'll be some time from now, and after VR itself either proves its long term value or fades away like the Kinect or other peripheral experiences.
I think ultimately, the average gamer will default to whatever is the most convenient method of getting into their games. The hard core gamer is totally into VR. Totally into new things. Which is great!! But your average gamer will most certainly be wowed by the technology, but then eventually find themselves back to a controller in front of a TV. It's convenient. It's easy. It just works and works instantly.
VR is still an unproven product for the mass market of gaming (not talking about just the psvr), which I think we can all agree on. A fun, new and exciting product for sure (there's definitely a few titles across all of the major VR headsets that I'd be interested in playing), but there's a journey yet to be traveled and only time will tell on how far along it will go.
I'm happy with waiting it out for now, as a consumer.