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New Daytona game for arcades announced

"Plenty of people thinking that new Cruisn looks good (lol)"

Seeing people get stoked for a Raw Thrills game just because it has Cruis'n in the title, someone help them.
 
Sega makes an arcade title that isn't a 3D Fighting Game from AM2....

injustica.gif

patience is a virtua........

AM2 is (supposedly) on mobile game hell lol
http://www.famitsu.com/news/201610/21118172.html
http://www.neogaf.com/forum/showthread.php?t=1297714
 
I should be excited, but I am really not. What are the chances of me seeing an actual Daytona 3 machine without having to go far out of my way to play one?
 

Tain

Member
I swear to god this better get a console port

Don't fucking pull that arcade-only bullshit

It's absolutely vital that this is designed as an arcade game first and foremost. This being announced as "arcade only" at launch is a good thing. Assuming this isn't some throwaway Raw Thrills title, this will make it home at some point.
 

Arcadehero

Neo Member
I've been in contact with both Sega and Raw Thrills regarding their latest releases (I'm the one that got the "rumor" started, thanks to sources telling me that Daytona Reloaded was shown in Chicago in September).

There hasn't been a single word mentioned about RT and Sega working together so no one needs to worry about that. Given that they are going head-to-head with Cruis'n Blast vs Daytona Reloaded, that wouldn't make sense for competitors to do that in the arcade market as it is. If anything, RT and Bandai Namco have been working together lately (RT developed Super Alpine Racer, Pac-Man Chomp Mania, Galaga Assault and World's Largest Pac-Man for Namco).

It's worth noting that the IAAPA trade show that happens in two weeks is essentially the E3 of the arcade industry. I know of these racing games that will be there:

Daytona Reloaded (Sega)
Cruis'n Blast (Raw Thrills)
Wangan Midnight Maximum Tune 5 (Namco)
Ultra Race (Universal Space, a Chinese company)
Overtake DX (Wahlap/IGS; Chinese/ Taiwanese)

And we'll probably see a few other racing games from Chinese companies that no one will really see over here.
 

mrklaw

MrArseFace
Didn't Sega's Daytona license expire? If this means they renewed it then do we have a shot at a current gen release of Daytona 1 (and possibly 2)?
 

Atolm

Member
It's very doubtful that Sega still has the talent or the manpower on their arcade studios to create something that could live up to Daytona's name.

I guess they'll outsource it. Sumo Digital could do a good job imo.
 

djlr181

Member
Didn't Sega's Daytona license expire? If this means they renewed it then do we have a shot at a current gen release of Daytona 1 (and possibly 2)?

Daytona license hasn't expired. Daytona is still available for purchase on PS3 and 360. You're probably thinking of the Ferrari licensee for OutRun Online Arcade and whatever airplane licensee they had for Afterburner Climax
 

Arcadehero

Neo Member
Didn't Sega's Daytona license expire? If this means they renewed it then do we have a shot at a current gen release of Daytona 1 (and possibly 2)?

This depends on some legal things. Often licenses are only obtained for one particular platform, I.e. a company only gets the license for arcade use and not home consoles. Granted they can add it on later but it's important to remember that this is being handled by Sega Amusements which operates as a separate division within Sega and there is a lot of red tape that can get in the way of things in that situation.

As an example, I was in Las Vegas for an arcade trade show in March 2015 when the head of the Sega Amusements USA division, Pete Gustafson, was telling me and a couple of other visitors about the hoops he had to jump through to use Sonic The Hedgehog, despite them being Sega. He said it took months for them to get approval from Sega Japan to put Sonic on T-shirts for a charity event and that (paraphrasing) 'working with Sonic as a license is one of the biggest headaches we've had to deal with even though we're the "same" company.'

Since then the company has consolidated under the name "Sega Amusements International" so it might be easier now but these divisions within the companies do tend to make working with licenses harder than the public knows about.
 

low-G

Member
I would suspect that Raw Thrills is the most competent developer around today for making a new Daytona, BUT some of their titles have sucked. H2Overdrive is astounding though...

I would love Sega to develop this, they've been a bit spotty in recent years too though...

edit - also this thing should run on 2x Titan X for that Model 2/3 callback
 

BiggNife

Member
It's absolutely vital that this is designed as an arcade game first and foremost. This being announced as "arcade only" at launch is a good thing. Assuming this isn't some throwaway Raw Thrills title, this will make it home at some point.

I get that Daytona's home is in the arcades, I just don't want Sega to pull a Virtua Cop 3

More likely we'll get a PS4/XBO port in 3-4 years like they did with AfterBurner Climax and HotD 4.
 
This depends on some legal things. Often licenses are only obtained for one particular platform, I.e. a company only gets the license for arcade use and not home consoles. Granted they can add it on later but it's important to remember that this is being handled by Sega Amusements which operates as a separate division within Sega and there is a lot of red tape that can get in the way of things in that situation.

As an example, I was in Las Vegas for an arcade trade show in March 2015 when the head of the Sega Amusements USA division, Pete Gustafson, was telling me and a couple of other visitors about the hoops he had to jump through to use Sonic The Hedgehog, despite them being Sega. He said it took months for them to get approval from Sega Japan to put Sonic on T-shirts for a charity event and that (paraphrasing) 'working with Sonic as a license is one of the biggest headaches we've had to deal with even though we're the "same" company.'

Since then the company has consolidated under the name "Sega Amusements International" so it might be easier now but these divisions within the companies do tend to make working with licenses harder than the public knows about.

I'll never understand this poor synergy between divisions like that. you'd think SAI would've had no trouble to be able to use Sonic.

Also, is the Daytona team even still at Sega? AM2 were the devs right?

As for Raw Thrills on Cruis'n, who else would be more appropriate? I mean RT was formed by Eugene Jarvis, the creator of Cruis'n, and I would think RT has quite a few of the original Cruis'n team as well.

They're certainly my top pick for a Cruis'n sequel, which is what we're getting. Monster Games would've been amazing (though they never made an Arcade game), but still.
 

Vespa

Member
Seems they did lose the Arcade license at one point hence Sega Racing Classic.

Segaretro said:
Had the Daytona references been removed due to Sega losing the Daytona arcade license (specifically to GLOBAL VR and their various NASCAR games.[1]), they claimed the home console license by October 2011, when they rereleased Daytona USA on the Xbox 360's Xbox Live Arcade and PlayStation 3's PlayStation Network.
-Segaretro

Home console license is another thing, if it's still available on PSN/XBL then where the hell is my Daytona 2, SEGA?!
 
Sweet!

Are people really mad that arcades are getting things? It's not like this is something trapped in japan or whatnot.

I agree. There are even Arcade games in the past that didn't get a console port (Like Golden Axe: Revenge of Death Adder, Metamorphic Force, Armored Warriors, Battle Circuit, X-Men: The Arcade Game, etc.)
 

Arcadehero

Neo Member
New details unveiled in a Press release:

http://arcadeheroes.com/2016/11/01/sega-resurrects-daytona-usa-with-daytona-reloaded-arcade/

-Name was changed from what was shown in Chicago (Daytona Reloaded) to Daytona 3 Championship USA
-47" screen
-27" billboard marquee
-Link up to 8 machines
-Camera with in-game avatars
-New cars and game modes
-Operator adjustable "party mode" for tournaments
-based on the original Daytona USA engine to keep the physics
-Three new tracks plus remastered tracks

Likely this means there will be two cabinet versions. Sega's last arcade racer was Showdown where they did a "Special Attraction" version with big screens, motion seats and a huge marquee and a standard version you would find in most arcades. Special Attraction versions tend to be made for theme parks and cost around $120-$160k; standard versions tend to be around $8000.
 

Tain

Member
Wow, okay, that sounds great.

Even if this is isn't Real AM2 Shit, the idea that someone would take the prior HD Daytona and expand on it is wonderful.
 

joanot

Member
New details unveiled in a Press release:

http://arcadeheroes.com/2016/11/01/sega-resurrects-daytona-usa-with-daytona-reloaded-arcade/

-Name was changed from what was shown in Chicago (Daytona Reloaded) to Daytona 3 Championship USA
-47" screen
-27" billboard marquee
-Link up to 8 machines
-Camera with in-game avatars
-New cars and game modes
-Operator adjustable "party mode" for tournaments
-based on the original Daytona USA engine to keep the physics
-Three new tracks plus remastered tracks

Likely this means there will be two cabinet versions. Sega's last arcade racer was Showdown where they did a "Special Attraction" version with big screens, motion seats and a huge marquee and a standard version you would find in most arcades. Special Attraction versions tend to be made for theme parks and cost around $120-$160k; standard versions tend to be around $8000.

Reading that PR...Yeah sounds like there is no involvement from Sega Japan at all : (
 
Yeah, honestly not being made by AM2 or whatever is irrelevant, if they're keeping the same physics then it's all good. That's the important part. Honestly, Sumo Digital would be fantastic.
 

Arcadehero

Neo Member
Reading that PR...Yeah sounds like there is no involvement from Sega Japan at all : (

When Sega consolidated their amusement operations, they headquartered everything in the UK but they sent over a guy from Sega Japan to essentially run the division - "Oga Shi". He was responsible for producing The Lost World, Jambo Safari, The Ocean Hunter and several other Sega arcade games. So in that regard, Sega Japan has a say in everything coming out of the Western Sega arcade division :)
 

djlr181

Member
Does Sumo Digital still do work with Sega?

Sumo hasn't done a game with SEGA since Allstars Transformed, but they obviously still have a good working relationship.

That would be amazing if it turns out Sumo Digital is making this. Only Western studio I would trust with this.
 
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