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GWENT closed beta now underway

I just had a poor soul test it, yeah it is only the +2 of the promotion. IT IS INSANE! Guess I will leave the game for a while if people start to abuse this again, since it isn't fun to basically just throw cards to see if the NR player is going for the rush promote bullshit (now even bigger bullshit) , because if you were playing NR, you could always use Phillipa, now if you don't have Dimeritium Bomb or Geralt Igni and Scorch, you are shit out of luck, specially if you build an offensive deck.
Yeah, the only thing I'm not enjoying that much is that it's pretty much impossible to keep an offensive deck. You need some form of scorch/weather/bomb to "be safe", or else there's nothing you can do against a buffed unit (promoted or not really).
 

hoggert

Member
12 strength Philippa is way too much. Needs a stacked ass row to justify it's use. Might have to go for another gold instead.

Yeah, I was celebrating the nerf last page (lol,) but the nerf is a little too much for something that is p much a somewhat glorified any row weather card now. Drop her to 6 again? Not sure how to balance her.
 

Exentryk

Member
The Dbomb was implemented to counter cards like Lugos, Djikstra, etc., that gain a buff but had no way to be countered. It wasn't meant to be a promote counter.
Devs said that promote and weather counters will be the focus of the next patch. They said that a neutral demote card is planned. Scoia having access to demote might allow them some crazy shenanigans, so I hope devs check that out.
 

Holundrian

Unconfirmed Member
People any tips on what to craft so far I got Ciri and soon am hitting 200 scraps again.
I'm grinding matches with monsters since that seemed to be the easiest deck for me to build(I don't think I have any great cards with the other factions yet).
I kind of want to build an NR deck next but not sure.

My gut feeling is to invest into all the good neutral cards first before looking to get faction cards.
 

tauke

Member
I hope they don't nerf Odrin card as it is my alternative go to card as I can't abuse Phllippa in most matches.

Save my skin in a few encounter when the opponent didn't took Odrin down (or the lack of damage card hehe) and he happily buff the strength of my existing bronze and silver cards after every turn.

As bad as those who uses that siege tower card that keep whacking damage every two turns and promote it as gold.
 
I don't know how people can come up with this. It's the same game but with more depth.

Its not the same game. Gwent on The Witcher 3 had better controls, was prettier and more simple.

Adding more depth made the game more complicated and robust.The new layout is ugly(colors and cards arts), too much text on cards, you need to click and move mouse more to play.

Gwent was a awesome MINI game, but too many cards and expansions can kill a game like this.

And im not the only one feeling this

Gwent target a different player than The Witcher 3 Gwent. W3 Gwent was more casual.
And i dont think that Gwent is good enough or have a structure to sustain many expansions like Heartstone or other card games.

I know this is a beta, but the game will not change enough to resolve this problems.
 

Exentryk

Member
People any tips on what to craft so far I got Ciri and soon am hitting 200 scraps again.
I'm grinding matches with monsters since that seemed to be the easiest deck for me to build(I don't think I have any great cards with the other factions yet).
I kind of want to build an NR deck next but not sure.

My gut feeling is to invest into all the good neutral cards first before looking to get faction cards.

The next neutral you want to get is probably Geralt Igni or Decoy. But those cost 800 scraps. Cheaper buys that would help your monster deck would be Woodland Spirit and/or Caranthir.

Figure out a little strategy and work towards getting cards that'd help towards that. Weather focussed Monsters, or Breedable Monsters, or Control Monsters, etc.
 

Holundrian

Unconfirmed Member
The next neutral you want to get is probably Geralt Igni or Decoy. But those cost 800 scraps. Cheaper buys that would help your monster deck would be Woodland Spirit and/or Caranthir.

Figure out a little strategy and work towards getting cards that'd help towards that. Weather focussed Monsters, or Breedable Monsters, or Control Monsters, etc.

yeah 800 is a steep price :/ mmh. I assume I'm playing control monsters? Given the cards I have at my disposal with several cards having carry over effects(like the golems or the cow, ciri) and me generally just trying to bait enemies into over committing or conceding too early(because they think they can outpower me due card advantage but generally what happens is that my carry over stuff evens out most card advantages). I don't really have any great synergies going yet.

I generally get destroyed by crazy buff revive decks or super removal decks.
Woodlands spirits does read like it could be a great power spike for my grind matches monster deck but I'm reluctant to commit to that.

Mmmh thinking about it decoy is probably the best thing to save up for just judging by the general style I seem to be playing.

Thanks for the advice!

On a side note I after my 20 something matches I have the feeling that I have to adjust my playing attitude depending on if I go first or second.
I definitely prefer going second cause it seems way easier to make cut your losses judgements this way. Going first is a bit weird for me, I don't think I profit that much from it.
 

Exentryk

Member
Man, I really felt the triple nerf of Trebuchets, Phillipa and Priscilla with my games today. Thinking about trying a different faction, but I want to wait till the weather counters are introduced and see how things pan out.
 

Wagram

Member
Well I got to face a CD Projekt dev today. Hopefully he got to see how shit Skellige is right now. He completely annihilated me.

They really fucked up this patch balance wise. Terribly done. They over balanced Skellige based on a .01% player. GG.
 
Man, I really felt the triple nerf of Trebuchets, Phillipa and Priscilla with my games today. Thinking about trying a different faction, but I want to wait till the weather counters are introduced and see how things pan out.

I've run into a lot of Radovid decks with tons of removal. Really oppresive to deal with especially with the Sabrina bomb
 

Lopy

Neo Member
Hey guys,

There is a way to turn off those 'smokey' effects? The performance here is really bad.

My PC specs: i7 4700, 16 GB of RAM and a 740m.
 

Exentryk

Member
Crafted Baron yesterday, and his Botchling or revive flexibility is great! Time to save up for Roach next!

I've run into a lot of Radovid decks with tons of removal. Really oppresive to deal with especially with the Sabrina bomb

Yeah, I actually have an alternate control deck too, but need a few more cards to complete it. This would perform even better once NR has some weather immune cards (next patch).
 

Wagram

Member
Might have to take a break until a rebalance hits. I'm all in Skellige and it's pretty shit right now. The leaders are all terrible, and at best situational. Can't fight weather decks, can't out point Northern Realms. What the fuck were they thinking?
 
Might have to take a break until a rebalance hits. I'm all in Skellige and it's pretty shit right now. The leaders are all terrible, and at best situational. Can't fight weather decks, can't out point Northern Realms. What the fuck were they thinking?

Maybe you can't out point NR but your weather immune units are way better than Monsters. They're like the easiest matchup for me by far, especially with Dagon since I don't give a flying flap about another weather card. You could probably ruin NR running weather yourself with Harald and a few damage specials. I don't disagree on your assessment of the leaders though. Very underwhelming

edit: how the fuck? My 4th legendary (level 67) and it's Ocvist again. Happened the exact same way in the initial keg draw, literally in the exact same position on the far right.

I'll angrily collect my 200 scraps
 
Might have to take a break until a rebalance hits. I'm all in Skellige and it's pretty shit right now. The leaders are all terrible, and at best situational. Can't fight weather decks, can't out point Northern Realms. What the fuck were they thinking?

I don't know, I am having waaaaaaayyyyy too much fun playing as Skellige now, yeah the nerf on the priestess and shieldsmith hurt like a bitch but now I had to get creative with the deck and build one for every faction leader (thanks CDPR for making them Rare (Or are they Epic?) instead of Legendary) and I am having crazy ton of fun playing with a King's Bran discard deck or a Harald self wounding deck or or a mix of both when playing as Craite. The nerf on the priestess made me go look for alternatives, sometimes it does hurt that you can't chain them buffed up and basically finish the last round from 0 to 20-30-40 something depending on how much you buff them with the shieldsmith and ending on a skirmisher.

But I found a new love in Lugos and Johnny (the godling), since I usually use him on Gold cards and just recently I used him and got a duplicated Lugos, then with my Bran's Ability I ended the match with 2 Lugos on the board and like 20 units in my graveyard which gave him almost like 24 to each Lugos. I could see the opponent seeing both cards and swapping between the 2 and wonder how in the hell I got 2 Lugos.

The only problem with the discard deck is that is too dependent on your opponent not playing a heavy control deck like most Scoia'tel players and Monster players do, since the deck is too reliant on cards that buff themselves when discarding units or cards that attack when discarding a unit.

Maybe you can't out point NR but your weather immune units are way better than Monsters. They're like the easiest matchup for me by far, especially with Dagon since I don't give a flying flap about another weather card. You could probably ruin NR running weather yourself with Harald and a few damage specials. I don't disagree on your assessment of the leaders though. Very underwhelming

edit: how the fuck? My 4th legendary (level 67) and it's Ocvist again. Happened the exact same way in the initial keg draw, literally in the exact same position on the far right.

I'll angrily collect my 200 scraps

Damn that sucks, I haven't gotten a repeated Legendary so far, luckily. I did got some Legendary cards that I don't use since they are in factions I am not currently using like NR (Phillipa and Dijkstra) or Monsters (Caretaker) or I craft them before the patch (Regis, god damn it 800 lost on that one)
 

squall23

Member
I got in to the closed beta but all the game crashing is making me sad. I loved what I've been able to play so far but I may have to consider leaving until the crashes become less frequent.
 

JustinBB7

Member
I haven't crashed once luckily, and I've been in since day one. I do see it around that people crash though. Hopefully it's fixed soon.
 

rac

Banned
Might have to take a break until a rebalance hits. I'm all in Skellige and it's pretty shit right now. The leaders are all terrible, and at best situational. Can't fight weather decks, can't out point Northern Realms. What the fuck were they thinking?

I'm honestly gonna just keep using shieldsmith mork and roache and just sub in cerys for lugos.

Captain always just seemed terrible to me, put him out one turn and then buff him with all your discard. Now what? Bring him back even though you already used your discard to win last round? He only has protection from weather so its not like he isn't killed/debuffed easily. Just awful.
 

tauke

Member
My first match that ended as a draw for both sides...

Tk2kpOM.jpg


GG
 

hoggert

Member
I'm honestly gonna just keep using shieldsmith mork and roache and just sub in cerys for lugos.

Captain always just seemed terrible to me, put him out one turn and then buff him with all your discard. Now what? Bring him back even though you already used your discard to win last round? He only has protection from weather so its not like he isn't killed/debuffed easily. Just awful.

I've had decent success with a Cerys control deck against monster weather/nest. Stacked clear skies, lacerate, etc. Constantly nuking a row the turn after they immediately play any muster or fog to make sure they don't start snowballing helps. It relies way too much on shutting them down early game, and with bad draws (I don't have many pirates or Erimon, etc. yet) you can get fucked over by Manticore/Frost Giant/other high base strength and graveyard removal cards final round. Absolutely destroys Socia thou!
 

Exentryk

Member
Had a much better run today with the games. Got a strat working, and chaining some resurrections in the last round with Shani, Baron, Nenneke, and Medic gets some nice strength with just one card. Just gotta make sure to demote Baron in round 1 or 2.
 

Holundrian

Unconfirmed Member
Just got Geralt Igni from a keg going to be hyper sad if a reset comes down the road. :-x
Still amazed by how much I'm winning with a super shitty low synergy deck.
Matchmaking is pretty kind to me. Fearing the day I'm encountering 100% optimized decks regularly on the ladder.
 
i had been trying for EVER to get wins with a mahakam defender buff deck but it is countered by literally everything and it was awful

out of frustration i built a deck entirely of burns and it's actually good lol
 
MM decided to throw me in the bushes. Lost maybe 5 games total over the last few days. Played 7 or so now and haven't won any. Really getting sick of buffs and adrenaline rush. Feels like they violate the spirit of Gwent.

edit: I was still playing and I finally managed to win a game. Holy fuck. Since people are smarter and getting cards now the buff strat has moved onto buffing Roach. You can only stave it off for so long unless you run a whole bunch of removal and once they bank a 30-40 Roach you can't play gold cards anymore. If Dimeritium Bomb was bronze I'd run 3 because fuck it.
 

Card Boy

Banned
How does the physical Gwent Card Game differ from this online game?

So far noticed in the physical game.

* 22 units min
* 10 Special cards Max
* Can only Mulligan 2 cards instead of 3
 
How does the physical Gwent Card Game differ from this online game?

So far noticed in the physical game.

* 22 units min
* 10 Special cards Max
* Can only Mulligan 2 cards instead of 3

Just to start off the cards have a lot more effects. Too many to list but they somewhat obviously mesh together into archetypes that you'll see in each faction.

In this version it's

- It's 25 cards min (any kind), 40 cards max.
- Cards are broken up into categories. Bronze, silver and gold. There's no limit on bronze, a maximum of 6 silver cards and 4 gold. Bronze are your standard units and effect cards.

Silver cards are more powerful, also you can't have duplicate silvers. To note, Scorch and Commander's Horn are silver cards.

Gold cards are your stuff like Geralt, either higher strength than normal or cards with very powerful effects.

- You can mulligan 3 cards and you draw 2 cards at the end of the first round and 1 on the start of the third. So without and kind of deck thinning you'll still have access to half your deck if you used the minimum amount. It's possible to cycle your whole deck with Skellige, NR has means to pull from the deck and if you've played the original you should be familiar with the Monster factions muster ability.
 

deleted

Member
I heard something about the Beta opening up this weekend?

Sick at home and still haven't gotten my invitation -_- Would have been the perfect time to dive into the game.
 

Holundrian

Unconfirmed Member
I heard something about the Beta opening up this weekend?

Sick at home and still haven't gotten my invitation -_- Would have been the perfect time to dive into the game.

The last thing I heard is if you registered around June you're going to get an Invite this month.
 

Holundrian

Unconfirmed Member
Got my invite on Friday and have just played through the tutorial, any tips for a n00b?

Not really feeling qualified to give deck advice but this is something I didn't know in the beginning. The sweet spot for playing is 2 levels per day which will net you 2 kegs.
You can still play more but diminishing returns on rewards kick in.

If you're slightly more invested you can also play for 3 levels per day and net a 3rd keg with grinding a few matches + gg rewards. But I think the casual sweet spot is generally 2 levels.
 

KaoteK

Member
Not really feeling qualified to give deck advice but this is something I didn't know in the beginning. The sweet spot for playing is 2 levels per day which will net you 2 kegs.
You can still play more but diminishing returns on rewards kick in.

If you're slightly more invested you can also play for 3 levels per day and net a 3rd keg with grinding a few matches + gg rewards. But I think the casual sweet spot is generally 2 levels.


Thanks, that's a great bit of advice.
 
That's good advice. With the milestone rewards some days you'll manage 3 kegs in 2 levels or 2 in just a few wins. I was playing 4 levels the first few days I had in the beta and that takes way too long. The game is fun but no need to overdo it

Also in drop news I got myself another legendary. My Witcher 2 waifu, Saskia. Even got Yaevinn in that same keg. Maybe it's time for me to start playing Scoia'tael. Plus I crafted The Last Wish and now I can completely empty deck. I should craft Lugos next (lol)

Pretty good day after that rocky start.
 

Exentryk

Member
edit: I was still playing and I finally managed to win a game. Holy fuck. Since people are smarter and getting cards now the buff strat has moved onto buffing Roach. You can only stave it off for so long unless you run a whole bunch of removal and once they bank a 30-40 Roach you can't play gold cards anymore. If Dimeritium Bomb was bronze I'd run 3 because fuck it.

Yup, that's exactly why I was saving up for Roach. Crafted him tonight, and he has been great. Usually mix up the buffing with him and Botchling. Combined with Ciri, the team works great!
 
Yup, that's exactly why I was saving up for Roach. Crafted him tonight, and he has been great. Usually mix up the buffing with him and Botchling. Combined with Ciri, the team works great!

Try using Henselt and if you can get the wombo combo hand of a few swallows + promote it's GG. If you have Henselt and Roach lands on melee you don't even need the promote. Basically the opponent has to guess how many buffs you have and even a single swallow and a blue stripes commando is enough to make Roach a problem. I think the best way to deal with it is to keep killing Roach and the Botchling. My deck is severely lacking removal. If you run Olgierd and promote him that's an easy way to bring Roach back out for the follow up rounds. After all that you play Borkh and go make a sandwich
 

Exentryk

Member
Try using Henselt and if you can get the wombo combo hand of a few swallows + promote it's GG. If you have Henselt and Roach lands on melee you don't even need the promote. Basically the opponent has to guess how many buffs you have and even a single swallow and a blue stripes commando is enough to make Roach a problem. I think the best way to deal with it is to keep killing Roach and the Botchling. My deck is severely lacking removal. If you run Olgierd and promote him that's an easy way to bring Roach back out for the follow up rounds. After all that you play Borkh and go make a sandwich

Yeah, I used Henselt initially after crafting Roach, but it becomes too buff oriented. I changed it back to Radovid and a mix of control/removal. Just have more flexibility and can deal with more types of decks.

I might try Henselt + Control, as I haven't tried that, but having a guaranteed 10 point removal for Sabrina is very handy if running control. I am saving up for Olgierd and then maybe Borkh or Yennefer.
 

Holundrian

Unconfirmed Member
Worth noting with these buff focused decks is if you can identify the thing they really want to buff removing it asap often fucks up all their rotations.
If you throw removal, play throwaway, another removal, etc you can get those decks a lot of times to the point where they're sitting on a lot of dead cards.
Especially as monster this has allowed me sometimes to sack a round against NR which normally isn't possible because of the Adrenaline Rush Promote combo always looming. Also I'm still at a low level I think where people can get really irritated and just simply miscalculate their maximum or they simply don't know it once they're forced to play the buff game on their second choice.
 
I noticed that Borch Three Jackdaws works really well in stopping those kind of decks. If I use it at the right time I pretty much alt their strategy completely. I end up sacrificing a unit or two of my own but it's been definitely worth it so far.
 

Exentryk

Member
Worth noting with these buff focused decks is if you can identify the thing they really want to buff removing it asap often fucks up all their rotations.
If you throw removal, play throwaway, another removal, etc you can get those decks a lot of times to the point where they're sitting on a lot of dead cards.
Especially as monster this has allowed me sometimes to sack a round against NR which normally isn't possible because of the Adrenaline Rush Promote combo always looming. Also I'm still at a low level I think where people can get really irritated and just simply miscalculate their maximum or they simply don't know it once they're forced to play the buff game on their second choice.

Yeah, there isn't any counters to weather yet, and weather wrecks NR and SCO buff strats. But there are special cards and unit cards coming that will have immunity to weather. Weather and Promote counters will be a focus of the next patch.
 
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