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The Last Guardian early copy impressions thread

rhino4evr

Member
Don't you think this will be a relict of times long gone? I somehow have the feeling a game like this wouldn't be greenlit today on a bigger scale than maybe some indie production. I'm so glad it's actually really coming to the players. :O

Depends on how much it sells. Although I'm sure it's always risky to create a new IP. In this case, it's actually somewhat of a sequel. This game probably wouldn't be here if it weren't for ico/SOTC

I wonder if Sony will re release the team Ico collection for PS4 now . I miss playing it.
 

bigol

Member
Yeah, even if the game has an average fps of 25 i will still enjoy it. Shadow of the Colossus was sub 20 most of the time.
 

twisteh

Member
Playing at a protest in town (Glasgow) today and now I'm going to swing by the old brick and mortar to see if they have it in...

I'm local but already have the collectors edition pre ordered but would be interesting if it's already out in UK considering the release date here is the 9th :(
 

SomTervo

Member
I'm saying that especially because I don't like the FFXV that came to us. I hope this one will manage to keep its original promise.

Yeah i sort of meant in general. Clearly it rubbed a large minority the wrong way. Fingers crossed for TLG!

I'm minutes away from my local store... I think they got picked up for selling early so may not be selling it.

I'm local but already have the collectors edition pre ordered but would be interesting if it's already out in UK considering the release date here is the 9th :(

It is? 'Sake.

I'll let you know what happens in town!
 

rhino4evr

Member
As someone that loves SotC, but only sort of enjoys Ico, i guess this will fall in the middle, as expected.

When was the last time you played Ico? When it first came out (a long ass time ago) I rented it and didn't feel compelled to finish it. It wasn't until after I finished SOTC that I came back to it and started to really appreciate it.

Now I actually like it about the same and even more in certain areas as SOTC
 
Ueda should've add collectibles to inflate the completion time another 10 hours.

Sure? I don't see what that has to do with what I said though.

Really?

I live in a world in which a 10-15 hours puzzle game is short, is that so?

Seems like a game I'll play once, 10-15 is short enough to fit into a 5 day rental for me, not an knock against the game but just doesn't seem like something I want to spend $60 on.
 
A multihundred dollar alternative? C'mon, dude. That's horrible logic. If it's available on PS4, we should be able to play it on that system without a terrible framerate.

But that's the point of the Pro, a more powerful machine capable of outdoing the OG 4, it sucks that it has frame issues, but Pro owners would be very annoyed if it ran the same, and rightly expect better performance.
 
But that's the point of the Pro, a more powerful machine capable of outdoing the OG 4, it sucks that it has frame issues, but Pro owners would be very annoyed if it ran the same, and rightly expect better performance.

So, "oh well" for the rest of us? That's some horrible logic.
 

MrHoot

Member
But that's the point of the Pro, a more powerful machine capable of outdoing the OG 4, it sucks that it has frame issues, but Pro owners would be very annoyed if it ran the same, and rightly expect better performance.

I'm not too annoyed by the framerate of TLG but that logic would only work if the game on the OG ps4 worked correctly. As it stands, the framerate dips are pretty substantial, and you shouldn't set a standard after that of releasing games that run really bad on the OG and just say "well if you want an ACCEPTABLE experience, get it on the pro !". The pro is there to give an enhanced experience over gameplay and graphics that should already be good. Not raise the bar to what should be considered playable
 
1480770573-bge.png


( very good french journalist)

" The Last Guardian is, without a doubt, One of the most beautiful games i have ever played. Just perfect. "

Then someone asks " beautiful in what sense ? "

" in every sense of the word ".
 
I'm not too annoyed by the framerate of TLG but that logic would only work if the game on the OG ps4 worked correctly. As it stands, the framerate dips are pretty substantial, and you shouldn't set a standard after that of releasing games that run really bad on the OG and just say "well if you want an ACCEPTABLE experience, get it on the pro !". The pro is there to give an enhanced experience over gameplay and graphics that should already be good. Not raise the bar to what should be considered playable

Very good!
 
But that's the point of the Pro, a more powerful machine capable of outdoing the OG 4, it sucks that it has frame issues, but Pro owners would be very annoyed if it ran the same, and rightly expect better performance.

So by this logic normal PS4 should always have stuttering framerate so that Pro users feel like they got their money's worth? What?
 

SomTervo

Member
Place around Glasgow is stocking the game on Wednesday 7th. Slightly sweetens the pill of the 9th.

But that's the point of the Pro, a more powerful machine capable of outdoing the OG 4, it sucks that it has frame issues, but Pro owners would be very annoyed if it ran the same, and rightly expect better performance.

It's meant to be PS4.5 not PS5. There shouldn't be differences this substantial.

I'm not that bothered about IQ or frame rate, as long as it's not super low (like 10-15) so will be interested to see how this pans out.
 
1480770573-bge.png


( very good french journalist)

" The Last Guardian is, without a doubt, One of the most beautiful games i have ever played. Just perfect. "

Then someone asks " beautiful in what sense ? "

" in every sense of the word ".

If I remember correctly, he gave SotC a 10/10 in "Joypad", a french magazine. And very good french journalist indeed, he is both passionate and articulate.
 

dark10x

Digital Foundry pixel pusher
A bummer to hear about these frame rate issues. I thought development shifted from the PS3 to PS4 exactly so that they avoid these problems!
Have you seen the early dev stuff from the PS3 version? Builds that were shown to people outside of the company were running at like 5-10fps much of the time.
 

MrHoot

Member
Seriously I need details. Are we talking about DS1 blighttown bad?

Drops at around 15-20 in some spaces where there's loads of grasses and trees (mostly nothing happens during these segments, just "take it in " moments). Runs fine rest of the game where most of the gameplay happens
 
1480770573-bge.png


( very good french journalist)

" The Last Guardian is, without a doubt, One of the most beautiful games i have ever played. Just perfect. "

Then someone asks " beautiful in what sense ? "

" in every sense of the word ".

Oh man, I can't.

Have you seen the early dev stuff from the PS3 version? Builds that were shown to people outside of the company were running at like 5-10fps much of the time.

I'm aware of the history, yes. I know that the original footage was never able to properly run on a PS3. But for some godforsaken reason, Ueda still got upset when development shifted to the PS4, as if he believed the game was still possible on the PS3 or something.

I'm just saying, the game isn't a graphical powerhouse. The PS3 didn't have a hope in hell of running the game smoothly, but I figured the bump up to next-gen would iron out the majority of issues encountered beforehand.
 
Hell, Owlboy came out also last month after an 8 year dev cycle and it was also well received.

Development hell is not automatic when something takes a long time.
Inside took 6 years and The Witness took 8

There needs to be a distinction made between a long development and development hell. I find the latter is marked by issues with the game itself. Not knowing what the game should be, tearing it down and trying again, scrapping concept after concept, etc.

The Last Guardian, like Inside, The Witness, Owlboy, etc., wasn't like that.
 

ethomaz

Banned
Looking really good so far from what I read.

I wanted a team ICO game and looks like that I will getting... love.

Thankful they didn't changed the base formula... I even love the controls.
 

silva1991

Member
Drops at around 15-20 in some spaces where there's loads of grasses and trees (mostly nothing happens during these segments, just "take it in " moments). Runs fine rest of the game where most of the gameplay happens

Oh boy. I guess the combination of trico's feathers and grass are too much for OG PS4 :p
 

MrHoot

Member
Oh boy. I guess the combination of trico's feathers and grass are too much for OG PS4 :p

Pretty much. This one area I got in which had shitload of trees, grass,sunlight and trico moving in with his AI circulating around the trees. No wonder it was slugging =p Honestly, I'm baffled by the stuff that Trico can do sometimes, considering it's all AI and not scripts.

Game runs fine in interiors tho and is generally pretty slow (so far). So it shouldn't be a bother for most. Still hoping we get some further improvements tho, would be nice cuz these dips are pretty noticeable and might push some people away
 

S1kkZ

Member
Yeah, what kind of drops are people talking about?

sometimes it feels like an old (pal) n64 game. it doesnt stutter, like most games with framerate issues. it slows down.
i would guess low 20 fps in the larger areas (with grass, trees), with an average around 25-27 fps (my guess, i dont have any tools to analyse it).

aside from the opening area, it never hold 30 fps.

its a very slow game, but even with that, i have a hard time playing it. i tend to get dizzy when a game doesnt hold 30 fps, so playing tlg is almost impossible right now (for me, others might be ok with the performance).

such a fuckign shame, because the game itself is everything i wanted it to be.
 

Servbot24

Banned
Inside took 6 years and The Witness took 8

There needs to be a distinction made between a long development and development hell. I find the latter is marked by issues with the game itself. Not knowing what the game should be, tearing it down and trying again, scrapping concept after concept, etc.

The Last Guardian, like Inside, The Witness, Owlboy, etc., wasn't like that.

And honestly I'd say that FFXV went through development hell and that still turned out pretty awesome. So even that isn't a death sentence.
 
sometimes it feels like an old (pal) n64 game. it doesnt stutter, like most games with framerate issues. it slows down.
i would guess low 20 fps in the larger areas (with grass, trees), with an average around 25-27 fps (my guess, i dont have any tools to analyse it).

aside from the opening area, it never hold 30 fps.

its a very slow game, but even with that, i have a hard time playing it.
Perfect. That's fine with me
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Just saw the impressions (thanks OP).

Fucking hell I am hyped now. Gotta wait till Christmas Eve to crack this open, so I won't be in the OT unfortunately. Hope Y'all enjoy it, seems like I certainly will.
 

Nameless

Member
No downsampling to 1080p judging by the first screens. So maybe there's no higher resolution at all, at the moment.

And that's with the 1gb patch? Interesting choice if that's the case. Maybe downsampling makes the dated textures look worse in some way?
 

hey_it's_that_dog

benevolent sexism
But that's the point of the Pro, a more powerful machine capable of outdoing the OG 4, it sucks that it has frame issues, but Pro owners would be very annoyed if it ran the same, and rightly expect better performance.

Pro owners have the right to expect "improvements" be it in frame rate or image quality, but they are not guaranteed any particular one. Their annoyance is of zero concern to me compared to minimal performance standards on the base PS4.

20FPS is great and perfect playable. A little drop of 5-7 FPS is nothing

I was expecting something horrible with the framerate talk

20fps is horrible. It compromises all the outstanding work they've done on every other element, especially animation. I can't believe your position is honestly that it's "great."

I mean, I wouldn't lose my shit over occasional drops to 24 fps or whatever, but your response seems blindly positive.
 

Charamiwa

Banned
20FPS is great and perfect playable. A little drop of 5-7 FPS is nothing

I was expecting something horrible with the framerate talk

I think it will be horrible for a lot of people. I don't know I was expecting framedrops but this seems a bit much.

Whether it's fine for some or not, I don't think it's ok to release a major game in this state.
 
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