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Ultra David feels Street Fighter 5 needs an entire re-release

My hopes for SFVI is that they grow some balls and change some of the characters designs

They were going to, but backed out on the idea.

yEDqA0X.jpg


No mistaking that game for SF4...
 

cordy

Banned
If they do this again they will end up losing most of their loyal fans.

Not really.

If the FGC sees SSFV come out and it's better in every way, more additions, changing the aesthetic and it's as different as 3rd Strike was compared to SFIII (skipping 2nd Impact) they'd immediately jump on that over the base SFV. There's no reason to play the base if the enhancement is much better. Everyone else? They'll see it and say "ok, this feel and looks like it's different from the old SFV, the one we don't like" so it would work out. Besides, the FGC is so loyal that they'd take bad deals regardless of how much it makes sense. They'll never lose the FGC.
 

lupinko

Member
SF5 is a game made for people who pretended to like KOF over SF4. Extra modes mean nothing, the core cast and gameplay is boring.

They either need to keep supporting that tiny audience or move on with a flashier game that will appeal to more people. This would be marvel.

Capcom seem to have realised their mistake and are developing accordingly. I would expect them to try to flog off some more dlc, but otherwise to drop SF5 like a stone and to try again aftet a few more years.

SFV is going to be supported till 2020. They are double downing on esports.

Also in 2017, they will release an arcade version.
 

cordy

Banned
For me it should be something like unlocking a character when you beat Arcade mode with a specific character the old fashioned way.

That was so fun. It allowed me to practice new characters, I felt good when I beat Arcade, it used up my time, allowed me to adapt to different situations and I get a reward for it. It's an incentive for me to try out Jack 2 even though I'm terrible with him. At least when I beat Devil Kazuya, I get a brand new character to play with and try out.
 

qcf x2

Member
Yes, they need to man up like SNK and update models if they did a bad job. Admit you did a bad job and fucking replace it.

lol come on, that's the least of the issues. Like yeah the backgrounds are mostly mediocre to poor, but that isn't why only diehards are still playing and the game underperformed at retail. Not because of backgrounds or inconsistent model quality or clipping or any of that.

To tame the beast you have to name the beast, and hopefully UltraDavid putting them on full blast to global press at the end of their own event will push Capcom to name their beast. He did it out of love, not everybody who criticizes the game just does so for funsies.

If that garbage story mode and the boring challenges are supposed to be what hooks casuals during the re-release than I see the relaunch going even worse than before. Maybe if they make an anniversary release with Akuma on the cover and a big sticker that says all season one content plus Akuma included, people will bite.

At minimum they'd need to revamp / streamline the UI and loading issues, add an arcade mode AND throw in all the S1 content plus Akuma in a $60 package for a relaunch to have a chance at turning things around. That's how much ill will they've accrued. They aren't doing it though... doesn't help that they go silent with regards to the non-DLC issues, it comes off as passive aggressive which is the last thing you want as a company.

My hopes for SFVI is that they grow some balls and change some of the characters designs

Same here, but let's be real, Sakura will still be a school girl, Ryu will still be young and there will still be edgy evil shoto characters. Mostly their fault but not entirely, they've tried to introduce potential new characters over the years and the audience mostly ignored them.
 

cordy

Banned
Just remember that we didn't get any street fighter game for 10 years after alpha 3, there is a reason for that.

Yeah but the FGC is different than before. Like I said in my edited post, the FGC is too loyal. They'd take bad deals, buy a game multiple times and would stick with Capcom's practices time and time again regardless what Capcom does and Capcom at least knows this now.

And SFA4 please. Gimme dat.
 

Kashiwaba

Member
Yeah but the FGC is different than before. Like I said in my edited post, the FGC is too loyal. They'd take bad deals, buy a game multiple times and would stick with Capcom's practices time and time again regardless what Capcom does and Capcom at least knows this now.

And SFA4 please. Gimme dat.

The FGC is not as forgiving as you think otherwise SFxT wouldn't have died so fast.
 
If they do this again they will end up losing most of their loyal fans.
Read what he said again. He is not talking about rebooting the cast, but drastically overhauling the overall aesthetic, atmosphere and design of SFV. Third Strike is a vastly different game than New Generation with better visuals, music, more characters and a unique fighting tempo or mechanical feel. A good comparison would be like going from Guilty Gear XX to AC+ or Skullgirls vanilla to 2nd Encore. It wouldn't be so bad for SFV to get huge update in that vein if it wiped the slate clean for them critically and commercially. Third Strike's biggest problems were related to platform issues (CPS2 being too much for the PS1, so 3S ends up on the low selling Dreamcast instead) and 2D sprite fighters falling out of style just as 3D fighters were taking off. Obviously 2D fighters don't have to suffer from any of this with all the viable platforms and 2D/3D technologies available today.
 

Gren

Member
It's really too bad that literally the only unbroken commitment Capcom has left in regards to SFV is that they would never release another boxed version of the game

They never said that IIRC. They said "onc disc is all you'd ever need," meaning people that bought vanilla could still use it no matter what they had planned for the future.
 
Not really.

If the FGC sees SSFV come out and it's better in every way, more additions, changing the aesthetic and it's as different as 3rd Strike was compared to SFIII (skipping 2nd Impact) they'd immediately jump on that over the base SFV. There's no reason to play the base if the enhancement is much better. Everyone else? They'll see it and say "ok, this feel and looks like it's different from the old SFV, the one we don't like" so it would work out. Besides, the FGC is so loyal that they'd take bad deals regardless of how much it makes sense. They'll never lose the FGC.

It doesn't make much sense to ship a new version of the game when they aren't even shipping copies of the current version. The goal should be to sell those. That's the most cost effective solution as they have the infrastructure to make up for the loss at retail through revenue generated from subsequent digital sales. (Right now even if you pay 20 dollars for the base game, it'll cost you 60 to purchase all the characters in Season 1 and Season 2)

At the end of the day, SFV missed its chance. Rereleases always do a fraction of what the game did at launch, and if your goal is to get back casual fans a new boxed version is going to do the exact opposite. All they can do is continue to support their game and buckle down for the long term.
 

cordy

Banned
The FGC is not as forgiving as you think otherwise SFxT wouldn't have died so fast.

They are for SF as a mainline series these days. Capcom royally screwed up with SFV and they're still playing more than ever because what casuals want isn't what they play with. Capcom can keep the online and whatnot ok and deal with the casual side and they'd still do amazing. They can put everything in a SSFV that the FGC loves and say "yall have to get this game because we're switching over from the base" and they'll do it simply because.
 

Lothars

Member
It's really too bad that literally the only unbroken commitment Capcom has left in regards to SFV is that they would never release another boxed version of the game
They will release another boxed version of SFV renamed probably with all of season 1 and 2. They never said they wouldn't. All they said is that they would have it where the original version was incompatible with the newer releases.

a new version wouldn't do the exact opposite, Man so many wrong posts.

FGC could easily escape back to SF4 from SFXT. Now we are stuck with 5 because Capcom killed 4.
Stuck isn't the term I would use, I think 5 is a better game than 4. The only exception being I love the amount of characters in 4.
 

Neoxon

Junior Member
Read what he said again. He is not talking about rebooting the cast, but drastically overhauling the overall aesthetic, atmosphere and design of SFV. Third Strike is a vastly different game than New Generation with better visuals, music, more characters and a unique fighting tempo or mechanical feel. A good comparison would be like going from Guilty Gear XX to AC+ or Skullgirls vanilla to 2nd Encore. It wouldn't be so bad for SFV to get huge update in that vein if it wiped the slate clean for them critically and commercially. Third Strike's biggest problems were related to platform issues (CPS2 being too much for the PS1, so 3S ends up on the low selling Dreamcast instead) and 2D sprite fighters falling out of style just as 3D fighters were taking off. Obviously 2D fighters don't have to suffer from any of this with all the viable platforms and 2D/3D technologies available today.
But that may be a bit too extensive of an update to do as a balance patch, especially given the promise they made to not split the player-base in any way.
 

cordy

Banned
It doesn't make much sense to ship a new version of the game when they aren't even shipping copies of the current version. The goal should be to sell those. That's the most cost effective solution as they have the infrastructure to make up for the loss at retail through revenue generated from subsequent digital sales. (Right now even if you pay 20 dollars for the base game, it'll cost you 60 to purchase all the characters in Season 1 and Season 2)

At the end of the day, SFV missed its chance. Rereleases always do a fraction of what the game did at launch, and if your goal is to get back casual fans a new boxed version is going to do the exact opposite. All they can do is continue to support their game and buckle down for the long term.

And that won't work so they've either gotta do something up (hook up with Sony for the PSN+ version and give the game out for free for a month) or just hang it up and just be a big failure. Personally, I'd focus on doing a Rocket League-like thing with them because that's the best chance they have here.

Either way yeah the game did miss it's chance and Capcom needs to use this as a learning experience.

Give us Alpha 4 next and maybe sure you don't screw it up like with V.
Read what he said again. He is not talking about rebooting the cast, but drastically overhauling the overall aesthetic, atmosphere and design of SFV. Third Strike is a vastly different game than New Generation with better visuals, music, more characters and a unique fighting tempo or mechanical feel. A good comparison would be like going from Guilty Gear XX to AC+ or Skullgirls vanilla to 2nd Encore. It wouldn't be so bad for SFV to get huge update in that vein if it wiped the slate clean for them critically and commercially. Third Strike's biggest problems were related to platform issues (CPS2 being too much for the PS1, so 3S ends up on the low selling Dreamcast instead) and 2D sprite fighters falling out of style just as 3D fighters were taking off. Obviously 2D fighters don't have to suffer from any of this with all the viable platforms and 2D/3D technologies available today.

Yep.
 

Lothars

Member
Either way yeah the game did miss it's chance and Capcom needs to use this as a learning experience.

Give us Alpha 4 next and maybe sure you don't screw it up like with V.
The game didn't miss the chance if they do a disc re release with all the dlc and new content which will still be available for current SFV owners, so not everyone has to buy the new release. There's a possibility it can do really well.
 
They never said that IIRC. They said "onc disc is all you'd ever need," meaning people that bought vanilla could still use it no matter what they had planned for the future.

They will release another boxed version of SFV renamed probably with all of season 1 and 2. They never said they wouldn't. All they said is that they would have it where the original version was incompatible with the newer releases.

You guys sound like lawyers exploiting a loophole lol

What they did or didn't say is irrelevant. Their consumers will see it as yet another betrayal in what is quite frankly already a long line of them.

They can do it, but it will not help them at all. No one disappointed in SFV's launch is buying a new disk. No one disappointed in SFV WANT a new disk. People don't like that practice and they won't support it after all the bad faith created from the first game's release
 

tribal24

Banned
The fact that people want them to re-release the game when Capcom finally got away from that bullshit is depressing as hell

SFV is awesome as is

i think alot of the negativity comes from that its only on PS4 and PC. While Capcom surely missed up the release of this game, the gameplay is still fun and along as they support it at a reasonable rate all is good. Some people think by renaming the game Super Street Fighter V will let Capcom breach the contract for exclusivity and magically make a switch or Xone version. Like i said they should just re release it and call it Street Fighter V season 2 thats all.
 

Lothars

Member
You guys sound like lawyers exploiting a loophole lol

What they did or didn't say is irrelevant. Their consumers will see it as yet another betrayal in what is quite frankly already a long line of them.

They can do it, but it will not help them at all.
It's not a loophole, I can't help if you are wrong.

They never said they wouldn't do that. The only person who thinks they won't is you.
 

cordy

Banned
The game didn't miss the chance if they do a disc re release with all the dlc and new content which will still be available for current SFV owners, so not everyone has to buy the new release. There's a possibility it can do really well.

Possibly. Just needs something.

Even though I've stopped playing the game as a SF fan since the 90s I actually wish all of the negative news would end but something always happens. Whatever it takes for Capcom to fix things as best they can then yeah. I will say just listening to the FGC and catering them for it though, if that's what they're gonna do then good luck to those guys.
 

Kai Dracon

Writing a dinosaur space opera symphony
A re-release needs a complete overhaul of the UI and presentation IMO. SFV is a frustrating step backwards. The great, feature-packed replay channel from SFIV and SFxT is gone, replaced by the bare-bones replay searching with poor interface. The in-game store is terrible looking and provides poor previews of content. Setting character and options before ranked or casual match search should be an in-line menu or quick-select shortcut rather than having to back out to another unnecessary sub-menu off the main screen. In fact, why doesn't casual have character select. It's casual, not for people who want to chew through ranked matches with their main.

You still can't set your background music mode for ranked, casual, offline versus, or battle rooms. They all have different settings. Survival mode should be taken out and replaced with something better or reworked from scratch. It is useless. The challenges for extra fight money, right now, are poorly done. They're not proper dailies, and the one weekly for any real amount of FM is a silly puzzle challenge rather than proper gameplay. It gives you a lot of FM but it doesn't encourage properly playing the game every day for a solid session.

To be honest, everything about SFV's framework was quickly thrown together and designed to monetize a sparse base game pretty ruthlessly. Expensive costumes with no bundles or pack discounts, hard to unlock basic stuff like colors. Less characters than SFIV vanilla. There's an initial bonus fight money payout for doing the stories once, but after that it dries up quick. The promise of being able to unlock characters and stages by playing the game is not that honest, really. It is clear Capcom just wanted a revenue-stream oriented Street Fighter.

Pretty much all this has to be rebooted to fully un-tarnish the game's imagine. The money stuff, I doubt they will because publishers don't often go back on their microtransaction exploitation even when it's a disaster. But who knows, maybe SFV's poor performance will force Capcom's hand.
 

Lothars

Member
Pretty much all this has to be rebooted to fully un-tarnish the game's imagine. The money stuff, I doubt they will because publishers don't often go back on their microtransaction exploitation even when it's a disaster. But who knows, maybe SFV's poor performance will force Capcom's hand.
I think going back on the fight money stuff would be more of a negative than anything. They shouldn't go back on that. The rest of it are things they can correct.
 

CD'S BAR

Member
I like this game a lot but agree they need to add more modes and simple shit to collect/unlock like figures, artwork, etc. that's not behind a paywall (real $ or FM).

Also the load times.
 

Neoxon

Junior Member
A re-release needs a complete overhaul of the UI and presentation IMO. SFV is a frustrating step backwards. The great, feature-packed replay channel from SFIV and SFxT is gone, replaced by the bare-bones replay searching with poor interface. The in-game store is terrible looking and provides poor previews of content. Setting character and options before ranked or casual match search should be an in-line menu or quick-select shortcut rather than having to back out to another unnecessary sub-menu off the main screen. In fact, why doesn't casual have character select. It's casual, not for people who want to chew through ranked matches with their main.

You still can't set your background music mode for ranked, casual, offline versus, or battle rooms. They all have different settings. Survival mode should be taken out and replaced with something better or reworked from scratch. It is useless. The challenges for extra fight money, right now, are poorly done. They're not proper dailies, and the one weekly for any real amount of FM is a silly puzzle challenge rather than proper gameplay. It gives you a lot of FM but it doesn't encourage properly playing the game every day for a solid session.

To be honest, everything about SFV's framework was quickly thrown together and designed to monetize a sparse base game pretty ruthlessly. Expensive costumes with no bundles or pack discounts, hard to unlock basic stuff like colors. Less characters than SFIV vanilla. There's an initial bonus fight money payout for doing the stories once, but after that it dries up quick. The promise of being able to unlock characters and stages by playing the game is not that honest, really. It is clear Capcom just wanted a revenue-stream oriented Street Fighter.

Pretty much all this has to be rebooted to fully un-tarnish the game's imagine. The money stuff, I doubt they will because publishers don't often go back on their microtransaction exploitation even when it's a disaster. But who knows, maybe SFV's poor performance will force Capcom's hand.
Ditching Fight Money would do way more harm than good, especially from a PR point of view (you'd basically be taking away consumers' ability to earn gameplay-related content without paying a dime). And concerning the roster, console SFIV was technically the 2nd version of SFIV. The arcade version of SFIV started out with 16 characters, with 3 being added later (much like SFV's launch, with the end of Season 1 equating to the console release of SFIV). You do have a point about touching up the rest, especially Survival Mode (which I haven't touched since they gave Season Pass owners all of the colors.....& I'm a Urien main).
 
It's not a loophole, I can't help if you are wrong.

They never said they wouldn't do that. The only person who thinks they won't is you.

Explain to me why they would do that though?

Why would they release another SKU at retail when they haven't shipped new copies of the current game in months?

So that instead of having customers buying the content as DLC for a price they have full control over within their marketplace, that same content can sit on shelves and depreciate in value like the base game?
 

Lothars

Member
Explain to me why they would do that though?

Why would they release another SKU at retail when they haven't shipped new copies of the current game in months?

So that instead of having customers buying the content as DLC for a price they have full control over within their marketplace, that same content can sit on shelves and depreciate in value like the base game?
It would be both, The only thing they said it wouldn't be like the original street fighter IV like when super came out that made the disc useless.

If they do a rerelease than you will still be able to buy the original sfv disc and buy all the dlc which will be the same as buying whatever updated version they release basically like most games have a rerelease with all the dlc.
 
Z

ZelbZelb

Unconfirmed Member
Casuals tend to love fighting games, but they want to enjoy the games either by themselves or with their friends in their living room.

They do not want to fight random people, like, ever. This can change, but it isn't the same as meeting someone face to face, even if the goal is to start to take the game-play seriously and try to improve.

They like the characters, the music, and the world a lot and want ways they can enjoy that in the long term (story mode) and in quick bursts (arcade). They also like other ways to personalize their experience (customize, create-a-character, or world tour). Some kind of mission mode helps too.

This is why despite the lack of budget affecting nearly everything, SoulCalibur 5 outsold TTT2.

On the other hand, local multiplayer can't be overlooked, as JoJo Eyes of Heaven had an 8+ hour story mode, but no local VS or co-op, just crappy online. It sold terribly. It also didn't help that it was a cross-generation mess, either, though.

So, um, if they released SF5 with it's story mode and an arcade at launch it probably would have done better. Super SF5 or 'SF5 Complete' is what casuals are probably waiting for. I remember people were saying they wouldn't buy SF4 until the final final version was out and some lambasted them for it. But to each their own.
 

Haunted

Member
Get the game into people's hands.

There's so much shit to buy with real money already, from characters to stages and costumes, most people unfamiliar with SF would probably be surprised to learn that the game isn't F2P, but a full-price release with all the additional DLC happening.
 

tribal24

Banned
Get the game into people's hands.

There's so much shit to buy with real money already, from characters to stages and costumes, most people unfamiliar with SF would probably be surprised to learn that the game isn't F2P, but a full-price release with all the additional DLC happening.

It need F2p with Ryu and then a rotating character every week.
 

Gren

Member
You guys sound like lawyers exploiting a loophole lol

What they did or didn't say is irrelevant. Their consumers will see it as yet another betrayal in what is quite frankly already a long line of them.

They can do it, but it will not help them at all. No one disappointed in SFV's launch is buying a new disk. No one disappointed in SFV WANT a new disk. People don't like that practice and they won't support it after all the bad faith created from the first game's release

Um ok? I was just correcting the statement you made.
 

qcf x2

Member
Get the game into people's hands.

There's so much shit to buy with real money already, from characters to stages and costumes, most people unfamiliar with SF would probably be surprised to learn that the game isn't F2P, but a full-price release with all the additional DLC happening.

If they don't wanna go F2P they can just have it be the free PS+ game for a month. That might be the easiest litmus test for them. If it doesn't gain traction after being free for a month you can stick a fork in it.

They like the characters, the music, and the world a lot and want ways they can enjoy that in the long term (story mode) and in quick bursts (arcade). They also like other ways to personalize their experience (customize, create-a-character, or world tour). Some kind of mission mode helps too.

Bingo, I said this stuff before the game even launched. It's just not in Capcom's nature though.
 

Renekton

Member
Not really.

If the FGC sees SSFV come out and it's better in every way, more additions, changing the aesthetic and it's as different as 3rd Strike was compared to SFIII (skipping 2nd Impact) they'd immediately jump on that over the base SFV. There's no reason to play the base if the enhancement is much better. Everyone else? They'll see it and say "ok, this feel and looks like it's different from the old SFV, the one we don't like" so it would work out. Besides, the FGC is so loyal that they'd take bad deals regardless of how much it makes sense. They'll never lose the FGC.
Bear in mind SF3 was a commercial failure, and the UMVC update destroyed a lot of goodwill.

A re-release wont change a thing at this point.
Agree.
 

cordy

Banned
Bear in mind SF3 was a commercial failure, and the UMVC update destroyed a lot of goodwill.

Agree.
Yeah but SF3's was a different time and why it failed wasn't due to it's changes, it was due to other factors. As for UMvC3, it sold 1.2 while MvC3 sold 2.2. For comparison SFIV sold 3.4 and Super sold 1.9. Just depends on how it all levels out.

They've made their beds though so it is what it is.
 

JeTmAn81

Member
What's wrong with SFV right now? Didn't they correct all the single player issues? And if the core game is solid, isn't that the bottom line?
 

Neoxon

Junior Member
What's wrong with SFV right now? Didn't they correct all the single player issues? And if the core game is solid, isn't that the bottom line?
Arcade Mode & Extra Battle are still missing, though datamining does indicate that they're coming. Otherwise, SFV has most of the single-player content that was missing on Day 1. The main issues now are QoL stuff (Ex: Letting Player 2 choose what they want to do post-match), loading times, shadow dithering (which could get fixed with a PS4 Pro patch), & issues with the netcode.
 
Should be 30-40 at MOST for a rerelease and all season 2 characters need to be out first. But even I doubt this would help too much. The hype has faded from this game.

U're willing to pay again like you did for an unfinished game you & everybody else paid full price to begin with?
I'm not.
That should be FREE for all of us who already own the game. I haven't touched it since guile's release. Last time i played it, the netcode & mechanics overall made me smash my keyboard and break it's stand. & I RARELY rage at the point to break smth.
 

Neoxon

Junior Member
It's not. there have been a few cash only dlc items.
Technically the promise was for anything that matters to gameplay could be earned without paying a dime, & they've held true to that promise. Stages aren't an important factor to gameplay, & even then we can get every stage with FM besides Ring of Destiny.
 

Fraeon

Member
I think what Capcom should do is after finalizing Season 2 (with arcade mode), release a GOTY version with all the characters for $40 and just take another 10 year break with Street Fighter.
 
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