Glitter and Gold
Banned
They didn't. They said all DLC can be obtained without paying for it, which is somewhat true.
It's not. there have been a few cash only dlc items.
They didn't. They said all DLC can be obtained without paying for it, which is somewhat true.
My hopes for SFVI is that they grow some balls and change some of the characters designs
If they do this again they will end up losing most of their loyal fans.
SF5 is a game made for people who pretended to like KOF over SF4. Extra modes mean nothing, the core cast and gameplay is boring.
They either need to keep supporting that tiny audience or move on with a flashier game that will appeal to more people. This would be marvel.
Capcom seem to have realised their mistake and are developing accordingly. I would expect them to try to flog off some more dlc, but otherwise to drop SF5 like a stone and to try again aftet a few more years.
For me it should be something like unlocking a character when you beat Arcade mode with a specific character the old fashioned way.
It's not. there have been a few cash only dlc items.
SFV is going to be supported till 2020. They are double downing on esports.
Also in 2017, they will release an arcade version.
For me it should be something like unlocking a character when you beat Arcade mode with a specific character the old fashioned way.
Yes, they need to man up like SNK and update models if they did a bad job. Admit you did a bad job and fucking replace it.
If that garbage story mode and the boring challenges are supposed to be what hooks casuals during the re-release than I see the relaunch going even worse than before. Maybe if they make an anniversary release with Akuma on the cover and a big sticker that says all season one content plus Akuma included, people will bite.
My hopes for SFVI is that they grow some balls and change some of the characters designs
Just remember that we didn't get any street fighter game for 10 years after alpha 3, there is a reason for that.
Yeah but the FGC is different than before. Like I said in my edited post, the FGC is too loyal. They'd take bad deals, buy a game multiple times and would stick with Capcom's practices time and time again regardless what Capcom does and Capcom at least knows this now.
And SFA4 please. Gimme dat.
Read what he said again. He is not talking about rebooting the cast, but drastically overhauling the overall aesthetic, atmosphere and design of SFV. Third Strike is a vastly different game than New Generation with better visuals, music, more characters and a unique fighting tempo or mechanical feel. A good comparison would be like going from Guilty Gear XX to AC+ or Skullgirls vanilla to 2nd Encore. It wouldn't be so bad for SFV to get huge update in that vein if it wiped the slate clean for them critically and commercially. Third Strike's biggest problems were related to platform issues (CPS2 being too much for the PS1, so 3S ends up on the low selling Dreamcast instead) and 2D sprite fighters falling out of style just as 3D fighters were taking off. Obviously 2D fighters don't have to suffer from any of this with all the viable platforms and 2D/3D technologies available today.If they do this again they will end up losing most of their loyal fans.
It's really too bad that literally the only unbroken commitment Capcom has left in regards to SFV is that they would never release another boxed version of the game
Not really.
If the FGC sees SSFV come out and it's better in every way, more additions, changing the aesthetic and it's as different as 3rd Strike was compared to SFIII (skipping 2nd Impact) they'd immediately jump on that over the base SFV. There's no reason to play the base if the enhancement is much better. Everyone else? They'll see it and say "ok, this feel and looks like it's different from the old SFV, the one we don't like" so it would work out. Besides, the FGC is so loyal that they'd take bad deals regardless of how much it makes sense. They'll never lose the FGC.
The FGC is not as forgiving as you think otherwise SFxT wouldn't have died so fast.
The FGC is not as forgiving as you think otherwise SFxT wouldn't have died so fast.
They will release another boxed version of SFV renamed probably with all of season 1 and 2. They never said they wouldn't. All they said is that they would have it where the original version was incompatible with the newer releases.It's really too bad that literally the only unbroken commitment Capcom has left in regards to SFV is that they would never release another boxed version of the game
Stuck isn't the term I would use, I think 5 is a better game than 4. The only exception being I love the amount of characters in 4.FGC could easily escape back to SF4 from SFXT. Now we are stuck with 5 because Capcom killed 4.
But that may be a bit too extensive of an update to do as a balance patch, especially given the promise they made to not split the player-base in any way.Read what he said again. He is not talking about rebooting the cast, but drastically overhauling the overall aesthetic, atmosphere and design of SFV. Third Strike is a vastly different game than New Generation with better visuals, music, more characters and a unique fighting tempo or mechanical feel. A good comparison would be like going from Guilty Gear XX to AC+ or Skullgirls vanilla to 2nd Encore. It wouldn't be so bad for SFV to get huge update in that vein if it wiped the slate clean for them critically and commercially. Third Strike's biggest problems were related to platform issues (CPS2 being too much for the PS1, so 3S ends up on the low selling Dreamcast instead) and 2D sprite fighters falling out of style just as 3D fighters were taking off. Obviously 2D fighters don't have to suffer from any of this with all the viable platforms and 2D/3D technologies available today.
It doesn't make much sense to ship a new version of the game when they aren't even shipping copies of the current version. The goal should be to sell those. That's the most cost effective solution as they have the infrastructure to make up for the loss at retail through revenue generated from subsequent digital sales. (Right now even if you pay 20 dollars for the base game, it'll cost you 60 to purchase all the characters in Season 1 and Season 2)
At the end of the day, SFV missed its chance. Rereleases always do a fraction of what the game did at launch, and if your goal is to get back casual fans a new boxed version is going to do the exact opposite. All they can do is continue to support their game and buckle down for the long term.
Read what he said again. He is not talking about rebooting the cast, but drastically overhauling the overall aesthetic, atmosphere and design of SFV. Third Strike is a vastly different game than New Generation with better visuals, music, more characters and a unique fighting tempo or mechanical feel. A good comparison would be like going from Guilty Gear XX to AC+ or Skullgirls vanilla to 2nd Encore. It wouldn't be so bad for SFV to get huge update in that vein if it wiped the slate clean for them critically and commercially. Third Strike's biggest problems were related to platform issues (CPS2 being too much for the PS1, so 3S ends up on the low selling Dreamcast instead) and 2D sprite fighters falling out of style just as 3D fighters were taking off. Obviously 2D fighters don't have to suffer from any of this with all the viable platforms and 2D/3D technologies available today.
The game didn't miss the chance if they do a disc re release with all the dlc and new content which will still be available for current SFV owners, so not everyone has to buy the new release. There's a possibility it can do really well.Either way yeah the game did miss it's chance and Capcom needs to use this as a learning experience.
Give us Alpha 4 next and maybe sure you don't screw it up like with V.
They never said that IIRC. They said "onc disc is all you'd ever need," meaning people that bought vanilla could still use it no matter what they had planned for the future.
They will release another boxed version of SFV renamed probably with all of season 1 and 2. They never said they wouldn't. All they said is that they would have it where the original version was incompatible with the newer releases.
The fact that people want them to re-release the game when Capcom finally got away from that bullshit is depressing as hell
SFV is awesome as is
It's not a loophole, I can't help if you are wrong.You guys sound like lawyers exploiting a loophole lol
What they did or didn't say is irrelevant. Their consumers will see it as yet another betrayal in what is quite frankly already a long line of them.
They can do it, but it will not help them at all.
The game didn't miss the chance if they do a disc re release with all the dlc and new content which will still be available for current SFV owners, so not everyone has to buy the new release. There's a possibility it can do really well.
I think going back on the fight money stuff would be more of a negative than anything. They shouldn't go back on that. The rest of it are things they can correct.Pretty much all this has to be rebooted to fully un-tarnish the game's imagine. The money stuff, I doubt they will because publishers don't often go back on their microtransaction exploitation even when it's a disaster. But who knows, maybe SFV's poor performance will force Capcom's hand.
Ditching Fight Money would do way more harm than good, especially from a PR point of view (you'd basically be taking away consumers' ability to earn gameplay-related content without paying a dime). And concerning the roster, console SFIV was technically the 2nd version of SFIV. The arcade version of SFIV started out with 16 characters, with 3 being added later (much like SFV's launch, with the end of Season 1 equating to the console release of SFIV). You do have a point about touching up the rest, especially Survival Mode (which I haven't touched since they gave Season Pass owners all of the colors.....& I'm a Urien main).A re-release needs a complete overhaul of the UI and presentation IMO. SFV is a frustrating step backwards. The great, feature-packed replay channel from SFIV and SFxT is gone, replaced by the bare-bones replay searching with poor interface. The in-game store is terrible looking and provides poor previews of content. Setting character and options before ranked or casual match search should be an in-line menu or quick-select shortcut rather than having to back out to another unnecessary sub-menu off the main screen. In fact, why doesn't casual have character select. It's casual, not for people who want to chew through ranked matches with their main.
You still can't set your background music mode for ranked, casual, offline versus, or battle rooms. They all have different settings. Survival mode should be taken out and replaced with something better or reworked from scratch. It is useless. The challenges for extra fight money, right now, are poorly done. They're not proper dailies, and the one weekly for any real amount of FM is a silly puzzle challenge rather than proper gameplay. It gives you a lot of FM but it doesn't encourage properly playing the game every day for a solid session.
To be honest, everything about SFV's framework was quickly thrown together and designed to monetize a sparse base game pretty ruthlessly. Expensive costumes with no bundles or pack discounts, hard to unlock basic stuff like colors. Less characters than SFIV vanilla. There's an initial bonus fight money payout for doing the stories once, but after that it dries up quick. The promise of being able to unlock characters and stages by playing the game is not that honest, really. It is clear Capcom just wanted a revenue-stream oriented Street Fighter.
Pretty much all this has to be rebooted to fully un-tarnish the game's imagine. The money stuff, I doubt they will because publishers don't often go back on their microtransaction exploitation even when it's a disaster. But who knows, maybe SFV's poor performance will force Capcom's hand.
It's not a loophole, I can't help if you are wrong.
They never said they wouldn't do that. The only person who thinks they won't is you.
It would be both, The only thing they said it wouldn't be like the original street fighter IV like when super came out that made the disc useless.Explain to me why they would do that though?
Why would they release another SKU at retail when they haven't shipped new copies of the current game in months?
So that instead of having customers buying the content as DLC for a price they have full control over within their marketplace, that same content can sit on shelves and depreciate in value like the base game?
Get the game into people's hands.
There's so much shit to buy with real money already, from characters to stages and costumes, most people unfamiliar with SF would probably be surprised to learn that the game isn't F2P, but a full-price release with all the additional DLC happening.
You guys sound like lawyers exploiting a loophole lol
What they did or didn't say is irrelevant. Their consumers will see it as yet another betrayal in what is quite frankly already a long line of them.
They can do it, but it will not help them at all. No one disappointed in SFV's launch is buying a new disk. No one disappointed in SFV WANT a new disk. People don't like that practice and they won't support it after all the bad faith created from the first game's release
Get the game into people's hands.
There's so much shit to buy with real money already, from characters to stages and costumes, most people unfamiliar with SF would probably be surprised to learn that the game isn't F2P, but a full-price release with all the additional DLC happening.
They like the characters, the music, and the world a lot and want ways they can enjoy that in the long term (story mode) and in quick bursts (arcade). They also like other ways to personalize their experience (customize, create-a-character, or world tour). Some kind of mission mode helps too.
Bear in mind SF3 was a commercial failure, and the UMVC update destroyed a lot of goodwill.Not really.
If the FGC sees SSFV come out and it's better in every way, more additions, changing the aesthetic and it's as different as 3rd Strike was compared to SFIII (skipping 2nd Impact) they'd immediately jump on that over the base SFV. There's no reason to play the base if the enhancement is much better. Everyone else? They'll see it and say "ok, this feel and looks like it's different from the old SFV, the one we don't like" so it would work out. Besides, the FGC is so loyal that they'd take bad deals regardless of how much it makes sense. They'll never lose the FGC.
Agree.A re-release wont change a thing at this point.
Yeah but SF3's was a different time and why it failed wasn't due to it's changes, it was due to other factors. As for UMvC3, it sold 1.2 while MvC3 sold 2.2. For comparison SFIV sold 3.4 and Super sold 1.9. Just depends on how it all levels out.Bear in mind SF3 was a commercial failure, and the UMVC update destroyed a lot of goodwill.
Agree.
Arcade Mode & Extra Battle are still missing, though datamining does indicate that they're coming. Otherwise, SFV has most of the single-player content that was missing on Day 1. The main issues now are QoL stuff (Ex: Letting Player 2 choose what they want to do post-match), loading times, shadow dithering (which could get fixed with a PS4 Pro patch), & issues with the netcode.What's wrong with SFV right now? Didn't they correct all the single player issues? And if the core game is solid, isn't that the bottom line?
Define "everything". If you mean everything that has or ever will be made for SFV with no more updates afterwards, you may have to wait until 2020.I'd want a re-release with everything on the disc.
Should be 30-40 at MOST for a rerelease and all season 2 characters need to be out first. But even I doubt this would help too much. The hype has faded from this game.
Define "everything". If you mean everything that has or ever will be made for SFV with no more updates afterwards, you may have to wait until 2020.
It's not. there have been a few cash only dlc items.
Technically the promise was for anything that matters to gameplay could be earned without paying a dime, & they've held true to that promise. Stages aren't an important factor to gameplay, & even then we can get every stage with FM besides Ring of Destiny.It's not. there have been a few cash only dlc items.