TheTylerRob
Member
Alpha 3 makes those games look like chumps.
*gasps*
Alpha 3 is ass duder
Alpha 3 makes those games look like chumps.
*gasps*
They should package the whole season 1 on disc and add code for season 2 pack for 50 bucks. The game needs fun stuff to do other than 1v1 fighting. Mini games, scramble mode like SFxT, barrel breaking, car smashing, stuff. Simple stuff to keep people playing after they get their ass kicked online.
so remove the only way to get some of the new dlc for free?
I see it now, they can call it... Super Street Fighter 5. And everyone will get angry and call Capcom liars who said they wouldn't do that, even the ones who said they should do it.
You stop that. It's no Alpha 2, but World Tour was the tits.Alpha 3 is ass duder
Was also thinking this. Would be a good first step.They should package the whole season 1 on disc and add code for season 2 pack for 50 bucks. The game needs fun stuff to do other than 1v1 fighting. Mini games, scramble mode like SFxT, barrel breaking, car smashing, stuff. Simple stuff to keep people playing after they get their ass kicked online.
How are you even supposed to make a 1 v 1 skill based game appeal to casuals?
Their CFN model failed bad. I would rather pay for a substantial expansion (not necessarily a Super or Ultra)
than having their bad FM system and DIMPS rushing content every season not keeping up fixing technical issues.
So that casuals can now whine about having to pay $60 for new characters? Nah.
Got the receipt on that?They also said that all of their DLC was going to be free. Worse lie.
Did I miss a $60 SFIV revision?
Did I miss a $60 SFIV revision?
Alpha 3 makes those games look like chumps.
How are you even supposed to make a 1 v 1 skill based game appeal to casuals?
So what?OMFG. Much of the 'depth' in fighting games was result of quirks and flaws in design. Combos weren't even in the minds of the developers when SF2 came out. And LoL is fucking casual? No amount of button mashing will ever make you less than a feeder in MOBAs, but may make you a occasional winner among friends in fighting games.
I see it now, they can call it... Super Street Fighter 5. And everyone will get angry and call Capcom liars who said they wouldn't do that, even the ones who said they should do it.
They also said that all of their DLC was going to be free. Worse lie.
I believe Super Street Fighter 4 could be classified as that, right?
Did you miss that costume DLC is now expensive and Capcom has bills to pay?
when did they say this?
They also said that all of their DLC was going to be free. Worse lie.
I'm a long time SF fan who definitely leans more casual than competitive these days (I haven't felt like I could hold my own in a fighting game tournament in well over a decade). I haven't bought this game yet. My issue with the content is more the way it's being released than the content itself. I want all the content on the disk Day 1. I don't want a morphine drip for 3 years.
How are you even supposed to make a 1 v 1 skill based game appeal to casuals?
automatic combos
Street Fighter 2 and 4 had no problem doing it.
Odd numbered SF games are cursed.
So what?
SF2 was appealing to a broader spectrum than SFV. And MK trounces it in casual appeal today.
I'm just saying that the genre itself it not cursed to niche appeal just because it's a fighter.
A retail copy of SSFIV was $40 at launch.
This is like asking why WoW could not recapture its vanilla wonder. Times are very different.So what?
SF2 was appealing to a broader spectrum than SFV.
[Capcom] built this game, Street Fighter 5, with complete garbage other than the game play itself. Fantastic game play, love it. People who play competitively care about that... everything else is a pile of doo-doo.
Their CFN model failed bad. I would rather pay for a substantial expansion (not necessarily a Super or Ultra)
than having their bad FM system and DIMPS rushing content every season not keeping up fixing technical.
when did they say this?
A retail copy of SSFIV was $40 at launch.
I don't see how the correlation between earning fight money and paying for an expansion (you can still pay for the extra content anyway) changes how Capcom/DIMPS updates their stuff, they'd still have to put in the work to create the characters and balances all the same, and we'd be waiting till the end of the e-sports season for all the characters at once rather than spread out throughout the year.
No lies detected and I really like the game, no slouch at it either. The gameplay is immensely fun. But literally everything else - including getting into a match - is *still* subpar. Cannot be surprised it didn't take off the way they wanted it to.
This does not excuse Capcom's lack of effort with SFV.The time has already passed. Guess what? MK destroyed SF2's popularity when it came out, and subsequent flavours of the week would continue the trend. People used to gather crowds around the WORLD HEROES cabinet. This isn't a new story, there's plenty of precedence involved here. I would be surprised if M&C Infinite was more than a modest budget title.
They said many times that you could earn all content by just playing the game. Tehn premium costumes and $25 Pro Tour stage and costumes/colors.
Savage comments by Ultradavid:
Telling it like it is.
They said many times that you could earn all content by just playing the game. Tehn premium costumes and $25 Pro Tour stage and costumes/colors.
- Arcade Mode
- A LOT A LOT A LOT of Quality of Life fixes
- Better, Simpler Tutorials that allow players to input commands instead of just watching videos
- Remove Fight Money
Basically calling it SF III-2.
How are you even supposed to make a 1 v 1 skill based game appeal to casuals?