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Street Fighter V |OTVI| The More I Know, The Worse I Play

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Gr1mLock

Passing metallic gas
I don't think S2 changes are coming with Akuma.

Why would Combofiend say these things are happening in "The coming weeks" if it was actually less than two weeks away when he posted?

That's a good point. There's always the possibility that they'll beta test balancing incrementally to gauge the community outrage.
 

Mœbius

Member
I honestly believe that they're still making changes and that's why they aren't going to release patch notes until an hour before or even days after release. Under the guise of 'we like to let people figure it out for themselves'.
It takes roughly a week for a patch submission to go through testing and approval (on consoles), so if they have been making changes since the PSX build the final build would most likely be locked down by tomorrow latest.

That's assuming that the patch hasn't already been submitted and approved weeks ago and simply waiting to deploy.
 

Pompadour

Member
Combofiend has not been the best at communication since he joined Capcom. Haunts has, but not sure what happened to him. He's basically silent now.

Someone on r/StreetFighter said Haunts told him he stopped posting due to all the negativity but who knows if that's true. I don't think he's an official community representative, technically, so I guess he doesn't have an obligation to maintain contact.

I'm sure it's mostly that there isn't much reason to touch base with the community if you can't promise the changes that people keep asking for. Most of the QoL changes people still want have been requested since March so telling people "the devs are aware" doesn't mean much after a certain point.
 

mbpm1

Member
Someone on r/StreetFighter said Haunts told him he stopped posting due to all the negativity but who knows if that's true. I don't think he's an official community representative, technically, so I guess he doesn't have an obligation to maintain contact.

Wasn't that a fake account
 
James Chen made a post about the importance of Arcade mode in fighting games:
http://www.twitlonger.com/show/n_1spefp6

As a somebody who only started playing fighting games within the last couple of years, I benefited a lot from arcade mode. It was fun to run through, it allowed me to familiarize myself with new characters, it gave a sense of progression, and I could play that even when I was too tired to play online (which is what I did most of the time, but which also tended to exhaust me, mentally) and did not just want to grind in the training room.

I didn't even get to see the anime cut-scenes, since I mostly ran the game using WINE and never got movies working reliably, but the structure of Arcade mode gave it more meaning than just doing VS with random CPU opponents.
 
No doubt arcade mode is important but I barely touched it in SF4, vanilla my brother played it to unlock the characters.

I always use arcade mode after i don't play, even if it's 3 days, i use it to tune my skills a bit always put the CPU on hardest since it's a cheat, if i can get pass the 4 stage i am good to go..
 
I always use arcade mode after i don't play, even if it's 3 days, i use it to tune my skills a bit always put the CPU on hardest since it's a cheat, if i can get pass the 4 stage i am good to go..

Does setting the Vs. CPU or training dummy to the highest difficulty serve the same purpose?
 

Onemic

Member
Ucchedavāda;226604406 said:
James Chen made a post about the importance of Arcade mode in fighting games:
http://www.twitlonger.com/show/n_1spefp6

As a somebody who only started playing fighting games within the last couple of years, I benefited a lot from arcade mode. It was fun to run through, it allowed me to familiarize myself with new characters, it gave a sense of progression, and I could play that even when I was too tired to play online (which is what I did most of the time, but which also tended to exhaust me, mentally) and did not just want to grind in the training room.

I didn't even get to see the anime cut-scenes, since I mostly ran the game using WINE and never got movies working reliably, but the structure of Arcade mode gave it more meaning than just doing VS with random CPU opponents.

As someone that was a casual button masher until 2012, I understand the importance of having good SP content in a FG. Having arcade mode as your main draw is shit, but considering capcom cant make an SP experience worth a damn its the best SFV has got unfortunately. (The only exception to this was World Tour mode in SFA3)

What kept me playing FG's in the past as a casual was never arcade mode. That was part of it, but FG's with good SP content for casuals never only had that as their defining SP experience. Games like Tekken, Soul Calibur, MK, and others always had other beefier content aside from arcade mode for you to play. Arcade mode was just another SP feature among their main SP offerings.

To this day I think the best SP content I ever played in a FG was hands down Soul Caliber III. Chronicles of the sword was so well thought out and super addicting.
 

rulerk1

Member
If I favorite someone do they get a notice

And im trying to get me defense up to snuff but attacks keep getting through like Ken's flaming kicks. Should I be crouch blocking more? And are throw escapes just prediction based?
 

Reizo Ryuu

Gold Member
If I favorite someone do they get a notice

And im trying to get me defense up to snuff but attacks keep getting through like Ken's flaming kicks. Should I be crouch blocking more? And are throw escapes just prediction based?

1. no they don't
2. which one of the tatsus?
3. throw tech is kinda based on prediction, you can't actually react to it because of how little time you get to tech.
 

hey_it's_that_dog

benevolent sexism
yeah one of those. Do I have to crouch block to block that or something.
You can stand or crouch to block a horizontal tatsu. If it's a jumping tatsu you need to stand and pay close attention to what side Ken is on when he makes contact. If it's the arc tatsu you can block standing or crouching but be ready for a follow-up attack or throw from Ken.

I hope I'm understanding your question correctly and this helps.

Are you letting go of block too early? How is it getting through your defenses?
 

Marvel

could never
Damn, just got beat by the most ass Gief ever lol. Jabbed me to death fuck! not a single spd

Too much umvc3, need to re-adjust big time now, I made the mistake of thinking the supersonic pace and strict combo timing would improve my SF game immensely as I started to do really well over there. Boy was I wrong, my brain is in another gear completely.
 

Edzi

Member
You know, I've always wanted to have a female character as one of my mains, but every single one I've tried in SFV just refuses to click with me. I was really interested in Juri and Ibuki too, but they both have garbage item management gimmicks which I can't stand.
 

Marvel

could never
Man, Decapre is one of the few females I truly like, I hope she gets in someday. Looked too cool not to tbh.
 
I don't think having a model and some voice acting means the character is a lock for the next season or DLC. Shit, she needs to get updated because some of her textures don't look as good as the normal cast.
 

Reizo Ryuu

Gold Member
I don't think having a model and some voice acting means the character is a lock for the next season or DLC. Shit, she needs to get updated because some of her textures don't look as good as the normal cast.

Her textures are fine, she has a unique moveset compared to the other dolls and she has a themesong.
 
Her textures are fine, she has a unique moveset compared to the other dolls and she has a themesong.

I just remember her looking like ass but I might wrong.

Her normals are all Cammys and I think all of the dolls have two unique moves. And making a theme song isn't that big of a deal when they made tracks for the whole story mode.

I really don't think she will be in for a while.
 

Mœbius

Member
With S2 being all new (not including Akuma) I'd be willing to bet that S3 will be all the classic / most requested characters returning - Sagat, Sakura etc.
 
As much as I want Decapre in SFV, why would she be part of the roster? other than being in Cinematic Story Mode? Baraka and Frost was in MKX but was never playable.
 
Mœbius;226616544 said:
With S2 being all new (not including Akuma) I'd be willing to bet that S3 will be all the classic / most requested characters returning - Sagat, Sakura etc.

S3 is gonna be return of 3S.

Mak, Q, Twelve, Remy
 

Reizo Ryuu

Gold Member
I just remember her looking like ass but I might wrong.

Her normals are all Cammys and I think all of the dolls have two unique moves. And making a theme song isn't that big of a deal when they made tracks for the whole story mode.

I really don't think she will be in for a while.

The dolls only have 1 unique move, everything else they have already exists.
Decapre has 5 unique animations not shared by anyone, her theme song is specifically a remix of her SF4 theme, not some random song.
 
The dolls only have 1 unique move, everything else they have already exists.
Decapre has 5 unique animations not shared by anyone, her theme song is specifically a remix of her SF4 theme, not some random song.

Fair point, but she'd need more moves than that, and it doesn't solve the issue of her normals being the same as Cammy's. And them remixing a theme is nice and all, but she's the only NPC that matters in the story being the leader of the dolls and all. Random song or not, tons of SFV Story Mode's stages got new songs.

Maybe down the line, but it ain't happening any time soon. You might see her and the other NPCs in Extra Battle mini games but that's it for now. S2 already rule her out.
 

mnz

Unconfirmed Member
Mœbius;226616544 said:
With S2 being all new (not including Akuma) I'd be willing to bet that S3 will be all the classic / most requested characters returning - Sagat, Sakura etc.
Very likely but kind of a stupid idea with how long a season takes. They should really just mix it up like the base game: 2 newcomers, 2 classics, 2 long time no see characters.
 
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