Schrödinger's cat
Banned
Right now, the biggest risk I can think of Phil taking would be to strut around in a Platinum Games t-shirt at the next E3 conference.
The power of sugarcoating PR.I wonder how much power he really has.
But every time they do something new nobody buys it?MS has the least diversity out of the big 3 for sure, and they rely on the same old, same old franchises. I doubt much will change but would like to be proven wrong.
Uncle Phils E3 t-shirt guessing game is the best.Schrödinger's cat;228132961 said:Right now, the biggest risk I can think of Phil taking would be to strut around in a Platinum Games t-shirt at the next E3 conference.
What about 360? Did they drop that immediately after Xbox One launched? Oh, no they didn't.
What's the best thing to do here? Judge them on ten years ago with a different head or three years ago with the current leadership team?
But every time they do something new nobody buys it?
Uncle Phils E3 t-shirt guessing game is the best.
To be fair their new IPs they pushing out are either mediocre and/or have forgettable characters nobody really cares about.But every time they do something new nobody buys it?
But every time they do something new nobody buys it?
But every time they do something new nobody buys it?
No... but from their point of view they probably see the cancelled games as mediocre and not selling enough combined with the probability of other issues during development and a money sink causing what just happened but as to say the don't try is wrong.So they should stop trying and just accept that their machine is a gears/halo/forza player with shared third party games?
Sure, but they're still trying so as to just write it off as Halo/Forza/Gears is a bit silly.To be fair their new IPs they pushing out are either mediocre and/or have forgettable characters nobody really cares about.
People didn't buy them. Not going to make sequels of games that don't sell.
Videogame companies are ALL risk adverse now. I've since quit the game industry but I'll try to describe the way it currently boils down.
You MUST have a working playable demo of your game no matter what. You can have 100 years of game dev experience, you can have shipped and designed hit titles, you can have the smartest people, you can have confirmed sales, you can even have a brand history, but NONE of that matters if you don't have a demo of your latest game. I have seen this happen to start up developers in the Vancouver area and even with tech behind them they have not been able to secure industry funding.
This means that you and whoever you are working with have to pay out of your own pocket to build the project to get it in a playable state. This can take 3 months to however long it is going to take. Due to this, game content and concept is going to scale to that challenge which isn't a good thing because anything of a larger scale isn't ever going to be made in demo time.
Once this is done you need the connections to get this demo in front of people, which is actually very easy now. However your game concept is going to be judged against the monthly changing sands of whatever is currently popular or whatever direction the company and industry is interested in going in. Fair enough, but the last 5 years has seen a massive rise in Twitch and Youtubers and therefor game design shifted to appeal to concepts that appealed to this kind of visibility. Also monetization changed so fast and so drastically that biz plans quickly became redundant. Big companies are particularly frustrating with idea and platform of the moment biz decisions.
It is also best to be running Kickstarters and get into early access and do all kinds of work not on the game, but surrounding the game so your social is on point. Before your game is out you have to build a story around your game so people care about your game in advance. Never surprise release a game ever (see Smash + Grab)
Now some games HAVE been able to be SUPER SUCCESFUL without having to jump through these hoops and just have personal hustle to make it big. I get that. Those are anomalies in the grand scheme of game dev which sees hundreds of new games on a variety of platforms out every week. Traditional paid development through the regular publishing model is vanishing mostly due to games as a service serving branded titles with long tails which are better developed and controlled under the roof of the publisher.
Publishers would rather sit back, wait for demos or near complete games to land on their lap and then make a creative and business decision rather than take any kind of gamble on an unknown best guess of design. It makes perfect sense for them and due to the rise in tools like Unity they have no shortage of people willing to grind unpaid for a chance at a deal.
This is my take from my experience working in the game industry and talking with others struggling at the moment for publishing deals.
I dunno. Sony giving Kojima everything on a silver platter seems to go against this. Guerrilla literally put their engine's source code in a wooden box and begged Kojima to use it and Sony was cool with it. Maybe it's unique to Kojima but still.
I dunno. Sony giving Kojima everything on a silver platter seems to go against this. Guerrilla literally put their engine's source code in a wooden box and begged Kojima to use it and Sony was cool with it. Maybe it's unique to Kojima but still.
No... but from their point of view they probably see the cancelled games as mediocre and not selling enough combined with the probability of other issues during development causing what just happened but as to say the don't try is wrong.
They have tried. They do try. It's not been a huge success for them lately so obviously they will push their selling franchises as what they see is "these sell and those don't".
Sure, but they're still trying so as to just win it off as Halo/Forza/Gears is a bit silly.
They're trying and there does exist games outside them, but not to the established franchises sales.
That's the reason why. Kojima could technically shit in a box and Sony/Kojima fans would sell it out instantly. He's arguably the highest profile developer that doesn't work for Nintendo.
Honestly, Microsoft actually do take risks with game such as Rise of Tomb Raider
He also says he'll be more careful about when new titles are announced
https://twitter.com/XboxP3/status/819279461027745792
this dude is the head of a major product division and he talks like a high schooler who got a C on a math test
Suddenly as a show of how far they are willing to take risks, they announce Master Chief Collection for the PS4.
Nah, they'll probably will reintroduce their DRM plan again but then for the Scorpio. Which is fine if they told everyone ALL the details this time instead of dodging questions by snickering evily.
this dude is the head of a major product division and he talks like a high schooler who got a C on a math test
To be fair, it's Twitter. Most people devolve into kids on it, even professionals and politicians!
What in the world could possibly make you think that?Yet, Sony supported ND after UC1, supported all three Resistance games, supported all the Killzone games and now Horizon, Demon Souls, Bloodborne, I could go on. These series or developers on their own did not set the sales charts on fire initially. It took continued support before many of them took off and some never really did. I'm sure QB made back its investment but to MS a ROI is not good enough, if a series doesn't achieve Gears or Halo numbers initially then they consider it a failure and drop it for good. You can't get an Uncharted 2 if you aren't willing to spend the time and money to cultivate a franchise. It's the difference between short and long term gains. MS tends to think short term, Sony long term.
"That's good learning for me."
Translation: please don't be too harsh on me as I fumble around learning how to do my job.
It's all fun and games apart from the part where millions of people bought a videogames console based on what he's said/shown and are now dissapointed.
100%, but I feel like this has the opposite effect of what's intended. "Oh well, learning experience!" isn't something I think looks great coming from someone who's been the head of a division for like what, three years? At a certain pay level I kind of don't think that flies.
100%, but I feel like this has the opposite effect of what's intended. "Oh well, learning experience!" isn't something I think looks great coming from someone who's been the head of a division for like what, three years? At a certain pay level I kind of don't think that flies.
What in the world could possibly make you think that?
Most of the people who own xboxes won't even be aware of the news about Scalebound, if they even knew it was coming in the first place. This stuff gets blown out of proportion on here and the majority of Xbox owners don't even know what a Phil Spencer is.
Basically - it's the equivalent of him going "Awww shucks, did I do that?" and you're supposed to go "D'ohohoho, you rapscallion, don't let me catch you do that again."You're not supposed to apply critical thinking but rather feel sorry for him. Spencer saying it's been a learning experience implies that he is disappointed in himself for failing to deliver on the best of intentions, which is all part of his "cool uncle who's a gamer for the gamers" persona that Microsoft began banking on after Mattick was seen as too robotic and corporate-focused.
Sea of Thieves is a risk. So is Phantom Dust. D4 was a (magical) risk and Crimson Dragon was poor but they tried the formula to see if it would gain steam.
They need to develop some single player experiences with great production values to boost their portfolio. Some gamers are more internally motivated and want solo experiences. Not everyone desires social gaming. (I love both)
Makes me wonder just how bad shape Scalebound was actually in.Per GameSpot:
Makes me wonder what they're planning next. 'Risks' is a pretty vague word, but it can be big.
So how did uncharted 1 get a sequel along with Knack of all games? Those games didnt set the work on fire, one sold very little it's first outing, the other sold alright for a launch title but was ripped apart criticly and yet both got sequels. Same goes for motorstorm pacific rift game did not sell great, and yet got a third game and couple spin offs.
You can't grow if you don't at least give it a shot and learn from it. They didn't learn anything by throwing in the towel after one game.
It's too late. Games take time to develop, and they have nothing in their sleeves for the next 18 months. It's going to be another long year where Sony has big releases every other month and the Xbox is graced by more sprig name sequels for just three months of the year.
Microsofts decades long failure to invest and grow games developers is one of their biggest strikes against them. Even when they were riding high on the 360 and Kinect they still utterly failed to build anything for the future. Sony might produce some shit games, but at least they keep trying and taking risks.
(At this point, anything Phil says just needs to be ignored. He's a nice sounding guy who mouths platitudes but ultimately is a completely empty suit. How many times do we have to hear him say this crap before we realise it's just lies? He's becoming Molneux-Esc at this point).
Uncharted 1 was a fairly high profile game. It didn't hit as hard as the second game did but it was an asset to the early PS3 library. I'd be very surprised if it didn't make a decent profit and no one seemed surprised they made a sequel.
Motorstorm PR and Knack were genuine surprise sequels though.
Makes me wonder just how bad shape Scalebound was actually in.
So owning a game console is the same as marriage to you huh? That's a sad point of view.
Well, it seems like it was a singleplayer-only game. That was Kamiya's original plan. And then MS changed stuff and it received an online/multiplayer mode. It all went downhill from there.Me too. I mean, the game was development for at least three years. That's a lot of money.
Something wasn't going right with the development. Whether or not MS were meddling with it.
You also have to look at how the game trended(and maybe didn't focus test well) and MS just decided to cut their losses.
I'll be honest, I wasn't really looking forward to it, but definitely would have gotten it after a price drop because Kamiya is a legend.
this dude is the head of a major product division and he talks like a high schooler who got a C on a math test
Well, it seems like it was a singleplayer-only game. That was Kamiya's original plan. And then MS changed stuff and it received an online/multiplayer mode. It all went downhill from there.
Well, it seems like it was a singleplayer-only game. That was Kamiya's original plan. And then MS changed stuff and it received an online/multiplayer mode. It all went downhill from there.