Figured they were a cheap toss-in. Thanks for saving me the effort of ever playing that version.
Which ones? Kimmy? Copeland?
Skelter, Copeland, Kimmy, Helms and Alice. They basically took all the easy-to-translate/iconic ones.
Figured they were a cheap toss-in. Thanks for saving me the effort of ever playing that version.
Which ones? Kimmy? Copeland?
Skelter, Copeland, Kimmy, Helms and Alice. They basically took all the easy-to-translate/iconic ones.
Let me say that No More Heroes 2 is on my top three Wii games, behind SMG2 and Xenoblade. I love that game from start to end, it improved on the first one on almost any side, and Travis having actual character development felt really good. And what about the amazing soundtrack? I have many tracks of this series on my phone, it never gets old.
Suda directing a new game with Travis, and probably having some help from Nintendo is a dream come true.
Also, Travis is... the only character with development in the second game. There's no substance to the bosses at all except for Alice and Margaret.Let me say that No More Heroes 2 is on my top three Wii games, behind SMG2 and Xenoblade. I love that game from start to end, it improved on the first one on almost any side, and Travis having actual character development felt really good. And what about the amazing soundtrack? I have many tracks of this series on my phone, it never gets old.
Suda directing a new game with Travis, and probably having some help from Nintendo is a dream come true.
Also, Travis is... the only character with development in the second game. There's no substance to the bosses at all except for Alice and Margaret.
Speaking of Shinobu...do you remember this?
https://www.gamnesia.com/news/is-suda-51-teasing-no-more-heroes-3-starring-shinobu
On paper, it should be an improvement. More boss fights, no more driving around Santa Destroy, not as much grinding for money... but when you replay the original, something about the second just seems to lack the soul of the first game, especially no longer being able to explore Santa Destroy. A lot of work went into that crazy city.
Yeah NMH2 just wasn't nearly as memorable as the original. Just compare Million Gunman to Dr. Peace. Honestly I could say the same about Lollipop Chainsaw and Shadows of the Damned. Definitely hyped to see Suda51 back in the drivers seat.
Speaking of Shinobu...do you remember this?
https://www.gamnesia.com/news/is-suda-51-teasing-no-more-heroes-3-starring-shinobu
I understand what you mean, the second one definitely lacks a big part of the Suda atmosphere.On paper, it should be an improvement. More boss fights, no more driving around Santa Destroy, not as much grinding for money... but when you replay the original, something about the second just seems to lack the soul of the first game, especially no longer being able to explore Santa Destroy. A lot of work went into that crazy city.
Also, Travis is... the only character with development in the second game. There's no substance to the bosses at all except for Alice and Margaret.
I didn't feel development in any character in the first one, really. Besides the master/apprentice part, bosses have always been amazing parodies of the media.
The encounter withat the end of NMH1 really subverts everything you think about Travis up until that point.Jeane
Now, later, what's the difference?
As long as the game it's not vaporware what's the problem?
Because it's not even a game yet? It would be cool to see something resembling a game or at the very least a proof of concept. I don't buy into empty announcements meant to just generate "hype".
Also, just because it's a partner ship between Suda 51 and Nintendo doesn't promise anything, Lily Bergamo originally announced for the PS4, was canceled, so anything can happening.
Great news. I love, love, LOVE this series. The 2006 E3 trailer of NMH is still one of my favorite trailers.
https://www.youtube.com/watch?v=NgyxA-nzJCU
Great news. I love, love, LOVE this series. The 2006 E3 trailer of NMH is still one of my favorite trailers.
https://www.youtube.com/watch?v=NgyxA-nzJCU
On paper, it should be an improvement. More boss fights, no more driving around Santa Destroy, not as much grinding for money... but when you replay the original, something about the second just seems to lack the soul of the first game, especially no longer being able to explore Santa Destroy. A lot of work went into that crazy city.
It doesn't matter to me who else does it, it's pointless. I don't understand how that's bad for me though? It's much better when a developer announces a new game after making substantial progress in development.Oh c'mon, they do this for movies and stuff all the time and nobody say anything so if you don't like ''empy announcements'' like this one that just too bad fot you..
i.e. canceled. The ideas were repurposed for another game (Let It Die)Lily Bergamo wasn't cancelled, it was converted into Let it Die.
No More Heroes 2 is missing a lot of the soul and drive of the original, but I still think it's a good game. The increased production quality is really, really impressive. It's gorgeous look, well animated, with better looking characters, environments, and effects. Hugely diverse encounters and stages too; it's a really big game with a lot of variety and I feel that works in its favour. You go many places and experience a ton of different things.
I also don't mind the guts of the story. There's some great characters and sequences, the broody call center intermissions are great, and I really like the theme of Travis's popularity bastardising Santa Destroy. I thought that was a fairly clever commentary on the original's success.
But it also lacked the biting wit and sense of pacing that worked in the original's favour. I totally agree with some of the post mortem assessments that highlighted a lot of NMH's rougher elements, like the boring day job grinds, as necessary to accentuate its strengths. Kind of like Nier, the rougher aspects bring the package together as a whole, and the drab, dull aspects work in tangent with Travis' character as an egocentric otaku gamer nobody. It has a lot of personality drawn from these elements that aren't traditionally good video game, and their absence in the sequel for the sake of technical/design improvements actually hurt the latter's personality in the long run. The sum total of parts in NMH2 aren't as distinct and unique as NMH, even if isolated those parts of NMH are questionable. It's very unique in that aspect.
That being said, and properly reading Suda's quotes from the conference and Famitsu, I'm not entirely convinced this actually No More Heroes 3 or equivalent. It sounds far more up in the air as to what will actually come of the project, particularly with Suda not committing to any single game style and aiming for collaborations. We're also not sure the scope of project that Marvelous and Nintendo are supporting.
So yeah. Excited as I might be, I'm definitely gonna hold some caution on this one.
Yeah this.OH GOD MY DICK. No More Heroes holds a special place in my heart. Love that game.
On paper, it should be an improvement. More boss fights, no more driving around Santa Destroy, not as much grinding for money... but when you replay the original, something about the second just seems to lack the soul of the first game, especially no longer being able to explore Santa Destroy. A lot of work went into that crazy city.
Really wish this had already started development lol. Charging the light saber weapon would be a joy with HD rumble.
That translator died for our sins lolIf that cooperation with indie devs materializes, then I really expect a Hotline Miami-inspired character design or cameo.
Here's his Switch presentation 'speech' in full by the way:
While the ending of NMH1 is great, I do love the credits of NMH2 where Travis finally finds his paradise. And what a wonderfully bittersweet song to end the game on.
I'm so glad they changed Travis' voice. Damn his voice sounded so dumb in that trailer.
The opening in NMH is one of my favorite openings ever in a game.
Was gonna write a long response, but it wound up being a NMH1 vs NMH2 dickwaving contest, so the short answer from me is "yes."Wait, are you people suggesting that bosses from the first game like Dr. Peace and Death Metal somehow a better and more interesting character than Matt Helms, Captain Vladimir, and Kimmy Howell? I see absolutely no praise for any boss of NMH2 except for Margaret and Alice, which are amazing, but not the only "good" bosses of the game.
Also, Travis is... the only character with development in the second game. There's no substance to the bosses at all except for Alice and Margaret.
Wait, are you people suggesting that bosses from the first game like Dr. Peace and Death Metal somehow a better and more interesting character than Matt Helms, Captain Vladimir, and Kimmy Howell? I see absolutely no praise for any boss of NMH2 except for Margaret and Alice, which are amazing, but not the only "good" bosses of the game.
Anyway, the day this comes out is the day I purchase a Switch. Hope it's good!
I've always enjoyed the idea that the first No More Heroes is basically a metaphor for being a crazy video game fan.
You have a big open world but the only thing for you to do is go on these crazy killing sprees. There's nothing else fun to do. But you have to pay for these crazy killing sprees by working boring, menial jobs. Even by the end of the story, major twists and story points areThen the real ending hits andliterally fast forwarded through so that you can get to the gameplay.completely shatters any hint of the fourth wall.
No More Heroes 2 is the better designed game, removing the empty open world and making the jobs actually fun. But, in becoming a better game, it loses a bit of what made the first one interesting. Still love it though.
Gotta say, I never ever thought we'd see a new one.
What? NMH2 totally had the same metaphor, and actually took it much further than NMH1 did. Especially culminating with the pre fight scene with Margaret and the explanation of the name "No More Hero"
I am having mixed feelings about this. While I loved NMH, the sequel felt very unpolished to me. Even discounting the mostly bland and forgetable bosses, final boss included, Shinobu played liked total ass, and Henry was playable only for a single boss, if I remember correctly. I also remember Alice stun-locking me with endless swords, and that felt really cheap.
I see. Well, fingers crossed, then!Suda didn't direct NMH2.