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PS4 firmware 4.50 add Boost Mode for PS4 Pro.

NeonBlack

Member
This sounds more like a dev tool. A common user having control of this function could be bad.

Wait this is in the official release? Well let's see how this plays out.
 

gofreak

GAF's Bob Woodward
If this is true, this is just the XBox One S situation. it doesn't suddenly make your games run at double the FPS. Calm the eff down people lmao.

Of course, i guess we can expect better than XB1S results since XB1S only had a 10% GPU upclock and here we're talking about a 30% CPU upclock and over 100% GPU revision

If the game is signfiicantly GPU bound, specifically GPU ALU bound, and the mode allows access to GPU resources, you could have quite significant improvements in those cases. But how common those cases are, and whether the mode does allow access to the GPU, remain unknowns. So yeah, it's best to keep expectations in check, but the scope for larger-than-xbox-one-s improvements is there, on the CPU alone too.
 

televator

Member
https://twitter.com/ILikeLego/status/827516432753770500/photo/1

C3vtyy7WIAA6czA.jpg

"Busuto modo" lol
 

Ferr986

Member
This is not going to make a capped 30 fps goes beyond that because the game already have hard caps in place that can't be bypassed.

But for not quite 30 fps games this could help a lot. Big news!
 

Orayn

Member
You people mentioning 60fps are fucking crazy.


Right...?

If a game has a framerate cap of 30, it's still going to keep that cap, though it might run with fewer drops if it had them before.

If it's capped at 60 with an unstable framerate, boost might get you closer to 60 depending on the game's main bottleneck.
 
I'm still waiting for that list of Xbox One games that got a noticeable boost from being played on Xbox One S.

That list is empty - because there's 7% more gpu power in Xbox One S so it's impossible to make any noticeable increase.

PS4 Pro has more than twice GPU power and 30% faster CPU so unless Sony doesn't some super stupid limiting for it it will be much bigger.
 

takoyaki

Member
That's really great news!

Can someone translate what that says exactly? Should be great news for Bloodborne and the Witcher 3.

Boost Mode

In some cases, it enables you to enjoy high quality gaming with higher frame-rate etc. when you play games that were released before the PS4 Pro (CUH-7000 Series)

Please turn Boost Mode off if unexpected behavior occurs during gameplay
 

bigol

Member
So someone (who seems to be in the beta test for 4.5) tried out boost mode on Dark Souls 3 and Bloodborne, said couldn't really notice any framerate difference personally.
https://twitter.com/watayuki0909/status/827519240135544832

Maybe you need to test places where there is framerate drops to see the real differences?

Lothric Castle in Ds3 is a good place to test. There are several framedrops too in that area beside framepacing issues.
 

JP

Member
It's not clear if the GPU resources are available in this mode too. If so, games with dynamic resolution might more often stick to their upper range. But others won't magically allocate a higher res framebuffer, so the benefit will almost exclusively be to framerate.
Yeah, I meant as a separate thing.

What I mean is that because they're doing this with frame rates they could also be working on the leaked/rumoured system level downscaling. I think with that though, it wouldn't happen by default but only when the developers tag their games with the Pro flag for it to be active.


If that does happen, it may not even be in this release but seeing this happen makes me feel more comfortable that they are looking to expand the way that the Pro deals with improvements...hopefully. ��
 
Boost mode is actually making me want to go buy a PS4 Pro, like right now...
I would say don't rush into anything just yet since we literally don't know how well this works. I for one don't have much confidence in this since this is sony. I have a high fear that it may not have been thought all the way through so yeah...I'd say just wait until it's proven lol
 

Ferr986

Member
If they can make Bloodborne run at 30...


The problem with Bloodborne is more about the framepacing though. I don't think a boost mode can help with that.

So someone (who seems to be in the beta test for 4.5) tried out boost mode on Dark Souls 3 and Bloodborne, said couldn't really notice any framerate difference personally.
https://twitter.com/watayuki0909/status/827519240135544832

Maybe you need to test places where there is framerate drops to see the real differences?


If the drops are caused for something about the coding more than console struggle I don't think a boost mode will help neither.
 

DieH@rd

Banned
Until Dawn struggled to reach 30fps and it was never patched. Now the patch is not needed! :D Also lots of older games struggled to reach 60fs, so that will also be fixed. Also dynamic resolutions.
around-i-got-to-thinking-are-they-doing-the-happy-dance-at-work-dNUJbv-clipart.jpg


Games with unlocked framerate are rarer, but I suppose there we will see the true power of this Pro boost.

Digital Foundy guys are probably shell-shocked now. So many games will need to be tested. :D
 
So someone (who seems to be in the beta test for 4.5) tried out boost mode on Dark Souls 3 and Bloodborne, said couldn't really notice any framerate difference personally.
https://twitter.com/watayuki0909/status/827519240135544832

Maybe you need to test places where there is framerate drops to see the real differences?

Those games are pretty steady 30fps iirc. Bloodborne drops heavily with weapon enchantment against the one reborn though.

Until Dawn struggled to reach 30fps and it was never patched. Now the patch is not needed! :D

around-i-got-to-thinking-are-they-doing-the-happy-dance-at-work-dNUJbv-clipart.jpg

True, but Until Dawn was unlocked and could go up to 60. Will defnitely benefit from this option.
 

c0de

Member
Why not since beginning? Still good to see that they are trying this. I guess it's also a test for future bc because the current situation is not really convincing Sony is able to do bc with ps5.
 

Izuna

Banned
Cross posting from other thread:

uhhhhhhhh

Well shit, now I want a Pro again

Looks like Sony put in the testing and realised it wasn't impossible like they were BSly complaining

Regardless, this is freaking amazing so good work (finally)
 
Im very interested in seeing what this does for Bloodborne, second son and just cause 3.

Can it fix frame pacing? How close to 60 will second son get? Can it help with severe frame drops in just cause 3?

Digital Foundry needs to open up donations.
 

Cappa

Banned
People that think this means 60FPS versions of games are mental.

enjoy your 3-5fps boost.

At least this will now deflect the hatred for Sony on to the individual developers of the games with locked 30fps.

I dont think think your statement is entirely correct, outside of the ridiculous thought that people think that yeah games magically going to 60FPS is going to happen.

this mode in theory should keep games locked at a certain FPS, say 30, and not drop.
 

TyrantII

Member
...how? Does the software of the PS4 make games 60 FPS by some trickery?

Currently, 1/2 the GPU is turned off with unpatched games.

This is probably akin to what was going on in that batman game that incorrectly flagged pro support. Old games now will have access to the whole GPU and should see some performance gains.


Can it fix frame pacing? How close to 60 will second son get? Can it help with severe frame drops in just cause 3?

Digital Foundry needs to open up donations.

No. It won't most likely. Maybe.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
If the game is signfiicantly GPU bound, specifically GPU ALU bound, and the mode allows access to GPU resources, you could have quite significant improvements in those cases. But how common those cases are, and whether the mode does allow access to the GPU, remain unknowns. So yeah, it's best to keep expectations in check, but the scope for larger-than-xbox-one-s improvements is there, on the CPU alone too.

We dont even know if its only CPU side or GPU side as well. Certain PS4 games suffered from dips, but on the whole PS4 performance isn't so bad. So i don't really see major differences either way.
 

sense

Member
Why not since beginning? Still good to see that they are trying this. I guess it's also a test for future bc because the current situation is not really convincing Sony is able to do bc with ps5.

maybe they didn't want too many launch problems
 

Daffy Duck

Member
Will be interesting to see if this results in any crazy things happening/unwanted side effects.

I look forward to the DF articles.
 

ISee

Member
Try harder.

But he is right.

reading all these comments, there's basically two main responces from everyone.


m9cQTF0t.png


or

EHg0iTit.gif

I believe it, but it's not the auto 60 fps boost on locked 30 fps games some people want it to be. Games will run better and will be able to reach 30 or 60 fps more consistent. We even might see bloodborne frametime improvements. And that's already great, but it's also not more.
 
The problem with Bloodborne is more about the framepacing though. I don't think a boost mode can help with that.




If the drops are caused for something about the coding more than console struggle I don't think a boost mode will help neither.
depending on the cause of the pacing issues, it could help
 

GHG

Member
Guys please tell me how bloodborne is.

I will buy a pro next week if the frame pacing is now sorted.
 
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