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Resident Evil 7 - PC Performance Thread

nkarafo

Member
Is there a way to turn off motion blur? I searched a bit around the internet and it seems more people have the same problem. There is too much motion blur in the game when you turn the camera (it's not the TV, other games look fine). Turning it off in the options doesn't make a difference, the game still forces it ON.
 

Paragon

Member
Is there a way to turn off motion blur? I searched a bit around the internet and it seems more people have the same problem. There is too much motion blur in the game when you turn the camera (it's not the TV, other games look fine). Turning it off in the options doesn't make a difference, the game still forces it ON.
Disable TAA. It blends frames together and often introduces ghosting. Happens with every game I've seen that uses it.
 

nkarafo

Member
Disable TAA. It blends frames together and often introduces ghosting. Happens with every game I've seen that uses it.
Just tried that and used SMAA instead.

The overall picture is indeed sharper (with aliasing) but the motion blur when moving the camera is still there, at the same amount. I can see all objects leaving a ghostly trail behind them.
 

ronny_1

Neo Member
Anyone found a way to fix to stuttering? On a GTX 970 and I refuse the play on medium settings.

You only have to put Texture Quality to Medium, every other option set it on max (even HBAO+) and shadows on high instead of very high

Seems the game on high and very high texture requires an insane amount on Vram and you still get a very nice IQ (except for a texture here and there), hoping they fix it on a patch but for the moment this would do.
 

Corpsepyre

Banned
Just tried that and used SMAA instead.

The overall picture is indeed sharper (with aliasing) but the motion blur when moving the camera is still there, at the same amount. I can see all objects leaving a ghostly trail behind them.

I couldn't use SMAA at all. Aliasing to hell and back. :/
 

ss_lemonade

Member
VRAM usage also depends on what resolution you're running.
I just stay at 1080p since anything higher for new games is too much for my 780.

Is vram usage even comparable between systems? Don't games usually use just as much as your setup will allow? I always see people say "Game X uses Y amount of vram for me at resolution Z and it's a problem!" but it would look different on my setup when using monitoring tools to view vram usage.

When i say "ghosting" i mean the blurry trail some objects leave behind when you move the camera, under some lighting conditions.

I know it's a LCD thing but Resident Evil 7 is much worse than other games in this regard.
Same problem here too where hbao+ leaves ugly shadow trails in dark sections. I asked about it too here but didn't receive a response so I don't know. Maybe it's related to my hdr brightness issues (haven't tested it on my laptop where hdr is properly disabled) but if you don't have the same hdr issue, then maybe it's just bad implementation?
 

Abelard

Member
Well, I have just leaned that the texture quality are actually the same from medium to very high- the only thing that really changes is the streaming (i.e., little to no pop-in on higher settings). Really confusing for Capcom to attribute the quality of texture streaming to the setting that is usually interpreted to the actual quality and detail of the textures themselves.

Basically, the game looks the same on medium to very high settings but you might get pop-in on the former.
 

KainXVIII

Member
Yes, HBAO+ is the culprit for ghosting:
http://www.pcgames.de/commoncfm/comparison/clickSwitch.cfm?id=137376

Great performance guide (german though):
http://www.pcgames.de/Resident-Evil-7-Biohazard-Spiel-57353/Specials/Tuning-1219110/

Recommended settings for GTX970:
Shadow Cache: Off
Shadow Quality: Medium
Textures: Medium-High

These are the biggest VRAM hogs and the main culprit for stuttering.

Too bad there is not medium vs max settings comparison (textures especially)
 

Paragon

Member
Just tried that and used SMAA instead.

The overall picture is indeed sharper (with aliasing) but the motion blur when moving the camera is still there, at the same amount. I can see all objects leaving a ghostly trail behind them.
If you have TAA, HBAO+, and Motion Blur disabled, I think it's your display.
If you're using a VA-type LCD, they don't handle dark shades well at all and blur significantly.

I couldn't use SMAA at all. Aliasing to hell and back. :/
I agree that SMAA/FXAA have really bad aliasing, and TAA seems to be required to avoid really bad aliasing in games which use physically-based rendering.
However TAA seems to add ghosting to every game that I've seen it used in, so that's the trade-off for using it.
 

Pedersen

Member
A guy on the wsgf forum made a trainer where you can change the FOV. Finally proper 21:9!

kFqQHnt.jpg
 

KageMaru

Member
Is there any work around for the audio sync issue when using the internal scaler? I'm able to hold a solid 60fps with Max settings but there is roughly a 2 second delay between the voices and actions on screen when scaling up. Playing the W10 version if that matters.
 

Alo81

Low Poly Gynecologist
Is there any work around for the audio sync issue when using the internal scaler? I'm able to hold a solid 60fps with Max settings but there is roughly a 2 second delay between the voices and actions on screen when scaling up. Playing the W10 version if that matters.

My understanding is the desync is happening because you aren't hitting a locked 60. Try setting the framerate to variable and capping it externally if you can. At the very least, thats what fixed the issue for me.
 

nkarafo

Member
If you have TAA, HBAO+, and Motion Blur disabled, I think it's your display.
If you're using a VA-type LCD, they don't handle dark shades well at all and blur significantly.
I had all these disabled. I still have motion blur issues.

I don't know what type of LCD my TV is. But like i said, Resident Evil is the only game having this issue. I have played hundreds of games on this TV. If just one game has this problem then i'm sure it's the game and not the TV.

Motion blur setting doesn't do anything. So i suspect it's bugged and the game forces it ON no matter what you choose.
 

JRW

Member
Is there a way to turn off motion blur? I searched a bit around the internet and it seems more people have the same problem. There is too much motion blur in the game when you turn the camera (it's not the TV, other games look fine). Turning it off in the options doesn't make a difference, the game still forces it ON.

Ive been playing the game on a Plasma TV and not having any motion blur problems (It's enabled in the game as well with TAA + FXAA).

Not seeing anything unusual vs.other games Ive played on the same TV over the last 8 years.

Are you Nvidia or AMD? Maybe a bug (R9 290X GPU here).
 

KageMaru

Member
My understanding is the desync is happening because you aren't hitting a locked 60. Try setting the framerate to variable and capping it externally if you can. At the very least, thats what fixed the issue for me.

Awesome thanks I'll try that.  it seemed to hold a firm 60 according to dxtory and only ran into sound issues with cutscenes. I'll definitely try your suggestions and see how it goes.
 

Paragon

Member
I had all these disabled. I still have motion blur issues.

I don't know what type of LCD my TV is. But like i said, Resident Evil is the only game having this issue. I have played hundreds of games on this TV. If just one game has this problem then i'm sure it's the game and not the TV.

Motion blur setting doesn't do anything. So i suspect it's bugged and the game forces it ON no matter what you choose.

I took some videos at 120 FPS as a test. When viewed at full speed I see motion blur/ghosting on my display.
When I go through the videos frame-by-frame there's no motion blur or ghosting at all.
It's almost certainly your TV, and it will be showing up with RE7 because it's such a dark game with relatively low contrast lighting.
 
I had all these disabled. I still have motion blur issues.

I don't know what type of LCD my TV is. But like i said, Resident Evil is the only game having this issue. I have played hundreds of games on this TV. If just one game has this problem then i'm sure it's the game and not the TV.

Motion blur setting doesn't do anything. So i suspect it's bugged and the game forces it ON no matter what you choose.

I think you're getting motion blur or' trails' left behind ( which I'm getting on my set too) because the game is set in dark environments and that's where ghosting is more apparent.

Edit: I see a it's mentioned above too.


If you own a PC monitor that has a TN panel, these are usually fast enough and the ghosting will be less visible.

But in TV sets, TN panels a found on small, very cheap TVs. You most likely either have an IPS or VA panel which aren't as fast as TN. For the record TN are the cheapest panels you can get but they have a couple of advantages such as response time and I think low input lag.

I'm playing on a Sony W7 2014 series tv and I'm getting lots of ghosting as well. It has a VA panel.
 

EVO

Member
I can't decide between the PC or PS4 version. I've got a decent PC (970, 6700k, 16gb) but I've heard it runs perfectly on PS4 Pro. Is it worth just getting it on PS4 if it means not having to deal with any performance issues?
 

Peterthumpa

Member
I can't decide between the PC or PS4 version. I've got a decent PC (970, 6700k, 16gb) but I've heard it runs perfectly on PS4 Pro. Is it worth just getting it on PS4 if it means not having to deal with any performance issues?
Absolutely, HBAO+ is very subtle, performance is apparently worse down the line on PC, colors also seem more dull and the AA is better on PS4 Pro, probably a result of how they're upscaling it to 4K. However, PS4 and PS4 Pro have some texture streaming issues, although maybe a patch or two will fix that.
 

Arulan

Member
I just started playing it.

I'm still relatively early, but it has maintained 120 fps at 1080p very nicely so far.

My settings are everything at their highest with the following specifiers:

Chromatic Aberration - OFF
Motion Blur - OFF
Depth of Field - OFF
Lens Flare - OFF
Reflections - Variable (To fix the bug)
AA - TAA
Resolution scale - 1.2

I'm on a 6900K and GTX 1080. Vsync through NVCP and frame limit to 120 through RTSS.

I could consider going crazy with the resolution scale to improve TAA, but I'd have to give up that sweet 120 fps...

This is obviously display-dependent, but a lot of the screenshots I've seen in this thread look quite a bit brighter than my own. Are people setting their brightness to the instructions?

 
I just started playing it.

I'm still relatively early, but it has maintained 120 fps at 1080p very nicely so far.

My settings are everything at their highest with the following specifiers:

Chromatic Aberration - OFF
Motion Blur - OFF
Depth of Field - OFF
Lens Flare - OFF
Reflections - Variable (To fix the bug)
AA - TAA
Resolution scale - 1.2

I'm on a 6900K and GTX 1080. Vsync through NVCP and frame limit to 120 through RTSS.

I could consider going crazy with the resolution scale to improve TAA, but I'd have to give up that sweet 120 fps...

This is obviously display-dependent, but a lot of the screenshots I've seen in this thread look quite a bit brighter than my own. Are people setting their brightness to the instructions?
Do you really need 120fps for this rather slow game?

I would pump resolution scaling as high up as possible, to get rid of the blurrieness of TAA, especially at 1080p.
 
It's really weird, but there are the "waves" that move from the bottom of the screen to the top for me, and mostly seems to affect shadows (of which there are many). VSync is enabled. Only happens with this game.

Edit: Disabling FXAA solved it, for some reason.
 

Arulan

Member
Is the shot of the mansion/large house a good indicator of frame rate throughout the game (My first screenshot in my earlier post)?

Took some screenshots for comparison at 2.0 resolution scale:

 

Alo81

Low Poly Gynecologist
Is the shot of the mansion/large house a good indicator of frame rate throughout the game (My first screenshot in my earlier post)?

Took some screenshots for comparison at 2.0 resolution scale:

Definitely not. There are spots later in the game with much bigger performance impact. After you get in the house, there will be one hallway with a pretty noticeable performance drop. If you can lock 60 there, you'll probably be good to go.
 

JRW

Member
Is the shot of the mansion/large house a good indicator of frame rate throughout the game (My first screenshot in my earlier post)?

Game ran flawless for me up until after the dinner table scene, then I had minor fps drops in certain areas of the Main house (when Jack is roaming around looking for you)

Once I made it outside into the Yard area the fps would drop into the upper 40's at times when looking at the Main house.

But lesson learned, always update your graphic drivers..

Soon as I updated to 17.1.2 today (from 16.11.5) now I'm maintaining 60fps everywhere it seems, the biggest offender / test for me is when standing at a distance from the main house, (old driver would've be around 47-50fps in screenshot below).

R9 290X 4GB / i7 920 @ 3.5Ghz / 12GB / Win 10 / 1080P

Everything on High except Texture filtering on Very High and Texture quality on Mediium, Shadow Cache off, FXAA + TAA, All other gfx settings On.

WB6cXNn.png
 

nkarafo

Member
During a playthrough yesterday the game suddenly stopped loading the high resolution textures. Indefinitely. Going back to main menu or restarting the save didn't fix it. I had to close the game and restart it fresh.

Although i was playing for 4 hours straight so maybe the game devoured all the available resources?
 

Arulan

Member
Definitely not. There are spots later in the game with much bigger performance impact. After you get in the house, there will be one hallway with a pretty noticeable performance drop. If you can lock 60 there, you'll probably be good to go.
Game ran flawless for me up until after the dinner table scene, then I had minor fps drops in certain areas of the Main house (when Jack is roaming around looking for you)

Thanks. If the hallway is part of the house area where Jack is chasing you, then I think I'm good. It hasn't dropped from 60 fps using render resolution 2.0 yet.

I did switch to SSAO due to the HBAO+ ghosting. I hope that and the reflections bug gets fixed.

Do you really need 120fps for this rather slow game?

I would pump resolution scaling as high up as possible, to get rid of the blurrieness of TAA, especially at 1080p.

After comparing it a little, you're probably right. I do think 120 fps (on a 120Hz display) even for slower games can still be a godsend. The smoothness of the camera is quite alluring. That said, you can get really great image quality in this game with TAA and a high render resolution, so I'll probably stay with that.
 

JRW

Member
After comparing it a little, you're probably right. I do think 120 fps (on a 120Hz display) even for slower games can still be a godsend. The smoothness of the camera is quite alluring. That said, you can get really great image quality in this game with TAA and a high render resolution, so I'll probably stay with that.

Thats one thing I cherish about gaming on a Plasma, 60fps / 60hz has the kind of motion detail / smoothness I had when using CRT monitors,
 

Taggen86

Member
The game looks awesome in 4k and hdr on a pc with an oled screen. Not bad for a game targeting 60 fps on consoles. However I am surprised that the game is so demanding given its performance on consoles. Need to turn down shadows, lightning and ao one step to get 60 fps most times on an overclocked gtx 1080 that is five times the power of ps4 (around 10 tflops, compared to 1.9 tflops). These settings are the most demanding after resolution according to benchmarks. Also disabled motion blur to get better image quality when moving (it also makes it feel like a 30 fps game).

I had lots of problems getting the hdr to work properly on my 2015 oled (lg 920v/9600). When the pc was inputed as a pc the colours looked washed out. Inputing the pc as a console fixed my problems and now hdr looks better than sdr. if you have problems test doing the same. So far I think the pc inplementation of hdr (based on this and shadow warrior) is much better on my tv than ps pro (final fantasy is the only game that looked better, unch, last of us and re7 looked worse). Might have to do with the hdr sliders in this game, however I am not sure. Changing the colours between rgb, 4:2:0 and 4:2:2 did not make a difference so I just play in rgb.

Btw what settings do you need to disable to turn off the
shimering of some textures (eg the slime in the basement)?

Edit: fixed the shimering issues by using Temporal anti aliasing
 

Paragon

Member
Thats one thing I cherish about gaming on a Plasma, 60fps / 60hz has the kind of motion detail / smoothness I had when using CRT monitors,
Plasmas typically have around 6-8ms image persistence while CRTs typically have <1ms persistence.
That's better than a sample-and-hold LCD or OLED (16ms at 60Hz) but still quite a bit worse than CRT.
Plasmas also struggle with dark high-contrast content due to their response times and the way they use PWM to draw the image. You often get bright green/blue trails around bright objects in motion.
While OLED has high image persistence (motion blur) it has very low response times so there should be little to no ghosting.
 

JRW

Member
Plasmas typically have around 6-8ms image persistence while CRTs typically have <1ms persistence.
That's better than a sample-and-hold LCD or OLED (16ms at 60Hz) but still quite a bit worse than CRT.
Plasmas also struggle with dark high-contrast content due to their response times and the way they use PWM to draw the image. You often get bright green/blue trails around bright objects in motion.
While OLED has high image persistence (motion blur) it has very low response times so there should be little to no ghosting.

Yeah Plasma does have some trailing but I have to really be looking for it, motion details are still retained much better than with typical LCDs.

When I tried the PixPerAn readability test I was able to correctly type in the randomly generated (scrolling) sentence at a tempo of 29 on the Plasma (very fast scrolling at that point!) while on my PC LCD's I failed the test much sooner, On the main TN panel display 7 was the highest tempo before text was to blurry to read and tempo 6 on the VA panel sitting next to it, Both 60Hz
 

nkarafo

Member
Seems like when i run the game on Windows 10, it's smoother with shadow cache ON. If i turn it OFF, the game lags in the yard area. With ON it's perfectly smooth.

That's on a 2GB card, textures medium, shadows high, TAA, 1600x900 resolution and scaling at 1.1. Everything else is ON or High. With shadow cache ON, i played the whole game at 60fps with very rare drops and frame pacing issues.
 

-tetsuo-

Unlimited Capacity
980ti
4790k
16gb ram

Game almost unplayable. It doesn't even drop frames, it just starts running in slow motion while the audio remains uneffected. I have to turn everything to low basically for it to run at 60fos with drops at 1080p.
 

skny

Member
I somehow managed to beat the game with my 1.5 GB gtx 580. Had to play at 1680x1050 but had mostly high settings other than textures and kept stable 60 fps.
 

Alo81

Low Poly Gynecologist
980ti
4790k
16gb ram

Game almost unplayable. It doesn't even drop frames, it just starts running in slow motion while the audio remains uneffected. I have to turn everything to low basically for it to run at 60fos with drops at 1080p.

Borderless full screen, framerate variable, Vsync off, use an external frame limiter to lock to 60fps (Rivatuner statistics server is great!) It works beautifully like that
 

Md Ray

Member
Seems like when i run the game on Windows 10, it's smoother with shadow cache ON. If i turn it OFF, the game lags in the yard area. With ON it's perfectly smooth.

That's on a 2GB card, textures medium, shadows high, TAA, 1600x900 resolution and scaling at 1.1. Everything else is ON or High. With shadow cache ON, i played the whole game at 60fps with very rare drops and frame pacing issues.


Yes! I too noticed this yesterday in the yard area. You get perf boost with Shadow Cache set to ON. GTX 970 here, btw. GPU usage increases anywhere from 2% to ~16% (depending on where you are in the map) when it's turned OFF therefore lower frame-rate. Whether it's ON/OFF no difference is visual quality though...

My thinking is that when you turn it on, static shadows are pre-baked. When it's off, those shadows are now probably rendered in real-time therefore increasing the GPU load. It's just a guess, I'm not a 100% certain. Someone with more knowledge in here will hopefully correct me on this. :D
 
There any workaround to the lip sync issues so far? Playing at locked framerate with Rivatuner, 970, textures medium shadows high shadow cache off. Performance is fine just the lip sync is off.
 

Ganado

Member
I've got a 970 and a i5 3570k (which is under min spec), and I get stuttering in the part after the dinner. I've been trying to play at lowest settings on 800x600 but I still get stutters. Also, my CPU usage goes straight to 100% usage on all 4 cores, dunno if it should.

Any tips?
 

Md Ray

Member
I've got a 970 and a i5 3570k (which is under min spec), and I get stuttering in the part after the dinner. I've been trying to play at lowest settings on 800x600 but I still get stutters. Also, my CPU usage goes straight to 100% usage on all 4 cores, dunno if it should.

Any tips?

Turn down texture quality to "Medium". And shadow quality to "High". Turn Shadow Cache "On". Use SSAO instead of HBAO+. Select "Normal" for Rendering Method & "1" in resolution scaling. Apart from these settings, everything else can be maxed out at 1080p... Try this and let me know how it runs.
 

Ganado

Member
Turn down texture quality to "Medium". And shadow quality to "High". Turn Shadow Cache "On". Use SSAO instead of HBAO+. Select "Normal" for Rendering Method & "1" in resolution scaling. Apart from these settings, everything else can be maxed out at 1080p... Try this and let me know how it runs.
I will try this when I get home thanks, but shouldn't it work even better at lowest? Or is it some wonky shit that runs better than low?
 

Deathknell

Member
980ti
4790k
16gb ram

Game almost unplayable. It doesn't even drop frames, it just starts running in slow motion while the audio remains uneffected. I have to turn everything to low basically for it to run at 60fos with drops at 1080p.

Same specs here, 80-100 fps in 1440p maxed out..
 

Md Ray

Member
I've got a 970 and a i5 3570k (which is under min spec), and I get stuttering in the part after the dinner. I've been trying to play at lowest settings on 800x600 but I still get stutters. Also, my CPU usage goes straight to 100% usage on all 4 cores, dunno if it should.

Any tips?

I will try this when I get home thanks, but shouldn't it work even better at lowest? Or is it some wonky shit that runs better than low?
Not sure what exactly is causing those stutters for you. Sometimes lowering gfx and resolution impacts CPU, which can produce stutters. If I had to guess, it's probably due to CPU hitting 100% because of low 800x600 resolution you were using and assuming you had uncapped frame-rate too.

Turn Vsync on and set frame-rate to your monitor's refresh rate. This should take some load off of CPU. Also, in the task manager, make sure there are no other program using significant amount of your CPU in the background.

My specs: i5-3330/GTX 970/8GB and these are the settings I use for rock solid 1080p60 gameplay:
re7_2017_02_06_14_22_01_855.png

re7_2017_02_06_14_22_42_023.png

re7_2017_02_06_14_21_28_053.png


Replicate the settings seen in the screenshots including Vsync and Frame Rate. I found these settings to be well-balanced for GTX 970/i5 setup and didn't encounter a single stutter or frame-rate drop throughout my hours and hours of gameplay.
 

Zushin

Member
Just finished the game. My experience was pretty good to be honest. I maintained 60 FPS without stuttering throughout pretty much the whole game except when going through some doors into larger areas.

My rig:

d069e9dfd9.jpg


My settings:

 

Ganado

Member
Not sure what exactly is causing those stutters for you. Sometimes lowering gfx and resolution impacts CPU, which can produce stutters. If I had to guess, it's probably due to CPU hitting 100% because of low 800x600 resolution you were using and assuming you had uncapped frame-rate too.

Turn Vsync on and set frame-rate to your monitor's refresh rate. This should take some load off of CPU. Also, in the task manager, make sure there are no other program using significant amount of your CPU in the background.

Replicate the settings seen in the screenshots including Vsync and Frame Rate. I found these settings to be well-balanced for GTX 970/i5 setup and didn't encounter a single stutter or frame-rate drop throughout my hours and hours of gameplay.
While I'm very thankful for you taking your time to help me, game still locks up for a few seconds every now and then. Just spoke with the cop and game froze 6 times during that dialogue. I have a 144hz screen, so obviously I'd rather play at 144fps, but I still went and tried with 60fps, still stutter. Also, sound still works when it freezes, so it gets all out of sync. :(
 
I'm playing on a Titan xp and it eats every bit of my 12gb on the card. Performance wise at 4K I have to turn reflections to variable, on just kills fps in some areas.

I'm curious what areas you're talking about. I'm 8 hours in and I haven't dropped below 60 FPS a single time at 4k on a Titan XP. All settings at max except for turning CA and lens flare off. Some shoddy textures aside, the game looks fantastic in HDR on a C6 OLED.
 
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