HP_Wuvcraft
Banned
And this ladies and gentleman, is what happened with the series since the glorious ME1
It got better?
And this ladies and gentleman, is what happened with the series since the glorious ME1
YesIt got better?
Awesome
I'll never understand the love for ME1's gameplay. It was clunky as fuck.
It got better?
Awesome
Will wait patiently for that "Geralt Ryder" face that someone will inevitably make.
I'll never understand the love for ME1's gameplay. It was clunky as fuck.
I'll never understand the love for ME1's gameplay. It was clunky as fuck.
I'll never understand the love for ME1's gameplay. It was clunky as fuck.
Yeess!! Thank you!
I like the weight that the biotic powers have, compared to later installments, but otherwise I agree. It was clunky and awkward. Andromeda seems to have very dynamic combat, if the flow is good then...
There's some real rose tinted glasses going round wrt to that game. People propping it up should be forced to replay it.Do people even remember the first game at all? You're an elite human soldier in a story about humanity who joins an elite galactic black-ops group who then proceeds to shoot their way through the galaxy.
I never liked ME1 combat system either. I absolutely loved ME2 though because it actually felt like a proper shooter while ME1 felt extremely dated in comparison.
This comment right here is why some people love the ME1 combat. It wasn't trying to be a proper shooter, it was trying to be a natural progression of the KOTOR system without round-based combat. Not quite shooter mechanics, not quite rpg mechanics, but flavors of both. And we liked it.
This comment right here is why some people love the ME1 combat. It wasn't trying to be a proper shooter, it was trying to be a natural progression of the KOTOR system without round-based combat. Not quite shooter mechanics, not quite rpg mechanics, but flavors of both. And we liked it.
This comment right here is why some people love the ME1 combat. It wasn't trying to be a proper shooter, it was trying to be a natural progression of the KOTOR system without round-based combat. Not quite shooter mechanics, not quite rpg mechanics, but flavors of both. And we liked it.
Will there be new alien races that aren't just a re-skin of humans, like the Elcor or Hanar? Would be nice to see some variety there and hopefully a squadmate. Not really combat related but this seems to be the active ME thread at the moment.
No it definitely tried to be a shooter, it just failed. The fact that the cover system is a quasi-functional abomination and that the shooting feels awful were not in the design document.
The only part that was a deliberate hybrid was the inclusion of stat-based aiming, but in the end what it did was meant that when your points were low you were extremely inaccurate, and when they were high you had auto-aim hax. In ME2 they worked out that these two design paradigms were at loggerheads. If you're asking the player to aim, then you shouldn't also be asking whether their character can aim. It leads to frustration if the player skill is higher than the character skill, and it leads to a trivialization of the aiming if the character skill is higher than the player skill. Stat based aiming works well when the player is not asked to aim, but simply to pick targets, as in KOTOR, or X-Com.
ME1's combat is objectively terrible. For trilogy playthroughs set that shit to easy and just point and click your way through the game as fast as possible.
This comment right here is why some people love the ME1 combat. It wasn't trying to be a proper shooter, it was trying to be a natural progression of the KOTOR system without round-based combat. Not quite shooter mechanics, not quite rpg mechanics, but flavors of both. And we liked it.
Will there be new alien races that aren't just a re-skin of humans, like the Elcor or Hanar? Would be nice to see some variety there and hopefully a squadmate. Not really combat related but this seems to be the active ME thread at the moment.
There are said to be more than the two bipedal races, yeah. Not counting the machine race in that I assume either.
Don't know what they're like though, and I wouldn't bet on a non-biped being a squadmate anytime.
We know of the Kett and Angara so far. I'd be surprised if there weren't more new alien designs in there but we don't know for certain yet. I noticed an unfamiliar name appear above an enemy's head in this latest trailer but it could just be the name of a specific faction and not a race.
Calling them re-skins of humans seems a little insulting to the work that goes into making the new races though. I like the designs that stand out like the hanar and elcor too but it's not the designers fault that bipeds are the superior life form.
I'll never understand the love for ME1's gameplay. It was clunky as fuck.
So at this point i guess a MP beta/alpha wont happen anymore? I mean we are less than 4 weeks away from the EA Access Trial for the game.
So at this point i guess a MP beta/alpha wont happen anymore? I mean we are less than 4 weeks away from the EA Access Trial for the game.
Thanks for the replies, I will keep hoping though for non-bipedal squad mates. I like my aliens to be...well, alien.
Heh, don't hold your breath. They need to have anthropomorphic squadmates for gameplay reasons. For starters, they have to be able to use the same weapons as humans, guns or melee. They have to wear similar cloths/armor. They need to be able to use stairs or ladders, something an elcor or hanar wouldn't be able to.
So, I don't think species like these will ever be in the team. It would be cool to have some on the ship though. Like, give us an elcor as personal assistant.
Declarative : you have a new message on your private terminal.
And then let us bang it.
ME2 was pointless even without ME3's existence.
You basically did nothing for 95% of the game until the very end. In fact, ME3 actually did more with The Illusive Man and actually displayed why he's such a menacing and sinister character. ME2 never, ever did that.
Rachni can work in engineering.
I'll never understand the love for ME1's gameplay. It was clunky as fuck.
Never played a Mass Effect game before. Is it required storywise before Andromeda? I'm assuming Andromeda is totally unrelated as 1-3 was it's own story line and trilogy ?
Heh, don't hold your breath. They need to have anthropomorphic squadmates for gameplay reasons. For starters, they have to be able to use the same weapons as humans, guns or melee. They have to wear similar cloths/armor. They need to be able to use stairs or ladders, something an elcor or hanar wouldn't be able to.
So, I don't think species like these will ever be in the team. It would be cool to have some on the ship though. Like, give us an elcor as personal assistant.
Declarative : you have a new message on your private terminal.
And then let us bang it.
Is focusing on biotics and doing Push/Pull a fun playstyle in other ME games?
I was thinking of seeing how a jack of all trade character sounds: 1 tech, 1 combat, and 1 biotic skill. But most combat skills don't look that exciting and require resource management.
It's enjoyable to theorycraft before a game is released but I also look forward to more videos showing characters in action using specific profiles.
The Hanar companion could be accompanied by a Drell who carries it on ladders and stairs. His combat abilities could involve spraying toxins at enemies and covering his allies in a sticky goo for healing purposes, no guns required at all. Please Bioware, I need this.
YesWe're able to customize our character, right? Facial features included?
IdkJust wondering why people seem to care what the main protag looks like in promo shots or videos, when we're able to alter it to our liking.
I honestly haven't kept up with this game at all, so apologies for my ignorance.