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FFVII Remake (part 1?) voice recording is almost finished

yunbuns

Member
So, we're getting there right? This is sooner than I expected.

And I'm assuming this is just in reference to the Japanese recording, but English wouldn't be far behind? I'm curious if they'll bring Steve back for Cloud. He's been good in some stuff (CC, AC), and awful in others (Duodecim oh god).

He voiced him in the last trailer so he's coming back. I think Barret's AC VA was back too but he sounded a bit different. Someone can correct if I'm wrong on the latter part.
 

DKHF

Member
Translation of Kitase's comments thanks to Gematsu

A remake of Final Fantasy VII required substantial preparedness," Kitase told Dengeki PlayStation. ”The voice actors have almost finished voice recording of the main story. Fans may have the image of the Cloud from Final Fantasy VII: Advent Children, but since this is the ‘prime' Cloud from before Advent Children, the performance may feel fresh."

Kitase also touched briefly upon the key visual unveiled last month. ”I'll leave the meaning of the Sephiroth that doesn't exist in the original (the black wing?) to everyone's imagination."
 

duckroll

Member
Typically later on in development. No real need for it otherwise. I wondee if the stuff we saw during that trailer last year was placeholder.

I don't think this is true. It really depends on the context of what the voice is for. In something like a VN or adventure game where the script might be fluid and the voiced lines are mostly there to complement text dialogue boxes, you generally want to record later when everything is locked in, so save on studio time/costs. But when we're talking about voiced cutscenes which are fully animated and lip synced, you generally want to do it as early as possible. Since they are non-interactive sequences, locking the script down early and recording everything would give the cinematics team more time to match everything, and request for changes as required. So it really doesn't mean much imo.
 

yunbuns

Member
Translation of Kitase's comments thanks to Gematsu

what...does that last part even mean?

I don't think this is true. It really depends on the context of what the voice is for. In something like a VN or adventure game where the script might be fluid and the voiced lines are mostly there to complement text dialogue boxes, you generally want to record later when everything is locked in, so save on studio time/costs. But when we're talking about voiced cutscenes which are fully animated and lip synced, you generally want to do it as early as possible. Since they are non-interactive sequences, locking the script down early and recording everything would give the cinematics team more time to match everything, and request for changes as required. So it really doesn't mean much imo.

:(
 

rataven

Member
He voiced him in the last trailer so he's coming back. I think Barret's AC VA was back too but he sounded a bit different. Someone can correct if I'm wrong on the latter part.

I think I'm ok with that. I like that, other than Cloud, Steve doesn't do any other voice acting so Cloud's voice is entirely unique. I just hope they can get the direction right....

Translation of Kitase's comments thanks to Gematsu

OH MY GOD YES. Please let this be the Cloud I know and love.
 

addik

Member
They said the same thing with FF Versus XIII (which was why I thought they were further along the script) back in 2011 though, but look what happened to it.


(Although to be fair, it being made into FFXV meant lots had to be changed to make it into a more traditional final fantasy)
 

dc89

Member
I don't think this is true. It really depends on the context of what the voice is for. In something like a VN or adventure game where the script might be fluid and the voiced lines are mostly there to complement text dialogue boxes, you generally want to record later when everything is locked in, so save on studio time/costs. But when we're talking about voiced cutscenes which are fully animated and lip synced, you generally want to do it as early as possible. Since they are non-interactive sequences, locking the script down early and recording everything would give the cinematics team more time to match everything, and request for changes as required. So it really doesn't mean much imo.

My 2017 dreams are shattered.
 
But then last week (I think it was last week, or a couple of weeks or something) the interview came out basically saying what we saw was all just smoke & mirrors, and they've now finally managed to get that section and boss fight up and running, making it sound like late next year was the earliest to expect it.

Are you referring to the interview that the director did? Because he didn't say anything like that, he said they were brushing up the scenes in the trailer.
 

Kuraudo

Banned
Doesn't mean anything. The VA is just another asset which is added to the software--it being recorded gives no indication on how far along the actual software development is.
 
what...does that last part even mean?

THere were parts in FFVII where Sephiroth's presence is near Cloud. A thread not too long ago showed an unusued giant Sephiroth sprite next to Cloud against a black background. I imagine Kitase and Nomura want to increase Sephiroth's presence more in the game even if it's just in Cloud's head at times.
 
they better record the whole damn thing, who knows how many cast members will still be alive by the time the last episode is ready for release.
 

Exentryk

Member
You haven't even heard any of it except the trailer...

WealthyThoseHorseshoebat.gif
 

Faustek

Member
OH MY GOD YES. Please let this be the Cloud I know and love.

Yepp, when people only see emotions Cloud they really didn't play FFVII. He was so much more there. Funny, quirky, angry, sad and mad. Wonder when this "Emo" Bs took a larger role and he only became that.
 

HeelPower

Member
I don't believe SE can take any less than 4-5 years of full time dev to make this.

Unless they plan to release something unfinished like XV or maybe they plan to split this up into more parts than we think.
 

ffvorax

Member
Please be excited! We finished the voice acting but are late with everything else!

I still don't expect it this year.
 

Isotropy

Member
Kinda makes sense. Of all the wild cards in this remake, the story is the one real certainty. It's all probably bedded down a lot earlier than most RPGs (hi FFXV...)
 
SE continues to have the most bizarre pr
hints strongly towards the game at psx , trolls everyone hard wth a classic ff release on ps4
6 months later, reveals what was actually teased out of nowhere.
6 months later- full blown gameplay, hype levels through the roof, finally a hd aaa SE jrpg not stuck in dev hell?
radio silence for a year
30th/20th anniversary, all they can afford to show is some artwork....yeah this is gonna end up more lost than versus. all in a single year.
one month later, when everyone has lost hope of a release in their lifetime
some no name game convention - nomura personally shows up and has 2 screenshots along with the claim that he was ready with the video as well
, okay so its not completely dead,
one week later - VA is almost done

and ultima troll is the single ringmaster of all these occurrences
 

Neff

Member
Isn't VO work usually done when most of the game is complete?

Some do it early, some do it late.

Story-heavy projects (such as this) tend to do it early, due to the large workload of lip-syncing, motion capturing, and general editing. It's why we often hear of VA rumours and leaks a year or two before a game hits or is even announced.

Kitase/Nomura have repeatedly pressed the point that this game is early in development and there's no reason to believe otherwise based on this bit of news. But still, nice to hear that they're chipping away at it.
 
Seeing as it's a remake it makes sense that the VO could potentially be done lone before release , still hope that Part 1 isn't far off, CyberConnect2 could be helping speed along development greatly.
 

rataven

Member
Yepp, when people only see emotions Cloud they really didn't play FFVII. He was so much more there. Funny, quirky, angry, sad and mad. Wonder when this "Emo" Bs took a larger role and he only became that.

I think his AC persona became his de facto persona after its release since a two hour movie is faster to digest than a 40 hour game, so people who never played VII, or who hadn't for quite a few years, saw that more easily and deviated to that representation rather than his more nuanced character in VII. Plus AC removed all his character growth from the original game anyway and stuck him back at the beginning with self-doubt and insecurity, so it kind of became his 'thing'. But when Cloud's on point, he's great, so hopefully they'll do right by him for the remake.
 

rockyt

Member
Interesting, but from my understand japan usually do the voice recordings first before production starts. Atleast for animation studio is. Than they would do the animation, drawing, and so on aftetward. Voice recording is usually a pre production stage.
 
Interesting, but from my understand japan usually do the voice recordings first before production starts. Atleast for animation studio is. Than they would do the animation, drawing, and so on aftetward. Voice recording is usually a pre production stage.

For FFXIII, didn't they do the VA recording in the spring/summer before it was released?

I don't think there's really a catch-all answer for this, but we've already had a trailer with some cutscenes with probably placeholder english VA.
 
Yeah, really don't know where the ideas that we are getting it soon are coming from. It's great that they are making concrete, locked-in progress on the script and voice acting, but it means nothing with respect to the programming work, asset generation, animation, non-dialogue text, localization, to say nothing of tuning and polish and bug fixing.

This is clearly not vaporware, but it's insane to think this is coming out this year. If I'm wrong and somebody quotes me to eat crow I will be thrilled, but for real I do not think it's happening. First half of 2018 *maybe* if they are blazing along faster than they've ever done for a modern, AAA game.
 

rockyt

Member
For FFXIII, didn't they do the VA recording in the spring/summer before it was released?

I don't think there's really a catch-all answer for this, but we've already had a trailer with some cutscenes with probably placeholder english VA.

Not sure about FFXIII but usually when working on voice syncing with animation you generally want to record voices before hand and than match the lip sync to the voice when animating the model or animation. Makes the process smoother and faster with better animation. Of course this is SquareE so not exactly how they would do this.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
Where does this usually lie in terms of a game being finished.

halfwayish?

Sound is generally the last thing (except QA, obviously), and voice is the last of sound.
But Square pulls stupid shit all the time in regards to project management, sooo...
 

BreakAtmo

Member
This really is a good sign. The lack of details at the 30th Anniversary event was weird, but now I'm wondering if the theory I heard is true - that part of Sony's major involvement with the game is S-E only premiering trailers at Sony events. The reveal at Sony's E3 instead of S-E's the very next day was always odd, and the next reveal was at PSX. Nothing in 2016, but that can easily be put down to that being FFXV's year and not wanting to step on its toes - I also believe this to be the reason why we've seen nothing from RE2 Remake. It would be crazy if come E3 they revealed Part 1 was close to done and ready for a Holiday 2017/Early 2018 release.
 

AzureFlame

Member
If it was the same game I could just have played the original. Everything about this remake has me more excited than the original.

exactly, why would i want to playthe same exact game but prettier, it is a cool thing like RE1 remake ( it added some stuff tho) and Crash but not that exciting, i like the way they're going with VII, a great risk indeed but way more exciting. imo.
 

BreakAtmo

Member
exactly, why would i want to playthe same exact game but prettier, it is a cool thing like RE1 remake ( it added some stuff tho) and Crash but not that exciting, i like the way they're going with VII, a great risk indeed but way more exciting. imo.

TBF I would have bought the shit out of "FFVII exactly the same but with PS4 graphics" in a heartbeat, but yes, this has me more hyped. And the multiple parts make me so excited for what they will add/expand.
 
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