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Gamespot: Capcom Acknowledges Mixed Reaction To Dead Rising 4

Jawmuncher

Member
Yeah of course, story/humor and great characters is also what made DR1 stand out. It had a perfect blend of comedy and desperation. I just thought that the lacking in challenge and meaning was the biggest issue with DR3 and 4.



Eh. The new Resident Evil was spectacular. Monster Hunter 4 was spectacular. Dragon's Dogma (I guess this is a bit too old to use as an example) was spectacular. Capcom still has it.

RE7 (though I didn't like it) is about the only title there I'd give you. Though with that title you still have to factor in the fanbase that got shafted by it. Monster Hunter has always been consistent quality. But its niche appeal in the west is going to prevent a lot of people from enjoying it to even playing it. I'd agree that DD is too old count.

I don't think anyone is saying capcom can't make good games anymore. But they definitey are missing the diversity in quality of offering something to everyone like they had years prior. We'll see if getting RE engine and these upcoming titles change that tune.
 

Kthulhu

Member
Maybe make the easy stuff optional next time Capcom? Ya know, like Fire Emblem did.

Also get Frank's old VA and personality back.
 
Personally I'm excited for the new MvC, the 3, I always preferred the original, even though I liked all of them.
I just hope Frank returns in it, and that this game doesn't prevent that from happening.
 
Oh, and while I ask for the return of the the psychos, please don't revert back to that problematic shit from DR3, Capcom Vancouver. Y'all can make some eccentric characters without that.

DR4 sure missed the opportunity to either fuck up again or improve there; the unambitious Maniacs barely registered with me as I encountered them.
 
But that's not what the actual fans want. That's what casuals want.

Can't fault Capcom for wanting to appeal to a larger audience, they just strayed a bit too far from the path. My friend and I were extremely disappointed that they excluded co-op from the campaign and opted to make it a separate mode that was catered as an arcade mode. The omission of psychopaths was a questionable choice as well, as those were nicely incorporated as caricatures to extenuate the daffy plots.
 
Don't you love it when the suits attempt to make a game franchise appeal to a wider number of people and and lose the core fanbase in the process, making it appeal to fewer people in the process?

And then they just say the series is stale, ran its course, yada yada yada, shelving the franchise and then they try to repeat it again with another series?

Dead Space was one of the other worst offenders of this in recent memory, but it happens all the goddamn time.
 

VDenter

Banned
I blame Keji Inafune for the mess that Capcom is today. Of course Capcom is still at fault by not turning around this sinking ship fast enough. I can only hope RE7 seems to be a good first step in the right direction. Next up please fix Devil May Cry.
 

duckroll

Member
I blame Keji Inafune for the mess that Capcom is today. Of course Capcom is still at fault by not turning around this sinking ship fast enough. I can only hope RE7 seems to be a good first step in the right direction. Next up please fix Devil May Cry.

That's weird because for all the crappy shit he has gotten involved with post-Capcom, when he had the most power at Capcom I got really good games from the publisher. Dead Rising, Lost Planet, Megaman Zero series, Maverick Hunter X, Megaman Powered Up, Megaman 9, Megaman 10, Resident Evil 4, Resident Evil 5, Ultimate GnG.

He wasn't involved with all of them, but that seemed like a really bright spark in Capcom's history. Not to mention the acclaim MT Framework got for being an example of a JP deveoper who had their own internal engine which supported output on that generation really well.
 

bombshell

Member
"Compared to the series up to now, this game was made more approachable in order to allow a wider audience to enjoy it," the company said.

Is there a single game series where this casual audience chasing for a sequel has ever worked out?

Dead Space 3 was ruined by the same mentality.
 

HeatBoost

Member
So did all those cats who were going "hell yeah zombie musou sign me up" actually buy the game?

They always had a whiff about them along the lines of "Those old Devil May Cry games were way too anime, I'm into the DmC with it's mature language and gripping social commentary"
 

VeeP

Member
I blame Keji Inafune for the mess that Capcom is today. Of course Capcom is still at fault by not turning around this sinking ship fast enough. I can only hope RE7 seems to be a good first step in the right direction. Next up please fix Devil May Cry.

Didn't Capcom start going downhill after Inafune left?

Dude gave us Dead Rising and Lost Planet, two of the most promising franchises last gen. They were rough gems, but it's Capcom who made them into 💩.
 

Creaking

He touched the black heart of a mod
Is there a single game series where this casual audience chasing for a sequel has ever worked out?

The Elder Scrolls, sadly

I think Fallout 4 showed a marked pushback for the first time though. It still sold gangbusters and reviewed pretty well, but the complaints are louder than ever.
 
Inafune wasn't a force of absolute good or absolute bad.

His drive for westernization correctly predicted Japan not being able to keep up in the HD era and he was able to steer Capcom toward the correct path. Then he massively course corrected and his western fetishization ended up losing focus of the internal changes that also needed continue.

Not that Capcom is a particularly well-run ship, regardless. Inafune was just one more navigator with more ambition than vision.
 

Kthulhu

Member
The Elder Scrolls, sadly

I think Fallout 4 showed a marked pushback for the first time though. It still sold gangbusters and reviewed pretty well, but the complaints are louder than ever.

Yeah, I don't know anyone who would put 4 near the top of their list of best Fallout games. New Vegas is still the king baby.

Hopefully Bethesda won't repeat the same mistakes with the next one.

I did like parts of what 4 did, but the removal of major RPG elements really hurt it for me. Plus the continuing lack of decent QA months after launch yet again doesn't help.
 
RE7 (though I didn't like it) is about the only title there I'd give you. Though with that title you still have to factor in the fanbase that got shafted by it. Monster Hunter has always been consistent quality. But its niche appeal in the west is going to prevent a lot of people from enjoying it to even playing it. I'd agree that DD is too old count.

I don't think anyone is saying capcom can't make good games anymore. But they definitey are missing the diversity in quality of offering something to everyone like they had years prior. We'll see if getting RE engine and these upcoming titles change that tune.

It never crossed my mind that they could use the RE engine for other franchises. Imagine a Dino Crisis reboot. The T-Rex reveal scene in VR... the box puzzles.
 

Terrell

Member
Inafune wasn't a force of absolute good or absolute bad.

His drive for westernization correctly predicted Japan not being able to keep up in the HD era and he was able to steer Capcom toward the correct path. Then he massively course corrected and his western fetishization ended up losing focus of the internal changes that also needed continue.

Not that Capcom is a particularly well-run ship, regardless. Inafune was just one more navigator with more ambition than vision.

At least he had ambition, which is more than could be said for some of the other top brass there, I'll give him that. I'm firmly of the belief that the wrong member of the Tsujimoto family is at the top of the food chain there.
 

PAULINK

I microwave steaks.
I forgot this game even existed. Gone the days I played the dead rising one demo over and over on my 360
 
At least he had ambition, which is more than could be said for some of the other top brass there, I'll give him that. I'm firmly of the belief that the wrong member of the Tsujimoto family is at the top of the food chain there.

You want Ryozo at the head? Haru's close enough, so I assume you don't mean him.
 

duckroll

Member
At least he had ambition, which is more than could be said for some of the other top brass there, I'll give him that. I'm firmly of the belief that the wrong member of the Tsujimoto family is at the top of the food chain there.

I'm firmly of the belief that the Tsujimoto family operating Capcom as a family business is what's wrong with the company.
 

Terrell

Member
You want Ryozo at the head? Haru's close enough, so I assume you don't mean him.

One of those people is not like the others. One of them actually, y'know, produced games that secured the company's future for the past decade.

I'm firmly of the belief that the Tsujimoto family operating Capcom as a family business is what's wrong with the company.

Well, there's no denying that. But if it's going to be like that, clearly the wrong member of the family is in charge. In a perfect world, though? Yeah, the Tsujimotos would not have their fiefdom in the industry.
 
Hi Capcom,

Here's the first thing you need to do. Get Capcom Vancouver AWAY from this series. Thank you.

Capcom Vancouver is fine.... its the leads associated with DR4's production that were the problem (see numerous PR interviews and such).
They never worked on the franchise before and were completely tone-deaf as well as try-hard...
 
I don't think the timer is one hundred percent needed. A setting and style one one is though. Takes us to a new mall with secret larger areas like parking lot carnival and full supermarkets and surrounding restaurants and stores. Toys r us etc

Winner for me.
 
If you're not going to have the timer, then have some other hook. Urgency can be manufactured, other games do it without timers, why couldn't Dead Rising 4? What benefit was there to taking out boss fights? What did that have to do with accessibility?
 

duckroll

Member
One of those people is not like the others. One of them actually, y'know, produced games that secured the company's future for the past decade.

Yeah, I mean, it's not suspicious at all that after producing Monster Hunter, Monster Hunter Portable, and Monster Hunter 2, Tsuyoshi Tanaka leaves Capcom just as the franchise is blowing up, only to be replaced by a young man who worked in the online division, who had no producing experience whatsoever. There is probably absolutely no reason to believe that this had anything to do with the fact that his father is the CEO of the company and his brother is the president. It is clear that he got to where he is from pure merit alone, and that his accomplishment as the producer of Capcom's #1 selling franchise was in no way engineered or gifted to him. What a talented guy.
 
Mmm. I'm in a kind of weird spot because while I've played them all, I would only really say I'm a casual fan of the series who plays them through once then dips in and out, and also I've honestly kind of enjoyed them all. So while I totally appreciate Capcom has to do something to please the core DR audience next time around, on a personal level I'm kind of totally okay with where they are going too. Definitely seems like they need to strike a better balance next time though.
 

Choppymushroom

Neo Member
I personally think 3 is the best of the franhcise, followed by 4. I've played them all and those are the ones I like the most. My major complaint about 4 isn't the lack of the timer, in fact I personally think the timer is trash teir game design, it's the lack of psychopaths. They have always been the best part of the series and added the most personality to each game. For a lesser note, I don't mind new Frank at all. He was never that memorable of a character to begin with.
 
Compared to the series up to now, this game was made more approachable in order to allow a wider audience to enjoy it,"

Recipe of disaster. When was the last time a sequel took this approach and turn out ok?
 
Capcom management responded by saying the game's "more approachable" nature did not resonate with everyone.
Because in making the game more approachable you removed what made the series unique, you twats
 

Pooya

Member
Sometimes I wonder if game companies ever study the history of their own industry at all, or if it's a thing at all, they keep records of past events somewhere right?

Studying history is quite useful in all aspects of life, just saying...
 

Hellraider

Member
I am of the belief, though without evidence, that Microsoft guides Capcom to this conclusion of how to make Dead Rising sell more.

I disagree. Capcom has showed us many times that when it comes to critical decisions they're just that dumb. What you're saying isn't out of the question, but it's definitely a case of blaming Capcom until proven otherwise.
 

Jamie OD

Member
How about just stick to what made Dead Rising 1 so fantastic? Tension, survival, time limit.

I think that's the point he was trying to make. Dark Souls doubled down on its unorthodox package for its sequels and it paid off for them. Dead Rising went the other direction by trying to become something for everybody and suffered because of it.
 
The Elder Scrolls, sadly

I think Fallout 4 showed a marked pushback for the first time though. It still sold gangbusters and reviewed pretty well, but the complaints are louder than ever.
Well yeah, that's what happens when you take something that is already pretty watered down and water it down further.
 

pa22word

Member
Because in making the game more approachable you removed what made the series unique, you twats

Like, here's the thing with that line:

There's approachable

And there's looking at ubisoft and warner and hitting ctrl+p followed by ctrl+v

Capcom did the latter. People who want ubisoft bought ubisoft and didn't bother with dead rising. People who wanted warner kept playing batman, mordor, or mad max. Now the people who, God for fucking bid, wanted a dead rising game? They took one look at the game, noticed it wasn't dead rising, and stayed at home.

Considering how many times this exact scenario has played out over the years, I have to question the acumen of the people in charge of making this game on the high management level. I mean what the Fuck did they expect to happen? People would suddenly notice they were missing mad max the game with zombies and that dude from gta v in their lives and go out and buy 5 million copies of the game?
 
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