• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Games that gave you the greatest feelings of exploration and adventure?

Fou-Lu

Member
I definitely think JRPGs have been the best at this for me: Xenoblade, Xenoblade X, Dragon Quest VIII, Terranigma, Skies of Arcadia. The Zelda series is also up there. These are games where you really get to feel like you are on an adventure.

iGWJs32.jpg
 

Setaimx

Neo Member
Final Fantasy IX, XII, and XV really gave me that feeling while playing. The latter in particular is one of the best examples in the series of nailing that feeling of adventure due to being able to get out of the car at any point (in the first 1/2) and just run around and explore.

IX nails the feeling in a different sense, in that things are set into motion and you're along for the ride right from the get-go.
 
Wind Waker, Shadow of the Colossus, Dark Souls 1, Xenoblade Chronicles, and kinda FFXII. It looks like Breath of the Wild and Horizon will soon be joining their ranks, judging by all the previews and reviews.
 
I think World of Warcraft takes the no. 1 spot for me. Having that whole world to explore when you start playing for the first time, woo boy.

Xenoblade definitely made me feel like going on an adventure as well. It's one of my favorite jrpgs because of that reason. I hope Xenoblad 2 keeps that feeling of exploring an huge world.

Skyrim and The Witcher 3 get honorable mentions as well.
 

MadSexual

Member
I haven't delved into it too deeply, but The Long Dark seems really great at this. You just work your way through snow drifts searching for shelter and resources, but the areas are pretty big yet still have a sense of place. You start to remember a thicket or hollow where something you meant to come back for is sitting. It's all covered in snow and trees, but it really brings the feeling of the woods to life.

But my ultimate answer is Gothic 3. Most people will hate this game to it's core, but it's total freedom in a vast, unforgiving world that actually manages to do social consequences better than just about any other WRPG of this scale.
 
Going with RuneScape here. In a gigantic open world with severe consequences for player death the progress you made felt real and significant. No game since has managed to evoke the same feeling for me. The quest series involving the Elven lands is perhaps the most memorable in this regard.
 
I definitely think JRPGs have been the best at this for me: Xenoblade, Xenoblade X, Dragon Quest VIII, Terranigma, Skies of Arcadia. The Zelda series is also up there. These are games where you really get to feel like you are on an adventure.

iGWJs32.jpg

I like you, a lot.

I'd say Xenoblade definitely, a bunch of Zelda games, Assassins Creed IV (I have a thing for oceans) and the Witcher series immediately come to mind.
 
Final Fantasy XI. Going on a long trek from town or outpost without a map was something else. No way-markers and giveaway locations like in XIV. Sometimes even with a map you had to use your sense of direction to find your way. Loved finding some obscure hidden entrance to a dungeon that's off the beaten path. Exploring Vanadiel was some of the best exploration ever. It's world and its history felt tangible too.
 
Obvious answers: Wind Waker, SotC, Metroid Prime Trilogy, Journey, Chrono Trigger, Red Dead, Okami, Pokemon, Ico, The first disc of FF9 before it shits the bed. Honourable mentions to Skies of Arcadia, Grandia, Xenoblade, Morrowind & DQ8 (own all except DQ, haven't gotten to them yet, damn backlog). Soon BOTW will likely claim the throne as the ultimate adventure game.
 
1.LA-MULANA
2.LA-MULANA
3. LA-MULANA

6182A54E95903783156AAD4B9DC03656BD484700


This is just one area.... Now multiply that by 18 and you have the full game!

Look at all the small detail in each screen, and there's lot of puzzles, it's not just exploration
 

orborborb

Member
Zelda II

Final Fantasy

Quest for Glory

Mario 64

Ocarina of Time

Baldur's Gate

Final Fantasy IX

GTA San Andreas

Minecraft (pre-biomes)
 

Ezalc

Member
Skies of Arcadia and Xenoblade definitely, though SoA wins it out for me from those two.

Also Super Metroid.
 

Data West

coaches in the WNBA
San Andreas
Sanandreasradar.gif

Couldn't tell you. Something about these big sprawling woods and small towns inbetween major cities blew my mind in a way no other game has.


Everquest as well just because I never knew where the fuck I was going and you had to find places using memory a lot of the time.
 
Here's some food for thought, do you think it's easier for 3D games to capture this sense of adventure than 2d games. IMO, yes because of how 3D games allow you to look into distant places and make you want to go there.
 
Depends on how you define exploration.

The Big 5
For platforming adventure - Metroid Prime
For room exploration - Resident Evil [GC]
For stunning sense of outdoor freedom - Far Cry 2
For traversal between floating continents - Skies of Arcadia
For water exploration - The Legend Of Zelda: Ocarina of Time
 

Griss

Member
Lots of good ones.

In 2d? The original Legend of Zelda and Super Metroid.

In 3d? Ocarina of Time, Metroid Prime, Xenoblade Chronicles, Assassin's Creed Black Flag and the Witcher 3.
 

Ezalc

Member
Here's some food for thought, do you think it's easier for 3D games to capture this sense of adventure than 2d games. IMO, yes because of how 3D games allow you to look into distant places and make you want to go there.

While I posted two examples of 3d games, I disagree. A lot of 2D games give you a great sense of exploration, Super Metroid being the one I listed but also for the most part a lot of RPGs like the two first Golden Sun games and the earlier Final Fantasies along with many others.

I think it depends on how the world is presented to you, 3D or 2D, if they make you curious to see what else is in the world then they've captured that aspect of it.
 

Fou-Lu

Member
Assassin's Creed lost me waaaay before Black Flag, but the more I hear about it the more it seems like I should give it a chance.

Here's some food for thought, do you think it's easier for 3D games to capture this sense of adventure than 2d games. IMO, yes because of how 3D games allow you to look into distant places and make you want to go there.

Maybe it is easier for 3D games, but... 2D games like the classic Final Fantasies, Dragon Quests, and Zeldas, plus games like Terranigma and Super Metroid are all super adventurous.
 

Shredderi

Member
San Andreas
Sanandreasradar.gif

Couldn't tell you. Something about these big sprawling woods and small towns inbetween major cities blew my mind in a way no other game has.


Everquest as well just because I never knew where the fuck I was going and you had to find places using memory a lot of the time.

This is a good answer. The game felt gargantuan back in the day.
 

CAR105 3

Member
For me it was Soul Reaver when I was 6, I had never played anything like it. Every area I discovered felt like a whole region to me.
 
While I posted two examples of 3d games, I disagree. A lot of 2D games give you a great sense of exploration, Super Metroid being the one I listed but also for the most part a lot of RPGs like the two first Golden Sun games and the earlier Final Fantasies along with many others.

I think it depends on how the world is presented to you, 3D or 2D, if they make you curious to see what else is in the world then they've captured that aspect of it.
Yeah a lot of 2d Jrpgs do it well, mostly due to their sense of growth. But whereas they achieve this through hours of progress, a 3D game like Wind Waker does from the beginning since you can see neighbouring islands in the distance from Outset Island. It's actually why it's the only 3D Zelda that does the slow beginning right IMO. It's a matter of preference I suppose. I will disagree with Super Metroid though, that game is so fast paced that it never quite allows you to soak in each individual room like Metroid Prime does. I would call it more exploration than adventure.
 
Ocarina of Time is the first that springs to mind, Majora's Mask following close after. Both games had a kind of grand, high adventure, folklore and mythology feel to them.

After that, Final Fantasy 8, 8 and 9 jump to mind. While the first two 3D Zelda's felt like exploring an exotic foreign land, those three felt like chatting whole new worlds, living planets with more stories and adventures in them than the game even showed.

The most recent example would probably be Uncharted 4. That game was designed to be an adventure into an unexplored unknown, a lost mystery that spawned the globe in search of cursed pirate treasure.

Fuck those were wonderful games! I cannot wait for Horizon and BotW next week now! Big, Open World, RPG and Action Adventure games rule!
 

jb1234

Member
Right now, Hollow Knight. Game is amazing. Metroidvanias in general tend to scratch that itch for me.

(Xenoblade is a great pick too, for a different genre.)
 
Top Bottom